Introduction to Multilingual Retrieval Augmented Generation (RAG)
Ar and vr in mining
1. AR AND VR IN MINING
SHIVAM
JAISWAL(17JE003568)
RAHUL
KUMAR(17JE003566)
NAVENDU
KUMAR(17JE003560)
2. CONTENTS
• INTRODUCTION OF AR AND VR
• USES OF AR AND VR IN
TRAINING
• PROBLEMS FACED IN MINING
• CONTRIBUTION OF AR AND VR
• EXAMPLES AND CONCLUSION
3. INTRODUCTION
AS WE ALL KNOW THAT AR RESFERS TO:
• SET OF TECHNOLOGIES AND DEVICES ABLE TO
ENHANCE AND IMPROVE HUMAN PERCEPTION
• BRIDGING THE GAP BETWEEN REAL AND VIRTUAL SPACE
• MIXES PHYSICAL AND ARTIFICIAL OBJECTS IN A HYBRID
SPACE WHERE THE USER CAN MOVE WITHOUT
CONSTRAINTS
4. VR REFERS TO
• THE USE OF COMPUTER TECHNOLOGY TO CREATE A
SIMULATED ENVIRONMENT
• PLACES THE USER INSIDE AN EXPERIENCE INSTEAD OF
VIEWING A SCREEN IN FRONT OF THEM
• USERS ARE IMMERSED AND ABLE TO INTERACT WITH 3D
WORLDS
DIFFERENCES BETWEEN AR AND VR:
• AR OVERLAYS INTERACTIVE DIGITAL INFORMATION ON
TOP OF THE PHYSICAL WORLD, WHILE VR REPLACES
THE REAL WORLD WITH A SIMULATED ONE.
5. USE OF AR AND VR :
• ENHANCE TRAINING IN A REAL LIFE ENVIRONMENT BY
SIMULATING A REALITY FOR PEOPLE TO PRACTICE
BEFOREHAND.
• EXAMPLE - ONE PRIME EXAMPLE OF THIS IS A FLIGHT
SIMULATOR USED BY PILOTS
• CREATE PRACTICE SCENARIOS OF WHERE DYNAMITE
CAN BE PLACED IN ORDER TO CREATE THE
APPROPRIATE CRACKS AND TO AVOID AVALANCHES
AND OTHER DANGEROUS SITUATIONS
• OFFER EMPLOYEE SIMULATIONS, SCENARIOS AND
INFORMATION IN A SECURE, RISK-FREE ENVIRONMENT
6. •CREATES EXPERIENCE THAT ARE IMPOSSIBLE IN
ANY TRAINNING
•COMPLIANCE ONLINE TRAINNING SIMULATION
•INTERACTIVE TASK WALKTHROUGHS
•FIRST HAND PRODUCT DEMOS
7.
8.
9.
10. OTHER USES:
• EMERGENCY
• PREPAREDNESS SCENARIOS
• MISTAKE-DRIVEN SERIOUS GAMES
• VIRTUAL WORKPLACE TOURS
• TRUE-TO-LIFE EXAMPLES AND CASE STUDIES
11. • HELPS WORKERS NAVIGATE THE FACTORY AND
WAREHOUSE MORE EFFICIENTLY
• IDENTIFIES THE PROPER TOOLS AND PARTS REQUIRED
FOR A TASK
• PROVIDES STEP-BY-STEP INSTRUCTIONS
• PROVIDES OVERLAYS KEY PERFORMANCE METRICS AND
OPERATIONAL DATA ONTO EQUIPMENT TO ILLUSTRATE
HOW THE FACTORY IS RESPONDING TO
CHANGES.ALERTS AND CORRECTS MISSTEPS ALONG
THE WAY PROVIDING REAL-TIME FEEDBACK
12.
13.
14. PROBLEMS FACED
IN MINING
• OPERATING MINE SURVEYING INSTRUMENTS FOR THE
FIRST TIME.
• NEED OF EXPERIENCE AND TRAINING WHILE USING
EXPENSIVE MINE SURVEYING INSTRUMENTS.
• COMPLEX DATA PROCESSING STEPS.
• LACK OF EXPERIENCE WHILE USING COMPLICATED
MACHINES IN MACHENIZED DRILLING, BLASTING AND
MAKING BLAST DESIGN.
• ABSENCE OPTIMIZED VIRTUAL MINE PLANNING.
15. • DAMAGE TO EXPENSIVE INSTRUMENT
DURING TRANSPORT, REMOVAL AND
STUDYING
• NON EXPECTED FRACTURE IN ROCKS DUE
TO INCORRECT LOCATION AND
MEASUREMENTS
16. AND VR IN ABOVE
MENTIONED
PROBLEMS-
• AR AND VR CAN PROVIDE
• EQUIPMENT TRAINING, SAFETY TRAINING,
FIELD SOLUTIONS, AND TO PROVIDE SITE
TOURS OF THE MINES.
