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1 I-CAN Project
Genesis Community IT Initiative
SEPT 2015 – MAR 2017
Changing lives through technology
2I-CAN Project
CONTENTS
1. Introduction 3
3
3
3
5
6
6
6
7
8
9
10
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
27
28
29
29
30
31
32
32
2. Background & Context
3. Rationale
4. Methodology
5. Partnerships
6. Projects
8. Competitions
6.1 Digital Literacy
6.2 Social Innovation
6.3 Education
6.4 Entrepreneurship
Computer Basics
IT Essentials
Internet Computing Core Certification (IC3)
Microsoft Office Specialist
Mobile App Development
Mindkey
Essential Business Skills
Microsoft Office Specialist Competition
Gaming Competition
I-CAN Web Hackathon
I-CAN Entrepreneurship Week
Women in ICT & Entrepreneurship
Matric What Now
Multimedia Design
Artist Development
Internet Radio Productions
Audio Visual
TV & Film Production
Live Sound Engineering
Digital Entrepreneurship
Web Design
Gaming Development
Java Programming
Coding for Kids
Google Computer Science First Pilot Project
Project Management
Digital Photography
Introduction to SQL Database
Introduction to E-Commerce
33
34
Citizen Impact
Visitor Attendance
I-CAN User Registrations
2
237
74 70
26
80
120
95
83 81
71 69
50
62
80
65
50
125 124
45
0
50
100
150
200
250
2015 Aug Sep Oct Nov Dec 2016 Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec 2017 Jan Feb Mar
I-CAN Monthly Registrations
The I-CAN Centre has developed an online system where citizens' information is captured and become I-CAN members.
Members enjoy benefits which include a free 300 MB WiFi Data per month (Sponsored by Sonic), 45 minutes free internet
access per day through Smart Cape and free digital courses that teach them new skills or enhance their existing skills.
The number below displays the number of citizens that have registered at the Centre from Sept 2015 - March 2017
The I-CAN Centre is a public access facility that provides citizens of all ages with various digital services and access to
modern technology. Most citizens find the I-CAN Centre compelling due to wide variety of innovative digital services. Most of
the attractions are due to the friendly environment and hygiene friendly area, friendly reception and staff, free WiFi and
internet services and easy access to digital services, e.g. CV typing, copying, printing, scanning of documents, etc.
The number below displays the number of citizens that have accessed the Centre from Sept 2015 - March 2017.
624
327
226 215
430 396 427 401
514
1159
1330
1551
1294
1706 1713
892
1189
1896
1389
0
200
400
600
800
1000
1200
1400
1600
1800
2000
Sep Oct Nov Dec 2016 Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec 2017 Jan Feb Mar
September 2015 - March 2017 Overall Centre Attendance
1601
17 995
I-CAN Reasons for visit
6%
40%
5%
22%
13%
9%
2%2%1%
Reasons for Visit
Meeting
SmartCape
Registration
Course Attendance
Enquiry
Other
Commercial
Gaming
Workshops
Based on a Visitor / Citizen Attendance sheet, G-CITI determined the reason why citizens would access the I-
CAN Center. Through a sign-in register, the total number of visits were determined with the reasons below.
Citizen Impact
4I-CAN Project
EXECUTIVE SUMMARY
Genesis Community IT Initiative (G-CITI) is a non-profit organization (NPO) and Public Benefit Organization (PBO) to support
the needs of individuals with digital literacy, social innovation and entrepreneurship. Founded in 2014, GCITI has
successfully implemented various skills programmes that have impacted more than 3000 individuals. Schools, resource
centres, government agencies, private companies and other non-profit organizations have been impacted through the G-
CITI programmes. G-CITI regards itself as a vehicle for social change and digital transformation.
The main objectives of G-CITI and aim to:
· Enable communities through access to broadband technology, to participate digitally for personal development
and business development purposes.
· Become a hub of activity for technological and digital development for the Elsies River and adjacent communities.
· Empower all citizens with basic digital literacy skills for entrepreneurial development and employment
opportunities.
· Provide skills training and entrepreneurial development including business guidance and support.
· Provide opportunities for creativity through social innovation projects.
· Support primary and high school students by improving education through technology.
Genesis Community IT Initiative (G-CITI) is a non-profit organization located in Cape Town, Elsies River. It aims to empower
individuals with digital skills and entrepreneurship to become part of the growing economy in South Africa. As communities
are faced with various social ills that leads to unemployment and poverty, the service of G-CITI ignites hope and inspiration
in Elsies River and communities beyond. To accomplish its goal, G-CITI has developed unique programmes to bring
government agencies, private companies, potential entrepreneurs, and non-profits together as a unit for transformational
change through access to technology.
G-CITI advocates successful employment and entrepreneurship through acquiring digital skills; as various industries are
driven through technology.
INTRODUCTION
GENESIS COMMUNITY IT INITIATIVE (G-CITI)
I-CAN CENTRE PROJECT
5I-CAN Project
The I-CAN Centre, is an initiative of the Western Cape Government. The aim of the public access facility is provide free
access to broadband and up skill citizens in digital literacy. Genesis Community IT Initiative was appointed in August 2014
as the managing operator of the I-CAN Centre. The uniqueness of the I-CAN Centre is found in its various areas (zones)
created to stimulate specific growth in citizens. A Commercial zone area is used for citizens to walk-in and be presented
with various digital services. A Learn Zone was established where digital literacy is trained. A Create Zone was established
to promote social innovation through technology. A Play Zone was established to use gamification as a learning tool for
development. A study Zone was established to provide primary / high school students a conducive environment for study.
The I-CAN Model address various socio-economic issues that exist in local communities. The presence of a digital public
access facility, such as the I-CAN Centre, has created many job opportunities for youth, entrepreneurship growth for the
aspirant and unemployed, which promotes good citizenship and economic growth.
Internet Impact
Number of WIFI Users
Smart Cape Technology for communties
Overall Internet Data Usage to impact
Checking our emails, updating our Facebook statuses, surfing the web, etc. – it has all become second nature to
most of us yet for many low-income families, paying for internet packages per month is a luxury they hardly can
afford. The Free WiFi at the I-CAN Centre, offered to its members, offers them the opportunity to be connected to the
outside world. Based on the comparison of user registrations and WiFi users, we discovered that many citizens do
not have adequate WiFi-enabled devices that allows them to connect wirelessly to the WIFI.
The number below displays the number of citizens (I-CAN members) that have signed up for WI-FI at the Centre
from Sept 2015 - March 2017.
The Smart Cape technology is an initiative of the City of Cape Town which is used within the I-CAN Centre and
provides citizens with 45 minutes free internet access per day.
The Smart Cape technology is an initiative of City of Cape Town. This technology is used within the I-CAN
Centre to provide citizens free internet access. Each citizen receives one session per day of 45 minutes.
The I-CAN Centre offers both free WIFI and internet access to citizens. Based on our skills development stats, we
utilize computer rooms (Learn Zones & Create Zones) to deliver training. These training rooms are equipped with
internet access to provide both blended / online learning. The stats below shows the total data usage for all digital
services.
The number below displays the overall total data usage at the Centre from Sept 2015 - March 2017.
6I-CAN Project
Skills Impact
Free Courses offered
Funded Courses offered
Paid Courses offered
449
761
197
The I-CAN offers free courses to citizens at entry level. For citizens who never
had an opportunity to work on a computer, will be able to do an introductory
level course. Each Friday, the I-CAN Centre runs free skills training for all
citizens. Many NPOs and other educational institutions make use of this
opportunity to train their volunteers and staff to become digitally literate. The
stats below is from Sept 2017 to March 2017.
The number below displays the number of citizens that have signed up for free
courses at the Centre from Sept 2015 - March 2017.
The Department of Economic Development and Tourism (DEDAT) funded a
unique skills program that empowered 761 citizens with various courses from
October 2015 to March 2017. The aim of the skills programme was to boost
digital skills within local communities and evaluate the impact how citizen
respond to the unique skills programme.
The graph below indicates how beneficiaries (empowered by DEDAT funded
skills) were impacted throughout the current and post funding cycle.
Students who completed the I-CAN DEDAT funded courses showed great interest
in continuing their studies with G-CITI which resulted in courses that ran over 3, 6
and 12 months offered at the centre / campus in 2017. These courses offered by
G-CITI is part of their sustainability which on the other hand are unique courses
that have become essential towards employment for students.
Students who completed the I-CAN DEDAT funded courses showed a great
interest to continue their studies with G-CITI. This resulted in
G-CITI offering 3, 6 and 12 month courses in 2017. These courses offered by G-
CITI is part of their sustainability. These unique courses has become essential
towards employment.
Students
Empowered
Students
Empowered
Students
Empowered
7I-CAN Project
I-CAN Project
How we do it
Community Learning
Community learning is a teaching method that promotes student learning through active participation in
meaningful and planned service experiences in the community that are directly related to course content. High
quality community learning blends academic learning, practical experience, personal exploration and reflection
on student roles and involvement in their communities. In various skills programmes G-CITI employed com-
munity learning (complete assignments and projects that are community based) as a tool to empower citizens
with digital and entrepreneurship skills.
Micro – Learning
Most skills programmes was instructor led for citizens who never used a computer before. Other citizens that
are acquainted with technology through phones and other mediums immediately responded to instructor-led
learning.
Instructor-Led Training
Most skills programmes was instructor led for citizens who never used a computer before. Other citizens that
are acquainted with technology through phones and other mediums immediately responded to instructor-led
learning.
