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Barbarian Raids
In regards to RAIDS you need to know a few things before starting on them.
 RAIDING and CRESTING are NOT the same thing. Do not confuse those 2. RAIDING goal
is for Food & additional resources, while CRESTING is for obtaining TR items & other
goodies.
 The Barbarian camp levels 1-10 are mostly raided, with an emphasis on the levels
8/9/10. These can be raided with normal troops like archers, ballistas, catapults etc.
 The Barbarian camp levels 11-15 are less raided, because you really need Onagers.
 Bonus to Barbarian camps is nice but NOT needed. Your peace time TR simply needs to
have a few TR stats so you can use it for raiding, cresting wilds & Barbs, attacking
Dark Forests. This for it to be multifunctional
You need: 5000 Defense(cap) + 1000 attack ( cap) + 185 range (cap) + Range debuff -25
+ accuracy buff 1 + accuracy debuff 0.1 and combatspeed debuff +/- 100.
 The debuffs are important for lvl 15’ barbarian camps. This is because the barbs have
equivalent of lvl 15 tech boost, which the debuff will bring back down to their
minimum "cap". The Combat Speed debuff, especially, will buy you a bit more time to
kill all those troops coming at you in 6 rounds (that seems to be the magic number for
lvl 15).
 Switching TR presets does have an influence on RAIDS. If your RAIDS are set up as
described above and you decide to use a different TR for a while, because you are in
battle or making/testing new presets and certain basic stats like RANGE disappear,
your RAIDS may be affected, resulting in troop losses.
 Use a SAFE set up, it is better to use a bit more troops in RAIDING then to go for the
minimal troops to be used. ( This goes as well for DF, Cresting, Merc Events etc) so in
case you need to change TR. The bare minimum will work when you have the TR in
place,but can be affected when it is not. Higher troop numbers can/will compensate.
 Most IMPORTANTLY decide what you want and need! Level 8 or 9 or 10 will bring you
a lot of food without a lot of fuzz with normal basic troops.

 Having Cards equipped that give you a food bonus & raid speed bonus will give more
resources and shorten the round trip time. (*NOTE: If your raid set up was done with a
Robin at lvl 15 and you have upgraded it to lvl 17, you need to edit all raids manually, for
the new bonuses to be in effect. Stop them, edit each, click save, restart the raid again)
 The caps are : Raid Bonus 125% None
Raid Speed 500% None
 The max amount of troops you can send at a barb in raid set up is : 360.000 Anything
over that results in an error. ( this can happen if you raid from a Fey city and have the
blessing “fill the ranks” selected, your rally point will auto go to 396.00
1. TROOPS NUMBER REQUIRED.
These are all single wave attacks. Supply troops are not necessary to win,
but help to carry back all the loot
2. The green part are SAFE numbers. Raiding was applied with NO TR. So If
you change your TR, It will have no Influence on RAIDS.
LEVEL 1 500 Supply Troops + 500 Archers or 1500 Hcav
LEVEL 2 500 Supply Troops + 2500 Archers or 3000 Hcav
LEVEL 3 500 Supply Troops + 5000 Archers or 4500 Hcav
LEVEL 4 500 Supply Troops + 7500 Archers
LEVEL 5 15000 Archers
LEVEL 5 12000 Archers IF Level 10 fletching and Level 9 Featherweight
 I only have level 300 knights. So all testing is done with these knights. There is no
reason why you should not have level 300 knights.
Level 6 Barb Camp - 33,000 Archers with level 8 Fletching.
(or) 22,500 Archers with Level 9 Fletching, Knight level 63 or higher.
(or) 8,364 Balista with Level 9 Fletching, Knight level 58 or higher.
25.000 archers no TR applied
Level 7 Barb Camp - 45,000 Archers with Level 9 Fletching, Knight combat
level 75 or higher. (No Losses)
(or) 22,250 Balista with Level 9 Fletching, Knight combat level 68 or higher.
