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EFFECTS OF GADGETS ON STUDENTS’ ACADEMIC PERFORMANCE AT
SECONDARY LEVEL
Article in Sukkur IBA Journal of Computing and Mathematical Sciences · July 2022
DOI: 10.30537/sjcms.v6i1.1109
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Vol. 6, No. 1 | January – June 2022
SJCMS | P-ISSN: 2520-0755| E-ISSN: 2522-3003 | Vol. 6 No. 1 January – June 2022
79
Effects of Gadgets on Students’ Academic Performance
at Secondary Level in Islamabad
Muhammad Ghazanfar Bhatti1
, Muhammad Asif Chuadhry2
, Sumaira Liaqut3
Abstract
This research aimed to know the effects of gadgets on students' academic performance at the
secondary level in Islamabad. The objectives of the study were to know the effects of electronic
gadgets on the academic performance of secondary school students. The other objective of the
study was, to evaluate the usage of gadgets in demographic variation regarding gender among
secondary school students. The study was descriptive in nature and a survey method was used
for the collection of the data. The secondary school working in the jurisdictions of the federal
capital were, taken as the populations of the study. The data was collected through questionnaires
and the researcher administered the questionnaires with the help of a research assistant. The
result of the data reflected that theirs is a significant impact of electronic gadgets on the academic
performance of secondary school students. Moreover, it was also depicted from the result that,
modern gadgets greatly improve the performance of educational standards. It was also concluded
that electronic gadgets help in the solving of mathematical questions. However, the excessive
use of gadgets effect the health of the student. This effect the performance of the students as
well. It is also evident from the result that, gadgets help to relieve the stress, and are also the best
source of entertainment for the students. It was also recommended based on the above study,
that the teachers may kindly guide the students in the positive use of mobile. The awareness, the
seminar is also continuously conducted in this regard. Moreover, educational importance is also
given to the students.
Keywords: Teachers, Electronics, Gadget, Performance, Academic, School.
1 Introduction
In modern times, education is considered to
be the spin for the progress of any country.
And nations that value education and skills are
successful. The family environment considers
the first school of a child. An individual learns
many things in the home environment and in
this way, he changes his behavior a lot, and
even under normal circumstances, he observes
many things, which affect him.
Michael [1] defined distance education as
a network where teaching methodologies,
1
Assistant Director, Higher Education Commission, Islamabad Pakistan
2
Head of Department -Management Sciences, Shifa Tameer-e-Milat University, Islamabad
3
PhD Scholar Alhamad Islamic University, Islamabad
Corresponding Author: hod.dms@stmu.edu.pk / asif.epm@gmail.com
technology integration, and way of teaching
are included. This education also makes it
easier for students who do not seem to be
present but are connected with education. And
through this distance education, the instructor
can use technology to reach out to far-away
students.
Electronic gadgets mainly consist of Radio,
Television (TV), Tablets, Video Games, Cell
Phones, and Computers. These have assumed
a central role in the daily lives of school-going
children at all levels. The effects of electronic
gadgets on secondary school students are
Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad (pp. 79 - 90)
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80
multiple both positive and negative. These
influence the cognitive, social, and behavioral
development of students.
Yamani [2] “As soon as they leave school,
they reconnect with the 21stcentuary”. He
expressed the influence of electronic gadgets
on student's life, "electronics in our daily life
influence a lot, they can affect in many ways
we never had thought about it.” The secondary
school students are more vulnerable to
electronic gadgets belonging to different
groups as mentioned below:
i. Students being emotionally
disturbed.
ii. Children have limitations in learning.
iii. Children being neglected by
parents/guardians.
iv. Children belonging to distressed
families.
In the past, when electronic gadgets were
not introduced into the student culture,
secondary school students' interest was
absorbed in their studies, academics, co-
curricular activities, sports learning through
libraries, newspapers, symposiums,
declamations, and all healthy activities. As
time passed, modern inventions and
technology revolutionized the complete
behavior and attitude of students who are now
more interested in electronic gadgets playing
video games and watching horror movies.
These gadgets have become contributory to
students’ character building, moral values,
personality, religion, patriotism, nationalism,
integrity, truthfulness, deeds, academic
performance, and future academic career.
2 Literature Review
Education is considered essential for any
nation's survival. The success of any country
depends upon its education system. Educated
manpower is considered an asset for a nation.
This manpower may take a country on the path
of development. According to Park, Kee &
Valenzuela,[3] “.
The real purpose of education is the
complete development of any individual.
Sharma, [4] explains that the purpose of all
these activities is for a person to understand the
responsibilities well and include him a
responsible educated person.
Blair & Fletcher,[5] in their research paper
have concluded that state of art gadgets has an
emotional meaning for the school
students/adolescents. Though previous
research has been conducted on the usage of
state of art gadgets by the young adults.
Taylor,[6] but very less focus was given to why
they purchase the state of art gadgets. With the
maturity and saturation of the electronic
markets, marketers are trying to sustain their
existing customers, along with putting more
effort to grab new ones, especially the school
students, to maximize their profits (Hurt et al.,
[7].
2.1 Socialization Theory
According to this theory the individual,
through the process of the learning experience,
develops the attitude and behavior. An
individual's skills are to connect his knowledge
and his education with society and
socialization (Moschis & Churchill, [8]. In the
recent times the interest levels seemed to be
increasing in the area among a few groups
mainly the following:
i. Public policymakers who wish to
understand the impact of marketing activities
on youth and how their consumption behavior,
attitudes, and values develop.
ii. Marketers, as they are interested in
how to improve their marketing activities and
direct them toward the youth.
iii. Consumer educators whose primary
wish is to understand the development abilities
of the young's and their ability to respond to
external stimuli so that they can come up with
better plans to prepare young to effectively
perform in the marketplace.
iv. To explore new directions and
opportunities for further research the student
socialization and consumer behavior process
have been an interesting area for researchers.
The socialization theory suggests that
when an individual comes across various
Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad (pp. 79 - 90)
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81
experiences, they help him develop his
attitudes and behaviors through the
background contexts and setups are different
but the influence is the same (King &Multon,
[9].
2.2 Use of social media through
Electronic Gadgets
Rashid [10] discusses the theoretical
structure of media fortune and social
attendance, so media is far ahead in terms of
social performance and from social media
groups we can connect with a lot more. The
study supports the information processing
system and taking into account its importance
the role of media richness should be
considered. Communication media has
received insufficient attention and new
technologies should be introduced. Social
media.
2.3 Use of Gadgets
Simonson [11] carried out a survey,
mentioned in the study of Mahmood [12],
which gives us the following information:
i. Young adults use social gadgets for
connecting more than their parents for
socialization.
ii. The total usage of social media
through electronic gadgets per week by the
marketers to target young adults is about 65%
whereas about 39% of the marketers give more
than 10 hours per week or more.
iii. Facebook, Twitter, Youtube, and
LinkedIn are the most frequently used
applications through mobile phones by young
individuals to connect.
iv. Electronic media usage helps young
individuals to introduce themselves to a large
number of people quickly and helps in
spreading their social circle through the virtual
world.
v. There is no such expense associated
with the usage of electronic gadgets as the only
thing it takes to promote a social circle is time.
So, it increases the expense of the student's
academic performance.
vi. Also, with the use of electronic
gadgets for socialization many young
individuals gain popularity, and also it gives
the insight into using new technology for being
recognized and keeping self-up-to-date.