Online / Blended Learning
The evolution of technology has led to online and blended learning. Blended courses (also known as hybrid or
mixed-mode courses) are classes where a portion of the traditional face-to-face instruction is replaced by web-
based online learning. Various skills programmes were offered web-based, where citizens had to learn from
video-tutorials to follow instructions
8
9I-CAN Project
Projects
Digital Literacy
Computer Basics
Beyond having access to technologies, individuals, businesses
and institutions need to understand the relevance and benefits
of using technology to achieve educational, economic and social
goals. Basic computer skills for all citizens is relevant address
various needs. As digital skills increase in a community, citizens
will be able to see and understand the need to be online.
Number of Participants
Outcomes of the Project
Rationale
Demographics
Students will be able to:
• Obtain basic knowledge of how a computer operates
• Create and edit electronic documents using the word
application.
• Create Spreadsheets and PowerPoint presentations.
• Understand and explain the difference between basic
hardware & software.
Gender Total
Male 27
Female 21
68
IT Essentials
Beyond having access to technologies, individuals, businesses
and institutions need to understand the relevance and benefits
of using technology to achieve educational, economic and social
goals. Basic computer skills for all citizens is relevant address
various needs. As digital skills increase in a community, citizens
will be able to see and understand the need to be online.
IT Essentials covers fundamental computer and career skills
for entry-level IT jobs. The IT Essentials course includes hands-
on labs that provide practical experience to prepare you for
enterprise networking. Simulation tools help you hone your
troubleshooting skills and practice what you learn.
College of Cape Town & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
Outcomes of the Project
Project Description
Rationale
Demographics
Students will be able to:
• Develop working knowledge of how computers and
mobile devices operate.
• Identify common security threats and vulnerabilities
like malware, phishing, spoofing and social engineering.
• Apply skills and procedures to install, configure, and
troubleshoot computers, mobile devices, and software.
• Develop critical thinking and problem solving skills using
both real equipment and Cisco Packet Tracer, a network
configuration simulation tool.
• Get immediate feedback on your work through built-in
quizzes and tests.
• Connect with the global Cisco Networking Academy
community.
Gender Total
Male 52
Female 24
Number of Participants
76
I-CAN Project 10
11I-CAN Project
Internet Computing Core Certification (IC3)
While digital literacy may be understood and defined differently
within disciplines, the concept is primarily about literacies
rather than digital technologies or digital competence. Digital
literacy involves finding, using and disseminating information
in a digital world. Digital Literacy underpins teaching and
research, regardless of discipline, and is an essential graduate
skill for effective participation in employment and all aspects
of life. The IC3 project is an international course to empower
citizens with digital skills based on internal standards.
Outcomes of the Project
Rationale
Demographics
Students will be able to:
• Have a better understanding of the programs’ interface,
the tools and terminology used.
• Differentiate between different computer components
and software and have an understanding of its purpose.
• Manage files and folders through creating, copying, cutting
and deleting files and folders
• Complete task more effeciently and creating more
professional files.
• Use the different applications for its specific purpose, e.g.
using MS PowerPoint application to create a professional
looking PowerPoint presentation for delivering, Working
out a basic budget in MS Excel.
• Evaluate which tools in Word & Excel to use for different
business purposes.
• Improve Communication by combining communication
skills with End User Computing skills.
• Apply Web Browser skills in a GUI-based application, and
its demonstrated by being able to use a web-browser to
search and use information from the internet.
Gender Total
Male
Female
133
40
93
Number of Participants
Microsoft Offce Specialist
Information and communication technologies (ICTs) have
penetrated all areas of contemporary life. In this context,
digital literacy has become much more than the ability to
handle computers – just like traditional literacy and numeracy,
it comprises a set of basic skills which include the use and
production of digital media, information processing and retrieval,
participation in social networks for creation and sharing of
knowledge, and a wide range of professional computing skills.
Digital literacy improves employability because it is a gate skill,
demanded by many employers when they first evaluate a job
application. It also works as a catalyst because it enables the
acquisition of other important life skills. The Microsoft Office
Specialist, international certificate, allows students to become
Digital Practitioners in specific office applications.
Outcomes of the Project
Rationale
Demographics
Students will be able to:
• Navigate their way through the Microsoft OfficeWord and
Excel programs and make effecient use of the programs’
tools.
• Have a better understanding of the programs’ interface,
the tools and terminology used.
• Complete ta sk more effeciently and creating more
professional documents.
• Format text, paragraphs and sections, create tables and
lists, apply references and insert and format objects from
the MS Word Application.
• Manage workbooks and worksheets, manage cells and
ranges, manage tables, apply formulas and functions and
creating charts and objects in the MS Excel application.
• Import data from different applications, e.g. Word objects
into Excel and vice versa.
• Evaluate which (software applications) tools to use for
business purposes.
Gender Total
Male 14
Female 35
Number of Participants
49
I-CAN Project 12
13I-CAN Project
Outcomes of the Project
Rationale
Demographics
Social Innovation
Mobile App Development
The traditional pen-and-pencil system presents tons of barriers
to student access and connection, whether it be the plight
of a master narrative, language disconnect, etc. By instilling
adept digital skills, students can break through these “walls”
and become producers of knowledge.
Allowing students to find their own learning resources (via the
web, cloud-based learning tools, etc.) and analyze the sources
benefit creates a true personalized learning environment.
Students are no longer given a static text set that dictates
how and what they should learn. Instead, developed digital
literacy skills afford students the ability to seek out and
utilize knowledge resources that help them create a personal
learning connection. The mobile app development project
allows learners to build a mobile app that is based on their
creativity and innovation.
Students will be able to:
• Explain and have an understanding of IOT (Internet of
Things)
• Use the online platform to build a variety of different
applications
• Ability to create a simple content-based app
• Publish a web app and view on various devices.
• Integrate external data feeds in the app.
• Ability to plan and design an engaging app for the
entertainment industry.
• Ability to create conditional logic using Blockly (visual
coding).
AppShed & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
Gender Total
Male 15
Female 5
Complete Total 40
Number of Participants
55
Outcomes of the Project
Rationale
Demographics
Multimedia Design
Today, all content is communicated through imaging. The cost
to study graphic design is expensive and few students enter
the industry. There are so many creative and talented young
people that has graphic design skills but do enter the field
due to socio economic issues. Therefore, the I-CAN Center
has developed a course in “Multimedia Design” to empower
students with graphic design and entrepreneurial skills.
Students will be able to:
• Create posters / flyers / business cards / images for print
& web. Artistic posters with in-depth tolls of specific
software applications.
• Demonstrate proficiency in the use of a Macintosh computer
and flatbed scanners. Students will also become proficient
in the use of Adobe InDesign, Adobe Photoshop, Adobe
Illustrator software and have knowledge of color printers
and different printing technologies.
• Understand the basic digital workflow for graphic design
projects and how to prepare electronic files for printing
and finishing operations.
• Recognize basic type families and styles and how to select
type to enhance design pieces.
• Develop a professional resume, business cards, and
letterhead design as well as how to conduct a job search
and gain familiarity with the types of jobs available in the
graphic design industry.
• Combine both vector bitmaps and images into a poster
/ flyer.
• Analyze and evaluate information from multiple sources
and diverse perspectives.
Cyan Development Concepts & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
Gender Total
Male 13
Female 11
Number of Participants
24
I-CAN Project 14
15I-CAN Project
Outcomes of the Project
Rationale
Demographics
Artist Development
Professional music artists (singer/songwriters, producers and
bands) have always relied on A&R teams and management
to help them develop their music and potential. Today fewer
artists benefit from this process, as record labels and production
companies have been forced to cut costs in a digital age. The
solution is our Artist Development programme which covers the
process of record company artist and repertoire development
within a robust educational framework.
Students will be able to:
• know when and why you need a Personal Manager, how
to choose one to be your Manager, and what they can
and cannot do for you.
• read, understand and negotiate the main points of an
Artist/ Management Contractual Agreement.
• choose the right Musicians and Singers to work with and
the proper way to prepare for performances, including
choosing the proper recording material, and creating and
refining the Artist's "image".
• choose the correct Production or Record Company, and
be able to properly promote the yourself to them.
• understand and negotiate the important points of
Artist/Record Company and Artist/Production Company
Contractual Agreements.
Vision Music Records & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
Gender Total
Male 11
Female 10
Number of Participants
24
Outcomes of the Project
Rationale
Demographics
Internet Radio Productions
Non-formal education and learning has an important role to
play in responding to youth unemployment. This is because it
supports development by helping to transform young people's’
potential, creativity, talents, initiative and social responsibility,
through the acquisition of related knowledge, skills, attitudes
and values. The unique course, “Internet Radio Productions”
is an exposure for student to become creative and start their
own Internet Radio Show.
Students will be able to:
• Apply specific knowledge to create a radio commercial,
show promo and full radio show.
• Modify existing concepts into various radio applications
i.e. online radio vs commercial vs community vs retail as
well as talk radio vs music radio.
• Interpret client briefs for radio advertising and source
material for show research and interviews.
• Produce a full radio show, show promo, radio commercial,
show preparation document, personal and show bio.
• Understand the difference between various radio formats
and elements.
• Comprehend aspects of the recording and editing process.
• Evaluate the length of their promos, radio ads and speech
links and adjust it to better suit the show or client.
• Estimate how many questions to ask in an interview to
fill a speech link or how many words to include in a script
along with sound effects to stick to the time constraints
of a radio commercial.
Inglis Productions & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
Gender Total
Male 8
Female 6
Number of Participants
14
I-CAN Project 16
17I-CAN Project
Outcomes of the Project
Rationale
Demographics
Audio Visuals
Technology is part of every industry. The Audio & Visual
equipment is based on sound technology. In order to manage
these equipment students, need to know basic digital skills.
Therefore, the I-CAN Center has developed a course “Audio
Visual” to impact and meet the demand in the Sound industry.
Students will be able to:
• Understand technical procedures of Audio Visual and
connect various systems.
• Present themselves professionally in front of clients.
• Understand and connect various types of cabling.
