This document describes an interactive website designed for children ages 4-10 to educate them on health and cleanliness. The website aims to encourage children to wash their hands regularly through fun educational movies and quizzes that motivate children towards cleanliness by associating it with winning. The quizzes are designed to be simple, one page per concept, with information disclosed at a slow pace and no time limits. User testing is recommended to uncover errors and ensure the design is correct, complete, secure and high quality. Feedback from end users and others is also encouraged.
2. To encourage children aged 4yrs-10years to:
• To wash their hands regularly.
• To educate the children on health and
cleanliness
3. By showing fun educational movies which
motivate the child towards cleanliness
Fun quizzes which educate the child.
Through theses activities the child begins to
associates being clean with winning.
(This is based on classical conditioning)
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5. For the purpose of this exercise the task we
will look at
Doing a Quiz
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15. •Poor contrast- hard to focus.
•Colours not strong enough
•Design too busy- not simple
enough
•Main Icons too large
•Fonts not uniform.
•No interaction
•Design not consistent with
other children’s sites
16. •Good contrast
•Primary colours –suitable for
age group
•Design more simple and
intuitive
•Main icons clear obvious
•Uniform fonts throughout.
•Interaction audio and visual
•Design consistent with
other children’s sites
17. Place the user in Control
1. Mula interacts with the user intelligently, offering choices,
reading the users mind.
2. User can freely move around the site
3. We have allowed for children who can’t read yet with audio.
4. We have separated the more complex content into the
grownups section.
18. Reduce the users Memory Load
1. The quiz is kept simple one page to each piece of content.
Disclosing information at a slow pace.
2. Short cuts are simple and intuitive
3. The final system will include flashing icons on delayed
reaction.
4. No time limit on doing the quiz.
5. The arrows and the tick symbols are all familiar symbols.
19. Keep the interface Consistent
1. The site is consistent with other sites –
main tabs running across the top of the site,
login on the right hand side,
use of mouse to interact.
20. Nielson would like this site because
Visibility – current score remains visible, equally at any point
the user can check their score, how many movies they
watched etc.
Users language The language used is at the users level
User in control Users can move from any page to any page
Consistency The site is consistent with other children’s sites.
And web design in general.
Recognition rather than recall. The site is intuitive
Flexibility . The user has free movement around the site
including undo, back and forward.
Minimal design. The design is simple colourful with good use
of space and contrast.
Helpful – Mula is very helpful and considerate with his advice.
Nielson (1994)
21. Sommerville would like this site because
User Familiarity –The system is designed for the age group 4-
10yr olds
It is consistent to other sites they might be using.
There is minimal surprise.
We have included facilities for the user to recover passwords
and review and change their minds during quizzes.
Mula is always at hand to guide the user through difficult
sequences
The site is diverse as it is designed for the child and the
parent featuring a grown up section
Sommerville (2004)
22. Testing is vital as at this point where change
is easy
May need proof of concept for funding
We mainly test to uncover errors and to
ensure that the design is:
1. Correct
2. Complete
3. Secure
4. High quality
23. The programmer has his own perspective and
he is not infallible.
Needs to include others view particularly the
end user and related users.
The contribution and feedback can be
invaluable and should be encouraged
24. Add sound clicks to the quiz when the child is answering
questions etc
Add voice instruction from Mula – helpful hints – Watch a
movie, Do a quiz, Check your score.
Back and forward arrows to be added to each page on the
quiz broadening navigation
A tick symbol to be added to the quiz page
To include the question on the answers page of quiz
A link to Face book and Twitter
28. How important research and development is.
Good feedback
29. A chat room for kids to encourage world wide
communication
An interactive clean game were they go
through a typical day making choices
The children could interact with Mula asking
him questions
When quiz is complete Mula could explain
were they went wrong