This document discusses the importance of integrating arts into STEM education to create STEAM. It begins with an introduction from Prajwal Bhattarai, an academic activist from Nepal. It then discusses how the COVID-19 pandemic has impacted academics. The document explains that STEAM aims to encourage students' interest in STEM subjects from an early age through integrating arts. It notes that the "A" in STEAM is important as it drives academic achievement, improves decision-making, refines creativity, and encourages holistic learning. However, some argue that adding arts takes away from other subjects or that art should stand alone. The document concludes by stating that adding arts, like using materials for crafts, reminds us to think
2. Hello!
I am Prajwal Bhattarai
[ Academic Activist, Social Entrepreneur, Edupreneur, Leadership Coach ]
Country : Nepal
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3. Synopsis – Covid 19 & Its impact
Let’s start with the first set of slides
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4. About this template
STEM - The simplest definition is what it stands for, which is science,
technology, engineering, and mathematics.
Goal - to encourage students to take an interest in STEM subjects at an early
age.
STEAM is an educational approach to learning that uses Science,
Technology, Engineering, the Arts and Mathematics.
Teacher needs to guide the student inquiry, dialogue, and critical thinking.
Teacher needs to develop the kind of creativity and help teachers looking to
integrate elements on their lessons.
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Introduction – Covid 19 on Academics
5. “
◉ “It is in Apple’s DNA that technology alone is
not enough – that it’s technology married with
liberal arts, married with the humanities, that
yields us the results that make our hearts sing.”
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6. About this template
Art vs. STEM:
The arts are vital for engaging, inspiring, and promoting a sense
of innovation.
Art is important to the groundwork for abstract thinking and
awareness.
Art projects that require children to work together are particularly
useful.
Art is so much more than a bygone piece of classroom life.
Arts develop innovation, initiative, social skills, and creative
representation.
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7. Use charts to explain your ideas
Lets see this chart
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8. Importance of the Arts
WHY IS THE “A” IMPORTANT IN STEAM ?
Art and STEM need each other to succeed, which is why art makes up the A in
STEAM.
Drives Academic Achievement.
Improves Decision-Making Skills.
Refines Creativity.
Develop their problem-solving and critical thinking skills.
Encourage holistic learning all throughout a STUDENTS
academic life.
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9. Limitations of Adding Arts
◉ The proponents for STEM over STEAM generally take
one of a few basic views:
The addition of art takes something away from the
other subjects.
Art should stand alone and be allowed to exist
independently.
It forgets the original goal of encouraging students to
take on STEM career paths to solve the shortage of
workforce in STEM industries.
The problem with these points of view is that they see
the shift to STEAM as a radical change in philosophy.
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10. As an academic activist, my viewpoint on, STEAM is
worth taking the time to understand the importance of the
arts in providing students with a rounded education. In
addition, the arts can help to provide individuals with a
greater appreciation for culture.
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According to Pew Research Center,
employment in STEAM occupations
has grown 80 percent since 1990,
outpacing overall North America job
growth.
13. 2.4 Million
A Deloitte study found that the skills gap within
the manufacturing industry alone could leave
an estimated 2.4 million jobs unfulfilled
between 2018 and 2028.
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14. STEAM
Add Arts
Our process is easy
Learning Process is Easy
STEM
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STEAM encourages collaboration to understand a STEM concept. By
integrating concepts and practices of the arts, STEAM uses tools such
as data visualization or fine art imagery to deepen one’s understanding of
science, math and technology.
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STRENGTHS
Simple evaluation of workshop objectives.
Low cost
Cohesion of different levels of society
(institutions. family. professionals,
companies)
WEAKNESSES
The excess of extracurricular activities
makes it difficult to consolidate the
understandings.
Few precedents of scientific
dissemination in institutions
Redesigning library space in the digital
age.
New products in line with technological
innovation.
Intercultural knowledge in projects.
OPPORTUNITIES
Multiple extracurricular activities can
dilute STEAM interest.
Vague or Ambiguous
THREATS
SWOT Analysis - STEAM
16. Conclusion and Remarks on TOPIC
The "A" in STEAM -Adding in the Arts
The addition of art might just be the special ingredient
Adding Arts reminds us not to think about what can be done, but what might be possible.
STEAM gives students a license to create just for the fun of it, for the beauty of it, for the love of
creating.
STEAM is all about letting the inspiration run through your veins, down to your hands and spill out
onto the canvas.
Adding Arts in canvas might be a pile of timber, a stack of popsicle sticks, or a computer screen.
Putting my remarks with the example of an IPHONE.
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17. Credits / Bibliography
◉ Research & Journals.
◉ Scholastic Foundation Nepal Survey.
◉ Education Theory and Practice
◉ An Arts-Integrated Approach to STEAM Education - Christine Liao.
◉ Digital Education: Background, Framework, and Characteristics - Adib Rifqi
& Wahyu Eka Saputri
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