• Evaluate the needs of a client based on quotation.
• Analyze different equipment to setup needed for a
specific event.
JJ Sounds & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
Gender Total
Male 25
Female 1
Number of Participants
26
Outcomes of the Project
Rationale
Demographics
TV & Film Production
In order to continue the growth of an TV & Film industry, the
market needs to be disrupted with affordable opportunities for
students to study in this field. As part of the social innovation
approach in communities, the selected course will promote
awareness on how student can record video footages and
tell stories.
Students will be able to:
• Write initial stories
• Create ideas through commissioned scriptwriting
• Use different shooting techniques
Lamis Inlgis Media & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
Gender Total
Male 10
Female 12
Number of Participants
22
I-CAN Project 18
19I-CAN Project
Outcomes of the Project
Rationale
Demographics
Live Sound Engineering
Digital technology offers innumerable benefits to companies
today. It yields granular data about consumers, enables faster
communications, improves inter-departmental co-ordination,
reduces wastage and supports effeciently. As the Audio and
Visual is dominated by digital technology, digital training in
this field is of outmost importance.
Students will be able to:
• Monitor onstage sound
• Setting up amps, complex PA systems, speakers, and various
equipment for the band and the other sound engineers.
JJ Sounds & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
Gender Total
Male 9
Female 1
Number of Participants
10
Outcomes of the Project
Rationale
Demographics
Digital Entrepreneurship
Digital technologies are particularly well suited to helping civic
action: mobilizing large communities, sharing resources and
spreading power. A growing movement of tech entrepreneurs
and innovators in civil society are now developing inspiring
digital solutions to social challenges. The digital entrepreneurship
course aims to empower individuals with an entrepreneurial
mindset regarding technology.
Students will be able to:
• Setup audio equipment for a live sound production, or
event, in a neat and professional manner.
• Demonstrate an appreciation for stage protocol and
stage procedure.
• Demonstrate effective stage management skills by directing
and supervising a crew in a live show or event.
• Produce a show plan, schedule and technical budget.
Gender Total
Male 20
Female 26
Number of Participants
46
I-CAN Project 20
21I-CAN Project
Outcomes of the Project
Rationale
Demographics
Web Design
The social and economic impact of technology is widespread
and accelerating. The speed and volume of information have
increased exponentially. As all businesses are required to
move their service online, web design service is a demand in
industry. Therefore, the I-CAN Centre has developed a web
design course to empower individuals, business owners to
develop their own website and clients.
Students will be able to:
• Creates images Fireworks
• Design artwork for their website.
• Create a basic 5-page responsive website using WordPress.
• Understand various HTML elements.
• Analyze the difference in search engines.
• Evaluate various web portals to advertise websites
• Evaluate various web software to build websites
Gender Total
Male 23
Female 10
Number of Participants
33
Outcomes of the Project
Rationale
Demographics
Gaming Development
Video games are a ubiquitous part of almost all children’s
and adolescents’ lives, with 97% playing for at least one hour
per day in the South Africa. The vast majority of research by
psychologists on the effects of “gaming” has been on its negative
impact: the potential harm related to violence, addiction,
and depression. We recognize the value of that research; but
latest we have seen gaming supporting learning. The trend
has changed into multi-billion-dollar industry. Various games
have been developed to allow internet users to learn online
through MOOCs.
Today, most young people spend 60% of their time playing
games. In an ideal educational game setting students learn
how to solve complex problems. The problems within a game
typically start off easy and progressively become more difficult
as players’ skills develop. Players are motivated to learn, in
part, because learning is situated and occurs through a process
of hypothesizing, probing, and reflecting upon the simulated
world within the game. In addition, the goals are clear, and
information becomes available to players at just the time that it
is needed to reach each goal. Making sense of that information
becomes an intrinsic goal of gameplay. Player engagement, flow
and difficultchallenges have especially been often referred to
be they keys to successful game-based learning.
Students will be able to:
• Develop and storyboard a video game idea, and develop
a design document.
• Implement a complete 2D game, including the gameplay,
character design and animation, multiple levels, the user
interface, and game audio.
• Implement the general outline of a 3D game, including game
object kinetics and dynamics, and camera management
in a three-dimensional coordinate space.
• Use an understanding of the necessary algorithms, data
structures, and optimization for successful video game
development.
• Apply effective engineering methodology for game
development and testing.
Ikasi Code Club & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
Gender Total
Male 15
Female 4
Number of Participants
19
I-CAN Project 22
23I-CAN Project
Outcomes of the Project
Rationale
Demographics
Java Programming
As we are moving towards a digital economy, new applications
need to build to accommodate innovation trends and creativity.
Java is now the second most sought-after skill in the IT
recruitment market, according to Computer Weekly's Survey
of Appointment and Trends. The language was developed
and subsequently maintained in its infancy with the mantra
“Write Once, Run Anywhere”, meaning when a program is
written in Java, any piece of hardware that has Java installed
can then run that piece of software. Based on industry needs,
the I-CAN Centre facilitated the course to meet the demands.
Students will be able to:
• Understand fundamentals of programming such as variables,
conditional and iterative execution, methods, etc.
• Understand fundamentals of object-oriented programming
in Java, including defining
• classes, invoking methods, using class libraries, etc.
• Use the Java SDK environment to create, debug and run
simple Java program.
• Write simple programs with calculations.
• Construct objects using a class and activate methods
on them
• Use an integrated development environment and a
debugger to solve problems.
Gender Total
Male 8
Female 1
Number of Participants
9
Outcomes of the Project
Rationale
Demographics
Coding for Kids
Children are using digital technologies and media at increasingly
younger ages and for longer periods of time. They spend
an average of seven hours a day in front of screens – from
televisions and computers, to mobile phones and various
digital devices. What digital content they consume will greatly
influence children’s overall development. Coding for kids
is program where kids learn how to code and build digital
solutions from a very young age.
Students will be able to:
• Code with block code
• Create a storyline
• Build basic projects using block based coding
• Remix projects and combine as one
Gender Total
Male 9
Female 5
Number of Participants
14
I-CAN Project 24
25I-CAN Project
Outcomes of the Project
Rationale
Demographics
Google Computer Science First Pilot Project
Google SA has partnered with I-CAN Centre managed by
(Genesis Community IT Initiative) G-CITI in Elsies River to roll
out a project called (Google Computer Science First) CS-FIRST.
This international project has been piloted around the world
and many young people became digitally equipped through the
c-first project. The goals of the project include computational
thinking and a positive attitude towards Computer Science in
learners from Grade 6-7.
Students will be able to:
• Write a dialogue between two characters.
• Create a setting of where the story takes place.
• Characterize and manipulate character movements.
• Create an interactive story between more than two
characters and different settings.
• Create innovative stories based on their personal narratives.
• Create block code from scratch and remix code with
other stories.
Google SA & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
Gender Total
Male 28
Female 16
Number of Participants
44
Outcomes of the Project
Rationale
Project Management
This course develops a foundation of concepts and solutions
that supports the planning, scheduling, controlling, resource
allocation, and performance measurement activities required
for successful completion of a project. As most companies are
driven project based, this course gives a clear path of how a
project is initiated towards completion. This course improves
individual’s understanding how to be a leader in projects in
both business and community work.
• Explain.
• Manage.
• Conduct.
• Demonstrate.
Upon completion of the Basic Project Management course, you will be able to demonstrate professional level of competencies
in the following key areas of project management.
Demographics
Google SA & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
Gender Total
Male 6
Female 15
Number of Participants
19
I-CAN Project 26
27I-CAN Project
Outcomes of the Project
Rationale
Digital Photography
An introduction to digital photography using digital cameras
and basic image editing software. This course includes print
production for making black-and-white and color photographs
and studio techniques that include portrait lighting and still
life photography. Students use digital photography for the
production of a photographic portfolio. This course empowers
individuals to become entrepreneurs.
Students will be able to:
• Understand technical and aesthetic differences between
traditional and digital photography.
• Make informed choices about composition when
photographing and editing digital images.
• Develop knowledge in design concepts for Digital Media
in Adobe Lightroom.
• Develop an understanding and knowledge in Digital Media.
• Make informed choices about appropriate technologies
for use in a variety of photographic assignments.
• Demonstrate and apply a high level of understanding to
the issues surrounding the creation of digital artwork.
• Be confident in the use of industry standard digital
photographic software (such as both Photoshop and
Adobe Lightroom).
• Be confident in the use of industry standard digital
photographic hardware (such as the Apple Mac platform
using OSX).
• Demonstrate and apply an advanced understanding of
the issues surrounding the storage and retrieval of media
files, and the application of contemporary technology
relating to digital image files.
Demographics
Gender Total
Male 5
Female 4
Number of Participants
9
Outcomes of the Project
Rationale
Introduction to SQL
It would be an understatement to say that the Internet has
created frantic investment and hype over the past few years.
The opportunity of the Internet has created businesses that has
never existed before. These innovations stem from individuals
who see the Internet as
This course introduces the concepts, vocabulary, and procedures
associated with E-Commerce and the Internet. The student
gains an overview of all aspects of E-Commerce. Topics include
development of the Internet and E-Commerce, options available
for doing business on the Internet, features of Websites and
the tools used to build an ECommerce website, marketing
issues, payment options, security issues, and customer service.
Students will be able to:
• Evaluate an ecommerce site to maximize audience usability.
• Develop and host an ecommerce site using instant services.
• Implement e-commerce-based learning solutions.
• Implement payment-processing services for an ecommerce
site.
• Define and use standards, initiatives and e-commerce
frameworks that support supplier transactions.
• Configure Web server software for an ecommerce site.
• Identify the effects of e-commerce on business operations
and revenue generation.
• Implement strategies for effective customer service and
manage customer relationships in e-commerce operations.
