i need the output using Systen. Collections; using Systen. Collections. Generic; using UnityEngine; public elass FindandDistroy : MonoBehaviour \{ // Use this for initialization void start () \{ Destroy(Ganeobject. Find("Cube")); \} // Update is called once per frane void Update () \{ \} \} using Systen. Collections; using Systen. Coltections. Generic; using UnityEngine; using UnityEngine; SceneManagenent; public elass FirstScipt : NonoBehaviour \{ using System.Collections; using System. Collections. Generic; using UnityEngine; public class Instan : MonoBehaviour \{ //private Vector 3 originPostion; // public GameObject Cube; // Use this for initialization void Start () \{ /*transform. rotation = Quaternion.identity;*/ GameObject s = GameObject. CreatePrimitive(PrimitiveType.Sphere); // s = (Gane0bject) (Instantiate(s, transform. position, Quaternion.identity)); for (int i = 0 ; i <= 24 ; i + + ) Instantiate(s, new Vector3 ( i %5 , 0 , i /5 ) , Quaternion.identity); \} // Update is called once per frame void Update () \{ 3 .