SlideShare a Scribd company logo
1 of 33
Margaret Wallace, CEO margaret@playmatics.com Twitter: @MargaretWallace
1996
Making Free-to-Play Games Work for You
Successful Use of Virtual Goods Touch on Core Experiences Decorative  Items Consumables Social  Accelerators
Know What Motivates Your Audience Values & Belief Systems Are they loyal to any brands? How much disposable income do they have? What motivates them to come to your game?  Socializing? Being Creative? Zoning Out? Killing Time? Competition?
Type of Free-to-Play Game  Users Virtual Goods
Gear Weapons Functional Items Clothing Earth Eternal
50% Functional  50% Decorative Puzzle Pirates
Virtual Goods Make Up 85% Of Habbo Revenue -- $70M in 2008 Social, Decorative Items Consumables Habbo Hotel
60% -- 90% of revenues selling virtual goods ranging from digital farm buildings to poker chips. Predominantly Items  that Allow You to  Tend to Farm Farmville
Enhance Game Play Access New Levels Customize characters
Gifting & Flirting!
Integrating Virtual Goods Into Free-to-Play Game Experiences
In-Game / Functional
Social Status
Decorative Playfish sells around 20M items in Restaurant City every day - in either money- or time-based currencies. Source: “Building Social Games at Scale” Panel, Social Gaming Summit, June 23, 2009
Gifting Playfish titles are typically released with just 20% of their final features developed and implemented.  The rest is introduced over time in response to the demands of the community and success of the title. Source: “Building Social Games at Scale” Panel, Social Gaming Summit, June 23, 2009
Collectibles & Rare Items Limited number, niche appeal, unique appeal.
Setting Goals
Trading / Exchange
Rewarding Behavior
Conferring Status
Metrics Must have metrics in place!
Metrics & Reporting Sample metrics needed to track and have at your finger-tips anytime:
Measuring Active Users What percentage are returning players who do something significant in your game? For MMOs = Once every 30 days  For Social Games = Measured Daily
Average Revenue Per User (ARPU) Measuring Average Revenue Per User Allows You to Gauge the Success of Your Service.  Total Monthly Revenue / Active Users = ARPU € 2 Million /  150,000 = € 13 ARPU  € 2,000 / 150 = € 13 ARPU  Gaming the System!
Lifetime Value of User How Much a User is Valued Over Time ARPU x #/Months on Site = Lifetime Value € 13 x 6 months = € 78 Facebook game churn is around 8 weeks.
Average Revenue Per Paying User (ARPPU) How Much Paying Users Spend Monthly Revenue / Paying Users = ARPPU € 2 Million /  20,000 = € 100 ARPPU  NOTE: Factor in Cost Per Acquisition, which can cost up to .70 to 1.50 Euros Per User
What Does This Mean? Social Games ARPU =  .30 – 3 Euros ARPU for MMOs sometimes reported as higher,  but they may have far fewer players.
Common Mistakes
Common Mistakes Retrofitting virtual goods into an already-existing design – and making stupid design decisions to compensate for that.  Not preparing your community for changes. Not responding to community.  Not having a content plan once first set of goods released.
Common Mistakes Having a set price for purchasing virtual currency, independent of the payment method. Not designing enough “sinks” in the economy – i.e., selling back items @ 50%, having enough consumables.  Having bad metrics in place.
Questions? Contact: Margaret Wallace, CEO margaret@playmatics.com Twitter: @MargaretWallace

More Related Content

Similar to Inner Workings of Virtual Goods Economies

Gamification - Let's Talk About Data
Gamification - Let's Talk About DataGamification - Let's Talk About Data
Gamification - Let's Talk About DataRaf Keustermans
 
Business Presentation.ppt
Business Presentation.pptBusiness Presentation.ppt
Business Presentation.pptPatrickPeyre
 
Social game revenue potential, costs, and the keys to being successful in the...
Social game revenue potential, costs, and the keys to being successful in the...Social game revenue potential, costs, and the keys to being successful in the...
Social game revenue potential, costs, and the keys to being successful in the...Mike Turner
 
