We recently hosted a drinks and networking event for education professionals - and polled our guests on their expectations for the development of e-learning penetration. This is the summary output from that poll.
1. Attendees of a Cairneagle education drinks event in August 2014 estimated that e-learning
penetration across all categories would double from c.20% now to c.40% in
three years’ time
(%)
100
90
80
70
60
50
40
30
20
10
0
Penetration of e-learning in each segment, now and in 2017
In the survey we defined e-learning
to comprise electronic self-study
content, webinars, MOOCs, practice
tools, electronic assessment, etc.
Primary Education Secondary Education ELT Vocational Education Higher Education Low value corp./
Source: Cairneagle e-Survey (n=24)
prof. training
High value corp./
prof. training
Now In 2017 Interquartile range of estimates
Cairneagle Education Drinks 28 August 2014 0
2. Lack of delivery & management skills and sector-wide inertia are seen as the
biggest constraints on higher e-learning penetration
Overall severity of constraints
Technology
quality
and maturity
Content
quality
Learner
appetite
No/small constraint
Medium constraint
Severe constraint / blocker
Source: Cairneagle e-Survey (n=24)
(Number of citations) Killer apps that will drive
mainstream adoption
Enduring constraints that will
hold back mainstream adoption
Primary • Gamification (x6)
• Monitoring tools (x3)
• Teacher inertia, politics (x7)
• Budget (x3)
• Infrastructure (x2)
Secondary
• Personalised learning and
diagnostics (x4)
• Accredited courses (x2)
• Teacher inertia, politics (x5)
• Budget (x4)
• Space in the curriculum (x3)
ELT • Audio/video apps (x4)
• Face-to-face video (x2)
• Development cost (x3)
• Teacher and publisher inertia (x4)
• Infrastructure (x2)
Vocational
• Video content and
simulations (x4)
• Assessment (x2)
• Quality and availability of content (x2)
• Suitability and recognition (x2)
• Cost
Higher Education
• MOOCs / 100% online
courses (x3)
• Affordability
• Inertia, lack of awareness (x3)
• Credibility (x2)
• Perception and quality of online delivery
compared to physical experience (x2)
Low value
corporate training
• Video (x3)
• Affordable blended learning
(x2)
• Dull content (x4)
• Time and access (x2)
High value
corporate training
• Business simulations (x2)
• Video
• Post-training communities
• Relevance and credibility (x4)
• Institutional inertia (x2)
Delivery and
management
skills
Cairneagle Education Drinks 28 August 2014 1