Demographics
Gender Total
Male 5
Female 1
Number of Participants
6
I-CAN Project 28
29I-CAN Project
Outcomes of the Project
Rationale
Introduction to E-commerce
It would be an understatement to say that the Internet has
created frantic investment and hype over the past few years.
The opportunity of the Internet has created businesses that has
never existed before. These innovations stem from individuals
who see the Internet as
This course introduces the concepts, vocabulary, and procedures
associated with E-Commerce and the Internet. The student
gains an overview of all aspects of E-Commerce. Topics include
development of the Internet and E-Commerce, options available
for doing business on the Internet, features of Websites and
the tools used to build an ECommerce website, marketing
issues, payment options, security issues, and customer service.
Students will be able to:
• Evaluate an ecommerce site to maximize audience usability.
• Develop and host an ecommerce site using instant services
• Implement e-commerce-based learning solutions.
• 1.5 Implement payment-processing services for an
ecommerce site.
• Define and use standards, initiatives and e-commerce
frameworks that support supplier transactions.
• Configure Web server software for an e-commerce site.
• Identify the effects of e-commerce on business operations
and revenue generation.
• Implement strategies for effective customer service and
manage customer relationships in e-commerce operations.
Demographics
Gender Total
Male 3
Female 10
Number of Participants
13
Outcomes of the Project
Rationale
Demographics
Education
Mindkey
Today, students are faced with various challenges of learning.
Schools are challenged in how students acquire information
and process it. This results in low scoring in specific subjects
and pace set by the curriculum to deliver. As the I-CAN
Centre is building a digital community, learning is essential
in the process. Therefore, the I-CAN Centre has facilitated
two programs, “Mindkey” and “Matric What Now” to build
a learning community focused on identifying challenges and
implementing thoughtful and sustainable solutions.
Students will be able to:
• Identify best practices when studying and best time
management methods.
• Develop strong learning skills – ability to use currently
and in the future
• Extracting more value from your education, and thus
enabling you to be in a better position to obtain employment
thereby improving your standard of living
• Get better results at school
• Be able to handle lots of information
• Learn quicker and be able to recall the information you
have learnt faster
• Get ahead and stay ahead
Easability & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
Gender Total
Male 35
Female 30
65
Number of Participants
I-CAN Project 30
31I-CAN Project
Outcomes of the Project
Rationale
Demographics
Matric What Now
You spend 12 or more years of your life preparing for you
Matric Exams. It is now over, you completed them. PASS or
FAIL, going to study further or not; working; starting your
own business – this is the reality you will be or are faced with.
Those who succeed will be those who have a goal, purpose
and a plan to achieve. Having these elements is the MOST
important thing you should have. Matric: What now? Uses
the E.A.S. I® framework and will help you get these elements
in place.
Students will be able to:
• Knowledge and high-level understanding of how big
business thinks so you can be a success when entering
the workplace
• In the workplace just having a degree is not enough –
understanding how strategy works is a key element (ask
anyone who is successful in business strategy or planning
is the most important component and then comes the
doing part) – We teach BOTH.
Understanding how to use this awesome framework to
give you the right HEAD-START you deserve
Easability & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
Gender Total
Male 24
Female 16
40
Number of Participants
Outcomes of the Project
Rationale
Demographics
Entrepreneurship
Essential Business Skills
To become employable or an entrepreneur, every individual
needs to understand the basics of business. The Essential
Business Skills course introduces students to the world of
Entrepreneurship and Project Management.
Students will be able to:
• Calculate break-even analysis
• Draft a marketing plan for a business
• Create an income statement
• Obtain report writing skills
• Understand how to do financial costing in a business
• Analyze the difference between various business entities
• Evaluate the need for entrepreneurship in a company
College of Cape Town & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
Gender Total
Male 15
Female 52
67
Number of Participants
I-CAN Project 32
33I-CAN Project
Outcomes of the Project
Rationale
I-CAN Entrepreneurship Week
As the I-CAN Centre is a public access Centre for digital
skills; the need for entrepreneurship is added as digital skills
provides a platform to start businesses. Since the I-CAN Centre
has started with funded courses (with various specialization
areas) students has seen entrepreneurship as an opportunity
for income. Research have shown that people exposed to
entrepreneurship frequently express that they have more
opportunity to exercise creative freedoms, higher self-esteem,
and an overall greater sense of control over their own lives. As
a result, many experienced business people political leaders,
economists, and educators believe that fostering a robust
entrepreneurial culture will maximize individual and collective
economic and social success on a local, national, and global
scale. It is with this in mind that the I-CAN Entrepreneurship
Week were developed: to prepare youth and adults to succeed
in an entrepreneurial economy.
Students will be able to:
• Understanding the SWOT Analysis of their personal lives
• Measure strength against challenges
• Analyze various processes in life and how it impacts on
the external environments
• Draft a professional CV
• Obtain interview skills for job opportunities
• Present their CV online through job portals
• Understand the power of LinkedIn
• The difference between an intrapreneur and an entrepreneur
• Various platforms to apply for funding
• Need for a business plan
• Importance scarcity of paradigms
• To make entrepreneurs mentally ready for their business
journey
• To create the understanding of different feeling patterns
• To challenge paradigms in entrepreneurship
• Understand the low and high of entrepreneurship
• Manage your income once tenders come through
• Remain stable once they have reached their first million
• To understand the difference between legal entities in
South Africa.
• To understand the role of the Company's intellectual
property commission.
• To understand compliance per different industries in
South Africa.
• To understands the requirements for doing business with
government
• Draft a vision and mission for a business plan
• Understand the Importance of organizational development
• Understand how business must grow organically
• Understand crowdfunding
• Understand the importance of market analysis of a business
• Draft a budget for a business
446
Number of Participants
Outcomes of the Project
Rationale
Demographics
Women in ICT & Entrepreneurship
The Women in ICT project creates an opportunity for women
to get access to acquire digital skills. These skills will provide a
knowledge base to conduct their business online. Therefore,
I-CAN Centre, managed by non-profit organization Genesis
Community IT Initiative, located in Elsies River, has piloted
a unique project for “Women in ICT” that will empower
women with digital skills. Amongst other things, the digital
skills will also play a pivotal role in eradicating poverty and
socio economic challenges.
Students will be able to:
• Have an online shop with products listed
• Create artwork for a business card
• Obtain an international certificate from Google
• Exhibit their business idea and products on the day of
graduation / exhibition
Gender Total
Female 26
26
Number of Participants
I-CAN Project 34
35I-CAN Project
Competitions
Outcomes of the Project
Rationale
Microsoft Office Specialist Competition
The aim of the competition was to create an awareness for
Grade 12 students to obtain international certification through
Microsoft. The alignment of the Microsoft certification is equal
to the curriculum content in Grade 12 Computer Application
Technology. Therefore, the I-CAN Centre has initiated the
competition between various schools in the community to
demonstrate the potential of students for digital readiness.
Students will be able to:
• Navigate their way through the Microsoft Office Word and
Excel programs and make effecient use of the programs’
tools.
• Have a better understanding of the programs’ interface,
the tools and terminology used.
• Complete task more effeciently and creating more
professional documents.
• Format text, paragraphs and sections, create tables and
lists, apply references and insert and format objects from
the MS Word Application.
• Manage workbooks and worksheets, manage cells and
ranges, manage tables, apply formulas and functions and
creating charts and objects in the MS Excel application.
• Import data from different applications, e.g. Word objects
into Excel and vice versa.
Certiport & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
Gender Total
Male 7
Female 3
Complete Total 10
10
Number of Participants
Demographics
Outcomes of the Project
Rationale
Gaming Competition
Students will be able to:
Certiport & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
387
Number of Participants
The purpose of the I-CAN Center Gaming Day was to build a gaming club in the community and t invite
local businesses to see the impact of I-CAN Centre.
· We invite schools to participate
· Invite business leaders for the day
Based on research, gaming enhances cognitive abilities (Research paper). Users who participated had the
opportunity to showcase they talent digitally. This initiative is to address the challenges that exist in
communities to keep young people active and refrain from gangsterism and other substance. The value
implemented through this project can stimulate and build other digital interest in young people.
I-CAN Project 36
37I-CAN Project
Outcomes of the Project
Rationale
Demographics
I-CAN Web Hackathon
Certiport & Genesis Community IT Initiative (I-CAN Centre)
Training Partnership
Gender Total
Male 21
Female 5
26
Number of Participants
The purpose of the project is to build five websites for five Non Profit Organizations in different areas. The goals of the
project include creative thinking, computational thinking and a positive attitude towards problem solving. The content of
the project entails:
● Building website content.
● Creating a Facebook page
● Creating a YouTube channel
● Linking social media channels
● Building a responsive website
The Hackathon has impacted the students to become Social Innovators and lifelong learners of the I-CAN Centre.
Continual projects will be developed to create a scaffolding approach toward digital literacy
Students was able to acquire the following skills:
● Ability to work under pressure
● Ability to work in teams
● Communication skills
● Problem solving skills
● Content management skills
Access to Broadband
Total Number of People Registered on our WIFI Hotspot 540
Broadband is not a luxury; it's a necessity. Affordable broadband is a building block for healthy communities. In the 21st
century, broadband Internet access has emerged as more than just an information superhighway—it has become critical
infrastructure to connect citizens, businesses, and communities alike to new opportunities. Yet for too many communities,
the promise of fast, affordable, and reliable Internet access remains unrealized. Expanding high quality Internet access in a
community, whether large or small, can yield a multitude of benefits for residents— from improved health services, to new
opportunities for small businesses, to higher property values, to a stronger local economy. High-quality Internet access is
not only a necessary infrastructure for the 21st century, but also the collaborative process of expanding that access itself
has civic benefits.
