2. CONCEPT
“I am the Lorax. I speak for the trees. I speak for the trees for the trees have no tongues.”
“Unless someone like you cares a whole awful lot,
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
5. CONTEXT
As we start being more conscious about ourselves and our health, we have also been more
and more aware of our surroundings and the health of our planet. A lot of countries are
starting to invest a lot of money and time to switch to renewable energy as well as find
alternatives to waste disposal.
The Cycle Garden is a place for people of all ages to gather and build the future together. A
small future, but definitely a step in the right direction.
Young children can be taken with their school or parents to learn about the environment,
animals, plants, and to be taught how to nurture and have empathy.
Seniors are given the opportunity to keep activities, as well as a place to meet others and
make intergenerational friends. This also gives them a sense of purpose and gives some sort of
physical activity.
The Cycle garden brings livelihood to a community, as well as fresh produce and an eco-
friendly way to dispose of garbage.
6.
7. PLACE MAKING
Space to Place
Involve the neighbourhood residents in building their area, creating a place together.
Hard work and involvement increase the sense of place and belonging as well as being part of
a group and community.
Make gardening an easy activity rather than a difficult task only handled by professionals. With
tools, information and team work to help beginners.
Creation of intergenerational relationships. Seniors and people with more experience can be
paired up with young children or each other.
Creation of relationship with the space itself and nature. Feeling of accomplishment
associated with the space and objects in the Cycle Garden.
Gaining new experience, skills and choosing what to do with the available space and all tools
and systems provided.
8. PLACE MAKING
Way-Finding
Use of signage to locate specific areas of the Cycle Garden.
Organised in an explicit, easy to navigate path.
Use of interactive maps to help users find their location as well as show them the best path for
their journey in the Cycle Garden.
Journey is personal and customized to each individual and actor in the Cycle Garden.
9. NAVIGATION PATH
Enter the Cycle Garden
Drop off compost at
designated area
Pick up ripe compost Chicken Coop
Collect Chicken eggsGo to tool shedPick up tools and seedsGarden Area
Plant and take care of
already potted plants
Put everything back Exit
10. CONSISTENCY
New Plant Pot Colour
Shape
Material
Seed Flower
Fruit
Vegetable
Tree
Soil Dry
Sandy
Wet
Planting Location Shade
Sun
Pond
Water Daily
Often
Weekly
No water
Fertilise Often
Rarely
Never
Chicken care Eggs Hatch
Collect
Feed Water
Compost
Seeds
11. CONSISTENCY
Metaphor Design
Source Domain Target Domain
Cycle Bin Compost Area
Recycle Factory Chicken Coop
Water Cycle Fish Tank
Armory Tool Shed
Life Area Plant Area
Creating life To plant a new seed
Raising life Taking care of planted seeds and young plants
Opportunity Choose a new plant/Seed
12. RESILIENCE
Refind paths
Customize path depending on user’s need and preferences (animals, veggies, flowers, etc)
Receive guidance and skills from other users who have more experience
13. RESILIENCE
Desire Paths
Digital Physical Information Seeking Strategies
Shortcuts Custom paths for returning users or specific targets/needs Monitoring/being aware
Social navigation Popular items or paths Being aware
Contextual navigation Related items Being aware
Signs/A-Z index Coordinates, list of items and plants Searching
RSS Push notifications Monitoring
14. RESILIENCE
How What Why
Recording paths via
phone app and
children’s tablet
Usual, custom, or common paths may be refound for personal or
social/customised use.
Correlation strategies.
Refinding frequently used paths allows
optimisation.
Custom paths can be shared. Receiving
suggestions in push mode.
Geotagging Every item may be localised and is directly findable. Enables direct search for locations and
plants in the physical world. Allows
customised paths.
15. REDUCTION
Digital Physical
Recommendations Related Items to favourites or commonly searched items
Categorisation Easy navigation of items and locations
Signs/A-Z index Coordinates, list of items and plants
18. CORRELATION
Internal External
Shortcuts Map (application = real life)
Contextual navigation Life Points (reward on app for IRL actions).
They can be used to receive IRL rewards
Push Notifications
23. CHU
Garden Mobile/Tablet
Place-Making Place signs for different areas of the garden. Provide
obvious visible desire paths. Optimisation of desire
paths and flow of movement. Use desire paths to
enhance mobility and accessibility of garden areas.
Colours and fonts to match the physical garden.
Provide easy to follow paths depending on the
different types of users.
Consistency Use labeling to match with Place-making and
environment, that is adapted to type of user. Ensure
consistency in tasks and locations of objects
throughout the garden and Plac-making.
Resilience Customize path depending on user’s need and
preferences after user’s first visit. Keep updating
these paths after each visit. Provide easy localization
of desired items through use of signage.
Offer suggestions for new items/products in relation
to their previous choices. Provide with shortcuts to
their most visited pages and drop down search
history. Provide easy localisation of desired items.
Reduction Easy nagivation of items and localisation through the
use of categorisation.
Layout of all areas is the same.
Easy nagivation of items and localisation through
the use of categorisation.
Correlation Application map to reflect real garden layout and
provide real-time accurate visualitation.