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Tim Penton - Trading Skills, UX Academy Project


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Tim Penton's UX Academy Project called "Trading Skills". Read the full presentation here.

Published in: Technology
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Tim Penton - Trading Skills, UX Academy Project

  1. 1. 8 weeks beginner course blog by Tim Penton View Tim’s Blog here: academy-training-blog/
  2. 2. Trading Skills What is Trading Skills? Trading Skills is an app that allows people to trade skills depending on what they need. The Trading Skills application is where you spend however many hours helping someone gives you those hours back in return for e.g. Baking a cake can be exchanged with child care within the local community to helping with the DIY around the house. Following the step by step process leads you to creating an advertisement with what you need in what location, what date and for how many hours. User Research Conducted User Interviews User testing Site Maps and Information Architecture User Journey Maps User Personas
  3. 3. Trading Skills Overview
  4. 4. User Personas ● Interviews conducted by our team were used to create User Personas which included Adila age 31 and Jeff age 40. ● A number of interview questions were asked along the lines of about the work required, Housework Chores, Locating tradesman/skill people/muscle, Skills of the user, Tech, Local/About User and Would the app help. ● Jeff and Adila is reflection on the interviewees as they’re in the age range 30-40, both don’t know others that well other than family and friends. Have the skills to help out family members but don’t really find local traders trustworthy and hard to look for because they would only trust family and friend recommendations. ● They both constantly look for people to help in terms of what skills they’re looking for so they’re both likely to use Trading Skills app to make life easier when finding people.
  5. 5. Ideation ● We explored the initial idea of creating journey maps, mind maps, random links and creative stimulus where we considered other environments related to our users. ● The number of great tools helped us take initial ideas and expanding on them. ● What sprung out to me the most is Journey maps as it’s where to you take a persona and map out the user’s day helping to find where the situation would be useful for users.
  6. 6. NABC (Needs Approach Benefits Competition)
  7. 7. Taking the ideas we have generated we started to narrow down the ideas and choose our strongest ideas and created the following sketches to further explore our ideas.
  8. 8. Here we took our ideas and scored them to finally decide where to focus.
  9. 9. Our idea and Storyboard Creating a community for personalised needs. Allowing users to reach out to the local community for help with their tasks in exchange for their time. Here our users can request help for a job and will pay in time. To gain more time the users will have to help other people in the community.
  10. 10. Information Architecture - Journey map Here we used our personas and research that we had gathered to run through each task our users would go through when doing a DIY task.
  11. 11. User Flows
  12. 12. Wireframe ● The sketch of wireframe allowed us to test out flow models and design them without worrying about mistakes allows you to make changes much more efficiently. ● The sketches on the right hand side show a rough sketch of the trading skills app in it’s creation.
  13. 13. Prototypes Using We started to move the sketches to wireframes and into a direct Prototype that could be tested. First looking at the initial Prototype by using it myself and putting together a User journey to show how the users would flow through the app, making notes and alterations from the thoughts of the rest of the class.
  14. 14. Completed prototype and user flow, below showing the latest iteration of the Trading Skills app