The advent of Internet-based electronic
media has allowed an individual to join other
people with almost the same personalities and
interest groups that they seek to get along with
3 Technology
Integrating the use of technology with
education is a relatively a new initiative with
no as such big origin and the one which is yet
to struggle for its rights and recognition,
similar to how a new country is fighting to
establish internationally sovereign boundaries,
both recognized and accepted, Luppicinni,
[13]. The most vital element that supports the
use of technology in the education
organization is the Internet. E-learning or
Online learning has become one of the fastest
trends in education and poses an encouraging
alternative to traditional learning, Zabng,
Zhao, Zhou, Nunamaker, [14].
3.1 Gadget and Internet
The technology-incorporated products in
today's world are the, most useful and reliable
sources for obtaining information and also
communicating them through the channel, not
only for the individuals but also for the
organizations at large, Tariq and Mehmood
[15]. Alongside if we see the role of the
internet, we have found that the Internet plays
an important role in student's academic lives as
they mostly rely on the internet for obtaining
information of a different kind to help them in
their studies and also to get assisted by the
experts if they require a consultation (Siraj et
al., [16]
3.2 Academics and Gadget
Modern technology in today's time has
been largely grown in recent times, which is
the reason it is adopted by a greater number of
people from all sorts of age groups. But when
it comes to the lives of the young generation,
technology has taken place of an important
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82
variable that governs most of their life’s
affairs, ranging from social interaction to
educational aspects. A greater number of
young generations, especially students have
the access to computers, smartphones,
electronic gadgets of different kinds, the
internet with modified bandwidth connections,
video games both online and offline, and many
other kinds of technological-based electronic
gadgets, most states of the art. The technology
has so evolved today that it has proportionally
changed society as well on a larger scale. The
user base of technology-based products across
the globe is tremendous and keeps on
increasing day by day. Among the many
changes that have been applied to these
products include the technological
breakthrough in the fields of information,
widespread proliferation, and communication,
UNICEF, [17].
4 Academic Performance
Academic Performance is connected with
teacher-student and learning institutes which
are obtained from short-term and long-term
educational standards. Academic
performances indicate so many educational
standards, diplomas, bachelor’s degrees, and
Cumulative GPA
In Pakistan, the Academic Performance of
a Secondary School student is evaluated and
graded via different types of testing methods
individually and as a collective, such: The
following are the tools of performance:
i. Oral Quiz(s)
ii. Surprise Test(s)
iii. Monthly Test (s)
iv. Quarterly Examination(s)
v. Mid-Term Examination(s)
vi. Annual Examination(s)
4.1 Technological Advancement
Mankind has progressed a lot in the
communications sector over the last two
decades. Telephonic communications got
better and better in terms of voice quality and
portability. Then telephone sets went digital
from dials. Cordless phones were introduced.
Then Mankind saw a huge revolution in the
form of Mobile Phones. Alongside the internet,
mobile phones, computers, electronic tabs,
electronic readers, etc. got entry into the hands
of almost every human being. Nowadays, this
technological advancement has penetrated
every field ranging from aircraft to Operation
Theaters and classrooms; this advancement is
playing its role to expedite the role and tasks of
every human being irrespective of his or her
field of work/interest.
4.1.1 The Internet of Things (IoT) known
as IoT-based solutions has revolutionized the
learning capabilities and availability of
information. The Internet is also known as "the
Net," It is a worldwide system of computer
networks and the internet connects all the
networks and we can get different kinds of
information from anywhere. With the help of
the internet, we can stay in touch with the
whole world. World Wide Web ("WWW" or
"The Web") is also considered a part of the
internet and has a lot of different web pages.
Tim Berners-Lee at CERN, Geneva,
Switzerland. Sir Tim Berners-Lee invented
this web in 1989. It is also known as
HTML.[18]
4.2 Gadgets, Internet:
i. Mobile Phone is a feature that allows
any user to receive a call, and send a message
where he needs and mobile phone is also
widely used. Mobile phones with a lot of
games, cameras, google, chrome, navigation
and much more have become part of daily life
not more than two decades ago. The mobile
phone can also be considered a personal phone.
ii. A computer is an electronic machine
that is designed for the convenience of a
human being. The is capable of storing a lot of
contents, storing them, and performing
required actions by the humans. Thus, in
today's modern age computer is not only a
human need but also the need for the
development of a nation as well.
iii. Electronic Tablets are an innovative
form of computer that we can easily move
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83
from one place to another. it is found with a
rechargeable battery and thus it's more features
are available in different models as well.
iv. An E-reader is an electronic device
that is easy to move and is used for reading
articles electronic books etc. any device which
is used for reading text on the top of the display
screen is also known as an e-reader. But the
feature of this invention is that it works a lot in
sunlight and its battery timing is also high it is
portable and easy to use for reading purposes.
4.3 Gadgets Usage by the Children
State of art gadgets has now become an
essential part of the school student's daily life.
They have now begun to understand the use
and functions of the state of art gadgets even in
their early adulthood. With the prevalence of
such phenomena among the young generation,
it has highlighted an interesting fact that most
of the young adults pursue to have state of art
gadgets irrespective of their brand and high
prices.
5 Effect on Youth (Children & Youth)
The growing popularity of state of art
gadgets among young adults has added up both
to the knowledge and challenges of
academicians and the researcher's community.
Adolescents believe that their appearance and
the brands they own define them and their
status in their social circle. State of art gadgets
is an example of the advance and fashionable
products that are admired by young adults.
The term educational effect before was under
the focus of researchers but for the adult,
consumers mostly, not for the young adults
(school students/adolescents).
Blair & Fletcher (2011) in their research
paper have concluded that state of art gadgets
has an emotional meaning for school
students/adolescents. Though previous
research has been conducted on the usage of
state of art gadgets by the young adults (very
less focus was given to why they purchase the
state of art gadgets.
5.1 Impact of Gadgets on Education
Today's think tanks suggest that the
application of technology should indeed be
encouraged and even incorporated into the
daily routine activities of the students in their
school curriculum and science subjects so that
they can be at advantage in the coming time.
Studies have shown that people learn a lot
better from a combination of words and images
than just from words alone. The below mention
image depicts the old and new classrooms.
The changing role of technology in the
field of education and social environment is
establishing stronger and bigger grounds
leading to motivation that did not exist in the
past, for many new ideas to be incorporated.
Nonetheless, the use of technology is not a
trend that is followed by most of the
universities today in our country and to a
specific limit, worldwide.
The irresistible traditional way of teaching
in the academic institutes, most of the higher
education universities, is the sight of the
information technology gap that exists
between the developed and developing
countries. According to different researches
conducted it has been found that universities
and colleges today need to change their course
put line and curriculums, to compete with
today's technology-dominated world.
6 Utilization of Gadgets in Education
The gadget is very useful for students to
know the world issues and using the
technology is an innovative way in the
classroom. This way student assesses their
mental skills and they can get better results
from the use of technology. Thus, the use of
technology has become very important in
modern times.
There are following important concepts
need to be evaluated for better understanding:
i. Integration with educational
materials
ii. Making real use of worldly problems
iii. reproduction and representation
Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad (pp. 79 - 90)
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84
iv. conversation, discussion Boards, and
meeting
v. functioning Groups
vi. instructions
vii. Assessment after a few months
In Pakistan, the present usage of mobile
phones and electronic gadgets such as
electronic tabs, laptops, etc. is not only limited
to the adults but even the infants and toddlers
who can barely speak a single complete
sentence, or know how to operate a
smartphone (Modern Cell / Mobile phones)
and they can easily navigate and operate
Youtube and other websites (www) where they
get entertained by the cartoons and other
children entertainment materials.
