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3D Model
1. 3D GRAPHICS & ANIMATION
CA1 : 3D Model Production Report
Odhran Naughton
15030415
2. 3D Model Proposal
For this assignment I set out to create a 3D model of an everyday object using Blender. This
production report is a document of my initial concept, the techniques that were used and
the developmental processes that resulted in my final 3D rendered PNG images. Through
the course of this document we will examine some of the early sketches and ideas I came up
with for the 3D model, the production details including the materials, textures and some of
the issues I faced.
First off I will explain how the early concept of my 3D model came about. I began my
research by reading through some Blender sample tutorials and observing completed 3D
computer-generated objects in Google Images. I wanted to create a 3D object that was
simplistic in design but attractive and impressive in appearance. I was drawn to the shape
and surface of the sphere. The continuous 360 degree curves of the sphere allow for
multiple highlights, shadows and shades of colour as demonstrated in the images below.
Since I was happy with the shape of my object I began looking at some common spherical
objects and decided on the dynamic appearance of pool balls. I made this choice based on
the possible combinations of vibrant colours I could use. The shiny mirror-like material of
the pool balls would allow for interesting reflections to react from the light to enhance the
visual appeal of my final rendered images. I narrowed my options down to two shapes; the
red and white ‘11’ ball and the iconic white and jet-black ‘8’ ball to the backdrop of a dark
green texture of the table.
4. Production Details
The production process of my 3D model was completed with Blender. This involved the
creation of each individual element of the image and merging them together to make the
final scene. The main difficulties I faced during this process involved combining the basic
sphere shapes of the pool balls with the numbering and inner circles. It was vital that the
numbers and inner white circles were perfectly smoothed and fitted in with the curves of
the balls. I positioned the pool balls close together and directly underneath the light source
coming from the lamp above to bounce the reflections of the balls off of each other. I added
coloured materials to each of the spheres and I created the pool table by adding a large flat
surface underneath and then wrapped a green texture around it. I tested several of these
textures to find the most suitable representation of a real-life pool table which I have shown
examples of below. I rendered my final 3D model from three different camera angles, one
from the front-left, one from front-right and one from above.
Textures tested on the surface of the pool table.