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I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
A game to relive Don Quixote’s adventures.
M.Sbert1,	
  I.	
  Boada1,	
  V.Wa1anasoontorn2,	
  A.Rodríguez1,	
  J.M.García3	
  ,	
  and	
  E.Soto3	
  	
  
	
  	
  
D’ IMATGE I GRÀFICS!
TECNOLOGIES!
1	
  Graphics	
  and	
  Imaging	
  Laboratory,	
  University	
  of	
  Girona,	
  Spain	
  
2	
  Prince	
  of	
  Songkla	
  University,	
  Thailand	
  
3	
  Paidia	
  Technologies,	
  4	
  IES	
  Jaume	
  Vicens	
  Vives,	
  Girona	
  
	
  	
  
	
  
I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
Considered the most influential work
of literature from the Spanish Golden
Age and the entire Spanish literary
canon.
It appears on lists of greatest works
of fiction ever published
In 2002 it was cited as the best
literary work ever written	
  
	
  
Published	
  in	
  two	
  volumes	
  in	
  1605	
  and	
  1615	
  
I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
	
  
Cervantes	
  devised	
  the	
  book	
  as	
  road	
  
stories	
  where	
  the	
  two	
  main	
  
characters	
  confront	
  adventures	
  with	
  
giants,	
  fullers,	
  enchanted	
  castles,	
  
kidnapped	
  damsels.	
  	
  
	
  
I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
•  Don	
  Quixote,	
  a	
  spanish	
  gentleman	
  of	
  La	
  Mancha	
  who	
  believes	
  
himself	
  and	
  acts	
  as	
  a	
  knight-­‐errant	
  as	
  described	
  in	
  various	
  
medieval	
  books	
  of	
  chivaltry	
  
•  Sancho	
  Panza,	
  Don	
  Quixote's	
  squire.	
  He	
  is	
  uneducated	
  and	
  
unable	
  to	
  read,	
  but	
  he	
  knows	
  numerous	
  proverbs	
  and	
  rides	
  a	
  
donkey	
  
	
  
I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
Cervantes	
  tried	
  to	
  make	
  his	
  book	
  accessible	
  to	
  
all	
  readers.	
  	
  
different	
  strategies	
  were	
  proposed	
  to	
  make	
  the	
  
novel	
  more	
  popular	
  
Over	
  the	
  years……….	
  
I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
•  Adapted	
  ediMons	
  for	
  children	
  and	
  young	
  people.	
  
•  InteracMve	
  applicaMons	
  such	
  as	
  the	
  Interac[ve	
  Quixote	
  Spain	
  
Na[onal	
  Library	
  
•  Storybook	
  app	
  
•  TV	
  series	
  
•  Computer	
  Games	
  
I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
And…why	
  not	
  a	
  serious	
  game	
  ???	
  
The	
  game	
  will	
  succinctly	
  report	
  about	
  the	
  content	
  of	
  the	
  
chapter	
  of	
  the	
  mills,	
  linked	
  with	
  an	
  educa[onal	
  purpose,	
  
teaching	
  values.	
  
	
  
Don	
  Quixote	
  character	
  is	
  an	
  example	
  of	
  resiliency.	
  	
  In	
  spite	
  of	
  
failures	
  he	
  will	
  never	
  weaken	
  away,	
  always	
  ready	
  for	
  new	
  
adventures.	
  We	
  have	
  to	
  transmit	
  this	
  per[nacity.	
  
	
  
I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
Our	
  game	
  
The	
  player	
  acts	
  as	
  Quixote	
  or	
  Sancho.	
  In	
  this	
  way	
  he	
  relives	
  the	
  
adventures	
  of	
  the	
  chapter	
  
Consider	
  chapter	
  by	
  chapter	
  
Iden[fy	
  main	
  ideas	
  of	
  the	
  chapter	
  
Create	
  a	
  set	
  of	
  	
  mini-­‐games	
  for	
  each	
  
chapter	
  	
  
I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
Chapter	
  VIII.	
  Windmills	
  	
  
①  Don	
  Quixote	
  and	
  Sancho	
  come	
  to	
  a	
  field	
  of	
  windmills,	
  which	
  Don	
  
Quixote	
  mistakes	
  for	
  giants.	
  Don	
  Quixote	
  charges	
  at	
  one	
  at	
  full	
  speed,	
  
and	
  his	
  lance	
  gets	
  caught	
  in	
  the	
  windmills	
  sail,	
  throwing	
  him	
  and	
  his	
  
horse	
  to	
  the	
  ground.	
  
②  	
  Sancho	
  helps	
  him	
  to	
  recover	
  from	
  the	
  situaMon.	
  	