6.1 Positive Impact of Gadgets on
Students
Mobile phones are used for emergencies all
over the world. Students can easily contact by
mobile phones when they feel the need.
Students can contact their parents without
delay if they have any problems inside or
outside the school. Similarly, students can
contact the police and any other emergency
agencies from their phones. That is the mobile
phone can be better used in an emergency.
i. Great tool for enhancing our learning
ii. All doubts can be removed as soon as
possible
iii. The whole world can know
iv. consultant /teacher/trainer/manager
7 Objectives of the Study
The objectives of the study were to:
i. To know the effects of electronic
gadgets on the academic performance of
secondary school students.
ii. To evaluate the usage of gadgets in
demographic variations regarding gender
among secondary school students.
7.1 Hypotheses of the Study
Hypotheses of the study were:
i. H1. There will be no effects of
electronic gadgets on the academic
performance of secondary school students.
ii. H2. There is no significant
difference between male and female secondary
school students’ usage of gadgets.
8 Research Methodology of the Study
This study is descriptive. Survey
techniques are used to collect data as per
sample from students, teachers, and Heads /
Principals of Islamabad Model Secondary
Schools and Private Secondary Schools
(registered by FBISE), urban Area, Islamabad.
In this study there is one dependent variable
comprising the academic achievements of
secondary school students and one
independent variable will be the usage of
electronic gadgets. The study was descriptive
in nature and a survey method was used for the
collection of data.
8.1 Population
The population of the study comprises
secondary level students, their respective
teachers, and heads/principals from Islamabad
Model Secondary Schools and Private
Secondary Schools (registered by FBISE),
urban area, Islamabad.
8.1.1 Sampling Method
The sample of Islamabad Model Secondary
Schools and Private Secondary Schools
(registered by FBISE) urban area of Islamabad
are selected through a random sampling
technique.
8.2 Data Collection and Quality
Assurance
To gather valid perceptions and maximum
possible reliable information that can help in
generalizations, a quantitative instrument i.e.
structured questionnaire was employed.
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TABLE I. DETAILS OF POPULATION
S.No Secondary Schools of Urban Area Islamabad
1
Islamabad Model
Secondary Schools
Male Female Co-education Total
i. Total No of Schools 18 23 Nil 41
ii. No. of Students 1860 2408 -do- 4268
iii. No. of Teachers 96 115 -do- 211
2
Private Secondary Schools
(Registered by FBISE)
Male Female Co-Education Total
i. Total No of Schools 3 11 42 56
ii. No. of Students 240 880 3150 4270
iii. No. of Teachers 16 66 234 316
TABLE II. SAMPLING FRAMEWORK
S.No Secondary Schools of Urban Area Islamabad
1
Islamabad Model Secondary
Schools
Male Female
Co-
education
Total
i.
75 percent of the total No of
schools
14 17 Nil 31
ii.
10 percent of the total No. of
Students
186 241 -do- 427
iii.
50 percent of the total No. of
Teachers
48 58 -do- 106
2
Private Secondary Schools
(Registered by FBISE)
Male Female
Co-
education
Total
i.
75 percent of the total No of
schools
2 8 32 42
ii.
10 percent of the total No. of
Students
24 88 315 427
iii.
50 percent of the total No. of
Teachers
8 33 117 158
After pretesting, the Instruments were
refined and polished by removing minor errors
or inaccuracies. The questionnaire was
improved continuously based on the
challenges faced in the collection of data
through every form. This exercise of receiving
input on the questionnaire continued on the
first 50 forms to improve the quality and
validity of the research. Quantitative
Instrument covers the whole range of students’
perceptions, understanding, and learning
habits through electronic gadgets through
close-ended questions with several related
queries and sub-sections was collected.
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8.3 Data Analysis
Technically, data analysis is the
comprehensive summary of the results of the
survey about the study objectives. The
researchers have carefully analyzed statistical
data and interpreted the information to
approach reliable generalizations.
The table 3 shows the total population of
respondents as 8518. As per the percentage
selected ten prevent of the whole population
were selected for the sample i.e. 854. So 854
questionnaires were distributed among
respondents and only 403 questionnaires were
in useable form. The data were gathered in the
era of covid, so many of the respondents did
not return the filled questionnaires.
9 Results
Students Response Analysis
This section examines the student’s responses.
TABLE III. TOTAL NO. OF USABLE QUESTIONNAIRES RETURNED BY STUDENTS
Respondents Population Sample Questionannires Useable
Questionnaires
Group-A Distributed Returned
Students 8518 854 454 403
9.1 Students’ Demographic data:
The following table describes the
demographic variable regarding gender
TABLE IV. DISTRIBUTION OF STUDENTS BY
GENDER
Gender Frequecy Precentage
Male 288 71%
Female 115 29%
The above table shows the percentage of
males and females as 71 % and 29%
respectively.
9.2 Results Based on the Professional
Responses of Students
The following tables are presented as an
inclusive or complete quantitative structure of
the effects of electronic gadgets on students'
academic performance in Islamabad.
Model summary of regression examines
the relationship strength of electronic gadgets
and students academic performance of
secondary school students. The amount of
variability in the dependent variable was
calculated by R2. A moderate linear
relationship was also obvious, for R2 = .677
revealed that nearly 68% of the total variability
in the response variable (students’ academic
performance) was the result of the interpreter
variable (electronic gadgets). The models
additionally represented the involvement of
the usage of gadgets in the academic
performance of students. The projected model
(R= .823) indicates the relationship that
existed between electronic gadgets and the
academic performance of school students.
In this Coefficient summary of the model
is presented. It demonstrated that the value of
the coefficient of pay was .000. In addition, its
t value was 2.956and it was significant at the
0.05 level as p=0.000. So, regression
coefficients showed that usage of gadgets
added positivity to students’ academic
performance [Table 6].
ANOVA summary of electronic gadgets on
students ’academic performance intended was
calculated in Table 5. As, F =841.929>.000
which was extremely significant and verified
that the student's academic performance was
influenced by electronic gadgets [Table 7].
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TABLE V. MODEL SUMMARY OF ELECTRONIC GADGETS ON STUDENTS' ACADEMIC
PERFORMANCE
Model Summary
Model R
R
Square
Adjusted
R Square
Std. The
error of
the
Estimate
Change Statistics
R Square
Change
F
Change df1 df2
Sig. F
Change
1 .823a
.677 .677 2.554 .677 841.929 1 401 .000
a. Predictors: (Constant), Gadget
Usage
TABLE VI. COEFFICIENTS SUMMARY OF GADGETS USAGE ON STUDENTS’ ACADEMIC
PERFORMANCE
Coefficients
Model
Unstandardized Coefficients
Standardized
Coefficients
t Sig.
B Std. Error Beta
1 (Constant) 7.828 2.648 2.956 .003
Gadget Usage .944 .033 .823 29.016 .000
a. Dependent Variable: Academic Performance
TABLE VII. ANOVA SUMMARY OF ELECTRONIC GADGETS USAGE ON STUDENTS’ ACADEMIC
PERFORMANCE
ANOVA b
Model Sum of Squares df Mean Square F Sig.
