Using research by CyrilleF and KeanW, this lightening talk created for 2017-06-06 AR In Action discusses quickly AN approach to using assets from Autodesk Forge with HoloLens.
Easier, Faster, and More Powerful – Notes Document Properties Reimagined
Kevin vandecar AutodeskForgeExprimentsInAR
1. Experiments for AR applications Using Hololens
Kevin Vandecar
@kevinvandecar
AR in Action
NYC – June 6-7, 2017
2. MODEL PREPARATION
• Model preparation easily the
biggest AR/VR pain-point
• UV mapping, materials, texturing
& polygon optimization
• Many hours effort for a typical
model
3. TRADITIONAL WAY
TO SUPPORT HOLOLENS WORKFLOW
• AR/VR content creation experiment - Kean
• UWP / Unity3d
• Export to FBX
• Prism/Protein material support
• Metadata / properties support
• Scaling, positioning, explode, …
• Main challenges:
• Polygon simplification/optimization
• Material support
• Rendering
• See: http://through-the-interface.typepad.com/through_the_interface/2016/08/making-our-
hololens-robot-dance.html
4. AUTODESK FORGE API
TO SUPPORT HOLOLENS WORKFLOW
• AR/VR content creation experiment - Cyrille
• UWP / Unity3d (Stingray?)
• Use Forge Model Derivative (MD) for
ANY model
• Parse resulting JSON data
• Geometry
• Materials
• MetaData (ie. BIM)
• https://github.com/cyrillef/ForgeArVr