After spending a couple weeks researching and testing out the Oculus Rift, I put together a "Quick Facts" printable for an executive presentation. It seemed to be a hit, so I've turned it into a digital infoposter! Included is a timeline, campaign and acquisition numbers, simulation sickness information, supported platforms, and general terminology. Sources can be found at the bottom as well.
See more thoughts on my experience on LinkedIn: https://www.linkedin.com/pulse/article/20141016170359-210458611-oculus-vr
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Oculus VR Infoposter
1. three days
Palmer Luckey, self-described
virtual reality enthusiast and
hardware geek, develops his
first HMD prototype.
Luckey crosses virtual paths
with John Carmack through
online forums and sends him a
prototype
Rift prototype is shown at
Sundance Film Festival and E3
Oculus VR is founded
August 1: The Oculus Rift DK1
Kickstarter campaign begins
August 31: Oculus Rift DK1
successfully funded for $2.4
million
March 29: Oculus Rift
Development Kit 1 begins
shipping
August 7: John Carmack joins
the Oculus team
March 19: Oculus Rift
Development Kit 2 is
announced
March 25: Oculus VR is
acquired by Facebook
Consumer version expected to
go on sale
cash
TIMELINE
SALES
DRAWBACKS
Simulation sickness is similar to motion sickness, except exactly
the opposite. Your brain thinks you are moving because of what your eyes
see, while your body senses everything is still and the inner ear feels nothing.
It’s motion sickness in reverse, but the side effects are often the same.
Causes include (but are not limited to):
Field of View Binocular Disparity
Flicker Distortion Correction
PLATFORMS
The Oculus Rift and the Oculus SDK currently support:
Windows Mac OS X Linux
Acceleration
Degree of Control Duration of Use Altitude
Latency and Lag
Experience
TERMINOLOGY
Computer-generated simulation of a 3D image or environment that
can be interacted with in a seemingly real or physical way
A general term for any VR device such as the Rift
The distance between the eye pupils
The full vertical viewing angle used to configure rendering,
computed based on the eye distance and display size
The ratio of horizontal resolution to vertical resolution
Virtual reality (VR)
Head-mounted display (HMD)
Interpupillary distance (IPD)
Field of view (FOV)
Aspect ratio (AR)
Facebook Acquisition
$2,000,000,000
Kickstarter Campaign
$2,400,000
remaining time
stocks
“I won’t make a
peny of profit of this
project, the goal is to
pay for the costs of
parts, manufacturing,
shiping, and credit
card/Kickstarter fes
with about $10 left
over for a celebratory
pizza and ber.” - Palmer Luckey
“ But this is just the
start. After games,
we're going to make
Oculus a platform for
many other experiences.
Imagine enjoying a
court side seat at a
game, studying in a
clasrom of students
and teachers al over
the world or consulting
with a doctor
face-to-face -- just
by puting on gogles
i n y o-u Mr ahrokm Ze.u” ckerbe rg
SOURCES
http://www.oculus.com
https://developer.oculusvr.com
http://www.readwrite.com
http://www.tomshardware.com
Maegan Snee | October 2014