(No Losses)
50.000 archers no TR applied
Level 8 Barb Camp - 125,000 Archers with Level 10 Fletching, Knight combat
level 95 or higher (with attack and defense boosted 20%) No Losses
(or) 28,000 Ballista with Level 9 Fletching, Knight combat level 86 or higher.
(No Losses)
50.000 ballistas no TR applied
Level 9 Barb Camp - 45,000 Archers + 45,000 Ballista, Level 10 Fletching,
Knight combat level 80 or higher. (No Losses)
(or) 105,000 Ballista, Level 10 Fletching, Knight combat level 86 or higher.
(No Losses)
(or) 55,000 Catapults, Level 10 Fletching, Knight combat level 100 or higher.
(No Losses)
55.000 ballistas no TR applied
Level 10 Barb Camp - 125,000 Catapults, Level 11 Fletching, Knight combat
level 190 or higher. (No Losses)
110.000 Catapults no TR applied
So If you switch you TR, for whatever reason, you will be safe!
Levels 11-15 Next Page
Barbarian Camps 11-15
You need: 1000 attack + 185 range + Range debuff -25 + accuracy buff 1 + accuracy
debuff 0.1 and combatspeed debuff +/- 100.
Below in GREEN are SAFE numbers with above TR Restrictions
LEVEL 11 200.000 Onagers with TR restrictions in place
LEVEL 12 200.000 Onagers with TR restrictions in place
LEVEL 13 200.000 Onagers with TR restrictions in place
LEVEL 14 300.000 Onagers with TR restrictions in place
LEVEL 15 360.000 Onagers with TR restrictions in place
 The debuffs are important for lvl 15’ barbarian camps. This is because the barbs have
the equivalent of lvl 15 tech boost, which the debuff will bring back down to their
minimum "cap". The Combat Speed debuff, especially, will buy you a bit more time to
kill all those troops coming at you in 6 rounds (that seems to be the magic number for
lvl 15).
 IF you switch TR while raiding barbs levels 11-15, to a TR without the above stated TR
requirements, you may have losses.
 Did not test with other troops as onagers are really the best for these levels
 You CAN “CREST” Barbarians with a mixture of other troops successfully, as you will
have no Rally Point limitations as in RAIDS. But since RAIDING is limited to 360k, this is
the best solution.
But Realistically you will be looking at RAIDING level 6-10
: You can maybe do some levels with lesser troops. Ask the question in
your alliance with how many troops to raid certain level of barbs, and you will have
different answers.
What most do NOT tell you is the TR they have equipped, if they have range in ALL of
their presets, what happens if they switch TR’s etc etc.
There are many players out there which play this game differently, with very good TR’s to
lesser Tr’s. With having all the uniques, to only having a few uniques. By having high level
TR cards to low level cards. From hardcore players to the part timers, etc
I am priviliged that I have been able to see in many players TR’s, therefore the numbers
given in this TUTORIAL are SAFE numbers and should suit ALL players.
I take in consideration that less experienced players have lower cards, at lower levels
therefore I provided as much information possible for various players groups.
If you are an experienced player, you know what to do , this is just to guide people
looking for this information.
Additional Tutorials:
Cresting barbs lvl 11-15 with catapults
http://www.slideshare.net/Aderik/cresting-barbs-lvl-11-15-with-catapults
Cresting barbs lvl 11-15 with onagers
http://www.slideshare.net/Aderik/cresting-barbs-lvl-11-15-with-onagers
Next : additional info
Enemy Troops par Barb Level
Resources available for each level:
Step by Step Guide on how to use the Barbarian Raid
There are 2 different methods you can use to set up a new raid:
FIRST METHOD - DOING IT MANUALLY
1. Go to your map and select the city you wish to Raid from.
2. Search the map for a suitable Barbarian Camp and click on it.
3. Select “Raid” after clicking on the Barbarian Camp of choice. (Located along Scout and Attack)
3. This brings you to your Rally Point, select the number and type of troops your wish to use and then select a
knight.