1 Regression 5491.201 1 5491.201 841.929 .000a
Residual 2615.389 401 6.522
Total 8106.591 402
a. Predictors: (Constant), Gadget Usage
b. Dependent Variable: Academic Performance
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TABLE VIII. USAGE OF ELECTRONIC GADGETS REGARDING GENDER
Group Statistics
Gender N Mean Std. Deviation Std. Error Mean
Gadget_Usage Male 288 81.42 3.755 .221
Female 115 80.95 4.288 .400
Independent Samples Test
Levene's
Test for
Equality of
Variances t-test for Equality of Means
F Sig. t df
Sig.
(2-
tailed)
Mean
Difference
Std. Error
Difference
95%
Confidence
Interval
Lower Upper
Gadget
Usage
Equal
variances
assumed
2.326 .128 1.094 401 .275 .472 .432 -.376 1.321
Equal
variances
not assumed
1.034 187.525 .303 .472 .457 -.429 1.374
An independent–sample t-test was
accomplished to compare the usage of
electronic gadgets Between male and female
secondary school teachers. There was
significance difference in the usage of
electronic gadgets between 288 male (M=
81.42, SD= 3.755) and 115 female (M=80.95
, SD=4.288 ) of secondary school students ;
t(401)= 1.094, p = .275 . Results exposed that
female and male student have no significant
difference in usage of gadgets.
10 Discussion
The key focus of the research was to
investigate the objectives of research which
were: To explore the effects of electronic
gadgets on students' academic performance
and to evaluate the usage of gadgets in
demographic variations regarding gender
among secondary school students. The
hypotheses were stated to test the objectives
presented above.
According to the first hypothesis, the result
of the study showed that there is a significant
impact of electronic gadgets on the academic
performance of secondary school students. the
use of modern gadgets greatly improves the
performance of educational standards in this
way all students can perform well from their
mental skills and understanding. Modern
gadgets make life easier and thus improves the
quality of education as well.
According to the second hypothesis, there
is no significant difference between the
responses of males and females regarding the
usage of gadgets. Because the availability of
gadgets is available same for the male and
female students so they will use them well and
it will have a positive effect on their academic
performance as well. According to Kaplan &
Haenlein, [19] Electronic gadgets are a
collection of internet deal with demonstrations
that systems rancid the concrete plus
procedural sources of the net, then permit the
formation and interchange of user-created at
Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad (pp. 79 - 90)
Sukkur IBA Journal of Computing and Mathematical Science - SJCMS | Vol. 6 No. 1 Januray – June 2022
89
ease and it is very useful for male and female
as well.
11 Conclusion
It was concluded from the study that;
electronic gadgets help in the solving of
mathematical questions. Excessive use of
gadgets affects the health of the student. That
affects their performance. Gadget helps the
student to get information anytime and
anywhere. Distance education is very
continent for the students so that they can gain
this education from any place at any time.
Gadgets ruined the social relation of the
students and affect their performance, which
creates isolation. It is also concluded that the
internet is the best source of the information
for the students, but excessive use affects their
academic activities. It is also evident from the
findings that, gadgets help to relieve stress. It
is also concluded that gadgets are the best
source of entertainment for the students.
12 Recommendation
The following recommendations are
offered in the light of all results and the
conclusion of this study
i. Teachers may kindly guide the
students in the positive use of the mobile.
ii. A seminar may kindly be conducted
on the use of positive and negative use of
mobile.
iii. It is also recommended the use of
gadgets the students at the secondary level
should use the gadget for a limited time.
iv. An awareness poster to be displayed
at school about the positive use of the gadget.
v. Furthermore, the positive use of
gadgets should be promoted.
vi. It further elaborates on the students to
guide them about the importance of studying at
the secondary level.
REFERENCES
[1] Michael, J. (2001). In pursuit of meaningful
learning. Advances in physiology Education,
25(3), 145-158.
[2] Yamani, H. (2006). Electronic learning faces
challenges in Saudi higher education in the
light of the requests of the technology age.
Unpublished master’s thesis. Saudi Arabia:
Umm Al-Qura University.
[3] Park, N., Kee, K. F., & Valenzuela, S. (2009).
Being immersed in social networking
environment: Facebook groups, uses and
gratifications, and social outcomes.
Cyberpsychology & Behavior, 12(6), 729–
733.
[4] Sharma, P.S. (2006) Teacher Education
Principles, Theories and Practice, New Delhi:
Kanishka Publishers, p.3.
[5] Blair, B.L., & Fletcher, A.C. (2011). The only
13-year-old on planet earth without a cell
phone: meanings of cell phones in early
adolescents’ everyday lives. Journal of
Adolescent Research., 26 (2), 155-177.
[6] Taylor, J.C. (2001) Fifth generation distance
education. Paper presented at the 20th ICDE
World Conference on Open Learning and
Distance Education. Dusseldorf, Germany.
[7] Hurt, W.-M., Kim, H.K. & Kim, H. (2013).
Investigation of the relationship between
service values and loyalty behaviors under
high commitment. Service Business, 7 (1),
103–119.
[8] Moschis, G. P., & Churchill, G. A. (1978).
Consumer Socialization: A Theoretical and
Empirical
[9] King, M.M. &Multon, K.D. (1996). The effect
of television role models on career aspirations
of African American junior high school
students.
[10] Rashid, M. (2001). Trends and Issue in
Distance Education 3703.Islamabad: AIOU.
[11] Simonson, M. (2000) Teaching and Learning
at a Distance, Foundation of Distance
Education. New Jersey: Merrill Prentice Hall,
Inc.
[12] Mahmood, A. (2016) Comparative study of
approaches applied in Formal and Distance
Education at M.Ed level (M.Phil Thesis
unpublished).Preston University Islamabad.
[13] Zhang, D., Zhao, J. L., Zhou, L.,
&NunamakerJr, J. F. (2004). Can e-learning
replace classroom learning? Communications
of the ACM, 47(5), 75-79.
[14] Luppicini, R. (2005). A systems definition of
educational technology in society.
Educational Technology & Society, 8(3), 103-
109
Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad (pp. 79 - 90)
Sukkur IBA Journal of Computing and Mathematical Science - SJCMS | Vol. 6 No. 1 Januray – June 2022
90
[15] Tariq, M., &Mahmood, K. (2015). Use,
purpose and usage ranking of online
information resources by university research
students. Paper presented at the Emerging
Trends and Technologies in Libraries and
Information Services (ETTLIS),4th
international symposium on 6-8 January 2015.
257–263.
[16] Blair, B.L., & Fletcher, A.C. (2011). The only
13-year-old on planet earth without a cell
phone: meanings of cell phones in early
adolescents’ everyday lives. Journal of
Adolescent Research., 26 (2), 155-177.
[17] UNICEF (2011) The States of the World’s
Children. Available at: http://www.unicef.org.
Accessed 22/07/13.
[18] Mishra, S., Draus, P., Goreva, N., Leone, G.,
& Caputo, D. (2014). The impact of internet
addiction on university students and its effect
on subsequent academic success: A survey-
based study. Issues in information
systems,15(1),344–352.
