7. In 1965, Intel co-founder Gordon Moore saw the future. His prediction, now
popularly known as Moore's Law, states that the number of transistors on a
chip doubles about every two years.
http://www.intel.com/technology/mooreslaw/index.htm
8. Moore's Law suggests that computers improve by a
factor of 10 every 5 years. In educational terms that is
pretty significant because it tends to be the length of
time that a student stays in each stage of their
education ...
So it should take approximately 20 years to get an
improvement of 10,000 times baseline.
Ian Yorston
9. [From Paul Baran, quot; On Distributed Communications: MEMORANDUM: RM-3420-PR,quot; AUGUST 1964, the
Rand Corporation (available online at: http://www.rand.org/publications/RM/RM3420/.)]
10. 6 August 1991
Links to the fledgling computer code for the
WWW
were put online
13. In its 9 (soon … 10) factories around the world … Nokia will
churn out approximately 325m handsets this year … 10 phones
per second, every hour of every day, all year long.
http://images.businessweek.com/ss/06/08/makingof_nokia/index_01.htm
14. Slide courtesy of Bradley Horowitz, Yahoo! (http://tinyurl.com/3cjgpp; pdf)
15. TB-L’s original vision
The original thing I wanted to do was to
make it a collaborative medium, a place
where we (could) all meet and read and
write.
http://www.digitaldivide.net/articles/view.php?ArticleID=20
19. 1) Everything that’s already in the world when you’re born is just
normal;
2) anything that gets invented between then and before you turn thirty is
incredibly exciting and creative and with any luck you can make a
career out of it;
3) anything that gets invented after you’re thirty is against the natural
order of things and the beginning of the end of civilisation as we
know it — until it’s been around for about ten years, when it
gradually turns out to be alright really.
Apply this list to movies, rock music, word processors and mobile
phones to work out how old you are.
Douglas Adams, 1999
20. 1985: Born — Internet 2 years old; Nintendo release 'Super Mario Brothers'
1990: Start primary school — WWW being conceived
1992: 7 years old — first SMS message sent
1995: Amazon, eBay founded
1996: Heading towards secondary school — Hotmail launched;
pay-as-you-go mobile tariffs; instant messaging
1998: Teenage years — Google founded
1999: Studying for GCSEs — Napster; Blogger
2001: Wikipedia; iPod
2002: Studying for A Levels — social-networking services appear
2003: University — Skype
2005: Graduation approaches — YouTube
John Naughton: http://oscal.files.wordpress.com/2007/05/lecture-text.pdf
See also: http://www.preoccupations.org/2007/05/making_the_poin.html
21. Slide courtesy of Bradley Horowitz, Yahoo! (http://tinyurl.com/3cjgpp; pdf)
22. … the internet is like the child pushing at boundaries of
authority and challenging the established way of doing
things - the business models from the last century,
traditional media, long accepted notions of national
jurisdiction and concepts of governmental control. The
challenge is for the quot;pushedquot; - probably most of us here in
this room - to resist the urge to push back: to regulate and
legislate; to try to tame and to control.
… successful companies are harnessing this new
technology to do things in a new way …
George Osborne, speaking at the RSA, March 2007
23. Prensky
Digital Immigrants:
• they print out their email
• they write cheques to pay bills
• they use phone books to look up phone numbers
• they don’t multitask
• they rarely use online tools personally or in the classroom
Their students:
• use many different media at once
• ‘develop hypertext minds’
http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf
34. TB-L’s original vision
… a collaborative medium, a place where
we (could) all meet and read and write.
http://www.digitaldivide.net/articles/view.php?ArticleID=20
35.
36. Richardson’s 7 points
• Weblogs
• Wikis
• Audio- & video-casting
• Online photo galleries
• Social bookmarking
• RSS
• Aggregators
from Blogs, Wikis, Podcasts and Other Powerful Web Tools for Classrooms (2006) [http://tinyurl.com/ed4v3]
61. For me, the most important moment came reading a Sherlock
Holmes story when I suddenly realised I'd been following the tale
for several minutes having completely forgotten about the Iliad
itself.
— Andrew Marr, Guardian, 11 May 2007
http://books.guardian.co.uk/ebooks/story/0,,2077277,00.html
63. [From Paul Baran, quot; On Distributed Communications: MEMORANDUM: RM-3420-PR,quot; AUGUST 1964, the
Rand Corporation (available online at: http://www.rand.org/publications/RM/RM3420/.)]
64. … a much better epistemology or theory of knowledge … says, instead of “I
think therefore I am” … rather “We participate and therefore we are”.
... It is in participation with others that we come into a sense of self. ...
understanding is basically socially constructed with others.
John Seely Brown
66. [We are] preparing kids to use the ageing tools of an old paradigm -
rather than educating them for life in a networked society where they
will need different kinds of knowledge and skills as yet undreamt-of
by the QCA. By failing to recognise this, we are not only boring our
children but also doing them a great disservice. Our schools are
providing ICT training, whereas what is needed is ICT education.
John Naughton
67. So …
• creative, cross-curricular ICT
• reverse IT and P2P work
• blogs, wikis
• audio- and video-casting
• online photo galleries
• RSS and aggregators
• social bookmarking (del.icio.us) and tagging
• social networks and personal learning networks
• critical thinking (read and edit Wikipedia)
• digital and media literacy throughout the school
Acknowledgments to Demos: Their Space : Education for a digital generation (pdf)
68. … and
• educate the parents
• run a staff/pupil network council
• “cool tools” monitor
• above all, create and sustain an ethos of
trust and openness