4. Click on the “Add Raid” tab at the bottom.
2ND METHOD - BOT
1. Select the Bot Tab and then click on Search.
2. Choose to search for Barbarian Camps.
3. Click on the city your wish to raid from.
4. Click "Start Search" On the side bar to the right, you can limit the search results to suit.
5. Once the search is done, select the closest raid at the level you wish to hit and click on "export".
6. A new box will appear, select the troops you wish to send and then the knight.
7. Click "Raid & Save"
Important Information:
Barbarian Raids will march continuously towards the desired Barbarian Camp. You are guaranteed to get a
full yield from these camps, even if you aim all of your raids towards the same camp. (as long as you send
enough troops to carry the loot back)
You are not required to remain inside of Kingdoms of Camelot in order for your troops to continue barbing!
Scheduled Raids will continue to march on their targeted Barbarian Camp even if you exit out of the game
although it is necessary to restart the Raid Timer once every 24 hrs!
You can do this manually from your Rally Point or SET your BOT to AUTO RESET TIMER in the
Bot under Raids tab.
GENERAL BUFFS/DEBUFFS
( INFLUENCING ALL TROOPS/TROOPTYPES)
- ACCURACY debuff decreases the accuracy of all enemy troops
- ACCURACY buff Increasess the accuracy of all your troops
- ATTACK increases the attack of all troops
- ATTACK debuff decreases the attack of all enemy troops.
- BONUS ON DEFENSE TO PvP increases attack and defense in the defense against another
player
- BONUS ON OFFENSE TO PvP increases attack and defense when attacking another player
- COMBAT SPEED increases the combat speed of all troops
- COMBAT SPEED debuff decreases the speed of combat troops opposing
- DEFENSE increases the defense of all troops
- DEFENSE debuff decreases defense of all enemy troops
- RANGE increases the reach of all troops
- RANGE DEBUFF decreases the range of all enemy troops
- LIFE increases the life of all troops
- LIFE DEBUFF decreases the life of all enemy troops
- LOAD increases the load capacity of all troops
- LOAD DEBUFF reduces the volume load of all the enemy troops
- MARCH SIZE increases the sending of troops for each run (run size)
- MARCH SPEED increases the driving speed of all types of gear
SPECIFIC BUFFS/DEBUFFS
( INFLUENCING SPECIFIC TROOPS/TROOPTYPES)
- CHANCE TO FIND ITEMS IN DARK forests increases the probability of finding an element in
the dark forest
- CHANCE TO FIND ITEM IN PVP increases the probability of finding an element when
attacking another player
- BONUS Vs. BARARIAN CAMPS increases attack and defense when attacking the barbarians
- BONUS Vs. DARK Forests increased attack, defense and life when you attack dark forests
- BONUS Vs. Wilds increases attack and defense when attacking the wilds
- BARRIERS TO BONUS spiked increases life and defense of the barriers with spikes
- BONUS TO TRAPS increases the attack of the traps
- BONUS TO WALL increases life and defense of the walls
- BONUS TO WALL MOUNTED increased attack, defense, life and range of crossbows and
trebs mounted on the walls
- HORSED ACCURACY BONUS increases the range of your horse mounted units - HORSED
ACCURACY BONUS debuff decreases the range of enemy cavalry
- HORSED ATTACK increases the attack of the Cavalry and Heavy Cavalry
- HORSED ATTACK DEBUFF decreases the enemy cavalry attack
- HORSED COMBAT SPEED increases the combat speed of cavalry
- HORSED COMBAT SPEED DEBUFF decreases the speed of enemy cavalry
- HORSED DEFENSE increases the defense of cavalry
- HORSED- HORSED LIFE increases the life of cavalry
- HORSED LIFE DEBUFF decreases the life of the enemy cavalry
- HORSED LOAD increases the load capacity of the cavalry
- HORSED LOAD DEBUFF reduces the volume load of enemy cavalry
- INFANTRY ACCURACY BONUS increases the range of the infantry (scouts, supply troops,
spearmen, swordsmen, pikes)