The I-CAN Centre (Genesis) offers citizens 300 MB Free WIFI Data per month. This enables citizens to access emails, communicate
through social media and researching possible job opportunities. Citizens are also trained how to sign up for WIFI and use it
effectively. We have 540 citizens signed up for WIFI access. As the number are growing daily, the awareness of digital access
has become a reality to many. We aim to empower more citizens with access to broadband usage of digital skills.
I-CAN Project 38

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Completed Digital Training

  • 1. 1 I-CAN Project Genesis Community IT Initiative SEPT 2015 – MAR 2017 Changing lives through technology
  • 2. 2I-CAN Project CONTENTS 1. Introduction 3 3 3 3 5 6 6 6 7 8 9 10 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 27 28 29 29 30 31 32 32 2. Background & Context 3. Rationale 4. Methodology 5. Partnerships 6. Projects 8. Competitions 6.1 Digital Literacy 6.2 Social Innovation 6.3 Education 6.4 Entrepreneurship Computer Basics IT Essentials Internet Computing Core Certification (IC3) Microsoft Office Specialist Mobile App Development Mindkey Essential Business Skills Microsoft Office Specialist Competition Gaming Competition I-CAN Web Hackathon I-CAN Entrepreneurship Week Women in ICT & Entrepreneurship Matric What Now Multimedia Design Artist Development Internet Radio Productions Audio Visual TV & Film Production Live Sound Engineering Digital Entrepreneurship Web Design Gaming Development Java Programming Coding for Kids Google Computer Science First Pilot Project Project Management Digital Photography Introduction to SQL Database Introduction to E-Commerce 33 34
  • 3. Citizen Impact Visitor Attendance I-CAN User Registrations 2 237 74 70 26 80 120 95 83 81 71 69 50 62 80 65 50 125 124 45 0 50 100 150 200 250 2015 Aug Sep Oct Nov Dec 2016 Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec 2017 Jan Feb Mar I-CAN Monthly Registrations The I-CAN Centre has developed an online system where citizens' information is captured and become I-CAN members. Members enjoy benefits which include a free 300 MB WiFi Data per month (Sponsored by Sonic), 45 minutes free internet access per day through Smart Cape and free digital courses that teach them new skills or enhance their existing skills. The number below displays the number of citizens that have registered at the Centre from Sept 2015 - March 2017 The I-CAN Centre is a public access facility that provides citizens of all ages with various digital services and access to modern technology. Most citizens find the I-CAN Centre compelling due to wide variety of innovative digital services. Most of the attractions are due to the friendly environment and hygiene friendly area, friendly reception and staff, free WiFi and internet services and easy access to digital services, e.g. CV typing, copying, printing, scanning of documents, etc. The number below displays the number of citizens that have accessed the Centre from Sept 2015 - March 2017. 624 327 226 215 430 396 427 401 514 1159 1330 1551 1294 1706 1713 892 1189 1896 1389 0 200 400 600 800 1000 1200 1400 1600 1800 2000 Sep Oct Nov Dec 2016 Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec 2017 Jan Feb Mar September 2015 - March 2017 Overall Centre Attendance 1601 17 995
  • 4. I-CAN Reasons for visit 6% 40% 5% 22% 13% 9% 2%2%1% Reasons for Visit Meeting SmartCape Registration Course Attendance Enquiry Other Commercial Gaming Workshops Based on a Visitor / Citizen Attendance sheet, G-CITI determined the reason why citizens would access the I- CAN Center. Through a sign-in register, the total number of visits were determined with the reasons below. Citizen Impact 4I-CAN Project
  • 5. EXECUTIVE SUMMARY Genesis Community IT Initiative (G-CITI) is a non-profit organization (NPO) and Public Benefit Organization (PBO) to support the needs of individuals with digital literacy, social innovation and entrepreneurship. Founded in 2014, GCITI has successfully implemented various skills programmes that have impacted more than 3000 individuals. Schools, resource centres, government agencies, private companies and other non-profit organizations have been impacted through the G- CITI programmes. G-CITI regards itself as a vehicle for social change and digital transformation. The main objectives of G-CITI and aim to: · Enable communities through access to broadband technology, to participate digitally for personal development and business development purposes. · Become a hub of activity for technological and digital development for the Elsies River and adjacent communities. · Empower all citizens with basic digital literacy skills for entrepreneurial development and employment opportunities. · Provide skills training and entrepreneurial development including business guidance and support. · Provide opportunities for creativity through social innovation projects. · Support primary and high school students by improving education through technology. Genesis Community IT Initiative (G-CITI) is a non-profit organization located in Cape Town, Elsies River. It aims to empower individuals with digital skills and entrepreneurship to become part of the growing economy in South Africa. As communities are faced with various social ills that leads to unemployment and poverty, the service of G-CITI ignites hope and inspiration in Elsies River and communities beyond. To accomplish its goal, G-CITI has developed unique programmes to bring government agencies, private companies, potential entrepreneurs, and non-profits together as a unit for transformational change through access to technology. G-CITI advocates successful employment and entrepreneurship through acquiring digital skills; as various industries are driven through technology. INTRODUCTION GENESIS COMMUNITY IT INITIATIVE (G-CITI) I-CAN CENTRE PROJECT 5I-CAN Project The I-CAN Centre, is an initiative of the Western Cape Government. The aim of the public access facility is provide free access to broadband and up skill citizens in digital literacy. Genesis Community IT Initiative was appointed in August 2014 as the managing operator of the I-CAN Centre. The uniqueness of the I-CAN Centre is found in its various areas (zones) created to stimulate specific growth in citizens. A Commercial zone area is used for citizens to walk-in and be presented with various digital services. A Learn Zone was established where digital literacy is trained. A Create Zone was established to promote social innovation through technology. A Play Zone was established to use gamification as a learning tool for development. A study Zone was established to provide primary / high school students a conducive environment for study. The I-CAN Model address various socio-economic issues that exist in local communities. The presence of a digital public access facility, such as the I-CAN Centre, has created many job opportunities for youth, entrepreneurship growth for the aspirant and unemployed, which promotes good citizenship and economic growth.
  • 6. Internet Impact Number of WIFI Users Smart Cape Technology for communties Overall Internet Data Usage to impact Checking our emails, updating our Facebook statuses, surfing the web, etc. – it has all become second nature to most of us yet for many low-income families, paying for internet packages per month is a luxury they hardly can afford. The Free WiFi at the I-CAN Centre, offered to its members, offers them the opportunity to be connected to the outside world. Based on the comparison of user registrations and WiFi users, we discovered that many citizens do not have adequate WiFi-enabled devices that allows them to connect wirelessly to the WIFI. The number below displays the number of citizens (I-CAN members) that have signed up for WI-FI at the Centre from Sept 2015 - March 2017. The Smart Cape technology is an initiative of the City of Cape Town which is used within the I-CAN Centre and provides citizens with 45 minutes free internet access per day. The Smart Cape technology is an initiative of City of Cape Town. This technology is used within the I-CAN Centre to provide citizens free internet access. Each citizen receives one session per day of 45 minutes. The I-CAN Centre offers both free WIFI and internet access to citizens. Based on our skills development stats, we utilize computer rooms (Learn Zones & Create Zones) to deliver training. These training rooms are equipped with internet access to provide both blended / online learning. The stats below shows the total data usage for all digital services. The number below displays the overall total data usage at the Centre from Sept 2015 - March 2017. 6I-CAN Project
  • 7. Skills Impact Free Courses offered Funded Courses offered Paid Courses offered 449 761 197 The I-CAN offers free courses to citizens at entry level. For citizens who never had an opportunity to work on a computer, will be able to do an introductory level course. Each Friday, the I-CAN Centre runs free skills training for all citizens. Many NPOs and other educational institutions make use of this opportunity to train their volunteers and staff to become digitally literate. The stats below is from Sept 2017 to March 2017. The number below displays the number of citizens that have signed up for free courses at the Centre from Sept 2015 - March 2017. The Department of Economic Development and Tourism (DEDAT) funded a unique skills program that empowered 761 citizens with various courses from October 2015 to March 2017. The aim of the skills programme was to boost digital skills within local communities and evaluate the impact how citizen respond to the unique skills programme. The graph below indicates how beneficiaries (empowered by DEDAT funded skills) were impacted throughout the current and post funding cycle. Students who completed the I-CAN DEDAT funded courses showed great interest in continuing their studies with G-CITI which resulted in courses that ran over 3, 6 and 12 months offered at the centre / campus in 2017. These courses offered by G-CITI is part of their sustainability which on the other hand are unique courses that have become essential towards employment for students. Students who completed the I-CAN DEDAT funded courses showed a great interest to continue their studies with G-CITI. This resulted in G-CITI offering 3, 6 and 12 month courses in 2017. These courses offered by G- CITI is part of their sustainability. These unique courses has become essential towards employment. Students Empowered Students Empowered Students Empowered 7I-CAN Project
  • 8. I-CAN Project How we do it Community Learning Community learning is a teaching method that promotes student learning through active participation in meaningful and planned service experiences in the community that are directly related to course content. High quality community learning blends academic learning, practical experience, personal exploration and reflection on student roles and involvement in their communities. In various skills programmes G-CITI employed com- munity learning (complete assignments and projects that are community based) as a tool to empower citizens with digital and entrepreneurship skills. Micro – Learning Most skills programmes was instructor led for citizens who never used a computer before. Other citizens that are acquainted with technology through phones and other mediums immediately responded to instructor-led learning. Instructor-Led Training Most skills programmes was instructor led for citizens who never used a computer before. Other citizens that are acquainted with technology through phones and other mediums immediately responded to instructor-led learning. Online / Blended Learning The evolution of technology has led to online and blended learning. Blended courses (also known as hybrid or mixed-mode courses) are classes where a portion of the traditional face-to-face instruction is replaced by web- based online learning. Various skills programmes were offered web-based, where citizens had to learn from video-tutorials to follow instructions 8
  • 9. 9I-CAN Project Projects Digital Literacy Computer Basics Beyond having access to technologies, individuals, businesses and institutions need to understand the relevance and benefits of using technology to achieve educational, economic and social goals. Basic computer skills for all citizens is relevant address various needs. As digital skills increase in a community, citizens will be able to see and understand the need to be online. Number of Participants Outcomes of the Project Rationale Demographics Students will be able to: • Obtain basic knowledge of how a computer operates • Create and edit electronic documents using the word application. • Create Spreadsheets and PowerPoint presentations. • Understand and explain the difference between basic hardware & software. Gender Total Male 27 Female 21 68
