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Using Virtual Worlds Technology for
the Support of High Potential Students
                        Presented by:
                       Margaret Keane
                     Founder: Giftedkids.ie
                Co-Founder: MissionV Education
 Our business is that of educational alchemy, the transformation that
       takes place when a child rediscovers the joy of learning.
"I hear and I forget.
 I see and I remember.
I do and I understand."
        Confucius
Summary

                 Background


              Education Models


                MissionV Pilot


         MissionV as a Digital Sandbox


Game Based Learning for High Potential Students
The Problem
   SYSTEM FAILURE-             Over 27,000
                                                      Difficult to Identify –
for Teachers, Parents &     Exceptionally Able
                                                      No Agreed Definition
       Students             Students in Ireland



                                                     Lack of Opportunities
                                                     for Exceptionally Able
No Co-ordinated Effort           Myths &
                                                         students from
to reach Entire Group         Misconceptions
                                                         Disadvantaged
                                                          Backgrounds


                                                        Legal Quagmire -
Learning Difficulties &   Lack of Teacher Training
                                                     recognition of E.A. as a
 Disabilities can mask      & Gifted Education
                                                     SEN in 1998 Education
     High Ability                  funding
                                                     Act – none EPSEN 2004
The Needs


  Greater      Department
                                Appropriate               Peer group
breadth and    of Education                   Teacher
                                educational              development
  depth of    to fund gifted                  Training
                                 challenges              opportunities
 curriculum    programmes
The Risks



     Dis-                      Chronic
                 Loss of
engagement                      Under-
with Learning   Motivation   achievement
Professor Deborah Eyre



                  Opportunities


                                                                     High
Potential                                Motivation
                                                                 Achievement
                     Support




            “What Really Works in Gifted & Talented Education”
            Professor Deborah Eyre
Professor Carol Dweck



Growth vs. Fixed Mindsets
– Stanford Psychologist Carol Dweck
"Kids get so caught up in the moment-to-moment issue of will they look
smart or dumb, and it blocks them from thinking about the long term . . .
You have to teach them that they are in charge of their intellectual
growth."
Read more: http://www.time.com/time/magazine/article/0,9171,1126743,00.html#ixzz1FeB1QVc5
Professor Françoys Gagné

Gagné’s Model of Giftedness & Talent
• Giftedness = High Potential
• Talent = High Performance



Exceptionally able journey from high potential to
high performance


Idea of Hidden Gifts – allows the identification of
children from disadvantaged backgrounds, different
cultural backgrounds and twice exceptional
children.
A Solution


                                                                          Can provide
                                          Supports the
                                                          Can be used    opportunities   21st Century
                                            Primary
Challenging   Collaborative   Creative                   at school and      for peer         Skills
                                             School
                                                            at home          group       Development
                                           Curriculum
                                                                         development
3D Immersive
 Technology
MissionV Primary Schools Project
          – The Pilot
The Ingredients



5 Exceptionally Able       1 Creative Learning      Parental support for
      Students              Support Teacher         access at home and
                                                          school




               Supportive School         2 Hours Learning
                 Management             Support each Week
First Project: Castledermot High
                          Crosses




               Digital Photos
                for Textures
Site Visit                             3D Replica
Out of This World!




                            Guest Speakers –
                             Award Winning
 Chessboard – Making
                          Children’s author Bob
Real Social Connections
                          Burke makes a virtual
                                   visit
21st Century Skills




  3D Modelling and 3D Programming in a
        their own virtual world!
The Results


                                                    Provides
   Highly creative     Allows Independent     opportunities for Peer
Learning Environment        Learning          Group Development –
                                              SOCIAL NETWORKING




Can support Primary      Can Support the      Students Develop 21st
 School Curriculum     Needs of 2e Students       Century skills
MissionV Primary Schools Project

Brid Uí Mhaoluala – Learning Support Teacher in charge of Gaelscoil
Carlow Pilot:
                   • Use of “scaffolding” vs. strict lesson plans.
                   • Open ended, constantly evolving.
                   • Change of mindset for Teacher - exploratory
                     learning with teacher as guide.
                   • About the process rather than the product.
                   • Made students consider possibilities vs. finalities.
                   • Students became self reliant when it came to
                     problem solving.
                   • Collaboration – huge social impact – development of
                     peer group.
                   • Skills quickly outstripped teacher.
Teacher
            Led



Student
 Driven
Teacher Says . . .

“We worked the Daynuv project for two periods a
week in school, but the children continued to work on
the project at home. It was great that they could work
on what they wanted and on something truly
challenging.

