1. VMV COMMERCE, JMT ARTS & JJP SCIENCE COLLEGE
(Institute of Computer Studies and Research)
Wardhaman Nagar, Nagpur-08.
Virtual Reality : Benefits In Education
Presented by
Rajshree Hande
MCA IInd Sem
Under the guidance of
Prof. Mr. R. D. Thaokar
2. Introduction
Types of VIRTUAL REALITY
Technologies of VIRTUAL REALITY
Applications
Challenges
Conclusion
References
2
Contents
3. 3
Virtual Reality (VR) is the illusion of
a Three-Dimensional, Interactive,
Computer-Generated Reality, where
Sight, Sound, and sometimes even
Touch are simulated to create
Pictures, Sounds, and Objects that
actually seem real.
Introduction
4. 4
VR is able to immerse you in a
Computer-Generated World of
your own making: Room, City, The
interior of Human body. With VR,
you can explore any Uncharted
Territory of the Human
Imagination.
Introduction
5. 5
Types of Virtual Reality
Immersive VR :-
Completely immerse the user's
personal viewpoint inside the
Virtual 3D- World.
The user has No Visual Contact
with the physical world.
Often equipped with a Head
Mounted Display (HMD).
6. 6
Window on World (WOW):-
Also known as Desktop VR.
Use of a Monitor to display
the visual world.
Does Not require Special
Hardware.
Low Cost , Low Performance,
Less Immersion.
Types of Virtual Reality
7. 7
Types of Virtual Reality
Telepresence :-
Real-time Telepresence-
Interaction are Reflected to some real
World objects.
Delayed Telepresence
Interactions are Recorded, and later
Operations are applied to the real-world
object.
8. 8
Types of Virtual Reality
Augmented Reality :-
The seamless merging of Real
space and Virtual space.
Iintegrating the Computer-
Generated Virtual objects into the
Physical world which become in a
sense an equal part of our natural
environment.
9. 9
Binocular Omni-Orientation Monitor (BOOM) :-
Technologies of Virtual Reality
3-D Display device suspended
from a weighted boom that can
move freely.
Head-coupled stereoscopic
display device.
Convenient to use.
Fast and accurate built-in
tracking.
10. 10
Applications :-
Education and Training :-
Provide learners with a Virtual
Environment where they can
develop their skills without the
real-world consequences of
failing.
The fully Immersive training
environment allows to train
through a wide variety of Terrains,
situations and scenarios..
12. 12
Challenges :-
Motion sickness / Simulator sickness
Low-Accuracy
Expensive
Bit lack of integration between application packages.
Cost-saving
High-level contact between participants in VR.
High-Accuracy system
13. 13
Conclusion :-
Visualization of complicated, large data is
helpful for understanding and analysis.
VR offers us a new way to interact with
computer and real life.
VR enables us to experience the virtual world
that is impossible in real world.
VR is changing our life, eventually VR will
increasingly become a part of our life.
The Best of VR is Yet to Come . . .
14. 14
References :-
What is VR? -
( https://en.wikipedia.org/wiki/Virtual_reality )
Virtual Reality GIF’s -
( http://giphy.com/search/virtual-reality )
VR News -
( http://www.roadtovr.com/ )
Type of VR -
( https://en.wikipedia.org/wiki/Types_of_VR )