  • 10. IT Essentials Beyond having access to technologies, individuals, businesses and institutions need to understand the relevance and benefits of using technology to achieve educational, economic and social goals. Basic computer skills for all citizens is relevant address various needs. As digital skills increase in a community, citizens will be able to see and understand the need to be online. IT Essentials covers fundamental computer and career skills for entry-level IT jobs. The IT Essentials course includes hands- on labs that provide practical experience to prepare you for enterprise networking. Simulation tools help you hone your troubleshooting skills and practice what you learn. College of Cape Town & Genesis Community IT Initiative (I-CAN Centre) Training Partnership Outcomes of the Project Project Description Rationale Demographics Students will be able to: • Develop working knowledge of how computers and mobile devices operate. • Identify common security threats and vulnerabilities like malware, phishing, spoofing and social engineering. • Apply skills and procedures to install, configure, and troubleshoot computers, mobile devices, and software. • Develop critical thinking and problem solving skills using both real equipment and Cisco Packet Tracer, a network configuration simulation tool. • Get immediate feedback on your work through built-in quizzes and tests. • Connect with the global Cisco Networking Academy community. Gender Total Male 52 Female 24 Number of Participants 76 I-CAN Project 10
  • 11. 11I-CAN Project Internet Computing Core Certification (IC3) While digital literacy may be understood and defined differently within disciplines, the concept is primarily about literacies rather than digital technologies or digital competence. Digital literacy involves finding, using and disseminating information in a digital world. Digital Literacy underpins teaching and research, regardless of discipline, and is an essential graduate skill for effective participation in employment and all aspects of life. The IC3 project is an international course to empower citizens with digital skills based on internal standards. Outcomes of the Project Rationale Demographics Students will be able to: • Have a better understanding of the programs’ interface, the tools and terminology used. • Differentiate between different computer components and software and have an understanding of its purpose. • Manage files and folders through creating, copying, cutting and deleting files and folders • Complete task more effeciently and creating more professional files. • Use the different applications for its specific purpose, e.g. using MS PowerPoint application to create a professional looking PowerPoint presentation for delivering, Working out a basic budget in MS Excel. • Evaluate which tools in Word & Excel to use for different business purposes. • Improve Communication by combining communication skills with End User Computing skills. • Apply Web Browser skills in a GUI-based application, and its demonstrated by being able to use a web-browser to search and use information from the internet. Gender Total Male Female 133 40 93 Number of Participants
  • 12. Microsoft Offce Specialist Information and communication technologies (ICTs) have penetrated all areas of contemporary life. In this context, digital literacy has become much more than the ability to handle computers – just like traditional literacy and numeracy, it comprises a set of basic skills which include the use and production of digital media, information processing and retrieval, participation in social networks for creation and sharing of knowledge, and a wide range of professional computing skills. Digital literacy improves employability because it is a gate skill, demanded by many employers when they first evaluate a job application. It also works as a catalyst because it enables the acquisition of other important life skills. The Microsoft Office Specialist, international certificate, allows students to become Digital Practitioners in specific office applications. Outcomes of the Project Rationale Demographics Students will be able to: • Navigate their way through the Microsoft OfficeWord and Excel programs and make effecient use of the programs’ tools. • Have a better understanding of the programs’ interface, the tools and terminology used. • Complete ta sk more effeciently and creating more professional documents. • Format text, paragraphs and sections, create tables and lists, apply references and insert and format objects from the MS Word Application. • Manage workbooks and worksheets, manage cells and ranges, manage tables, apply formulas and functions and creating charts and objects in the MS Excel application. • Import data from different applications, e.g. Word objects into Excel and vice versa. • Evaluate which (software applications) tools to use for business purposes. Gender Total Male 14 Female 35 Number of Participants 49 I-CAN Project 12
  • 13. 13I-CAN Project Outcomes of the Project Rationale Demographics Social Innovation Mobile App Development The traditional pen-and-pencil system presents tons of barriers to student access and connection, whether it be the plight of a master narrative, language disconnect, etc. By instilling adept digital skills, students can break through these “walls” and become producers of knowledge. Allowing students to find their own learning resources (via the web, cloud-based learning tools, etc.) and analyze the sources benefit creates a true personalized learning environment. Students are no longer given a static text set that dictates how and what they should learn. Instead, developed digital literacy skills afford students the ability to seek out and utilize knowledge resources that help them create a personal learning connection. The mobile app development project allows learners to build a mobile app that is based on their creativity and innovation. Students will be able to: • Explain and have an understanding of IOT (Internet of Things) • Use the online platform to build a variety of different applications • Ability to create a simple content-based app • Publish a web app and view on various devices. • Integrate external data feeds in the app. • Ability to plan and design an engaging app for the entertainment industry. • Ability to create conditional logic using Blockly (visual coding). AppShed & Genesis Community IT Initiative (I-CAN Centre) Training Partnership Gender Total Male 15 Female 5 Complete Total 40 Number of Participants 55
  • 14. Outcomes of the Project Rationale Demographics Multimedia Design Today, all content is communicated through imaging. The cost to study graphic design is expensive and few students enter the industry. There are so many creative and talented young people that has graphic design skills but do enter the field due to socio economic issues. Therefore, the I-CAN Center has developed a course in “Multimedia Design” to empower students with graphic design and entrepreneurial skills. Students will be able to: • Create posters / flyers / business cards / images for print & web. Artistic posters with in-depth tolls of specific software applications. • Demonstrate proficiency in the use of a Macintosh computer and flatbed scanners. Students will also become proficient in the use of Adobe InDesign, Adobe Photoshop, Adobe Illustrator software and have knowledge of color printers and different printing technologies. • Understand the basic digital workflow for graphic design projects and how to prepare electronic files for printing and finishing operations. • Recognize basic type families and styles and how to select type to enhance design pieces. • Develop a professional resume, business cards, and letterhead design as well as how to conduct a job search and gain familiarity with the types of jobs available in the graphic design industry. • Combine both vector bitmaps and images into a poster / flyer. • Analyze and evaluate information from multiple sources and diverse perspectives. Cyan Development Concepts & Genesis Community IT Initiative (I-CAN Centre) Training Partnership Gender Total Male 13 Female 11 Number of Participants 24 I-CAN Project 14
  • 15. 15I-CAN Project Outcomes of the Project Rationale Demographics Artist Development Professional music artists (singer/songwriters, producers and bands) have always relied on A&R teams and management to help them develop their music and potential. Today fewer artists benefit from this process, as record labels and production companies have been forced to cut costs in a digital age. The solution is our Artist Development programme which covers the process of record company artist and repertoire development within a robust educational framework. Students will be able to: • know when and why you need a Personal Manager, how to choose one to be your Manager, and what they can and cannot do for you. • read, understand and negotiate the main points of an Artist/ Management Contractual Agreement. • choose the right Musicians and Singers to work with and the proper way to prepare for performances, including choosing the proper recording material, and creating and refining the Artist's "image". • choose the correct Production or Record Company, and be able to properly promote the yourself to them. • understand and negotiate the important points of Artist/Record Company and Artist/Production Company Contractual Agreements. Vision Music Records & Genesis Community IT Initiative (I-CAN Centre) Training Partnership Gender Total Male 11 Female 10 Number of Participants 24
  • 16. Outcomes of the Project Rationale Demographics Internet Radio Productions Non-formal education and learning has an important role to play in responding to youth unemployment. This is because it supports development by helping to transform young people's’ potential, creativity, talents, initiative and social responsibility, through the acquisition of related knowledge, skills, attitudes and values. The unique course, “Internet Radio Productions” is an exposure for student to become creative and start their own Internet Radio Show. Students will be able to: • Apply specific knowledge to create a radio commercial, show promo and full radio show. • Modify existing concepts into various radio applications i.e. online radio vs commercial vs community vs retail as well as talk radio vs music radio. • Interpret client briefs for radio advertising and source material for show research and interviews. • Produce a full radio show, show promo, radio commercial, show preparation document, personal and show bio. • Understand the difference between various radio formats and elements. • Comprehend aspects of the recording and editing process. • Evaluate the length of their promos, radio ads and speech links and adjust it to better suit the show or client. • Estimate how many questions to ask in an interview to fill a speech link or how many words to include in a script along with sound effects to stick to the time constraints of a radio commercial. Inglis Productions & Genesis Community IT Initiative (I-CAN Centre) Training Partnership Gender Total Male 8 Female 6 Number of Participants 14 I-CAN Project 16
  • 17. 17I-CAN Project Outcomes of the Project Rationale Demographics Audio Visuals Technology is part of every industry. The Audio & Visual equipment is based on sound technology. In order to manage these equipment students, need to know basic digital skills. Therefore, the I-CAN Center has developed a course “Audio Visual” to impact and meet the demand in the Sound industry. Students will be able to: • Understand technical procedures of Audio Visual and connect various systems. • Present themselves professionally in front of clients. • Understand and connect various types of cabling. • Evaluate the needs of a client based on quotation. • Analyze different equipment to setup needed for a specific event. JJ Sounds & Genesis Community IT Initiative (I-CAN Centre) Training Partnership Gender Total Male 25 Female 1 Number of Participants 26
