From Virtual Worlds…<br />Charles P. White, JPL<br />1<br />NASA PM Challenge 2011<br />Long Beach, California<br />9 Febr...
2<br />Part 1: The technology<br />Part 2: What we’ve done<br />Part 3: Facility case study<br />Copyright 2010 California...
The technology<br />3<br />Buzz words…<br />Virtual Reality<br />Augmented Reality<br />Immersive Environments<br />Mirror...
Virtual Reality…          not so new for NASA<br />4<br />1985ish<br />Photo: NASA<br />http://commons.wikimedia.org/wiki/...
5<br />Virtual is  1. Near to  2. Close  3. Almost<br />Virtual Reality = Almost Real<br />Virtual reality a part of our c...
NASA/NavyAstronaut Training<br />6<br />March 24, 2009 - Astronauts Tom Marshburn, left, and Dave Wolf train for a spacewa...
Immersive Environments<br />7<br />Naval Air Station (NAS) Oceana, Va. (Dec. 2, 2002) -- Lt. Cmdr. Tom Robson is the Offic...
Role PlayingImmersive Environments<br />8<br />Photo: NASA<br />NASA/Ames “Future Flight Center”<br />
Mirror Worlds<br />ç<br />9<br />NASA<br />World Wind<br /><ul><li>Great for campus and facility use
Download from Internet
Free… yes, free</li></li></ul><li>Mirror Worlds<br />10<br />NASA World Wind<br />
Mirror Worlds<br />ç<br />11<br />Mars Data:<br />Mirror worlds convey data into a meaningful format for actual places<br />
Augmented Reality<br />12<br />CC Photo by: Lenard Low   http://commons.wikimedia.org/wiki/File:Augmented_reality_-_heads_...
Augmented Reality<br />13<br />Augmented Reality, again not new for us…<br />Photo: U.S. Navy<br />
ConsumerAugmented Reality<br />14<br />Public Domain http://commons.wikimedia.org/wiki/File:Augmented_GeoTravel.jpg<br />
JPL iPad/iPhoneAugmented Reality<br />15<br />Joe Estes, JPL developer of iPad Application<br />December 2010<br />
Simulated Environments<br />16<br />Allows us to see the unseen <br />Photo: NASA<br />
17<br />Part 1: The technology<br />Part 2: What we’ve done<br />Part 3: Facility case study<br />
We noticed a trend…<br />Chart by: Bruce Stearling Woodcock<br />Used with permission MMOGCHART.COM <br />
We jumped in…<br />* Found an eager public<br />* Explored collaboration<br />* Experimented with live events<br />* Open ...
Explorer Island<br />Our real estate office was wondering why I wanted an Island<br />Actually… the island is one rack mou...
Avatar<br />21<br />Charles White and his Avatar “Jet Burns”<br />
Sanity check…<br />We presented the concept to our co-workers…<br />Tom Soderstrom & Jeanne Holm sponsored JPL open semina...
First Event – Space Shuttle LaunchSTS-118 August 9, 2007<br />Commander Scott Kelly<br />To Jet Burns (my Avatar)<br />Gre...
 Launch event
 Orbit operations
 Landing event</li></li></ul><li>Post event analysis<br />Findings…<br />People enjoyed the event and some stated they fel...
Reality convergence<br />Mixed real world/virtual world event<br />The International Workshop <br />on Managing Knowledge ...
Meetings in<br />Virtual Worlds<br />NASA multi-center meeting<br />Multi-government agencies<br />Mixed reality event<br ...
What didn’t work<br />The Star Talkers Show<br />Talk show with science guests<br />Music guests<br />Educational segment<...
Unexpected finding<br />As in real life... after hours social interaction<br />Difference was: Texas, UK, Los Angeles, Can...
Data convergence<br />Participatory exploration of Mars Victoria Crater<br />History:<br />First use of real science data ...
Getting the word out<br />Space Today  Online<br />Wired<br />YouTube<br />YouTube user created video<br />
31<br />Part 1: The technology<br />Part 2: What we’ve done<br />Part 3: Facility case study<br />
Explorer Island<br />32<br />Virtual Design Center<br />
33<br />Customer Design<br />
Start here known technology<br />34<br />Virtual World Goals:<br /><ul><li>Reduce inception time
Increase “ideation” output</li></ul>Process:<br /><ul><li>Use existing blueprints
Build skeleton VW
Layout initial concept
First meeting
Over the shoulder
Iterate in real time</li></li></ul><li>Import Blueprint<br />35<br />Process:<br /><ul><li>Import blueprint as image
Scale blueprint to in-world dimensions</li></ul>Note:<br /><ul><li>Second Life does not import models directly but soon</l...