17. • WE CAN HAVE A AR TECHNOLOGY MOUNTED
HELMET, WATCH OR GOGGLES WHICH WHEN
USED WHILE OPERATING A NEW INSTRUMENT
CAN TAKE THE DATA THAT IS FED INTO A
KNOWLEDGE-BASED MAINTENANCE SYSTEM,
WHERE IT IS COMBINED WITH BACKGROUND
DATA ON COMPONENTS, AND MACHINE AND
COMPONENT INFORMATION TO CREATE REAL-
TIME VISUALISATIONS OF THE MACHINERY, ITS
OPERATING STEPS, PARTS AND OTHER
COMPONENTS THAT CAN BE VIEWED BY THE
MINERS AS THEY WORK ON THE MACHINE.
18. • WE CAN HAVE A VIRTUAL REALITY SETUP
THAT CAN CREATE 3D SIMULATED
IMAGES AND AUTHENTIC TRAINING
OPERATIONS OR SCENARIOS SUCH AS
HANDLING AN EXPENSIVE SURVEYING
INSTRUMENTS THAT IMMERSE USERS IN
GAINING EXPERIENCE, AS WELL AS
PROVIDING THEM WITH A BETTER
UNDERSTANDING OF HOW THAT
INSTRUMENT WORKS.
19. • VR CAN ALSO SLOW DOWN A BLAST
SEQUENCE TO ONE-MILLIONTH OF
ITS REAL-TIME SPEED, ALLOWING
ENGINEERS TO IMPROVE BOTH BLAST
AND DRILL RATES – AND THUS
MINING YIELDS – BY SIMULATING
DIFFERENT PATTERNS.
• AR-BASED SYSTEM DETECTS AN
OPERATIONAL ERROR ON A PIECE OF
EQUIPMENT AND THEN PROVIDES
THE USER WITH STEP-BY-STEP
GUIDANCE ON HOW TO
20. • IN A MINING CONTEXT, THE FORMER
OFFERS MAJOR ADVANTAGES IN THAT IT
ALLOWS TRAINING TO OCCUR IN A REAL-
WORLD ENVIRONMENT WHILE ALSO
SIMULATING VIRTUAL SCENARIOS.
• VIRTUAL REALITY PROVIDES A WAY TO
PRACTICE THE ART OF PLACING
EXPLOSIVES WITHOUT ANY OF THE
DANGER BY USING A SIMULATED VR
MINE
21. EXAMPLES AND
CONCLUSION
• DEVELOPED BY THE EU-FUNDED PROJECT
EMIMSAR, MINERS ARE ABLE TO VIEW
AUGMENTED REALITY VERSIONS OF OFTEN
COMPLEX EQUIPMENT ON HANDHELD
COMPUTERS AND HELMET-MOUNTED
DISPLAYS.THE EMIMSAR AR SYSTEM HAS BEEN
DEPLOYED BY GERMANY'S LARGEST COAL
MINING FIRM RAG IN ALL OF THE COMPANY'S
MINES FOR MAINTENANCE PLANNING FOR
22. • OPENED IN AUGUST 2015, THE $4M
KUMBA VIRTUAL REALITY CENTRE
FOR MINE DESIGN AT THE
UNIVERSITY OF PRETORIA IN SOUTH
AFRICA IS HOME TO BOTH A 3D
STEREOSCOPIC THEATRE AND A 3D,
360° CYLINDER THEATRE.
23. • CODELCO IS SPENDING $3.83BN
CONVERTING ITS CHUQUICAMATA
MINE IN CHILE AND IS
COLLABORATING WITH MICROSOFT
ON A CONTEST FOR CHILDREN TO
DESIGN THE BEST UNDERGROUND
MINE USING THE MINECRAFT
COMPUTER GAME.
24. • FURTHER INVESTIGATIVE WORK BE DONE ON THESE
POTENTIAL CONCEPTUAL APPLICATIONS TO TAKE THEM
FROM CONCEPT TO PRACTICAL IMPLEMENTATION. IN
WORKING TOWARDS THIS PROGRESSION A SCIENTIFIC
RESEARCH AND DEVELOPMENT PROCESS IS ADVISED IN
ORDER TO ENSURE THAT DESIGN AND DEVELOPMENT OF
APPLICATIONS ARE IN LINE WITH BUSINESS STRATEGY AND
DESIRED OUTCOMES.
• VIRTUAL REALITY AND AUGMENTED REALITY ARE
TECHNOLOGIES THAT ARE QUICKLY BECOMING GREAT
TOOLS FOR MANY TYPES OF INDUSTRIES. FROM TOURISM
TO MANUFACTURING AND EVERYTHING IN BETWEEN, BOTH
AUGMENTED AND VIRTUAL REALITY ARE TRULY CHANGING
THE WAY THAT THINGS WORK. ONE INDUSTRY WHERE VR
AND AR IS RELEVANT AND IS OFFERING A SIGNIFICANT
CHANGE TO THE WAY THINGS ARE DONE IS THE MINING
INDUSTRY. MORE AND MORE MINING COMPANIES ARE
TURNING TO THESE TECHNOLOGIES AS A WAY TO IMPROVE
SAFETY, EFFICIENCY, AND TO DRIVE INNOVATION.