[19] Kaplan, A. M., &Haenlein, M. (2010). Users
of the world, unite! The challenges and
opportunities of Social Media. Business
Horizons, 53(1), 59-68
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Effects of Gadgets on Students' Academic Performance

  • 1. See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/362172010 EFFECTS OF GADGETS ON STUDENTS’ ACADEMIC PERFORMANCE AT SECONDARY LEVEL Article in Sukkur IBA Journal of Computing and Mathematical Sciences · July 2022 DOI: 10.30537/sjcms.v6i1.1109 CITATIONS 0 READS 1,365 3 authors, including: Dr Muhammad Asif Chuadhry Shifa Tamer-e-Millat University 20 PUBLICATIONS 33 CITATIONS SEE PROFILE Muhammad Usman Ghazanfar College of Agriculture, University of Sargodha 158 PUBLICATIONS 1,457 CITATIONS SEE PROFILE All content following this page was uploaded by Dr Muhammad Asif Chuadhry on 29 June 2023. The user has requested enhancement of the downloaded file. More further details visit : game2techzone
  • 2. Vol. 6, No. 1 | January – June 2022 SJCMS | P-ISSN: 2520-0755| E-ISSN: 2522-3003 | Vol. 6 No. 1 January – June 2022 79 Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad Muhammad Ghazanfar Bhatti1 , Muhammad Asif Chuadhry2 , Sumaira Liaqut3 Abstract This research aimed to know the effects of gadgets on students' academic performance at the secondary level in Islamabad. The objectives of the study were to know the effects of electronic gadgets on the academic performance of secondary school students. The other objective of the study was, to evaluate the usage of gadgets in demographic variation regarding gender among secondary school students. The study was descriptive in nature and a survey method was used for the collection of the data. The secondary school working in the jurisdictions of the federal capital were, taken as the populations of the study. The data was collected through questionnaires and the researcher administered the questionnaires with the help of a research assistant. The result of the data reflected that theirs is a significant impact of electronic gadgets on the academic performance of secondary school students. Moreover, it was also depicted from the result that, modern gadgets greatly improve the performance of educational standards. It was also concluded that electronic gadgets help in the solving of mathematical questions. However, the excessive use of gadgets effect the health of the student. This effect the performance of the students as well. It is also evident from the result that, gadgets help to relieve the stress, and are also the best source of entertainment for the students. It was also recommended based on the above study, that the teachers may kindly guide the students in the positive use of mobile. The awareness, the seminar is also continuously conducted in this regard. Moreover, educational importance is also given to the students. Keywords: Teachers, Electronics, Gadget, Performance, Academic, School. 1 Introduction In modern times, education is considered to be the spin for the progress of any country. And nations that value education and skills are successful. The family environment considers the first school of a child. An individual learns many things in the home environment and in this way, he changes his behavior a lot, and even under normal circumstances, he observes many things, which affect him. Michael [1] defined distance education as a network where teaching methodologies, 1 Assistant Director, Higher Education Commission, Islamabad Pakistan 2 Head of Department -Management Sciences, Shifa Tameer-e-Milat University, Islamabad 3 PhD Scholar Alhamad Islamic University, Islamabad Corresponding Author: hod.dms@stmu.edu.pk / asif.epm@gmail.com technology integration, and way of teaching are included. This education also makes it easier for students who do not seem to be present but are connected with education. And through this distance education, the instructor can use technology to reach out to far-away students. Electronic gadgets mainly consist of Radio, Television (TV), Tablets, Video Games, Cell Phones, and Computers. These have assumed a central role in the daily lives of school-going children at all levels. The effects of electronic gadgets on secondary school students are
  • 3. Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad (pp. 79 - 90) Sukkur IBA Journal of Computing and Mathematical Science - SJCMS | Vol. 6 No. 1 Januray – June 2022 80 multiple both positive and negative. These influence the cognitive, social, and behavioral development of students. Yamani [2] “As soon as they leave school, they reconnect with the 21stcentuary”. He expressed the influence of electronic gadgets on student's life, "electronics in our daily life influence a lot, they can affect in many ways we never had thought about it.” The secondary school students are more vulnerable to electronic gadgets belonging to different groups as mentioned below: i. Students being emotionally disturbed. ii. Children have limitations in learning. iii. Children being neglected by parents/guardians. iv. Children belonging to distressed families. In the past, when electronic gadgets were not introduced into the student culture, secondary school students' interest was absorbed in their studies, academics, co- curricular activities, sports learning through libraries, newspapers, symposiums, declamations, and all healthy activities. As time passed, modern inventions and technology revolutionized the complete behavior and attitude of students who are now more interested in electronic gadgets playing video games and watching horror movies. These gadgets have become contributory to students’ character building, moral values, personality, religion, patriotism, nationalism, integrity, truthfulness, deeds, academic performance, and future academic career. 2 Literature Review Education is considered essential for any nation's survival. The success of any country depends upon its education system. Educated manpower is considered an asset for a nation. This manpower may take a country on the path of development. According to Park, Kee & Valenzuela,[3] “. The real purpose of education is the complete development of any individual. Sharma, [4] explains that the purpose of all these activities is for a person to understand the responsibilities well and include him a responsible educated person. Blair & Fletcher,[5] in their research paper have concluded that state of art gadgets has an emotional meaning for the school students/adolescents. Though previous research has been conducted on the usage of state of art gadgets by the young adults. Taylor,[6] but very less focus was given to why they purchase the state of art gadgets. With the maturity and saturation of the electronic markets, marketers are trying to sustain their existing customers, along with putting more effort to grab new ones, especially the school students, to maximize their profits (Hurt et al., [7]. 2.1 Socialization Theory According to this theory the individual, through the process of the learning experience, develops the attitude and behavior. An individual's skills are to connect his knowledge and his education with society and socialization (Moschis & Churchill, [8]. In the recent times the interest levels seemed to be increasing in the area among a few groups mainly the following: i. Public policymakers who wish to understand the impact of marketing activities on youth and how their consumption behavior, attitudes, and values develop. ii. Marketers, as they are interested in how to improve their marketing activities and direct them toward the youth. iii. Consumer educators whose primary wish is to understand the development abilities of the young's and their ability to respond to external stimuli so that they can come up with better plans to prepare young to effectively perform in the marketplace. iv. To explore new directions and opportunities for further research the student socialization and consumer behavior process have been an interesting area for researchers. The socialization theory suggests that when an individual comes across various