Monetization As Part Of Game Design
Monetization As Part Of Game DesignMonetization As Part Of Game Design
Monetization As Part Of Game DesignInMobi
 
Hyper-casual 2.0. Is hyper-casual dead? What we can tell based on the data?
Hyper-casual 2.0. Is hyper-casual dead? What we can tell based on the data?Hyper-casual 2.0. Is hyper-casual dead? What we can tell based on the data?
Hyper-casual 2.0. Is hyper-casual dead? What we can tell based on the data?GameCamp
 
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)mochimedia
 
Simon Guild's Presentation
Simon Guild's PresentationSimon Guild's Presentation
Simon Guild's PresentationMediabistro
 
The factors of social games success
The factors of social games successThe factors of social games success
The factors of social games successEsteban Gallardo
 
Swain innovations in business and funding
Swain innovations in business and fundingSwain innovations in business and funding
Swain innovations in business and fundingcswain
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Tomek Kreczmar
 
Getting Into the Game Development Business in the Philippines (2010)
Getting Into the Game Development Business in the Philippines (2010)Getting Into the Game Development Business in the Philippines (2010)
Getting Into the Game Development Business in the Philippines (2010)Cesar Tolentino
 
The rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap GamesThe rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap GamesGameCamp
 
Ian Hetherington Games Industry presentation How-Do Vision+Media AGM 2010
Ian Hetherington Games Industry presentation How-Do Vision+Media AGM 2010Ian Hetherington Games Industry presentation How-Do Vision+Media AGM 2010
Ian Hetherington Games Industry presentation How-Do Vision+Media AGM 2010Vision+Media
 
NetEase - Story of a Transformation
NetEase - Story of a TransformationNetEase - Story of a Transformation
NetEase - Story of a TransformationDavid Ting
 
Future of Monetizing Social Games
Future of Monetizing Social GamesFuture of Monetizing Social Games
Future of Monetizing Social GamesElvin Li
 
LAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game PublishingLAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game PublishingDavid Mullich
 
Product Management Case Study : Farmville 2 country escape
Product Management Case Study : Farmville 2 country escapeProduct Management Case Study : Farmville 2 country escape
Product Management Case Study : Farmville 2 country escapeKavita Behera
 

Similar to Inner Workings of Virtual Goods Economies (20)

Gamification - Let's Talk About Data
Gamification - Let's Talk About DataGamification - Let's Talk About Data
Gamification - Let's Talk About Data
 
Business Presentation.ppt
Business Presentation.pptBusiness Presentation.ppt
Business Presentation.ppt
 
SP_Pitch
SP_PitchSP_Pitch
SP_Pitch
 
Social game revenue potential, costs, and the keys to being successful in the...
Social game revenue potential, costs, and the keys to being successful in the...Social game revenue potential, costs, and the keys to being successful in the...
Social game revenue potential, costs, and the keys to being successful in the...
 
Monetization As Part Of Game Design
Monetization As Part Of Game DesignMonetization As Part Of Game Design
Monetization As Part Of Game Design
 
Hyper-casual 2.0. Is hyper-casual dead? What we can tell based on the data?
Hyper-casual 2.0. Is hyper-casual dead? What we can tell based on the data?Hyper-casual 2.0. Is hyper-casual dead? What we can tell based on the data?
Hyper-casual 2.0. Is hyper-casual dead? What we can tell based on the data?
 
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
 
Simon Guild's Presentation
Simon Guild's PresentationSimon Guild's Presentation
Simon Guild's Presentation
 
The factors of social games success
The factors of social games successThe factors of social games success
The factors of social games success
 
Swain innovations in business and funding
Swain innovations in business and fundingSwain innovations in business and funding
Swain innovations in business and funding
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
 
1521125845505.pdf
1521125845505.pdf1521125845505.pdf
1521125845505.pdf
 
Getting Into the Game Development Business in the Philippines (2010)
Getting Into the Game Development Business in the Philippines (2010)Getting Into the Game Development Business in the Philippines (2010)
Getting Into the Game Development Business in the Philippines (2010)
 
The rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap GamesThe rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap Games
 