- INFANTRY ACCURACY BONUS DEBUFF diminishes the range of enemy infantry
- INFANTRY ATTACK increases the attack of the infantry
- INFANTRY ATTACK DEBUFF decreases the attack of enemy infantry
- INFANTRY COMBAT SPEED increases the speed of combat infantry
- INFANTRY COMBAT SPEED DEBUFF decreases enemy infantry speed during combat
- INFANTRY DEFENSE increases the defense of the infantry
- INFANTRY DEFENSE debuff decreases defense of enemy infantry
- INFANTRY LIFE increases the life of the infantry
- INFANTRY LIFE DEBUFF decreases the life of the enemy infantry
- RANGED ACCURACY BONUS increases the range of the archers (range type)
- RANGED DEBUFF ACCURACY BONUS output decreases the range of the opponents archers
- RANGED ATTACK increases the attack of the archers
- RANGED ATTACK DEBUFF decreases the attack of the opponents archers
- RANGED DEFENSE increases ranged defense archers
- RANGED DEFENSE DEBUFF decreases defense of opponents archers
- RANGED LIFE increases the life of the archers
- RANGED LIFE DEBUFF decreases the life of the archers opponents
- RANGED RANGE increases the range of the archers
- RANGED RANGE DEBUFF decreases the range of the opponents archers
- SCOUT SPEED MARCH increases the running speed of your scouts
- SIEGE ACCURACY increases the range of siege weapons (catapults, rams ballistae)
- SIEGE ACCURACY DEBUFF decreases the range of enemy siege weapons
- SIEGE ATTACK increases the attack of weapons of siege
- SIEGE ATTACK DEBUFF decreases attack of enemy siege weapons
- SIEGE COMBAT SPEED increases the combat speed of weapons of siege
- SIEGE COMBAT SPEED DEBUFF decreases the combat speed of enemy siege
- SIEGE LOAD increases the carry load of siege weapons
- SIEGE LOAD DEBUFF decreases the carry load of enemy siege weapons
- SIEGE RANGE increases the range of weapons of siege
- SIEGE RANGE DEBUFF decreases the range of enemy siege weapons

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Barbarian raids guide level 1to15

  • 1. Barbarian Raids In regards to RAIDS you need to know a few things before starting on them.  RAIDING and CRESTING are NOT the same thing. Do not confuse those 2. RAIDING goal is for Food & additional resources, while CRESTING is for obtaining TR items & other goodies.  The Barbarian camp levels 1-10 are mostly raided, with an emphasis on the levels 8/9/10. These can be raided with normal troops like archers, ballistas, catapults etc.  The Barbarian camp levels 11-15 are less raided, because you really need Onagers.  Bonus to Barbarian camps is nice but NOT needed. Your peace time TR simply needs to have a few TR stats so you can use it for raiding, cresting wilds & Barbs, attacking Dark Forests. This for it to be multifunctional You need: 5000 Defense(cap) + 1000 attack ( cap) + 185 range (cap) + Range debuff -25 + accuracy buff 1 + accuracy debuff 0.1 and combatspeed debuff +/- 100.  The debuffs are important for lvl 15’ barbarian camps. This is because the barbs have equivalent of lvl 15 tech boost, which the debuff will bring back down to their minimum "cap". The Combat Speed debuff, especially, will buy you a bit more time to kill all those troops coming at you in 6 rounds (that seems to be the magic number for lvl 15).  Switching TR presets does have an influence on RAIDS. If your RAIDS are set up as described above and you decide to use a different TR for a while, because you are in battle or making/testing new presets and certain basic stats like RANGE disappear, your RAIDS may be affected, resulting in troop losses.  Use a SAFE set up, it is better to use a bit more troops in RAIDING then to go for the minimal troops to be used. ( This goes as well for DF, Cresting, Merc Events etc) so in case you need to change TR. The bare minimum will work when you have the TR in place,but can be affected when it is not. Higher troop numbers can/will compensate.