I am not a techno-wizard, I don't even have an ECDL,
so by taking this on, I felt I would be able to say to any
teacher that if I could do it, anyone could.”

    Bríd Uí Mhaoluala, Learning Support Teacher,
        Gaelscoil Eoghain Uí Thuairisc Carlow
MissionV – Phase 1

                 DEIS Status
                                 Mix of
                  Schools
                                Patrons
                    Incl.

      Urban &                             Large &
       Rural                               Small



                        20 Schools
                                             Support of
Nationwide                  on               2E children
                         MissionV
Lesson Plan
                             Sharing


                                                  Inter School
    Science Week
                                                 Collaboration



                      MissionV
                      Learning
Simulations             Hub                             Etwinning




              Virtual Visits             Peer to Peer
              – “Experts”                 Mentoring
Innovative . . .

“The project (MissionV) is innovative and is making excellent use of a
number of cutting edge technologies. It is very timely given the
Department of Education and Skills’ prioritisation of numeracy at
both primary and post primary level. The use of a 3D learning
environment and geometric building tools by children to
collaboratively build 3D replicas generating a fully interactive world
powered by their own software is very much in line with the thinking
and implementation of the project maths curriculum at post primary
which is being rolled out at present to all schools.”
                                       Jerome Morrisey, NCTE Director
MissionV – The Digital Sandbox
MissionV – The Digital Sandbox
MissionV – The Digital Sandbox
MissionV – The Digital Sandbox
MissionV – The Digital Sandbox
Engagement




INTERACTIVITY    IMMERSIVENESS   ENGAGEMENT
GAME BASED LEARNING – WHY IT CAN
WORK WITH HIGH POTENTIAL
STUDENTS
James Paul Gee – “Deep Learning
                              Properties of Good Digital Games”



           IDENTITY                  INTERACTION         PRODUCTION




        RISK TAKING                 CUSTOMISATION          AGENCY



                      WELL ORDERED             CHALLENGE &
                       PROBLEMS               CONSOLIDATION

http://www.jamespaulgee.com
James Paul Gee – “Deep Learning
                              Properties of Good Digital Games”



                                      SITUATED           PLEASANTLY
      JUST IN TIME
                                      MEANINGS          FRUSTRATING


          SYSTEM                         THINK          DISTRIBUTED
         THINKING                      LATERALLY        KNOWLEDGE


                          CROSS               PERFORMANCE
                        FUNCTIONAL                OVER
                          TEAMS                COMPETENCE
http://www.jamespaulgee.com
Dr. Patrick Felicia – iGBL
Evidence Shows:               Waterford Institute of Technology




                  • Good Digital Games can enhance students learning & motivation
                  • Supports individual & collaborative learning
                  • Digital games motivate students to learn at school and at home
                  • Positive impact on knowledge acquisition & skills development –
                    Enquiry Based Learning
                  • Motivation to learn is aroused when students design their own
                    digital games
                  • Knowledge into Practice – deeper understanding - move to
                    expert level
                  • Teacher has key role to play in briefing and debriefing
• The Forge in Halo                 • Minecraft
Examples of User Generated




                               Reach                               • Machinma
                              • Level editor – allows users to     • Complex Building
                                use basic building blocks and        Structures
                                weapon spawns                      • Community Forum
                              • Community created maps             • Blog – The World of Notch
                             • Bungie Allstars Weekly              • Galleries – “The Minecraft
                               Art Competition                       Museum”
                              • Based on theme - Halo              • Indie Game Development
                                Reach screen capture
                              • Each winner gets a star for
Content




                                their name plate in game
Machinima.com




“The word “machinima” is a loose hybrid of the words
“machine” and “cinema” and is used to describe the
process of creating real-time animation by manipulating a
videogame’s engine and assets. “
A Sense of Community –
                        Online Games/Consoles




Social Interaction:       Collaborative:         Mixed Abilities:
Better Game Play with     Working together to        “newbies” &
 Regular Team Mates       reach a certain goal   experienced gamers
                                                  together in shared
                                                    learning space
A Sense of Community – Online
                                Forums for Gamers




“We posted our opinions on
the (US) presidential race in
                                Sense of Belonging – Variety
 2008, the recent demise of                                    Self regulating – “we don’t
                                 of Discussions means kids
  Osama Bin Laden and the                                       tolerate bad behaviour”
                                   can find a peer group
 Royal Wedding . . .we talk
about everything on there”
Transferring Gameplay to
       Classroom




  • “Inside the game” – LEARNING BY
    EXPERIENCE OR IMMERSION



  • “We see a lot of teamwork in
    videogames now and that should
    be implemented in teaching”. –
    LEARNING BY COLLABORATION
Learning to Fail –
                           Failure as a “Learning Device”




