2. DISTANCE AND DISPLACEMENT
ο΅ Displacement gives both the length and the direction of an objectβs path from
its starting point. It is, therefore, a vector quantity. Displacement measures
the distance along a straight line between the start and the end of an
objectβs motion. Displacement can be represented by arrows that are drawn
to the scale and point in a given direction.
ο΅ We define distance as the total length along a path between two points.
Distance is a scalar quantity.
3. SPEED AND VELOCITY
ο΅ Speed is one of the descriptors of motion. It describes how fast an object
moves. It is defined as the distance covered in a given time interval.
ο΅ Formula:
average speed =
π‘ππ‘ππ πππ π‘ππππ πππ£ππππ
π‘ππ‘ππ π‘πππ πππ‘πππ£ππ
or π£π =
π
π‘
ο΅ Velocity is defined as the total displacement covered in a given time interval.
ο΅ Formula:
average velocity =
π‘ππ‘ππ πππ πππππππππ‘
π‘ππ‘ππ π‘πππ πππ‘πππ£ππ
or v =
π
π‘
4. ACCELERATION
ο΅ When an object speeds up or slows down, it undergoes a change in its
velocity. As a result, it accelerates.
ο΅ Acceleration is the measure of how velocity changes with time.
ο΅ Formula:
ο΅ If an object slows down, its final velocity becomes less than its initial
velocity. The decrease in velocity is called deceleration.
5. UNIFORMLY ACCELERATED MOTION
ο΅ Uniformly means that something does not change.
ο΅ When an object is moving at constant acceleration along the straight line, the
motion of the object is described to be uniformly accelerated.
ο΅ Four equations of motions
π£π = π£1 + at Where, t = time interval
d = π£1t +
ππ‘2
2
v = average velocity
π£π
2
= π£π
2
+ 2ad ππ = initial velocity
π£ππ£π =
π£1+π£π
2
ππ = final velocity at any time t
a = constant acceleration
6. FREE FALL MOTION
ο΅ The motion of any falling objects is found to be under a constant acceleration
called the acceleration due to gravity g.
ο΅ Any motion that undergoes a constant acceleration equivalent to g is called
free fall motion.
ο΅ Formula:
π£π = π£1 - gt
d = π£1t +
1
2
ππ‘2
π£π
2
= π£π
2
- 2gd
π£ππ£π =
π£1+π£π
2
7. PROJECTILE MOTION
ο΅ A projectile motion is any motion of an object which has an initial velocity
with a horizontal component and is acted upon by gravity.
ο΅ The total time of a projectile is calculated by the equation t =
2π
π
. The total
distance fallen is equal to ππ¦ =
1
2
ππ‘2
ο΅ The horizontal displacement of the projectile is called range. Range, ππ₯, is
calculated by multiplying the constant horizontal velocity, π£π₯, by the time, t.
ππ₯ = π£π₯t