First up…Earth Science Center<br />37<br />
38<br />Earth Science Center<br />First Iteration<br />Features:<br /><ul><li>Raised floor
Monitors embedded in floor
3D Projector
Consumer flat screen monitors</li></li></ul><li>39<br />What’s the avatar buy you?<br />When using multiple Avatars in the...
40<br />Earth Science Center<br />Second Iteration<br />Design changed for no raised floor, increased usable floor space.<...
41<br />Earth Science Center<br />Venue Change<br />As a result of our Avatar testing and visualization of the facility… a...
42<br />Earth Science Center<br />Third Iteration<br />Same budget… larger space, 3d Projector, Science Globe, Science Col...
43<br />Real Time Design<br />Avatar allowed us to see “sight lines” and change window positions.<br />
Astrobiology<br />Collaboration Center<br />Design Review<br />Multiple citizen volunteer Avatars from our CoLab effort te...
Final review(s)…<br />New space required support from senior JPL management due to flight building.<br />With an Avatar in...
Happiness is…<br />Real results… and a good management walk through.<br />FirouzNaderi, Tom Soderstrom and Jim Rinaldi wal...
Realized trade space
Actionable pre-use case scenarios
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  1. 1. From Virtual Worlds…<br />Charles P. White, JPL<br />1<br />NASA PM Challenge 2011<br />Long Beach, California<br />9 February 2011<br />to Real Facilities<br />
  2. 2. 2<br />Part 1: The technology<br />Part 2: What we’ve done<br />Part 3: Facility case study<br />Copyright 2010 California Institute of Technology.<br />Government sponsorship acknowledged. <br />
  3. 3. The technology<br />3<br />Buzz words…<br />Virtual Reality<br />Augmented Reality<br />Immersive Environments<br />Mirror Worlds<br />How does it all relate to facilities?<br />
  4. 4. Virtual Reality… not so new for NASA<br />4<br />1985ish<br />Photo: NASA<br />http://commons.wikimedia.org/wiki/File:VPL_Eyephone_and_Dataglove.jpg<br />
  5. 5. 5<br />Virtual is 1. Near to 2. Close 3. Almost<br />Virtual Reality = Almost Real<br />Virtual reality a part of our core business<br />Realism increases with higher fidelity<br />However, VR systems are complicated and bulky<br />Hard to “jump in” and use<br />8 April 1998 --- Astronaut Jerry L. Ross, assigned as a mission specialist for NASA's STS-88 mission, uses specialized gear to train for his duties aboard the Space Shuttle Endeavour. This type virtual reality training allows each of the assigned space-walking astronauts--Ross and James H. Newman--to wear a helmet and special gloves to look at computer displays simulating actual movements around the various locations on the International Space Station (ISS) hardware with which they'll be working.<br />Photo: NASA<br />
  6. 6. NASA/NavyAstronaut Training<br />6<br />March 24, 2009 - Astronauts Tom Marshburn, left, and Dave Wolf train for a spacewalk<br />Photo: U.S. Navy<br />
  7. 7. Immersive Environments<br />7<br />Naval Air Station (NAS) Oceana, Va. (Dec. 2, 2002) -- Lt. Cmdr. Tom Robson is the Officer-in Charge of the Landing Signals Officer (LSO) school<br />Photo: U.S. Navy<br />
  8. 8. Role PlayingImmersive Environments<br />8<br />Photo: NASA<br />NASA/Ames “Future Flight Center”<br />
  9. 9. Mirror Worlds<br />ç<br />9<br />NASA<br />World Wind<br /><ul><li>Great for campus and facility use
  10. 10. Download from Internet
  11. 11. Free… yes, free</li></li></ul><li>Mirror Worlds<br />10<br />NASA World Wind<br />
  12. 12. Mirror Worlds<br />ç<br />11<br />Mars Data:<br />Mirror worlds convey data into a meaningful format for actual places<br />
  13. 13. Augmented Reality<br />12<br />CC Photo by: Lenard Low http://commons.wikimedia.org/wiki/File:Augmented_reality_-_heads_up_display_concept.jpg<br />
  14. 14. Augmented Reality<br />13<br />Augmented Reality, again not new for us…<br />Photo: U.S. Navy<br />
  15. 15. ConsumerAugmented Reality<br />14<br />Public Domain http://commons.wikimedia.org/wiki/File:Augmented_GeoTravel.jpg<br />
  16. 16. JPL iPad/iPhoneAugmented Reality<br />15<br />Joe Estes, JPL developer of iPad Application<br />December 2010<br />
  17. 17. Simulated Environments<br />16<br />Allows us to see the unseen <br />Photo: NASA<br />