  • 4. Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad (pp. 79 - 90) Sukkur IBA Journal of Computing and Mathematical Science - SJCMS | Vol. 6 No. 1 Januray – June 2022 81 experiences, they help him develop his attitudes and behaviors through the background contexts and setups are different but the influence is the same (King &Multon, [9]. 2.2 Use of social media through Electronic Gadgets Rashid [10] discusses the theoretical structure of media fortune and social attendance, so media is far ahead in terms of social performance and from social media groups we can connect with a lot more. The study supports the information processing system and taking into account its importance the role of media richness should be considered. Communication media has received insufficient attention and new technologies should be introduced. Social media. 2.3 Use of Gadgets Simonson [11] carried out a survey, mentioned in the study of Mahmood [12], which gives us the following information: i. Young adults use social gadgets for connecting more than their parents for socialization. ii. The total usage of social media through electronic gadgets per week by the marketers to target young adults is about 65% whereas about 39% of the marketers give more than 10 hours per week or more. iii. Facebook, Twitter, Youtube, and LinkedIn are the most frequently used applications through mobile phones by young individuals to connect. iv. Electronic media usage helps young individuals to introduce themselves to a large number of people quickly and helps in spreading their social circle through the virtual world. v. There is no such expense associated with the usage of electronic gadgets as the only thing it takes to promote a social circle is time. So, it increases the expense of the student's academic performance. vi. Also, with the use of electronic gadgets for socialization many young individuals gain popularity, and also it gives the insight into using new technology for being recognized and keeping self-up-to-date. The advent of Internet-based electronic media has allowed an individual to join other people with almost the same personalities and interest groups that they seek to get along with 3 Technology Integrating the use of technology with education is a relatively a new initiative with no as such big origin and the one which is yet to struggle for its rights and recognition, similar to how a new country is fighting to establish internationally sovereign boundaries, both recognized and accepted, Luppicinni, [13]. The most vital element that supports the use of technology in the education organization is the Internet. E-learning or Online learning has become one of the fastest trends in education and poses an encouraging alternative to traditional learning, Zabng, Zhao, Zhou, Nunamaker, [14]. 3.1 Gadget and Internet The technology-incorporated products in today's world are the, most useful and reliable sources for obtaining information and also communicating them through the channel, not only for the individuals but also for the organizations at large, Tariq and Mehmood [15]. Alongside if we see the role of the internet, we have found that the Internet plays an important role in student's academic lives as they mostly rely on the internet for obtaining information of a different kind to help them in their studies and also to get assisted by the experts if they require a consultation (Siraj et al., [16] 3.2 Academics and Gadget Modern technology in today's time has been largely grown in recent times, which is the reason it is adopted by a greater number of people from all sorts of age groups. But when it comes to the lives of the young generation, technology has taken place of an important
  • 5. Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad (pp. 79 - 90) Sukkur IBA Journal of Computing and Mathematical Science - SJCMS | Vol. 6 No. 1 Januray – June 2022 82 variable that governs most of their life’s affairs, ranging from social interaction to educational aspects. A greater number of young generations, especially students have the access to computers, smartphones, electronic gadgets of different kinds, the internet with modified bandwidth connections, video games both online and offline, and many other kinds of technological-based electronic gadgets, most states of the art. The technology has so evolved today that it has proportionally changed society as well on a larger scale. The user base of technology-based products across the globe is tremendous and keeps on increasing day by day. Among the many changes that have been applied to these products include the technological breakthrough in the fields of information, widespread proliferation, and communication, UNICEF, [17]. 4 Academic Performance Academic Performance is connected with teacher-student and learning institutes which are obtained from short-term and long-term educational standards. Academic performances indicate so many educational standards, diplomas, bachelor’s degrees, and Cumulative GPA In Pakistan, the Academic Performance of a Secondary School student is evaluated and graded via different types of testing methods individually and as a collective, such: The following are the tools of performance: i. Oral Quiz(s) ii. Surprise Test(s) iii. Monthly Test (s) iv. Quarterly Examination(s) v. Mid-Term Examination(s) vi. Annual Examination(s) 4.1 Technological Advancement Mankind has progressed a lot in the communications sector over the last two decades. Telephonic communications got better and better in terms of voice quality and portability. Then telephone sets went digital from dials. Cordless phones were introduced. Then Mankind saw a huge revolution in the form of Mobile Phones. Alongside the internet, mobile phones, computers, electronic tabs, electronic readers, etc. got entry into the hands of almost every human being. Nowadays, this technological advancement has penetrated every field ranging from aircraft to Operation Theaters and classrooms; this advancement is playing its role to expedite the role and tasks of every human being irrespective of his or her field of work/interest. 4.1.1 The Internet of Things (IoT) known as IoT-based solutions has revolutionized the learning capabilities and availability of information. The Internet is also known as "the Net," It is a worldwide system of computer networks and the internet connects all the networks and we can get different kinds of information from anywhere. With the help of the internet, we can stay in touch with the whole world. World Wide Web ("WWW" or "The Web") is also considered a part of the internet and has a lot of different web pages. Tim Berners-Lee at CERN, Geneva, Switzerland. Sir Tim Berners-Lee invented this web in 1989. It is also known as HTML.[18] 4.2 Gadgets, Internet: i. Mobile Phone is a feature that allows any user to receive a call, and send a message where he needs and mobile phone is also widely used. Mobile phones with a lot of games, cameras, google, chrome, navigation and much more have become part of daily life not more than two decades ago. The mobile phone can also be considered a personal phone. ii. A computer is an electronic machine that is designed for the convenience of a human being. The is capable of storing a lot of contents, storing them, and performing required actions by the humans. Thus, in today's modern age computer is not only a human need but also the need for the development of a nation as well. iii. Electronic Tablets are an innovative form of computer that we can easily move
  • 6. Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad (pp. 79 - 90) Sukkur IBA Journal of Computing and Mathematical Science - SJCMS | Vol. 6 No. 1 Januray – June 2022 83 from one place to another. it is found with a rechargeable battery and thus it's more features are available in different models as well. iv. An E-reader is an electronic device that is easy to move and is used for reading articles electronic books etc. any device which is used for reading text on the top of the display screen is also known as an e-reader. But the feature of this invention is that it works a lot in sunlight and its battery timing is also high it is portable and easy to use for reading purposes. 4.3 Gadgets Usage by the Children State of art gadgets has now become an essential part of the school student's daily life. They have now begun to understand the use and functions of the state of art gadgets even in their early adulthood. With the prevalence of such phenomena among the young generation, it has highlighted an interesting fact that most of the young adults pursue to have state of art gadgets irrespective of their brand and high prices. 5 Effect on Youth (Children & Youth) The growing popularity of state of art gadgets among young adults has added up both to the knowledge and challenges of academicians and the researcher's community. Adolescents believe that their appearance and the brands they own define them and their status in their social circle. State of art gadgets is an example of the advance and fashionable products that are admired by young adults. The term educational effect before was under the focus of researchers but for the adult, consumers mostly, not for the young adults (school students/adolescents). Blair & Fletcher (2011) in their research paper have concluded that state of art gadgets has an emotional meaning for school students/adolescents. Though previous research has been conducted on the usage of state of art gadgets by the young adults (very less focus was given to why they purchase the state of art gadgets. 5.1 Impact of Gadgets on Education Today's think tanks suggest that the application of technology should indeed be encouraged and even incorporated into the daily routine activities of the students in their school curriculum and science subjects so that they can be at advantage in the coming time. Studies have shown that people learn a lot better from a combination of words and images than just from words alone. The below mention image depicts the old and new classrooms. The changing role of technology in the field of education and social environment is establishing stronger and bigger grounds leading to motivation that did not exist in the past, for many new ideas to be incorporated. Nonetheless, the use of technology is not a trend that is followed by most of the universities today in our country and to a specific limit, worldwide. The irresistible traditional way of teaching in the academic institutes, most of the higher education universities, is the sight of the information technology gap that exists between the developed and developing countries. According to different researches conducted it has been found that universities and colleges today need to change their course put line and curriculums, to compete with today's technology-dominated world. 6 Utilization of Gadgets in Education The gadget is very useful for students to know the world issues and using the technology is an innovative way in the classroom. This way student assesses their mental skills and they can get better results from the use of technology. Thus, the use of technology has become very important in modern times. There are following important concepts need to be evaluated for better understanding: i. Integration with educational materials ii. Making real use of worldly problems iii. reproduction and representation
