Introduction to Empowerment Technology.
What is ICT?
What is information and Communication Technology?
Status if ICT in the Philippines
Importance of ICT in the Philippine society
2. • How many times have you checked your phone this
morning?
• How many status updates have you posted in
Facebook, Twitter or Instagram today?
• Did you use the Internet/mobile for an hour after you
woke up this morning?
• Do you follow a celebrity/crush via his/her social media
account?
3. 1. Define ICT.
2. Name at least 5 devices you have used or know.
3. Cite at least 10 websites/platforms/social media
platforms you personally know or use.
4. Describe the use of at least 3 websites you
mentioned.
7. ICT IN THE PHILIPPINES
huge growth of ICT
related jobs around
the country, one of
which is call center or
BPO (Business
Process Outsourcing)
centers
8. ICT IN THE PHILIPPINES
•Mobile cellular subscriptions (per 100
people) in Philippines was reported at 109
in 2016, according to the World Bank
collection of development indicators,
compiled from officially recognized
sources.
Source https://tradingeconomics.com/philippines/mobile-cellular-subscriptions-per-100-people-wb-data.htm
9.
10. ICT IN THE PHILIPPINES
Trends for the Philippines’ Information and Communications
Technology (ICT) for 2019 and Beyond
• Authentication and Trust
Source:
https://www.yondu.com/ph-ict-
industry-trends-2019-
infographic/
By 2019, 20% of CIOs will shift their cybersecurity focus
towards authentication and trust” to better handle
business risks. This is directly connected to the 2018 ICT trend
of prioritizing cybersecurity – a phenomenon that arose due
to several reports of cybersecurity incidents, such as
phishing and hacking. And with the rise of mobile devices
and applications come the heightened attention of many
cyber criminals and terrorists groups to exploit this
medium.
11. ICT IN THE PHILIPPINES
• Digital Empowerment: Non-Disruptive Digital Disruption
In the next two years, the country’s continuing journey towards digital
transformation will pave the way for retail and financial technologies
and services that integrate seamlessly into the daily lives of the local
community. Examples include the BGC App developed to guide users
through the bustling business hub, and the “Makatizen card” which uses
NFC for local government units (LGUs) to quickly identify residents and
act as a mobile wallet that allows residents to use it for digital platform-
based transactions.
Source: https://www.yondu.com/ph-ict-industry-trends-2019-infographic/
12. ICT IN THE PHILIPPINES
• Future of Payments
By 2019, the country will continue to
witness creative and Philippine-centric
payment and remittance innovations,
driven by the country’s unbanked sector
and the ongoing rise of remittances
from overseas Filipino workers (OFWs).
Source:
https://www.yondu.com/ph-ict-
industry-trends-2019-infographic/
13. IMPORTANCE OF ICT’S IN THE PHILIPPINE
SOCIETY
• Archipelagic country – improve connectivity
• Improve productivity and efficiency
• Different sectors
• Government and
governance
• Education
• Economy
• Employment
• Industries
• Small business
14. IMPORTANCE OF ICT’S IN THE PHILIPPINE
SOCIETY
•Country’s Economic Strengths
• Agribusiness
• Tourism
• Globally competitive industrial
and service center
• Information and communication
technology and knowledge
economy
15. INTERNET
• is the global system of interconnected computer
networks that use the Internet protocol suite
(TCP/IP) to link billions of devices worldwide.
• means of connecting a computer to any other computer anywhere in
the world via dedicated routers and servers.
• sometimes called simply "the Net," is a worldwide system of computer
networks a network of networks in which users at any one computer can
get information from any other computer
16. WORLD WIDE WEB
• an information system on the Internet that
allows documents to be connected to other documents by
hypertext links,
enabling the user to search for information by moving from
one document to another.
• is an information space where documents and other web
resources are identified by URLs, interlinked by hypertext links,
and can be accessed via the Internet.
• Invented by Tim-Berners Lee
17. WEB PAGES
• Web page is a hypertext document connected to
the World Wide Web.
• It is a document that is suitable for the World Wide
Web
18. WEBSITES
•a location connected to the Internet that
maintains one or more pages on the
World Wide Web.
•It is a related collection of World Wide
Web (WWW) files that includes a
beginning file called a home page.