Antidote to Perfectionism!
Repetition can be Useful

Instant Feedback

New Strategies

Perserverence


                 “I’ve learned about thinking through what I’m doing,
                 whether what I’m going to do is a good idea or not.”
“The most common
mantra of a real gamer
is: “If I ain’t learning it
        ain’t fun!“”
        John Seely Brown
    A New Culture of Learning
Connect . .
     – @MissionVHQ



     – Facebook.com/MissionV




     – Web: www.MissionV.ie
     – Email: info@missionv.ie

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MissionV - Virtual Worlds Technology for the support of High Potential Students

  • 1. Using Virtual Worlds Technology for the Support of High Potential Students Presented by: Margaret Keane Founder: Giftedkids.ie Co-Founder: MissionV Education Our business is that of educational alchemy, the transformation that takes place when a child rediscovers the joy of learning.
  • 2. "I hear and I forget. I see and I remember. I do and I understand." Confucius
  • 3. Summary Background Education Models MissionV Pilot MissionV as a Digital Sandbox Game Based Learning for High Potential Students
  • 4. The Problem SYSTEM FAILURE- Over 27,000 Difficult to Identify – for Teachers, Parents & Exceptionally Able No Agreed Definition Students Students in Ireland Lack of Opportunities for Exceptionally Able No Co-ordinated Effort Myths & students from to reach Entire Group Misconceptions Disadvantaged Backgrounds Legal Quagmire - Learning Difficulties & Lack of Teacher Training recognition of E.A. as a Disabilities can mask & Gifted Education SEN in 1998 Education High Ability funding Act – none EPSEN 2004
  • 5. The Needs Greater Department Appropriate Peer group breadth and of Education Teacher educational development depth of to fund gifted Training challenges opportunities curriculum programmes
  • 6. The Risks Dis- Chronic Loss of engagement Under- with Learning Motivation achievement
  • 7. Professor Deborah Eyre Opportunities High Potential Motivation Achievement Support “What Really Works in Gifted & Talented Education” Professor Deborah Eyre
  • 8. Professor Carol Dweck Growth vs. Fixed Mindsets – Stanford Psychologist Carol Dweck "Kids get so caught up in the moment-to-moment issue of will they look smart or dumb, and it blocks them from thinking about the long term . . . You have to teach them that they are in charge of their intellectual growth." Read more: http://www.time.com/time/magazine/article/0,9171,1126743,00.html#ixzz1FeB1QVc5
  • 9. Professor Françoys Gagné Gagné’s Model of Giftedness & Talent • Giftedness = High Potential • Talent = High Performance Exceptionally able journey from high potential to high performance Idea of Hidden Gifts – allows the identification of children from disadvantaged backgrounds, different cultural backgrounds and twice exceptional children.
  • 10. A Solution Can provide Supports the Can be used opportunities 21st Century Primary Challenging Collaborative Creative at school and for peer Skills School at home group Development Curriculum development
  • 12. MissionV Primary Schools Project – The Pilot
  • 13. The Ingredients 5 Exceptionally Able 1 Creative Learning Parental support for Students Support Teacher access at home and school Supportive School 2 Hours Learning Management Support each Week
  • 14. First Project: Castledermot High Crosses Digital Photos for Textures Site Visit 3D Replica
  • 15. Out of This World! Guest Speakers – Award Winning Chessboard – Making Children’s author Bob Real Social Connections Burke makes a virtual visit
  • 16. 21st Century Skills 3D Modelling and 3D Programming in a their own virtual world!
  • 17. The Results Provides Highly creative Allows Independent opportunities for Peer Learning Environment Learning Group Development – SOCIAL NETWORKING Can support Primary Can Support the Students Develop 21st School Curriculum Needs of 2e Students Century skills
  • 18. MissionV Primary Schools Project Brid Uí Mhaoluala – Learning Support Teacher in charge of Gaelscoil Carlow Pilot: • Use of “scaffolding” vs. strict lesson plans. • Open ended, constantly evolving. • Change of mindset for Teacher - exploratory learning with teacher as guide. • About the process rather than the product. • Made students consider possibilities vs. finalities. • Students became self reliant when it came to problem solving. • Collaboration – huge social impact – development of peer group. • Skills quickly outstripped teacher.
  • 19. Teacher Led Student Driven