  • 7. Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad (pp. 79 - 90) Sukkur IBA Journal of Computing and Mathematical Science - SJCMS | Vol. 6 No. 1 Januray – June 2022 84 iv. conversation, discussion Boards, and meeting v. functioning Groups vi. instructions vii. Assessment after a few months In Pakistan, the present usage of mobile phones and electronic gadgets such as electronic tabs, laptops, etc. is not only limited to the adults but even the infants and toddlers who can barely speak a single complete sentence, or know how to operate a smartphone (Modern Cell / Mobile phones) and they can easily navigate and operate Youtube and other websites (www) where they get entertained by the cartoons and other children entertainment materials. 6.1 Positive Impact of Gadgets on Students Mobile phones are used for emergencies all over the world. Students can easily contact by mobile phones when they feel the need. Students can contact their parents without delay if they have any problems inside or outside the school. Similarly, students can contact the police and any other emergency agencies from their phones. That is the mobile phone can be better used in an emergency. i. Great tool for enhancing our learning ii. All doubts can be removed as soon as possible iii. The whole world can know iv. consultant /teacher/trainer/manager 7 Objectives of the Study The objectives of the study were to: i. To know the effects of electronic gadgets on the academic performance of secondary school students. ii. To evaluate the usage of gadgets in demographic variations regarding gender among secondary school students. 7.1 Hypotheses of the Study Hypotheses of the study were: i. H1. There will be no effects of electronic gadgets on the academic performance of secondary school students. ii. H2. There is no significant difference between male and female secondary school students’ usage of gadgets. 8 Research Methodology of the Study This study is descriptive. Survey techniques are used to collect data as per sample from students, teachers, and Heads / Principals of Islamabad Model Secondary Schools and Private Secondary Schools (registered by FBISE), urban Area, Islamabad. In this study there is one dependent variable comprising the academic achievements of secondary school students and one independent variable will be the usage of electronic gadgets. The study was descriptive in nature and a survey method was used for the collection of data. 8.1 Population The population of the study comprises secondary level students, their respective teachers, and heads/principals from Islamabad Model Secondary Schools and Private Secondary Schools (registered by FBISE), urban area, Islamabad. 8.1.1 Sampling Method The sample of Islamabad Model Secondary Schools and Private Secondary Schools (registered by FBISE) urban area of Islamabad are selected through a random sampling technique. 8.2 Data Collection and Quality Assurance To gather valid perceptions and maximum possible reliable information that can help in generalizations, a quantitative instrument i.e. structured questionnaire was employed.
  • 8. Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad (pp. 79 - 90) Sukkur IBA Journal of Computing and Mathematical Science - SJCMS | Vol. 6 No. 1 Januray – June 2022 85 TABLE I. DETAILS OF POPULATION S.No Secondary Schools of Urban Area Islamabad 1 Islamabad Model Secondary Schools Male Female Co-education Total i. Total No of Schools 18 23 Nil 41 ii. No. of Students 1860 2408 -do- 4268 iii. No. of Teachers 96 115 -do- 211 2 Private Secondary Schools (Registered by FBISE) Male Female Co-Education Total i. Total No of Schools 3 11 42 56 ii. No. of Students 240 880 3150 4270 iii. No. of Teachers 16 66 234 316 TABLE II. SAMPLING FRAMEWORK S.No Secondary Schools of Urban Area Islamabad 1 Islamabad Model Secondary Schools Male Female Co- education Total i. 75 percent of the total No of schools 14 17 Nil 31 ii. 10 percent of the total No. of Students 186 241 -do- 427 iii. 50 percent of the total No. of Teachers 48 58 -do- 106 2 Private Secondary Schools (Registered by FBISE) Male Female Co- education Total i. 75 percent of the total No of schools 2 8 32 42 ii. 10 percent of the total No. of Students 24 88 315 427 iii. 50 percent of the total No. of Teachers 8 33 117 158 After pretesting, the Instruments were refined and polished by removing minor errors or inaccuracies. The questionnaire was improved continuously based on the challenges faced in the collection of data through every form. This exercise of receiving input on the questionnaire continued on the first 50 forms to improve the quality and validity of the research. Quantitative Instrument covers the whole range of students’ perceptions, understanding, and learning habits through electronic gadgets through close-ended questions with several related queries and sub-sections was collected.
  • 9. Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad (pp. 79 - 90) Sukkur IBA Journal of Computing and Mathematical Science - SJCMS | Vol. 6 No. 1 Januray – June 2022 86 8.3 Data Analysis Technically, data analysis is the comprehensive summary of the results of the survey about the study objectives. The researchers have carefully analyzed statistical data and interpreted the information to approach reliable generalizations. The table 3 shows the total population of respondents as 8518. As per the percentage selected ten prevent of the whole population were selected for the sample i.e. 854. So 854 questionnaires were distributed among respondents and only 403 questionnaires were in useable form. The data were gathered in the era of covid, so many of the respondents did not return the filled questionnaires. 9 Results Students Response Analysis This section examines the student’s responses. TABLE III. TOTAL NO. OF USABLE QUESTIONNAIRES RETURNED BY STUDENTS Respondents Population Sample Questionannires Useable Questionnaires Group-A Distributed Returned Students 8518 854 454 403 9.1 Students’ Demographic data: The following table describes the demographic variable regarding gender TABLE IV. DISTRIBUTION OF STUDENTS BY GENDER Gender Frequecy Precentage Male 288 71% Female 115 29% The above table shows the percentage of males and females as 71 % and 29% respectively. 9.2 Results Based on the Professional Responses of Students The following tables are presented as an inclusive or complete quantitative structure of the effects of electronic gadgets on students' academic performance in Islamabad. Model summary of regression examines the relationship strength of electronic gadgets and students academic performance of secondary school students. The amount of variability in the dependent variable was calculated by R2. A moderate linear relationship was also obvious, for R2 = .677 revealed that nearly 68% of the total variability in the response variable (students’ academic performance) was the result of the interpreter variable (electronic gadgets). The models additionally represented the involvement of the usage of gadgets in the academic performance of students. The projected model (R= .823) indicates the relationship that existed between electronic gadgets and the academic performance of school students. In this Coefficient summary of the model is presented. It demonstrated that the value of the coefficient of pay was .000. In addition, its t value was 2.956and it was significant at the 0.05 level as p=0.000. So, regression coefficients showed that usage of gadgets added positivity to students’ academic performance [Table 6]. ANOVA summary of electronic gadgets on students ’academic performance intended was calculated in Table 5. As, F =841.929>.000 which was extremely significant and verified that the student's academic performance was influenced by electronic gadgets [Table 7].