Ian Hetherington Games Industry presentation How-Do Vision+Media AGM 2010
Ian Hetherington Games Industry presentation How-Do Vision+Media AGM 2010Ian Hetherington Games Industry presentation How-Do Vision+Media AGM 2010
Ian Hetherington Games Industry presentation How-Do Vision+Media AGM 2010
 
NetEase - Story of a Transformation
NetEase - Story of a TransformationNetEase - Story of a Transformation
NetEase - Story of a Transformation
 
Future of Monetizing Social Games
Future of Monetizing Social GamesFuture of Monetizing Social Games
Future of Monetizing Social Games
 
LAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game PublishingLAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game Publishing
 
Jago Studios Pitch Deck
Jago Studios Pitch DeckJago Studios Pitch Deck
Jago Studios Pitch Deck
 
Product Management Case Study : Farmville 2 country escape
Product Management Case Study : Farmville 2 country escapeProduct Management Case Study : Farmville 2 country escape
Product Management Case Study : Farmville 2 country escape
 

More from Margaret Wallace

How Games and Blockchain Combine to Drive Innovation and Opportunities
How Games and Blockchain Combine to Drive Innovation and OpportunitiesHow Games and Blockchain Combine to Drive Innovation and Opportunities
How Games and Blockchain Combine to Drive Innovation and OpportunitiesMargaret Wallace
 
Game Industry Today: Surviving & Thriving
Game Industry Today: Surviving & Thriving Game Industry Today: Surviving & Thriving
Game Industry Today: Surviving & Thriving Margaret Wallace
 
Getting Into Bed With an IP Licensor
Getting Into Bed With an IP Licensor Getting Into Bed With an IP Licensor
Getting Into Bed With an IP Licensor Margaret Wallace
 
State of the Video Game Industry
State of the Video Game IndustryState of the Video Game Industry
State of the Video Game IndustryMargaret Wallace
 
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...Margaret Wallace
 
Adventures in Entrepreneurship
Adventures in EntrepreneurshipAdventures in Entrepreneurship
Adventures in EntrepreneurshipMargaret Wallace
 
Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World Margaret Wallace
 
10 Immutable Truths of Entrepreneurship (Updated Keynote)
10 Immutable Truths of Entrepreneurship (Updated Keynote)10 Immutable Truths of Entrepreneurship (Updated Keynote)
10 Immutable Truths of Entrepreneurship (Updated Keynote)Margaret Wallace
 
The Gamification of...Everything?
The Gamification of...Everything?The Gamification of...Everything?
The Gamification of...Everything?Margaret Wallace
 
Funding Your Game Company: The Good, The Bad and The Ugly
Funding Your Game Company: The Good, The Bad and The UglyFunding Your Game Company: The Good, The Bad and The Ugly
Funding Your Game Company: The Good, The Bad and The UglyMargaret Wallace
 

More from Margaret Wallace (10)

How Games and Blockchain Combine to Drive Innovation and Opportunities
How Games and Blockchain Combine to Drive Innovation and OpportunitiesHow Games and Blockchain Combine to Drive Innovation and Opportunities
How Games and Blockchain Combine to Drive Innovation and Opportunities
 
Game Industry Today: Surviving & Thriving
Game Industry Today: Surviving & Thriving Game Industry Today: Surviving & Thriving
Game Industry Today: Surviving & Thriving
 
Getting Into Bed With an IP Licensor
Getting Into Bed With an IP Licensor Getting Into Bed With an IP Licensor
Getting Into Bed With an IP Licensor
 
State of the Video Game Industry
State of the Video Game IndustryState of the Video Game Industry
State of the Video Game Industry
 
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
 
Adventures in Entrepreneurship
Adventures in EntrepreneurshipAdventures in Entrepreneurship
Adventures in Entrepreneurship
 
Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World
 
10 Immutable Truths of Entrepreneurship (Updated Keynote)
10 Immutable Truths of Entrepreneurship (Updated Keynote)10 Immutable Truths of Entrepreneurship (Updated Keynote)
10 Immutable Truths of Entrepreneurship (Updated Keynote)
 
The Gamification of...Everything?
The Gamification of...Everything?The Gamification of...Everything?
The Gamification of...Everything?
 
