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Lara Sánchez Coterón
@laracoteron
El jugador como co-creador de
experiencias: el caso de
They Are
www.YOCTOBIT.com
GAME DESIGN
NEW MEDIA AND PERFORMING ARTS
HUMAN-DRIVEN INTERFACES
Dressed with socio-cultural or artistic considerations and
LOTS OF HUMOR
}
GAMES BEYOND THE SCREEN
October 2009: Performing Arts and New Technologies
February 2010: Experimentation with Games
COLLABORATIVE
WORKSHOPS
Medialab-Prado Madrid
07/02/2010
description
GAMEFORMANCE:
HOMEWARD JOURNEYS
Early Prototype
HOMEWARD JOURNEYS
=
GRAPHIC ADVENTURE
+
GAME CHARACTER / ACTRESS
+
MAPPING SCENOGRAPHY
Intermediæ. Matadero Madrid. Contemporary Art Center
PROTOTYPE RE-RUN: Homeward Journeys
07/05/2011
video
“MATA LA REINA”
Game-played Theater
AN EXPLORATION AND STRATEGY
COLLABORATIVE GAME
+
FIRST PERSON ACTION THEATER
THE QUEEN
THE ESTABLISHED POWER
THE DROIDS
QUEEN'S HENCHMEN
SUBJECTED
PEOPLE
A GOAL
¿What do we mean by
GAME-PLAYED THEATER ?
Theater
=
Dramatic Text
+
Scenic Apparatus
+
Acting
Game-Played Theater
=
Dramatic Text Game Design
+
Scenic Apparatus
+
Acting
FLOW DIAGRAM
Graphical representation of an algorithm or process
*...how to relate to your players and
learn from them...
"Games offer a dynamic language for
cultural expression that involves
interactivity, repetition, process and
performance"
Helen Stuckey
GAMES PROGRAMMER AND CURATOR OF THE GAMES LAB, AUSTRALIAN
CENTRE OF THE MOVING IMAGE
process and
performance"
process and
performance"
Games as
OBJETS
Games as
ACTIONS
ARTISTIC PURPOSES
EARLY CONCEPTUAL PREMISES
BOSCH'S SATIRE
BOSCH'S IRONY
BOSCH'S BOLD DISCOURSE
WE'VE BEEN SEDUCED BY:
TEMPTATION SOUNDTRACK
2nd
ARTISTIC PURPOSE
GAME DESIGN PREMISES
Human to Human Interaction
The players' mind
Players' ability to acting
AESTHETICS:
THE GAME EXPERIENCE
KEYWORDS: delight, sensual, forbidden,
garden, party, fun, laughter.
Collective and individual
From mystery to joke
BOSCH’S ESPRITS
Special Staging Version
Gameplay and Rules
MECHANICS:
HOW DOES IT WORKS
Meaningful Diegetic Data
TEMPTATION STAGE: A
Duel as basic Mechanic
A Duel as basic Mechanic
TEMPTATION STAGE: With
a Temptation Aesthetic
PUNISHMENT STAGE:
Leading players can lose
SHUFFLING STAGE:
Swaping players's places
SOME REFLEXIONS ABOUT
THE CURRRENT STATE OF
THE DESIGN
Without Tutorial?
The final countdown
Paternalistic failure
SOME REMARKS ...
Layered designs
PLAYER-CENTRIC DESIGN
THANK YOU
www.YOCTOBIT.com
@laracoteron

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