  
③  When	
  it	
  becomes	
  clear	
  to	
  Quixote	
  that	
  this	
  is	
  a	
  field	
  of	
  windmills,	
  he	
  
argues	
  that	
  an	
  evil	
  enchanter	
  has	
  transformed	
  the	
  giants	
  into	
  windmills	
  
in	
  order	
  to	
  rob	
  Quixote	
  of	
  a	
  dashing	
  victory.	
  To	
  be	
  prepared	
  for	
  new	
  
victories	
  he	
  decides	
  to	
  create	
  a	
  new	
  lance	
  using	
  a	
  branch	
  of	
  a	
  tree.	
  	
  
3	
  MINI-­‐GAMES	
  
I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
Chapter	
  VIII.	
  Windmills	
  fight	
  
Windmills fight Quixote’s rescue The new lance
•  Different	
  	
  challenges	
  to	
  maintain	
  player	
  a1en[on.	
  
•  Scoring	
  strategy	
  that	
  allows	
  the	
  player	
  repeat	
  the	
  game	
  many	
  [mes	
  
•  Different	
  levels	
  of	
  difficulty	
  
THE	
  	
  MINI-­‐GAMES	
  
I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
The	
  player	
  is	
  Quixote	
  and	
  has	
  to	
  
defeat	
  giants.	
  	
  
Challenges	
  	
  
①  Reach	
  giants	
  avoiding	
  obstacles	
  and	
  he	
  
has	
  to	
  avoid	
  collisions	
  
②  Keep	
  Quixote’s	
  lance	
  poin[ng	
  at	
  
screen’s	
  center	
  avoiding	
  wind	
  
devia[ons	
  	
  
Windmills fight. A field with windmills, Don
Quixote, with lance at hand, riding his horse. The
windmills become giants
I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
The	
  player	
  is	
  Sancho	
  and	
  has	
  to	
  take	
  
Quixote	
  back	
  to	
  his	
  horse	
  while	
  
semi-­‐unconscious	
  and	
  stumbling.	
  	
  
	
  
Challenges	
  	
  
	
  
①  Raise	
  Quixote	
  from	
  the	
  ground	
  (	
  select	
  
ideal	
  strength)	
  
②  Quixote	
  has	
  to	
  support	
  on	
  Sancho’s	
  
shoulder.	
  	
  
③  Help	
  Quixote	
  to	
  mount	
  the	
  horse.	
  	
  	
  
Quixote’s rescue. After the giant fight. Quixote is
unconscious on the ground and Sancho Panza comes to
his aid.
I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
The	
  player	
  is	
  Quixote	
  and	
  has	
  to	
  
select	
  a	
  strong	
  branch	
  and,	
  ajer	
  
cleaning	
  it,	
  make	
  a	
  proper	
  lance,	
  all	
  
of	
  this	
  before	
  it	
  gets	
  dark.	
  	
  
	
  
Challenges	
  	
  
①  Find	
  the	
  proper	
  branch	
  	
  
②  Clean	
  the	
  branch	
  and	
  cut	
  the	
  lance	
  	
  
The new lance. In the giants fight Quixote’s
lance has been broken. Quixote has to make a new
lance from a tree branch
I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
Implementa[on	
  
•  Unity3D	
  and	
  all	
  the	
  game	
  scripts	
  programmed	
  in	
  C#	
  
	
  
.	
  
	
  
Chapters	
  represented	
  in	
  different	
  scenarios.	
  Each	
  scenario	
  corresponds	
  to	
  one	
  mini-­‐
game	
  with	
  a	
  set	
  of	
  rules	
  that	
  describe	
  what	
  players	
  can	
  and	
  cannot	
  do,	
  and	
  what	
  
should	
  happen	
  in	
  response	
  to	
  player	
  ac[ons.	
  These	
  rules	
  construct	
  a	
  state	
  machine	
  
I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
Demo	
  
•  Video	
  
I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
Future	
  Work	
  
•  implementa[on	
  of	
  the	
  other	
  chapters	
  of	
  the	
  
book.	
  	
  
I	
  Congreso	
  de	
  la	
  Sociedad	
  Española	
  para	
  	
  las	
  Ciencias	
  del	
  Videojuego	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Barcelona,	
  24	
  de	
  junio	
  de	
  2014	
  
Thanks	
  !!!!	
  

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CoSECiVi'14 - Don Quijote. a game to relive Don Quixote’s adventures