  • 18. Outcomes of the Project Rationale Demographics TV & Film Production In order to continue the growth of an TV & Film industry, the market needs to be disrupted with affordable opportunities for students to study in this field. As part of the social innovation approach in communities, the selected course will promote awareness on how student can record video footages and tell stories. Students will be able to: • Write initial stories • Create ideas through commissioned scriptwriting • Use different shooting techniques Lamis Inlgis Media & Genesis Community IT Initiative (I-CAN Centre) Training Partnership Gender Total Male 10 Female 12 Number of Participants 22 I-CAN Project 18
  • 19. 19I-CAN Project Outcomes of the Project Rationale Demographics Live Sound Engineering Digital technology offers innumerable benefits to companies today. It yields granular data about consumers, enables faster communications, improves inter-departmental co-ordination, reduces wastage and supports effeciently. As the Audio and Visual is dominated by digital technology, digital training in this field is of outmost importance. Students will be able to: • Monitor onstage sound • Setting up amps, complex PA systems, speakers, and various equipment for the band and the other sound engineers. JJ Sounds & Genesis Community IT Initiative (I-CAN Centre) Training Partnership Gender Total Male 9 Female 1 Number of Participants 10
  • 20. Outcomes of the Project Rationale Demographics Digital Entrepreneurship Digital technologies are particularly well suited to helping civic action: mobilizing large communities, sharing resources and spreading power. A growing movement of tech entrepreneurs and innovators in civil society are now developing inspiring digital solutions to social challenges. The digital entrepreneurship course aims to empower individuals with an entrepreneurial mindset regarding technology. Students will be able to: • Setup audio equipment for a live sound production, or event, in a neat and professional manner. • Demonstrate an appreciation for stage protocol and stage procedure. • Demonstrate effective stage management skills by directing and supervising a crew in a live show or event. • Produce a show plan, schedule and technical budget. Gender Total Male 20 Female 26 Number of Participants 46 I-CAN Project 20
  • 21. 21I-CAN Project Outcomes of the Project Rationale Demographics Web Design The social and economic impact of technology is widespread and accelerating. The speed and volume of information have increased exponentially. As all businesses are required to move their service online, web design service is a demand in industry. Therefore, the I-CAN Centre has developed a web design course to empower individuals, business owners to develop their own website and clients. Students will be able to: • Creates images Fireworks • Design artwork for their website. • Create a basic 5-page responsive website using WordPress. • Understand various HTML elements. • Analyze the difference in search engines. • Evaluate various web portals to advertise websites • Evaluate various web software to build websites Gender Total Male 23 Female 10 Number of Participants 33
  • 22. Outcomes of the Project Rationale Demographics Gaming Development Video games are a ubiquitous part of almost all children’s and adolescents’ lives, with 97% playing for at least one hour per day in the South Africa. The vast majority of research by psychologists on the effects of “gaming” has been on its negative impact: the potential harm related to violence, addiction, and depression. We recognize the value of that research; but latest we have seen gaming supporting learning. The trend has changed into multi-billion-dollar industry. Various games have been developed to allow internet users to learn online through MOOCs. Today, most young people spend 60% of their time playing games. In an ideal educational game setting students learn how to solve complex problems. The problems within a game typically start off easy and progressively become more difficult as players’ skills develop. Players are motivated to learn, in part, because learning is situated and occurs through a process of hypothesizing, probing, and reflecting upon the simulated world within the game. In addition, the goals are clear, and information becomes available to players at just the time that it is needed to reach each goal. Making sense of that information becomes an intrinsic goal of gameplay. Player engagement, flow and difficultchallenges have especially been often referred to be they keys to successful game-based learning. Students will be able to: • Develop and storyboard a video game idea, and develop a design document. • Implement a complete 2D game, including the gameplay, character design and animation, multiple levels, the user interface, and game audio. • Implement the general outline of a 3D game, including game object kinetics and dynamics, and camera management in a three-dimensional coordinate space. • Use an understanding of the necessary algorithms, data structures, and optimization for successful video game development. • Apply effective engineering methodology for game development and testing. Ikasi Code Club & Genesis Community IT Initiative (I-CAN Centre) Training Partnership Gender Total Male 15 Female 4 Number of Participants 19 I-CAN Project 22
  • 23. 23I-CAN Project Outcomes of the Project Rationale Demographics Java Programming As we are moving towards a digital economy, new applications need to build to accommodate innovation trends and creativity. Java is now the second most sought-after skill in the IT recruitment market, according to Computer Weekly's Survey of Appointment and Trends. The language was developed and subsequently maintained in its infancy with the mantra “Write Once, Run Anywhere”, meaning when a program is written in Java, any piece of hardware that has Java installed can then run that piece of software. Based on industry needs, the I-CAN Centre facilitated the course to meet the demands. Students will be able to: • Understand fundamentals of programming such as variables, conditional and iterative execution, methods, etc. • Understand fundamentals of object-oriented programming in Java, including defining • classes, invoking methods, using class libraries, etc. • Use the Java SDK environment to create, debug and run simple Java program. • Write simple programs with calculations. • Construct objects using a class and activate methods on them • Use an integrated development environment and a debugger to solve problems. Gender Total Male 8 Female 1 Number of Participants 9
  • 24. Outcomes of the Project Rationale Demographics Coding for Kids Children are using digital technologies and media at increasingly younger ages and for longer periods of time. They spend an average of seven hours a day in front of screens – from televisions and computers, to mobile phones and various digital devices. What digital content they consume will greatly influence children’s overall development. Coding for kids is program where kids learn how to code and build digital solutions from a very young age. Students will be able to: • Code with block code • Create a storyline • Build basic projects using block based coding • Remix projects and combine as one Gender Total Male 9 Female 5 Number of Participants 14 I-CAN Project 24
  • 25. 25I-CAN Project Outcomes of the Project Rationale Demographics Google Computer Science First Pilot Project Google SA has partnered with I-CAN Centre managed by (Genesis Community IT Initiative) G-CITI in Elsies River to roll out a project called (Google Computer Science First) CS-FIRST. This international project has been piloted around the world and many young people became digitally equipped through the c-first project. The goals of the project include computational thinking and a positive attitude towards Computer Science in learners from Grade 6-7. Students will be able to: • Write a dialogue between two characters. • Create a setting of where the story takes place. • Characterize and manipulate character movements. • Create an interactive story between more than two characters and different settings. • Create innovative stories based on their personal narratives. • Create block code from scratch and remix code with other stories. Google SA & Genesis Community IT Initiative (I-CAN Centre) Training Partnership Gender Total Male 28 Female 16 Number of Participants 44
  • 26. Outcomes of the Project Rationale Project Management This course develops a foundation of concepts and solutions that supports the planning, scheduling, controlling, resource allocation, and performance measurement activities required for successful completion of a project. As most companies are driven project based, this course gives a clear path of how a project is initiated towards completion. This course improves individual’s understanding how to be a leader in projects in both business and community work. • Explain. • Manage. • Conduct. • Demonstrate. Upon completion of the Basic Project Management course, you will be able to demonstrate professional level of competencies in the following key areas of project management. Demographics Google SA & Genesis Community IT Initiative (I-CAN Centre) Training Partnership Gender Total Male 6 Female 15 Number of Participants 19 I-CAN Project 26
  • 27. 27I-CAN Project Outcomes of the Project Rationale Digital Photography An introduction to digital photography using digital cameras and basic image editing software. This course includes print production for making black-and-white and color photographs and studio techniques that include portrait lighting and still life photography. Students use digital photography for the production of a photographic portfolio. This course empowers individuals to become entrepreneurs. Students will be able to: • Understand technical and aesthetic differences between traditional and digital photography. • Make informed choices about composition when photographing and editing digital images. • Develop knowledge in design concepts for Digital Media in Adobe Lightroom. • Develop an understanding and knowledge in Digital Media. • Make informed choices about appropriate technologies for use in a variety of photographic assignments. • Demonstrate and apply a high level of understanding to the issues surrounding the creation of digital artwork. • Be confident in the use of industry standard digital photographic software (such as both Photoshop and Adobe Lightroom). • Be confident in the use of industry standard digital photographic hardware (such as the Apple Mac platform using OSX). • Demonstrate and apply an advanced understanding of the issues surrounding the storage and retrieval of media files, and the application of contemporary technology relating to digital image files. Demographics Gender Total Male 5 Female 4 Number of Participants 9
  • 28. Outcomes of the Project Rationale Introduction to SQL It would be an understatement to say that the Internet has created frantic investment and hype over the past few years. The opportunity of the Internet has created businesses that has never existed before. These innovations stem from individuals who see the Internet as This course introduces the concepts, vocabulary, and procedures associated with E-Commerce and the Internet. The student gains an overview of all aspects of E-Commerce. Topics include development of the Internet and E-Commerce, options available for doing business on the Internet, features of Websites and the tools used to build an ECommerce website, marketing issues, payment options, security issues, and customer service. Students will be able to: • Evaluate an ecommerce site to maximize audience usability. • Develop and host an ecommerce site using instant services. • Implement e-commerce-based learning solutions. • Implement payment-processing services for an ecommerce site. • Define and use standards, initiatives and e-commerce frameworks that support supplier transactions. • Configure Web server software for an ecommerce site. • Identify the effects of e-commerce on business operations and revenue generation. • Implement strategies for effective customer service and manage customer relationships in e-commerce operations. Demographics Gender Total Male 5 Female 1 Number of Participants 6 I-CAN Project 28