  18. 18. 17<br />Part 1: The technology<br />Part 2: What we’ve done<br />Part 3: Facility case study<br />
  19. 19. We noticed a trend…<br />Chart by: Bruce Stearling Woodcock<br />Used with permission MMOGCHART.COM <br />
  20. 20. We jumped in…<br />* Found an eager public<br />* Explored collaboration<br />* Experimented with live events<br />* Open environment<br />* We own the content we create<br />
  21. 21. Explorer Island<br />Our real estate office was wondering why I wanted an Island<br />Actually… the island is one rack mounted computer in a data center. <br />The “rent” is really just a software subscription fee.<br />
  22. 22. Avatar<br />21<br />Charles White and his Avatar “Jet Burns”<br />
  23. 23. Sanity check…<br />We presented the concept to our co-workers…<br />Tom Soderstrom & Jeanne Holm sponsored JPL open seminar<br />“Exploring Possibilities of Virtual Worlds”<br />Very interested<br />Vote to continue research<br />
  24. 24. First Event – Space Shuttle LaunchSTS-118 August 9, 2007<br />Commander Scott Kelly<br />To Jet Burns (my Avatar)<br />Grew into…<br /><ul><li>Multicast w/NASA TV
  25. 25. Launch event
  26. 26. Orbit operations
  27. 27. Landing event</li></li></ul><li>Post event analysis<br />Findings…<br />People enjoyed the event and some stated they felt like it was a “real event”<br />Avatars posed with photograph of astronauts<br />Person to person interaction was high<br />Public wanted more!<br />
  28. 28. Reality convergence<br />Mixed real world/virtual world event<br />The International Workshop <br />on Managing Knowledge for<br />Space Missions<br />100 real in person @ Caltech<br />40 avatars in Second Life<br />2 avatar presenters<br />How about this for Green?<br />Forty plane trips, rental cars, and hotels not utilized<br />= project dollars saved and insignificant emissions!<br />
  29. 29. Meetings in<br />Virtual Worlds<br />NASA multi-center meeting<br />Multi-government agencies<br />Mixed reality event<br />Analysis: “One size does not fit all”<br />Those that can do it, love it, but others can’t seem to grasp using an Avatar at all. <br />NASA Ontology<br />Speakers series<br />
  30. 30. What didn’t work<br />The Star Talkers Show<br />Talk show with science guests<br />Music guests<br />Educational segment<br />Lessons learned:<br /> Even though virtual it was still a big production to pull off<br />
  31. 31. Unexpected finding<br />As in real life... after hours social interaction<br />Difference was: Texas, UK, Los Angeles, Canada<br />
  32. 32. Data convergence<br />Participatory exploration of Mars Victoria Crater<br />History:<br />First use of real science data to model real life location in Second Life.<br />“Excuse me... I'm crying... This is wonderful!”<br />-visiting avatar<br />
  33. 33. Getting the word out<br />Space Today Online<br />Wired<br />YouTube<br />YouTube user created video<br />
  34. 34. 31<br />Part 1: The technology<br />Part 2: What we’ve done<br />Part 3: Facility case study<br />
  35. 35. Explorer Island<br />32<br />Virtual Design Center<br />
  36. 36. 33<br />Customer Design<br />
  37. 37. Start here known technology<br />34<br />Virtual World Goals:<br /><ul><li>Reduce inception time
  38. 38. Increase “ideation” output</li></ul>Process:<br /><ul><li>Use existing blueprints
  39. 39. Build skeleton VW
  40. 40. Layout initial concept
  41. 41. First meeting
  42. 42. Over the shoulder
  43. 43. Iterate in real time</li></li></ul><li>Import Blueprint<br />35<br />Process:<br /><ul><li>Import blueprint as image
  44. 44. Scale blueprint to in-world dimensions</li></ul>Note:<br /><ul><li>Second Life does not import models directly but soon</li></li></ul><li>Room Layout Concept<br />36<br />
  45. 45. First up…Earth Science Center<br />37<br />
  46. 46. 38<br />Earth Science Center<br />First Iteration<br />Features:<br /><ul><li>Raised floor
  47. 47. Monitors embedded in floor
  48. 48. 3D Projector
  49. 49. Consumer flat screen monitors</li></li></ul><li>39<br />What’s the avatar buy you?<br />When using multiple Avatars in the room, the floor mounted monitors did not have the desired effect due to people looking through the legs of other people in front.<br />