  • 10. Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad (pp. 79 - 90) Sukkur IBA Journal of Computing and Mathematical Science - SJCMS | Vol. 6 No. 1 Januray – June 2022 87 TABLE V. MODEL SUMMARY OF ELECTRONIC GADGETS ON STUDENTS' ACADEMIC PERFORMANCE Model Summary Model R R Square Adjusted R Square Std. The error of the Estimate Change Statistics R Square Change F Change df1 df2 Sig. F Change 1 .823a .677 .677 2.554 .677 841.929 1 401 .000 a. Predictors: (Constant), Gadget Usage TABLE VI. COEFFICIENTS SUMMARY OF GADGETS USAGE ON STUDENTS’ ACADEMIC PERFORMANCE Coefficients Model Unstandardized Coefficients Standardized Coefficients t Sig. B Std. Error Beta 1 (Constant) 7.828 2.648 2.956 .003 Gadget Usage .944 .033 .823 29.016 .000 a. Dependent Variable: Academic Performance TABLE VII. ANOVA SUMMARY OF ELECTRONIC GADGETS USAGE ON STUDENTS’ ACADEMIC PERFORMANCE ANOVA b Model Sum of Squares df Mean Square F Sig. 1 Regression 5491.201 1 5491.201 841.929 .000a Residual 2615.389 401 6.522 Total 8106.591 402 a. Predictors: (Constant), Gadget Usage b. Dependent Variable: Academic Performance
  • 11. Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad (pp. 79 - 90) Sukkur IBA Journal of Computing and Mathematical Science - SJCMS | Vol. 6 No. 1 Januray – June 2022 88 TABLE VIII. USAGE OF ELECTRONIC GADGETS REGARDING GENDER Group Statistics Gender N Mean Std. Deviation Std. Error Mean Gadget_Usage Male 288 81.42 3.755 .221 Female 115 80.95 4.288 .400 Independent Samples Test Levene's Test for Equality of Variances t-test for Equality of Means F Sig. t df Sig. (2- tailed) Mean Difference Std. Error Difference 95% Confidence Interval Lower Upper Gadget Usage Equal variances assumed 2.326 .128 1.094 401 .275 .472 .432 -.376 1.321 Equal variances not assumed 1.034 187.525 .303 .472 .457 -.429 1.374 An independent–sample t-test was accomplished to compare the usage of electronic gadgets Between male and female secondary school teachers. There was significance difference in the usage of electronic gadgets between 288 male (M= 81.42, SD= 3.755) and 115 female (M=80.95 , SD=4.288 ) of secondary school students ; t(401)= 1.094, p = .275 . Results exposed that female and male student have no significant difference in usage of gadgets. 10 Discussion The key focus of the research was to investigate the objectives of research which were: To explore the effects of electronic gadgets on students' academic performance and to evaluate the usage of gadgets in demographic variations regarding gender among secondary school students. The hypotheses were stated to test the objectives presented above. According to the first hypothesis, the result of the study showed that there is a significant impact of electronic gadgets on the academic performance of secondary school students. the use of modern gadgets greatly improves the performance of educational standards in this way all students can perform well from their mental skills and understanding. Modern gadgets make life easier and thus improves the quality of education as well. According to the second hypothesis, there is no significant difference between the responses of males and females regarding the usage of gadgets. Because the availability of gadgets is available same for the male and female students so they will use them well and it will have a positive effect on their academic performance as well. According to Kaplan & Haenlein, [19] Electronic gadgets are a collection of internet deal with demonstrations that systems rancid the concrete plus procedural sources of the net, then permit the formation and interchange of user-created at
  • 12. Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad (pp. 79 - 90) Sukkur IBA Journal of Computing and Mathematical Science - SJCMS | Vol. 6 No. 1 Januray – June 2022 89 ease and it is very useful for male and female as well. 11 Conclusion It was concluded from the study that; electronic gadgets help in the solving of mathematical questions. Excessive use of gadgets affects the health of the student. That affects their performance. Gadget helps the student to get information anytime and anywhere. Distance education is very continent for the students so that they can gain this education from any place at any time. Gadgets ruined the social relation of the students and affect their performance, which creates isolation. It is also concluded that the internet is the best source of the information for the students, but excessive use affects their academic activities. It is also evident from the findings that, gadgets help to relieve stress. It is also concluded that gadgets are the best source of entertainment for the students. 12 Recommendation The following recommendations are offered in the light of all results and the conclusion of this study i. Teachers may kindly guide the students in the positive use of the mobile. ii. A seminar may kindly be conducted on the use of positive and negative use of mobile. iii. It is also recommended the use of gadgets the students at the secondary level should use the gadget for a limited time. iv. An awareness poster to be displayed at school about the positive use of the gadget. v. Furthermore, the positive use of gadgets should be promoted. vi. It further elaborates on the students to guide them about the importance of studying at the secondary level. REFERENCES [1] Michael, J. (2001). In pursuit of meaningful learning. Advances in physiology Education, 25(3), 145-158. [2] Yamani, H. (2006). Electronic learning faces challenges in Saudi higher education in the light of the requests of the technology age. Unpublished master’s thesis. Saudi Arabia: Umm Al-Qura University. [3] Park, N., Kee, K. F., & Valenzuela, S. (2009). Being immersed in social networking environment: Facebook groups, uses and gratifications, and social outcomes. Cyberpsychology & Behavior, 12(6), 729– 733. [4] Sharma, P.S. (2006) Teacher Education Principles, Theories and Practice, New Delhi: Kanishka Publishers, p.3. [5] Blair, B.L., & Fletcher, A.C. (2011). The only 13-year-old on planet earth without a cell phone: meanings of cell phones in early adolescents’ everyday lives. Journal of Adolescent Research., 26 (2), 155-177. [6] Taylor, J.C. (2001) Fifth generation distance education. Paper presented at the 20th ICDE World Conference on Open Learning and Distance Education. Dusseldorf, Germany. [7] Hurt, W.-M., Kim, H.K. & Kim, H. (2013). Investigation of the relationship between service values and loyalty behaviors under high commitment. Service Business, 7 (1), 103–119. [8] Moschis, G. P., & Churchill, G. A. (1978). Consumer Socialization: A Theoretical and Empirical [9] King, M.M. &Multon, K.D. (1996). The effect of television role models on career aspirations of African American junior high school students. [10] Rashid, M. (2001). Trends and Issue in Distance Education 3703.Islamabad: AIOU. [11] Simonson, M. (2000) Teaching and Learning at a Distance, Foundation of Distance Education. New Jersey: Merrill Prentice Hall, Inc. [12] Mahmood, A. (2016) Comparative study of approaches applied in Formal and Distance Education at M.Ed level (M.Phil Thesis unpublished).Preston University Islamabad. [13] Zhang, D., Zhao, J. L., Zhou, L., &NunamakerJr, J. F. (2004). Can e-learning replace classroom learning? Communications of the ACM, 47(5), 75-79. [14] Luppicini, R. (2005). A systems definition of educational technology in society. Educational Technology & Society, 8(3), 103- 109
  • 13. Effects of Gadgets on Students’ Academic Performance at Secondary Level in Islamabad (pp. 79 - 90) Sukkur IBA Journal of Computing and Mathematical Science - SJCMS | Vol. 6 No. 1 Januray – June 2022 90 [15] Tariq, M., &Mahmood, K. (2015). Use, purpose and usage ranking of online information resources by university research students. Paper presented at the Emerging Trends and Technologies in Libraries and Information Services (ETTLIS),4th international symposium on 6-8 January 2015. 257–263. [16] Blair, B.L., & Fletcher, A.C. (2011). The only 13-year-old on planet earth without a cell phone: meanings of cell phones in early adolescents’ everyday lives. Journal of Adolescent Research., 26 (2), 155-177. [17] UNICEF (2011) The States of the World’s Children. Available at: http://www.unicef.org. Accessed 22/07/13. [18] Mishra, S., Draus, P., Goreva, N., Leone, G., & Caputo, D. (2014). The impact of internet addiction on university students and its effect on subsequent academic success: A survey- based study. Issues in information systems,15(1),344–352. [19] Kaplan, A. M., &Haenlein, M. (2010). Users of the world, unite! The challenges and opportunities of Social Media. Business Horizons, 53(1), 59-68 View publication stats More further details visit :game2techzone