  • 2.  Most IMPORTANTLY decide what you want and need! Level 8 or 9 or 10 will bring you a lot of food without a lot of fuzz with normal basic troops.   Having Cards equipped that give you a food bonus & raid speed bonus will give more resources and shorten the round trip time. (*NOTE: If your raid set up was done with a Robin at lvl 15 and you have upgraded it to lvl 17, you need to edit all raids manually, for the new bonuses to be in effect. Stop them, edit each, click save, restart the raid again)  The caps are : Raid Bonus 125% None Raid Speed 500% None  The max amount of troops you can send at a barb in raid set up is : 360.000 Anything over that results in an error. ( this can happen if you raid from a Fey city and have the blessing “fill the ranks” selected, your rally point will auto go to 396.00
  • 3. 1. TROOPS NUMBER REQUIRED. These are all single wave attacks. Supply troops are not necessary to win, but help to carry back all the loot 2. The green part are SAFE numbers. Raiding was applied with NO TR. So If you change your TR, It will have no Influence on RAIDS. LEVEL 1 500 Supply Troops + 500 Archers or 1500 Hcav LEVEL 2 500 Supply Troops + 2500 Archers or 3000 Hcav LEVEL 3 500 Supply Troops + 5000 Archers or 4500 Hcav LEVEL 4 500 Supply Troops + 7500 Archers LEVEL 5 15000 Archers LEVEL 5 12000 Archers IF Level 10 fletching and Level 9 Featherweight  I only have level 300 knights. So all testing is done with these knights. There is no reason why you should not have level 300 knights. Level 6 Barb Camp - 33,000 Archers with level 8 Fletching. (or) 22,500 Archers with Level 9 Fletching, Knight level 63 or higher. (or) 8,364 Balista with Level 9 Fletching, Knight level 58 or higher. 25.000 archers no TR applied Level 7 Barb Camp - 45,000 Archers with Level 9 Fletching, Knight combat level 75 or higher. (No Losses) (or) 22,250 Balista with Level 9 Fletching, Knight combat level 68 or higher. (No Losses) 50.000 archers no TR applied Level 8 Barb Camp - 125,000 Archers with Level 10 Fletching, Knight combat level 95 or higher (with attack and defense boosted 20%) No Losses (or) 28,000 Ballista with Level 9 Fletching, Knight combat level 86 or higher. (No Losses) 50.000 ballistas no TR applied
  • 4. Level 9 Barb Camp - 45,000 Archers + 45,000 Ballista, Level 10 Fletching, Knight combat level 80 or higher. (No Losses) (or) 105,000 Ballista, Level 10 Fletching, Knight combat level 86 or higher. (No Losses) (or) 55,000 Catapults, Level 10 Fletching, Knight combat level 100 or higher. (No Losses) 55.000 ballistas no TR applied Level 10 Barb Camp - 125,000 Catapults, Level 11 Fletching, Knight combat level 190 or higher. (No Losses) 110.000 Catapults no TR applied So If you switch you TR, for whatever reason, you will be safe! Levels 11-15 Next Page
  • 5. Barbarian Camps 11-15 You need: 1000 attack + 185 range + Range debuff -25 + accuracy buff 1 + accuracy debuff 0.1 and combatspeed debuff +/- 100. Below in GREEN are SAFE numbers with above TR Restrictions LEVEL 11 200.000 Onagers with TR restrictions in place LEVEL 12 200.000 Onagers with TR restrictions in place LEVEL 13 200.000 Onagers with TR restrictions in place LEVEL 14 300.000 Onagers with TR restrictions in place LEVEL 15 360.000 Onagers with TR restrictions in place  The debuffs are important for lvl 15’ barbarian camps. This is because the barbs have the equivalent of lvl 15 tech boost, which the debuff will bring back down to their minimum "cap". The Combat Speed debuff, especially, will buy you a bit more time to kill all those troops coming at you in 6 rounds (that seems to be the magic number for lvl 15).  