6. Casual Players
Entertainment, Adrenaline Rush, Thrill, Adventure,
Recognition, Opportunity to Make Money, Flirtatious
Chatting, Quiz Based Gaming, Instant, Real Money, Live
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11. Route 1 :
Real Cash Quiz
Live Trivia via Text
Company Founder Funding
Zupee Siddhant Saurabh, Dilsher Malhi $19M
Top Quiz Devavrat Jatia, Ujjawal Mishra Owned by Nazara Games
Qureka
Kumar Apurva, Shalini Tewari, Payal
Shah, Avinash Anandan
Seed Stage Funding from
Times Internet
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12. Company Founder Funding
MPL Shubh Malhotra, Sai Garimella $235M
Paytm First Games Vijay Shekhar Sharma $41.4M
Winzo
Saumya Rathore, Chanchal Kurele,
Paavan Nanda
$24.1M
Route 2 :
Aggregation of
Real Money Games
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23. LTV to CAC
Player vs Anchor
7.78
Player vs Player
2.72
Overall Model: 10.5
Quiz With Friends
9.51
Click on the model to see the detailed breakdown of the financial projections
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25. Better Internet
Bandwidth
India is the second largest online
market in the world with approx 700
Million internet users set to grow to
an estimated 974 million users by
2025 along with consistent growth of
16.8% (Mobile Internet) and 53%
(Fixed Line) in internet speed over
the last 3 year according to OOKLA.
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Better Digital
Payments
Total Transaction Volume of Mobile
Payments in India for FY 2018-19
grew by 163% to $286 Billion and it is
further expected to grow at a CAGR
of 132% till 2022, and reach around
$460 Billion by the end of 2022.
26. High Industry
Growth Rate
26
High Investor
Traction
Online Gaming Industry is currently
USD 1 BN (Growing at CAGR 30%).
RMG currently dominating the Indian
gaming market, with RMG market
expected to grow at CAGR 50-55%
by 2022, reaching $1.5 - $1.7 Billion
India's gaming industry has attracted
about $850 million in investments
from venture capital firms between
2014 and Feb 2021.
32. Go To Market
Strategy
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M1: Early Testing with Free Weekly Quiz Nights
M2-M3: Entry Fee Gated Weekly Quiz Nights
M4-M9: Pre-Scheduled Live Quiz Sessions
33. Fund Deployment
Total: INR 3 Crore
● Studio and Infra Setup (30L)
● Team Development (Studio, Operations,
Content, IT, Marketing, Admin) (150L)
● Acquisition Costs (Users, Affiliates) (75L)
● Other Marketing Costs (10L)
● Miscellaneous Costs (15L)
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34. Founder
Vikrant Bahl holds an MBA from Indian Institute of Management
Bangalore (IIMB) and is a graduate from Shaheed Sukhdev College of
Business Studies, Delhi University. With 13+ years of professional
experience in diverse sectors such as Marketing (P&G Singapore),
Education Management and Consulting (Aon Hewitt) behind him,
Vikrant now seeks to venture into the startup ecosystem.
A true blue sportsman at heart, an over-competitive indoor games
expert and a semi-skilled + passionate poker player, Vikrant’s startup
idea of a live quiz-based gaming platform is truly an amalgamation of his
passions turning into a professional venture.
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