Funding Your Game Company: The Good, The Bad and The Ugly
Funding Your Game Company: The Good, The Bad and The UglyFunding Your Game Company: The Good, The Bad and The Ugly
Funding Your Game Company: The Good, The Bad and The Ugly
 

Recently uploaded

Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Miguel Araújo
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...Neo4j
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)Gabriella Davis
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsJoaquim Jorge
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityPrincipled Technologies
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxKatpro Technologies
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024The Digital Insurer
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Enterprise Knowledge
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessPixlogix Infotech
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...apidays
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEarley Information Science
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024Results
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?Igalia
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slidevu2urc
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptxHampshireHUG
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024The Digital Insurer
 

Recently uploaded (20)

Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your Business
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 

Inner Workings of Virtual Goods Economies

  • 1. Margaret Wallace, CEO margaret@playmatics.com Twitter: @MargaretWallace
  • 4. Successful Use of Virtual Goods Touch on Core Experiences Decorative Items Consumables Social Accelerators
  • 5. Know What Motivates Your Audience Values & Belief Systems Are they loyal to any brands? How much disposable income do they have? What motivates them to come to your game? Socializing? Being Creative? Zoning Out? Killing Time? Competition?
  • 6. Type of Free-to-Play Game  Users Virtual Goods
  • 7. Gear Weapons Functional Items Clothing Earth Eternal
  • 8. 50% Functional 50% Decorative Puzzle Pirates
  • 9. Virtual Goods Make Up 85% Of Habbo Revenue -- $70M in 2008 Social, Decorative Items Consumables Habbo Hotel
  • 10. 60% -- 90% of revenues selling virtual goods ranging from digital farm buildings to poker chips. Predominantly Items that Allow You to Tend to Farm Farmville
  • 11. Enhance Game Play Access New Levels Customize characters
  • 13. Integrating Virtual Goods Into Free-to-Play Game Experiences
  • 16. Decorative Playfish sells around 20M items in Restaurant City every day - in either money- or time-based currencies. Source: “Building Social Games at Scale” Panel, Social Gaming Summit, June 23, 2009
  • 17. Gifting Playfish titles are typically released with just 20% of their final features developed and implemented. The rest is introduced over time in response to the demands of the community and success of the title. Source: “Building Social Games at Scale” Panel, Social Gaming Summit, June 23, 2009
  • 18. Collectibles & Rare Items Limited number, niche appeal, unique appeal.
  • 23. Metrics Must have metrics in place!
  • 24. Metrics & Reporting Sample metrics needed to track and have at your finger-tips anytime:
  • 25. Measuring Active Users What percentage are returning players who do something significant in your game? For MMOs = Once every 30 days For Social Games = Measured Daily
  • 26. Average Revenue Per User (ARPU) Measuring Average Revenue Per User Allows You to Gauge the Success of Your Service. Total Monthly Revenue / Active Users = ARPU € 2 Million / 150,000 = € 13 ARPU € 2,000 / 150 = € 13 ARPU Gaming the System!
  • 27. Lifetime Value of User How Much a User is Valued Over Time ARPU x #/Months on Site = Lifetime Value € 13 x 6 months = € 78 Facebook game churn is around 8 weeks.
  • 28. Average Revenue Per Paying User (ARPPU) How Much Paying Users Spend Monthly Revenue / Paying Users = ARPPU € 2 Million / 20,000 = € 100 ARPPU NOTE: Factor in Cost Per Acquisition, which can cost up to .70 to 1.50 Euros Per User
  • 29. What Does This Mean? Social Games ARPU = .30 – 3 Euros ARPU for MMOs sometimes reported as higher, but they may have far fewer players.
  • 31. Common Mistakes Retrofitting virtual goods into an already-existing design – and making stupid design decisions to compensate for that. Not preparing your community for changes. Not responding to community. Not having a content plan once first set of goods released.
  • 32. Common Mistakes Having a set price for purchasing virtual currency, independent of the payment method. Not designing enough “sinks” in the economy – i.e., selling back items @ 50%, having enough consumables. Having bad metrics in place.
  • 33. Questions? Contact: Margaret Wallace, CEO margaret@playmatics.com Twitter: @MargaretWallace