Trabajo Regular presentado en CoSECiVi'14.
Resumen:
Don Quixote is the main character of the famous novel writ-
ten by Miguel de Cervantes originally entitled The Ingenious Gentleman
Don Quixote of La Mancha. In this paper, we propose a serious game to relive the adventures of this character. The axis of our game will be the Cervantist world. Following the novel structure we will consider the chapters independently and for each chapter we will reproduce the narrated adventure in a realistic 3D scenario where Don Quixote and
Sancho Panza have to face different challenges. These challenges will be presented as mini-games with variety enough to maintain the attention of the player and avoid boring him doing the same action for a long time. To introduce the game we will give a detailed description of the
most known chapter of the novel that relates how Don Quixote fights windmills that he imagines to be giants.
Web & Social Media Analytics Previous Year Question Paper.pdf
CoSECiVi'14 - Don Quijote. a game to relive Don Quixote’s adventures
1. I
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24
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de
2014
A game to relive Don Quixote’s adventures.
M.Sbert1,
I.
Boada1,
V.Wa1anasoontorn2,
A.Rodríguez1,
J.M.García3
,
and
E.Soto3
D’ IMATGE I GRÀFICS!
TECNOLOGIES!
1
Graphics
and
Imaging
Laboratory,
University
of
Girona,
Spain
2
Prince
of
Songkla
University,
Thailand
3
Paidia
Technologies,
4
IES
Jaume
Vicens
Vives,
Girona
2. I
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Considered the most influential work
of literature from the Spanish Golden
Age and the entire Spanish literary
canon.
It appears on lists of greatest works
of fiction ever published
In 2002 it was cited as the best
literary work ever written
Published
in
two
volumes
in
1605
and
1615
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Cervantes
devised
the
book
as
road
stories
where
the
two
main
characters
confront
adventures
with
giants,
fullers,
enchanted
castles,
kidnapped
damsels.
4. I
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• Don
Quixote,
a
spanish
gentleman
of
La
Mancha
who
believes
himself
and
acts
as
a
knight-‐errant
as
described
in
various
medieval
books
of
chivaltry
• Sancho
Panza,
Don
Quixote's
squire.
He
is
uneducated
and
unable
to
read,
but
he
knows
numerous
proverbs
and
rides
a
donkey
5. I
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de
2014
Cervantes
tried
to
make
his
book
accessible
to
all
readers.
different
strategies
were
proposed
to
make
the
novel
more
popular
Over
the
years……….
6. I
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• Adapted
ediMons
for
children
and
young
people.
• InteracMve
applicaMons
such
as
the
Interac[ve
Quixote
Spain
Na[onal
Library
• Storybook
app
• TV
series
• Computer
Games
7. I
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2014
And…why
not
a
serious
game
???
The
game
will
succinctly
report
about
the
content
of
the
chapter
of
the
mills,
linked
with
an
educa[onal
purpose,
teaching
values.
Don
Quixote
character
is
an
example
of
resiliency.
In
spite
of
failures
he
will
never
weaken
away,
always
ready
for
new
adventures.
We
have
to
transmit
this
per[nacity.
8. I
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2014
Our
game
The
player
acts
as
Quixote
or
Sancho.
In
this
way
he
relives
the
adventures
of
the
chapter
Consider
chapter
by
chapter
Iden[fy
main
ideas
of
the
chapter
Create
a
set
of
mini-‐games
for
each
chapter
9. I
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Chapter
VIII.
Windmills
① Don
Quixote
and
Sancho
come
to
a
field
of
windmills,
which
Don
Quixote
mistakes
for
giants.
Don
Quixote
charges
at
one
at
full
speed,
and
his
lance
gets
caught
in
the
windmills
sail,
throwing
him
and
his
horse
to
the
ground.
②
Sancho
helps
him
to
recover
from
the
situaMon.
③ When
it
becomes
clear
to
Quixote
that
this
is
a
field
of
windmills,
he
argues
that
an
evil
enchanter
has
transformed
the
giants
into
windmills
in
order
to
rob
Quixote
of
a
dashing
victory.
To
be
prepared
for
new
victories
he
decides
to
create
a
new
lance
using
a
branch
of
a
tree.
3
MINI-‐GAMES
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Chapter
VIII.
Windmills
fight
Windmills fight Quixote’s rescue The new lance
• Different
challenges
to
maintain
player
a1en[on.
• Scoring
strategy
that
allows
the
player
repeat
the
game
many
[mes
• Different
levels
of
difficulty
THE
MINI-‐GAMES
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The
player
is
Quixote
and
has
to
defeat
giants.
Challenges
① Reach
giants
avoiding
obstacles
and
he
has
to
avoid
collisions
② Keep
Quixote’s
lance
poin[ng
at
screen’s
center
avoiding
wind
devia[ons
Windmills fight. A field with windmills, Don
Quixote, with lance at hand, riding his horse. The
windmills become giants
12. I
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2014
The
player
is
Sancho
and
has
to
take
Quixote
back
to
his
horse
while
semi-‐unconscious
and
stumbling.
Challenges
① Raise
Quixote
from
the
ground
(
select
ideal
strength)
② Quixote
has
to
support
on
Sancho’s
shoulder.
③ Help
Quixote
to
mount
the
horse.
Quixote’s rescue. After the giant fight. Quixote is
unconscious on the ground and Sancho Panza comes to
his aid.
13. I
Congreso
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de
2014
The
player
is
Quixote
and
has
to
select
a
strong
branch
and,
ajer
cleaning
it,
make
a
proper
lance,
all
of
this
before
it
gets
dark.
Challenges
① Find
the
proper
branch
② Clean
the
branch
and
cut
the
lance
The new lance. In the giants fight Quixote’s
lance has been broken. Quixote has to make a new
lance from a tree branch
14. I
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2014
Implementa[on
• Unity3D
and
all
the
game
scripts
programmed
in
C#
.
Chapters
represented
in
different
scenarios.
Each
scenario
corresponds
to
one
mini-‐
game
with
a
set
of
rules
that
describe
what
players
can
and
cannot
do,
and
what
should
happen
in
response
to
player
ac[ons.
These
rules
construct
a
state
machine
15. I
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Demo
• Video
16. I
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Future
Work
• implementa[on
of
the
other
chapters
of
the
book.
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Thanks
!!!!