IF you switch TR while raiding barbs levels 11-15, to a TR without the above stated TR requirements, you may have losses.  Did not test with other troops as onagers are really the best for these levels  You CAN “CREST” Barbarians with a mixture of other troops successfully, as you will have no Rally Point limitations as in RAIDS. But since RAIDING is limited to 360k, this is the best solution. But Realistically you will be looking at RAIDING level 6-10
  • 6. : You can maybe do some levels with lesser troops. Ask the question in your alliance with how many troops to raid certain level of barbs, and you will have different answers. What most do NOT tell you is the TR they have equipped, if they have range in ALL of their presets, what happens if they switch TR’s etc etc. There are many players out there which play this game differently, with very good TR’s to lesser Tr’s. With having all the uniques, to only having a few uniques. By having high level TR cards to low level cards. From hardcore players to the part timers, etc I am priviliged that I have been able to see in many players TR’s, therefore the numbers given in this TUTORIAL are SAFE numbers and should suit ALL players. I take in consideration that less experienced players have lower cards, at lower levels therefore I provided as much information possible for various players groups. If you are an experienced player, you know what to do , this is just to guide people looking for this information. Additional Tutorials: Cresting barbs lvl 11-15 with catapults http://www.slideshare.net/Aderik/cresting-barbs-lvl-11-15-with-catapults Cresting barbs lvl 11-15 with onagers http://www.slideshare.net/Aderik/cresting-barbs-lvl-11-15-with-onagers Next : additional info
  • 7. Enemy Troops par Barb Level Resources available for each level:
  • 8. Step by Step Guide on how to use the Barbarian Raid There are 2 different methods you can use to set up a new raid: FIRST METHOD - DOING IT MANUALLY 1. Go to your map and select the city you wish to Raid from. 2. Search the map for a suitable Barbarian Camp and click on it. 3. Select “Raid” after clicking on the Barbarian Camp of choice. (Located along Scout and Attack) 3. This brings you to your Rally Point, select the number and type of troops your wish to use and then select a knight. 4. Click on the “Add Raid” tab at the bottom. 2ND METHOD - BOT 1. Select the Bot Tab and then click on Search. 2. Choose to search for Barbarian Camps. 3. Click on the city your wish to raid from. 4. Click "Start Search" On the side bar to the right, you can limit the search results to suit. 5. Once the search is done, select the closest raid at the level you wish to hit and click on "export". 6. A new box will appear, select the troops you wish to send and then the knight. 7. Click "Raid & Save" Important Information: Barbarian Raids will march continuously towards the desired Barbarian Camp. You are guaranteed to get a full yield from these camps, even if you aim all of your raids towards the same camp. (as long as you send enough troops to carry the loot back) You are not required to remain inside of Kingdoms of Camelot in order for your troops to continue barbing! Scheduled Raids will continue to march on their targeted Barbarian Camp even if you exit out of the game although it is necessary to restart the Raid Timer once every 24 hrs! You can do this manually from your Rally Point or SET your BOT to AUTO RESET TIMER in the Bot under Raids tab.
