Series of slides covering the history of VR, the current status and future of the technology looking at what is needed for great content and how it is currently being used
5. “THE ABILITY TO FULLY IMMERSE A USER
WITHIN THE REALMS OF AN ARTIFICIAL,
COMPUTER-GENERATED ENVIRONMENT,
THROUGH SIGHT, SOUND AND INTERACTION,
MAKING THEM SUSPEND BELIEF & ACCEPT THAT
THEY ARE PRESENT SOMEWHERE ELSE OTHER
THAN THE REAL WORLD”
Me
VR – PAST, PRESENCE & FUTURE
SAM WATTS - IMMERSIVE TECH DIRECTOR - MAKE REAL - @VR_SAM
@MAKEREAL3D WWW.MAKEREAL.CO.UK
37. 360º VIDEO ISN’T VR
SAM WATTS - IMMERSIVE TECH DIRECTOR - MAKE REAL - @VR_SAM
@MAKEREAL3D WWW.MAKEREAL.CO.UK
(TECHNICALLY LIMITED, PATRICK SWAYZE, NON-INTERACTIVE FOR NOW…)
38. VR TECH ≠ NAUSEA
SAM WATTS - IMMERSIVE TECH DIRECTOR - MAKE REAL - @VR_SAM
@MAKEREAL3D WWW.MAKEREAL.CO.UK
(BADLY DESIGNED / DEVELOPED VR APPLICATIONS DO…)
39. NO “VR EXPERTS”
SAM WATTS - IMMERSIVE TECH DIRECTOR - MAKE REAL - @VR_SAM
@MAKEREAL3D WWW.MAKEREAL.CO.UK
(IT MEANS THEY’VE STOPPED LEARNING WHEN WE’RE ONLY
JUST BEGINNING…)
40. THANK YOU
SAM WATTS - IMMERSIVE TECH DIRECTOR - MAKE REAL - @VR_SAM
@MAKEREAL3D WWW.MAKEREAL.CO.UK