  • 20. Teacher Says . . . “We worked the Daynuv project for two periods a week in school, but the children continued to work on the project at home. It was great that they could work on what they wanted and on something truly challenging. I am not a techno-wizard, I don't even have an ECDL, so by taking this on, I felt I would be able to say to any teacher that if I could do it, anyone could.” Bríd Uí Mhaoluala, Learning Support Teacher, Gaelscoil Eoghain Uí Thuairisc Carlow
  • 21. MissionV – Phase 1 DEIS Status Mix of Schools Patrons Incl. Urban & Large & Rural Small 20 Schools Support of Nationwide on 2E children MissionV
  • 22. Lesson Plan Sharing Inter School Science Week Collaboration MissionV Learning Simulations Hub Etwinning Virtual Visits Peer to Peer – “Experts” Mentoring
  • 23. Innovative . . . “The project (MissionV) is innovative and is making excellent use of a number of cutting edge technologies. It is very timely given the Department of Education and Skills’ prioritisation of numeracy at both primary and post primary level. The use of a 3D learning environment and geometric building tools by children to collaboratively build 3D replicas generating a fully interactive world powered by their own software is very much in line with the thinking and implementation of the project maths curriculum at post primary which is being rolled out at present to all schools.” Jerome Morrisey, NCTE Director
  • 24. MissionV – The Digital Sandbox
  • 25. MissionV – The Digital Sandbox
  • 26. MissionV – The Digital Sandbox
  • 27. MissionV – The Digital Sandbox
  • 28. MissionV – The Digital Sandbox
  • 29. Engagement INTERACTIVITY IMMERSIVENESS ENGAGEMENT
  • 30. GAME BASED LEARNING – WHY IT CAN WORK WITH HIGH POTENTIAL STUDENTS
  • 31. James Paul Gee – “Deep Learning Properties of Good Digital Games” IDENTITY INTERACTION PRODUCTION RISK TAKING CUSTOMISATION AGENCY WELL ORDERED CHALLENGE & PROBLEMS CONSOLIDATION http://www.jamespaulgee.com
  • 32. James Paul Gee – “Deep Learning Properties of Good Digital Games” SITUATED PLEASANTLY JUST IN TIME MEANINGS FRUSTRATING SYSTEM THINK DISTRIBUTED THINKING LATERALLY KNOWLEDGE CROSS PERFORMANCE FUNCTIONAL OVER TEAMS COMPETENCE http://www.jamespaulgee.com
  • 33. Dr. Patrick Felicia – iGBL Evidence Shows: Waterford Institute of Technology • Good Digital Games can enhance students learning & motivation • Supports individual & collaborative learning • Digital games motivate students to learn at school and at home • Positive impact on knowledge acquisition & skills development – Enquiry Based Learning • Motivation to learn is aroused when students design their own digital games • Knowledge into Practice – deeper understanding - move to expert level • Teacher has key role to play in briefing and debriefing
  • 34. • The Forge in Halo • Minecraft Examples of User Generated Reach • Machinma • Level editor – allows users to • Complex Building use basic building blocks and Structures weapon spawns • Community Forum • Community created maps • Blog – The World of Notch • Bungie Allstars Weekly • Galleries – “The Minecraft Art Competition Museum” • Based on theme - Halo • Indie Game Development Reach screen capture • Each winner gets a star for Content their name plate in game
  • 35. Machinima.com “The word “machinima” is a loose hybrid of the words “machine” and “cinema” and is used to describe the process of creating real-time animation by manipulating a videogame’s engine and assets. “
  • 36. A Sense of Community – Online Games/Consoles Social Interaction: Collaborative: Mixed Abilities: Better Game Play with Working together to “newbies” & Regular Team Mates reach a certain goal experienced gamers together in shared learning space
  • 37. A Sense of Community – Online Forums for Gamers “We posted our opinions on the (US) presidential race in Sense of Belonging – Variety 2008, the recent demise of Self regulating – “we don’t of Discussions means kids Osama Bin Laden and the tolerate bad behaviour” can find a peer group Royal Wedding . . .we talk about everything on there”
  • 38. Transferring Gameplay to Classroom • “Inside the game” – LEARNING BY EXPERIENCE OR IMMERSION • “We see a lot of teamwork in videogames now and that should be implemented in teaching”. – LEARNING BY COLLABORATION
  • 39. Learning to Fail – Failure as a “Learning Device” Antidote to Perfectionism! Repetition can be Useful Instant Feedback New Strategies Perserverence “I’ve learned about thinking through what I’m doing, whether what I’m going to do is a good idea or not.”
  • 40. “The most common mantra of a real gamer is: “If I ain’t learning it ain’t fun!“” John Seely Brown A New Culture of Learning
  • 41. Connect . . – @MissionVHQ – Facebook.com/MissionV – Web: www.MissionV.ie – Email: info@missionv.ie