  • 9. GENERAL BUFFS/DEBUFFS ( INFLUENCING ALL TROOPS/TROOPTYPES) - ACCURACY debuff decreases the accuracy of all enemy troops - ACCURACY buff Increasess the accuracy of all your troops - ATTACK increases the attack of all troops - ATTACK debuff decreases the attack of all enemy troops. - BONUS ON DEFENSE TO PvP increases attack and defense in the defense against another player - BONUS ON OFFENSE TO PvP increases attack and defense when attacking another player - COMBAT SPEED increases the combat speed of all troops - COMBAT SPEED debuff decreases the speed of combat troops opposing - DEFENSE increases the defense of all troops - DEFENSE debuff decreases defense of all enemy troops - RANGE increases the reach of all troops - RANGE DEBUFF decreases the range of all enemy troops - LIFE increases the life of all troops - LIFE DEBUFF decreases the life of all enemy troops - LOAD increases the load capacity of all troops - LOAD DEBUFF reduces the volume load of all the enemy troops - MARCH SIZE increases the sending of troops for each run (run size) - MARCH SPEED increases the driving speed of all types of gear
  • 10. SPECIFIC BUFFS/DEBUFFS ( INFLUENCING SPECIFIC TROOPS/TROOPTYPES) - CHANCE TO FIND ITEMS IN DARK forests increases the probability of finding an element in the dark forest - CHANCE TO FIND ITEM IN PVP increases the probability of finding an element when attacking another player - BONUS Vs. BARARIAN CAMPS increases attack and defense when attacking the barbarians - BONUS Vs. DARK Forests increased attack, defense and life when you attack dark forests - BONUS Vs. Wilds increases attack and defense when attacking the wilds - BARRIERS TO BONUS spiked increases life and defense of the barriers with spikes - BONUS TO TRAPS increases the attack of the traps - BONUS TO WALL increases life and defense of the walls - BONUS TO WALL MOUNTED increased attack, defense, life and range of crossbows and trebs mounted on the walls - HORSED ACCURACY BONUS increases the range of your horse mounted units - HORSED ACCURACY BONUS debuff decreases the range of enemy cavalry - HORSED ATTACK increases the attack of the Cavalry and Heavy Cavalry - HORSED ATTACK DEBUFF decreases the enemy cavalry attack - HORSED COMBAT SPEED increases the combat speed of cavalry - HORSED COMBAT SPEED DEBUFF decreases the speed of enemy cavalry - HORSED DEFENSE increases the defense of cavalry - HORSED- HORSED LIFE increases the life of cavalry - HORSED LIFE DEBUFF decreases the life of the enemy cavalry - HORSED LOAD increases the load capacity of the cavalry - HORSED LOAD DEBUFF reduces the volume load of enemy cavalry - INFANTRY ACCURACY BONUS increases the range of the infantry (scouts, supply troops, spearmen, swordsmen, pikes) - INFANTRY ACCURACY BONUS DEBUFF diminishes the range of enemy infantry - INFANTRY ATTACK increases the attack of the infantry - INFANTRY ATTACK DEBUFF decreases the attack of enemy infantry - INFANTRY COMBAT SPEED increases the speed of combat infantry - INFANTRY COMBAT SPEED DEBUFF decreases enemy infantry speed during combat - INFANTRY DEFENSE increases the defense of the infantry - INFANTRY DEFENSE debuff decreases defense of enemy infantry
  • 11. - INFANTRY LIFE increases the life of the infantry - INFANTRY LIFE DEBUFF decreases the life of the enemy infantry - RANGED ACCURACY BONUS increases the range of the archers (range type) - RANGED DEBUFF ACCURACY BONUS output decreases the range of the opponents archers - RANGED ATTACK increases the attack of the archers - RANGED ATTACK DEBUFF decreases the attack of the opponents archers - RANGED DEFENSE increases ranged defense archers - RANGED DEFENSE DEBUFF decreases defense of opponents archers - RANGED LIFE increases the life of the archers - RANGED LIFE DEBUFF decreases the life of the archers opponents - RANGED RANGE increases the range of the archers - RANGED RANGE DEBUFF decreases the range of the opponents archers - SCOUT SPEED MARCH increases the running speed of your scouts - SIEGE ACCURACY increases the range of siege weapons (catapults, rams ballistae) - SIEGE ACCURACY DEBUFF decreases the range of enemy siege weapons - SIEGE ATTACK increases the attack of weapons of siege - SIEGE ATTACK DEBUFF decreases attack of enemy siege weapons - SIEGE COMBAT SPEED increases the combat speed of weapons of siege - SIEGE COMBAT SPEED DEBUFF decreases the combat speed of enemy siege - SIEGE LOAD increases the carry load of siege weapons - SIEGE LOAD DEBUFF decreases the carry load of enemy siege weapons - SIEGE RANGE increases the range of weapons of siege - SIEGE RANGE DEBUFF decreases the range of enemy siege weapons