3. AIM
Technological devices to improve
careless s pupils motivation and
attitude and enjoying and
providing them the process
4. PROCESS
WHATS GAMIFICATION
• The use of game design principles
and mechanics in non-game
contexts
• Making technology more inviting
by encouraging users to engage in
desired behaviors
5. Who Wants To BeWho Wants To Be
A Millionaire?A Millionaire?
Photosynthesis
51. In which conditions do cress seeds
grow yellow, tall and straggly?
A damp, warm and dark
B damp, cold and light
C dry, warm and light
D damp, warm and light
52. In which conditions do cress seeds
grow yellow, tall and straggly?
A damp, warm and dark
B damp, cold and light
C dry, warm and light
D damp, warm and light
55. In which conditions do cress seeds
grow green, sturdy and healthy?
A damp, warm and dark
B damp, cold and light
C dry, warm and light
D damp, warm and light
56. In which conditions do cress seeds
grow green, sturdy and healthy?
A damp, warm and dark
B damp, cold and light
C dry, warm and light
D damp, warm and light