  • 1. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014   A game to relive Don Quixote’s adventures. M.Sbert1,  I.  Boada1,  V.Wa1anasoontorn2,  A.Rodríguez1,  J.M.García3  ,  and  E.Soto3         D’ IMATGE I GRÀFICS! TECNOLOGIES! 1  Graphics  and  Imaging  Laboratory,  University  of  Girona,  Spain   2  Prince  of  Songkla  University,  Thailand   3  Paidia  Technologies,  4  IES  Jaume  Vicens  Vives,  Girona        
  • 2. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014   Considered the most influential work of literature from the Spanish Golden Age and the entire Spanish literary canon. It appears on lists of greatest works of fiction ever published In 2002 it was cited as the best literary work ever written     Published  in  two  volumes  in  1605  and  1615  
  • 3. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014     Cervantes  devised  the  book  as  road   stories  where  the  two  main   characters  confront  adventures  with   giants,  fullers,  enchanted  castles,   kidnapped  damsels.      
  • 4. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014   •  Don  Quixote,  a  spanish  gentleman  of  La  Mancha  who  believes   himself  and  acts  as  a  knight-­‐errant  as  described  in  various   medieval  books  of  chivaltry   •  Sancho  Panza,  Don  Quixote's  squire.  He  is  uneducated  and   unable  to  read,  but  he  knows  numerous  proverbs  and  rides  a   donkey    
  • 5. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014   Cervantes  tried  to  make  his  book  accessible  to   all  readers.     different  strategies  were  proposed  to  make  the   novel  more  popular   Over  the  years……….  
  • 6. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014   •  Adapted  ediMons  for  children  and  young  people.   •  InteracMve  applicaMons  such  as  the  Interac[ve  Quixote  Spain   Na[onal  Library   •  Storybook  app   •  TV  series   •  Computer  Games  
  • 7. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014   And…why  not  a  serious  game  ???   The  game  will  succinctly  report  about  the  content  of  the   chapter  of  the  mills,  linked  with  an  educa[onal  purpose,   teaching  values.     Don  Quixote  character  is  an  example  of  resiliency.    In  spite  of   failures  he  will  never  weaken  away,  always  ready  for  new   adventures.  We  have  to  transmit  this  per[nacity.    
  • 8. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014   Our  game   The  player  acts  as  Quixote  or  Sancho.  In  this  way  he  relives  the   adventures  of  the  chapter   Consider  chapter  by  chapter   Iden[fy  main  ideas  of  the  chapter   Create  a  set  of    mini-­‐games  for  each   chapter    
  • 9. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014   Chapter  VIII.  Windmills     ①  Don  Quixote  and  Sancho  come  to  a  field  of  windmills,  which  Don   Quixote  mistakes  for  giants.  Don  Quixote  charges  at  one  at  full  speed,   and  his  lance  gets  caught  in  the  windmills  sail,  throwing  him  and  his   horse  to  the  ground.   ②   Sancho  helps  him  to  recover  from  the  situaMon.     ③  When  it  becomes  clear  to  Quixote  that  this  is  a  field  of  windmills,  he   argues  that  an  evil  enchanter  has  transformed  the  giants  into  windmills   in  order  to  rob  Quixote  of  a  dashing  victory.  To  be  prepared  for  new   victories  he  decides  to  create  a  new  lance  using  a  branch  of  a  tree.     3  MINI-­‐GAMES  
  • 10. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014   Chapter  VIII.  Windmills  fight   Windmills fight Quixote’s rescue The new lance •  Different    challenges  to  maintain  player  a1en[on.   •  Scoring  strategy  that  allows  the  player  repeat  the  game  many  [mes   •  Different  levels  of  difficulty   THE    MINI-­‐GAMES  
  • 11. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014   The  player  is  Quixote  and  has  to   defeat  giants.     Challenges     ①  Reach  giants  avoiding  obstacles  and  he   has  to  avoid  collisions   ②  Keep  Quixote’s  lance  poin[ng  at   screen’s  center  avoiding  wind   devia[ons     Windmills fight. A field with windmills, Don Quixote, with lance at hand, riding his horse. The windmills become giants
  • 12. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014   The  player  is  Sancho  and  has  to  take   Quixote  back  to  his  horse  while   semi-­‐unconscious  and  stumbling.       Challenges       ①  Raise  Quixote  from  the  ground  (  select   ideal  strength)   ②  Quixote  has  to  support  on  Sancho’s   shoulder.     ③  Help  Quixote  to  mount  the  horse.       Quixote’s rescue. After the giant fight. Quixote is unconscious on the ground and Sancho Panza comes to his aid.
  • 13. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014   The  player  is  Quixote  and  has  to   select  a  strong  branch  and,  ajer   cleaning  it,  make  a  proper  lance,  all   of  this  before  it  gets  dark.       Challenges     ①  Find  the  proper  branch     ②  Clean  the  branch  and  cut  the  lance     The new lance. In the giants fight Quixote’s lance has been broken. Quixote has to make a new lance from a tree branch
  • 14. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014   Implementa[on   •  Unity3D  and  all  the  game  scripts  programmed  in  C#     .     Chapters  represented  in  different  scenarios.  Each  scenario  corresponds  to  one  mini-­‐ game  with  a  set  of  rules  that  describe  what  players  can  and  cannot  do,  and  what   should  happen  in  response  to  player  ac[ons.  These  rules  construct  a  state  machine  
  • 15. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014   Demo   •  Video  
  • 16. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014   Future  Work   •  implementa[on  of  the  other  chapters  of  the   book.    
  • 17. I  Congreso  de  la  Sociedad  Española  para    las  Ciencias  del  Videojuego                                                                                  Barcelona,  24  de  junio  de  2014   Thanks  !!!!