The document discusses the importance of using personas to think like humans when designing products and services. It argues that personas go beyond just being used by designers - they should be used throughout businesses. Personas are built from real user research through methods like field studies and interviews to understand users' goals, pains, behaviors and motivations. They help minimize risk by ensuring the problem is understood correctly. Personas also help establish empathy for users and create a shared understanding across organizations. The overall message is that personas are a tool to combat egocentric thinking and help product teams think more like the humans who will use their creations.
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Thinking like Humans - Tools to improve how we solve problems for our users
1. Thinking like Humans
And you thought this was only about “personas”
In prepping for this discussion I had a hard time aligning all my thoughts around ‘just personas’ because talking only
about personas in such a restrictive lens. It detracts from the purpose of personas as a ‘tool.’ The underlining premise
of persona work is that - we need to think more like humans - hence the title.
This conversation is set to the tone of product design and development, but it should be understood from the beginning
that personas are more than for ‘designers’ or for ‘product people.’ Their place resides throughout the business but to
different depths.
2.
3.
4. We all have our biases, perspectives,
assumptions, and naturally we bring these views
with us into our everyday thinking.
5. Yet the quality of our life and that of
what we produce, make, or build
depends precisely on the quality
of our thought.
6. Critical thinking is the “objective analysis and
evaluation of an issue in order to form a judgment.”
And it requires us to recognize our egocentric ways -
our natural tendency to view things as we are.
7. Egocentric, Ethnocentric,
Socio-centric
Well-reasoned, open minded,
questions assumptions
vs.
As humans we live in the unrealistic but confident sense that we have fundamentally figured out the way things actually
are, and that we have done this objectively. We naturally believe in our intuitive perceptions – however inaccurate. (if you
want to study this I recommend reading “Thinking Fast and Slow” by Daniel Kahneman)
8. Here in Silicon Valley, we forget how skewed our
population is, and we should frequently remind
ourselves of how abnormal we really are. The
average person who uses a software-based
product around here isn’t really average.
“ “
- Alan Cooper
Most people do not understand the degree to which they have uncritically internalized the dominant prejudices of their
society or culture. Sociologists and anthropologists identify this as the state of being “culture bound.”
https://www.interculturalsolutions.net/why-critical-thinking-is-so-important/
9. QHow do we know if what we’re
building is what is needed?
10. AWe have to think more like humans.
We have to think more like our users.
The adage - “Build it and they will come” is a false claim and misquote. Focusing only on ‘the thing’ creates a great deal
of business and market risk as well as great debts to be paid in technology efforts in the future
11. User =
Goals
Attitudes
Motivations
Mental Models
Relationships
Technology Aptitude/Usage
Pain Points
Environment
Processes
A critical part of this process is building a strategic lens through
which to view your audience members, so you can design a
solution that will meet their unique needs. UX strategy and
planning removes friction and other barriers to engagement, and
creates cognitive ease.
14. When you think of Personas
- what comes to mind?
Are personas profiles of hypothetical customers that marketing
invented? Or, are personas developed from customer surveys
asking what they want and don’t want from your website? Are
they segments of your web visitors?
15. The answer is - No.
Persona seek to push ourselves to ask the ‘whys’ around why
users do something or why they behave in a certain way
16. So, what’s a Persona?
Way to model (archetype), summarize, and
communicate understanding about groups
of real users pains, behaviors, goals, and
motivations.
A persona is not a demographic profile, a market segment or a
summation of survey data. Rather, a persona is a combination of
data modeled from ethnographic and behavioral user research, as
well as narrative. The term persona often gets clumped together
with market research (surveys, focus groups, etc), and though
they are not the same thing, market research can certainly
complement persona studies.
17. More simply: fictitious yet realistic users that act
as stand-ins for target users.
For us it’s multipurpose tool used to drive:
creation of user scenarios
feature generation
feature prioritization
So, what’s a Persona?
18. Personas create clear target
Goals Attitude/Frustrations
Pain Points Perspective
Personas = Artifact for communication based on observation
and research to real world issues
20. Characteristics of a good
Personas
They reflect patterns observed in
research
They focus on the current state,
not the future
Are realistic, not idealized
Describe a challenging (but not
impossible) design target
Help you understand users’:
•Context
•Behaviors
•Attitudes
•Needs
•Challenges/pain points
•Goals and motivations
23. Persona development isn’t about
“listening to the customer.”
It’s about framing the problem correctly, asking the
“whys”, and looking for “jobs to be done.”
24. Ethnographer* Hat
*Ethnography - research method based on observing
people in their natural environment rather than in the formal
research setting.
25. Personas are built on
realities
Field Studies
Shadow/Remote Observations
One-on-One Interviews
Surveys
Focus Groups
Usability Testing
Analytics
3rd Party Research
Methods for data
collection that
inform user
groups &
personas
26. Personas are never used in
isolation but rather implemented
through varying processes.
30. Personas are instrumental in
developing focus and
measuring effectiveness.
Research Study - “The effectiveness of using personas in product design” By Frank Long
33. Uses of Personas
identifying business opportunities
defining and designing products
creating shared understanding
and language across organization
creating targeted content
marketing and growth campaigns
reframing features and priority developing documentation
35. …it’s in [Apple’s] DNA that technology alone is
not enough — that it’s technology married with
liberal arts, married with the humanities, that
yields us the result that makes our hearts sing.
“ “
- Steve Jobs
36. We want to create real impact.
Innovation is not simply a technical matter but
rather one of understanding how people and
societies work, what they need and want. This has
a practice called “Human centric” to our design -
product, service, growth - create an opportunity to
innovate at the intersection of the three worlds.
39. But understanding the real reasons
behind the problem is often conflated by
our own blinders.
Centric
Tendencies
Organizational
Restraints
Time
Perceived
Solution
Preferences
Lack of
Understanding
Domain Knowledge
Just a “product” thing
Resources
Process
Politics
Siloed communication
Mixed priorities
Skipping for problem
to solve
Past solutions
Assumed workflow
40. View of the problem becomes
tainted and blocked.
Centric
Tendencies
Organizational
Restraints
Time
Perceived
Solution
41. This is what becomes of the
problem space. Often creating
“wicked problems.”
Blind Spot
Holes in problem
Gap