  50. 50. 40<br />Earth Science Center<br />Second Iteration<br />Design changed for no raised floor, increased usable floor space.<br />Less monitors on the wall to provide same effect.<br />
  51. 51. 41<br />Earth Science Center<br />Venue Change<br />As a result of our Avatar testing and visualization of the facility… a major venue change moved the entire facility to a new building, JPL 264.<br />
  52. 52. 42<br />Earth Science Center<br />Third Iteration<br />Same budget… larger space, 3d Projector, Science Globe, Science Collaboration Meeting Area, painted themed areas.<br />
  53. 53. 43<br />Real Time Design<br />Avatar allowed us to see “sight lines” and change window positions.<br />
  54. 54. Astrobiology<br />Collaboration Center<br />Design Review<br />Multiple citizen volunteer Avatars from our CoLab effort tested the environment.<br />Mark Adler reviews off-line screen captures of the Astrobiology Collaboration Center.<br />
  55. 55. Final review(s)…<br />New space required support from senior JPL management due to flight building.<br />With an Avatar in-world allowed over the shoulder real time walk through of the facility.<br />Charles Elachi and Dianne Evans approved the facility.<br />“Build it”<br />
  56. 56. Happiness is…<br />Real results… and a good management walk through.<br />FirouzNaderi, Tom Soderstrom and Jim Rinaldi walk through the nearly completed Mechanical Design Center.<br /><ul><li>Results of all parties collaborating
  57. 57. Realized trade space
  58. 58. Actionable pre-use case scenarios
  59. 59. Predicted sight lines</li></li></ul><li>Astrobiology<br />Collaboration<br />Open for business<br />My favorite quote…<br />“It was very valuable for our sponsors to see what they were funding. It was nice to have something concrete rather than having a blueprint floor plan”, Mark Adler <br />
  60. 60. 48<br />Wrap up…<br />
  61. 61. Visualizing spacein 2 dimensions<br />Drafting is the only profession that historically can be documented…<br /> as the oldest profession. <br />American Design Drafting Association<br />1880’s Woodcut of drafters<br />1904 Colorado College, Palmer Hall<br />
  62. 62. Not much change in centuries…<br />Apollo Blueprints 1960’s<br />JPL Drafting Facility 1955<br />“When you are through changing, you are through.”~Bruce Barton <br />
  63. 63. Evolution happens…<br />Computer Aided Design <br />CAD systems help us visualize 3D space on 2D screens and prints<br />Drafters converted or retired<br />1990’s Early CAD workstation<br />1987 CAD-3D 2.0 on the Atari ST<br />2005 CAD software<br />
  64. 64. 52<br />What does the Avatar buy you?<br />http://commons.wikimedia.org/wiki/File:3d-powerwall.jpg<br />
  65. 65. “It’s not real!”<br />Exactly.<br />Real world view of JPL Mall<br />We have gained real value<br />Second Life view of JPL Mall<br />
  66. 66. Three legs<br /> to real value<br />Virtual World<br />Foundation<br />Immersive<br />Visualization<br />Communication<br />Immersive * Communication * Visualization = Real Value<br />
  67. 67. Other uses…<br />Virtual Visits<br />Virtual Training<br />Virtual Meetings<br />Virtual Programs<br />Virtual Engineering<br />Virtual Collaboration<br />Virtual Mission Planning<br />Virtual System Modeling<br />Virtual Science Visualization<br />“It takes courage to be an explorer”<br /> Charles Elachi<br />Director, Jet Propulsion Laboratory of NASA, USA<br /> Vice president of the California Institute of Technology<br />
  68. 68. In a mere 100 years…<br />How could the Wright brothers have predicted the outcome in aviation?<br />NASA 747 & Shuttle<br />Wright Flyer<br />Wilber & Orville Wright<br />B2 & F22<br />How can we predict future Virtual Worlds?<br />
  69. 69. One thing is true… we can’t un-invent this.<br />Charles P. White@NASA.GOV<br />
  70. 70. The Jet Propulsion Laboratory and the National Aeronautics and Space Administration does not endorse or sponsor any commercial product, service, or activity. JPL’s and NASA’s offering of information about these items does not constitute endorsement by JPL or NASA.<br />Copyright 2010 California Institute of Technology.<br />Government sponsorship acknowledged. <br />Unlimited Release CL#10-5330<br />

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