  • 29. 29I-CAN Project Outcomes of the Project Rationale Introduction to E-commerce It would be an understatement to say that the Internet has created frantic investment and hype over the past few years. The opportunity of the Internet has created businesses that has never existed before. These innovations stem from individuals who see the Internet as This course introduces the concepts, vocabulary, and procedures associated with E-Commerce and the Internet. The student gains an overview of all aspects of E-Commerce. Topics include development of the Internet and E-Commerce, options available for doing business on the Internet, features of Websites and the tools used to build an ECommerce website, marketing issues, payment options, security issues, and customer service. Students will be able to: • Evaluate an ecommerce site to maximize audience usability. • Develop and host an ecommerce site using instant services • Implement e-commerce-based learning solutions. • 1.5 Implement payment-processing services for an ecommerce site. • Define and use standards, initiatives and e-commerce frameworks that support supplier transactions. • Configure Web server software for an e-commerce site. • Identify the effects of e-commerce on business operations and revenue generation. • Implement strategies for effective customer service and manage customer relationships in e-commerce operations. Demographics Gender Total Male 3 Female 10 Number of Participants 13
  • 30. Outcomes of the Project Rationale Demographics Education Mindkey Today, students are faced with various challenges of learning. Schools are challenged in how students acquire information and process it. This results in low scoring in specific subjects and pace set by the curriculum to deliver. As the I-CAN Centre is building a digital community, learning is essential in the process. Therefore, the I-CAN Centre has facilitated two programs, “Mindkey” and “Matric What Now” to build a learning community focused on identifying challenges and implementing thoughtful and sustainable solutions. Students will be able to: • Identify best practices when studying and best time management methods. • Develop strong learning skills – ability to use currently and in the future • Extracting more value from your education, and thus enabling you to be in a better position to obtain employment thereby improving your standard of living • Get better results at school • Be able to handle lots of information • Learn quicker and be able to recall the information you have learnt faster • Get ahead and stay ahead Easability & Genesis Community IT Initiative (I-CAN Centre) Training Partnership Gender Total Male 35 Female 30 65 Number of Participants I-CAN Project 30
  • 31. 31I-CAN Project Outcomes of the Project Rationale Demographics Matric What Now You spend 12 or more years of your life preparing for you Matric Exams. It is now over, you completed them. PASS or FAIL, going to study further or not; working; starting your own business – this is the reality you will be or are faced with. Those who succeed will be those who have a goal, purpose and a plan to achieve. Having these elements is the MOST important thing you should have. Matric: What now? Uses the E.A.S. I® framework and will help you get these elements in place. Students will be able to: • Knowledge and high-level understanding of how big business thinks so you can be a success when entering the workplace • In the workplace just having a degree is not enough – understanding how strategy works is a key element (ask anyone who is successful in business strategy or planning is the most important component and then comes the doing part) – We teach BOTH. Understanding how to use this awesome framework to give you the right HEAD-START you deserve Easability & Genesis Community IT Initiative (I-CAN Centre) Training Partnership Gender Total Male 24 Female 16 40 Number of Participants
  • 32. Outcomes of the Project Rationale Demographics Entrepreneurship Essential Business Skills To become employable or an entrepreneur, every individual needs to understand the basics of business. The Essential Business Skills course introduces students to the world of Entrepreneurship and Project Management. Students will be able to: • Calculate break-even analysis • Draft a marketing plan for a business • Create an income statement • Obtain report writing skills • Understand how to do financial costing in a business • Analyze the difference between various business entities • Evaluate the need for entrepreneurship in a company College of Cape Town & Genesis Community IT Initiative (I-CAN Centre) Training Partnership Gender Total Male 15 Female 52 67 Number of Participants I-CAN Project 32
  • 33. 33I-CAN Project Outcomes of the Project Rationale I-CAN Entrepreneurship Week As the I-CAN Centre is a public access Centre for digital skills; the need for entrepreneurship is added as digital skills provides a platform to start businesses. Since the I-CAN Centre has started with funded courses (with various specialization areas) students has seen entrepreneurship as an opportunity for income. Research have shown that people exposed to entrepreneurship frequently express that they have more opportunity to exercise creative freedoms, higher self-esteem, and an overall greater sense of control over their own lives. As a result, many experienced business people political leaders, economists, and educators believe that fostering a robust entrepreneurial culture will maximize individual and collective economic and social success on a local, national, and global scale. It is with this in mind that the I-CAN Entrepreneurship Week were developed: to prepare youth and adults to succeed in an entrepreneurial economy. Students will be able to: • Understanding the SWOT Analysis of their personal lives • Measure strength against challenges • Analyze various processes in life and how it impacts on the external environments • Draft a professional CV • Obtain interview skills for job opportunities • Present their CV online through job portals • Understand the power of LinkedIn • The difference between an intrapreneur and an entrepreneur • Various platforms to apply for funding • Need for a business plan • Importance scarcity of paradigms • To make entrepreneurs mentally ready for their business journey • To create the understanding of different feeling patterns • To challenge paradigms in entrepreneurship • Understand the low and high of entrepreneurship • Manage your income once tenders come through • Remain stable once they have reached their first million • To understand the difference between legal entities in South Africa. • To understand the role of the Company's intellectual property commission. • To understand compliance per different industries in South Africa. • To understands the requirements for doing business with government • Draft a vision and mission for a business plan • Understand the Importance of organizational development • Understand how business must grow organically • Understand crowdfunding • Understand the importance of market analysis of a business • Draft a budget for a business 446 Number of Participants
  • 34. Outcomes of the Project Rationale Demographics Women in ICT & Entrepreneurship The Women in ICT project creates an opportunity for women to get access to acquire digital skills. These skills will provide a knowledge base to conduct their business online. Therefore, I-CAN Centre, managed by non-profit organization Genesis Community IT Initiative, located in Elsies River, has piloted a unique project for “Women in ICT” that will empower women with digital skills. Amongst other things, the digital skills will also play a pivotal role in eradicating poverty and socio economic challenges. Students will be able to: • Have an online shop with products listed • Create artwork for a business card • Obtain an international certificate from Google • Exhibit their business idea and products on the day of graduation / exhibition Gender Total Female 26 26 Number of Participants I-CAN Project 34
  • 35. 35I-CAN Project Competitions Outcomes of the Project Rationale Microsoft Office Specialist Competition The aim of the competition was to create an awareness for Grade 12 students to obtain international certification through Microsoft. The alignment of the Microsoft certification is equal to the curriculum content in Grade 12 Computer Application Technology. Therefore, the I-CAN Centre has initiated the competition between various schools in the community to demonstrate the potential of students for digital readiness. Students will be able to: • Navigate their way through the Microsoft Office Word and Excel programs and make effecient use of the programs’ tools. • Have a better understanding of the programs’ interface, the tools and terminology used. • Complete task more effeciently and creating more professional documents. • Format text, paragraphs and sections, create tables and lists, apply references and insert and format objects from the MS Word Application. • Manage workbooks and worksheets, manage cells and ranges, manage tables, apply formulas and functions and creating charts and objects in the MS Excel application. • Import data from different applications, e.g. Word objects into Excel and vice versa. Certiport & Genesis Community IT Initiative (I-CAN Centre) Training Partnership Gender Total Male 7 Female 3 Complete Total 10 10 Number of Participants Demographics
  • 36. Outcomes of the Project Rationale Gaming Competition Students will be able to: Certiport & Genesis Community IT Initiative (I-CAN Centre) Training Partnership 387 Number of Participants The purpose of the I-CAN Center Gaming Day was to build a gaming club in the community and t invite local businesses to see the impact of I-CAN Centre. · We invite schools to participate · Invite business leaders for the day Based on research, gaming enhances cognitive abilities (Research paper). Users who participated had the opportunity to showcase they talent digitally. This initiative is to address the challenges that exist in communities to keep young people active and refrain from gangsterism and other substance. The value implemented through this project can stimulate and build other digital interest in young people. I-CAN Project 36
  • 37. 37I-CAN Project Outcomes of the Project Rationale Demographics I-CAN Web Hackathon Certiport & Genesis Community IT Initiative (I-CAN Centre) Training Partnership Gender Total Male 21 Female 5 26 Number of Participants The purpose of the project is to build five websites for five Non Profit Organizations in different areas. The goals of the project include creative thinking, computational thinking and a positive attitude towards problem solving. The content of the project entails: ● Building website content. ● Creating a Facebook page ● Creating a YouTube channel ● Linking social media channels ● Building a responsive website The Hackathon has impacted the students to become Social Innovators and lifelong learners of the I-CAN Centre. Continual projects will be developed to create a scaffolding approach toward digital literacy Students was able to acquire the following skills: ● Ability to work under pressure ● Ability to work in teams ● Communication skills ● Problem solving skills ● Content management skills
  • 38. Access to Broadband Total Number of People Registered on our WIFI Hotspot 540 Broadband is not a luxury; it's a necessity. Affordable broadband is a building block for healthy communities. In the 21st century, broadband Internet access has emerged as more than just an information superhighway—it has become critical infrastructure to connect citizens, businesses, and communities alike to new opportunities. Yet for too many communities, the promise of fast, affordable, and reliable Internet access remains unrealized. Expanding high quality Internet access in a community, whether large or small, can yield a multitude of benefits for residents— from improved health services, to new opportunities for small businesses, to higher property values, to a stronger local economy. High-quality Internet access is not only a necessary infrastructure for the 21st century, but also the collaborative process of expanding that access itself has civic benefits. The I-CAN Centre (Genesis) offers citizens 300 MB Free WIFI Data per month. This enables citizens to access emails, communicate through social media and researching possible job opportunities. Citizens are also trained how to sign up for WIFI and use it effectively. We have 540 citizens signed up for WIFI access. As the number are growing daily, the awareness of digital access has become a reality to many. We aim to empower more citizens with access to broadband usage of digital skills. I-CAN Project 38