19. WEB BROWSER
• It displays a web page on a monitor or mobile
device
•is a software application for retrieving, presenting,
and traversing information resources on the World
Wide Web.
20. STATIC WEB PAGE
• Static is Web 1.0
• Dynamic is Web 2.0, 3.0
• Static web page is known as flat page or stationary page
in the sense that the page is “as is” and cannot be
manipulated by the user.
• The content is also the same for all users that is referred
to as Web 1.0
21. DYNAMIC WEB PAGE
• web 2.0 is the evolution of Web 1.0 by adding dynamic
web pages •
• The user is able to see website differently than others
e.g social networking sites, wikis, video sharing sites
• Web 2.0 allows users to interact with the page, the
user may be able to comment or create a user account
•
• Most website the we visit today are Web 2.0
22. STATIC VS DYNAMIC WEB PAGE
•Static" means unchanged or constant, while
"dynamic" means changing or lively.
•• A static site is one that is usually written in
plain HTML and what is in the code of the
page is what is displayed to the user. A
dynamic site is one that is written using a
server-side scripting language such as PHP,
23. FEATURES OF WEB 2.0
1. Folksonomy- allows user to categorize and classify information using
freely chosen keywords e.g tagging by facebook, twitter, use tags that
start with the pound sign #, referred to as hastag
2. Rich User Experience- content is dynamic and is responsive to user’s
input
3. User Participation- The owner of the website is not the only one who is
able to put content. Others are able to place a content of their own by
means of comments, reviews, and evaluation e.g lazada.com,
amazon.com
24. FEATURES OF WEB 2.0
4. Long Tail- services that are offered on demand rather than on a one-
time purchase. This is synonymous to subscribing to a data plan that
charges you for the amount of time you spent in the Internet, or a data
plan that charges you for the amount of bandwidth you used. 5.
5. Software as a Service- users will be subscribe to a software only when
needed rather than purchasing them e.g Google docs used to create
and edit word processing and spread sheet.
6. Mass Participation- diverse information sharing through universal web
access. Web 2.0’s content is based on people from various cultures
25. WEB 3.0 AND SEMANTIC WEB
• Semantic Web is a movement led by the World Web Consortium (W3C).
• The W3C standard encourages web developers to include semantic
content in their web pages.
• Semantic web is a component of Web 3.0
• Semantic web provides a common framework that allows data to be
shared and reused across application, enterprise, and community
boundaries.
• The aim of web 3.0 is to have is to have machines or servers understand
the user’s preferences to be able to deliver web content specifically
targeting the user.
26. PROBLEMS WITH WEB 3.0
•Compatibility
•Security
•Vastness
•Vagueness
•Logic
27. TRENDS IN ICT
1. Convergence- is the synergy of technological
advancements to work on a similar goal or
task
2. Social media- is a website, application, or
online channel that enables web users to
create, co-create, discuss, modify, and
exchange user-generated content.
28. TRENDS IN ICT
Six Types of Social Media:
a) Social Networks- these are sites that allow you to connect
with other people with the same interests or background. b.
b) Bookmarking Sites- these are sites that allow you to store
and manage links to various websites and resources.
c) Social news- these are sites that allow users to post their own
news items or links to other news sources. The users can also
comment on the post and comments may also be ranked .
29. TRENDS IN ICT
Six Types of Social Media:
d) Media Sharing- these are sites that allow you to
upload and share media content like images, music,
and video.
e) Mircoblogging- these are sites that focus on short
updates from the user. Those subscribed to the user
will be able to receive these updates.
f) Blogs and Forums- these websites allow users to post
their content. Other users are able to comment on
30. Types of Social Media
Social Networks (Examples: Facebook & Google +)
Bookmarking Sites (Examples: StumbleUpon & Pinterest)
Social News (Examples: Reddit & Digg)
Media sharing (Examples: YouTube, Instagram & Flicker)
Microblogging (Examples: Twitter & Plurk)
Blogs and Forums (Examples: Blogger, WordPress and
Tumblr)
8/06/20XX
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31. TRENDS IN ICT
3.Mobile Technologies- popularity of
smartphones and tablets. Latest mobile
devices use 4G Networking LTE, which is
currently the fastest mobile network.
Mobile devices use different operating
systems.
33. TRENDS IN ICT
4. Assertive Media- is a nonprofit service
designed to help people who have visual and
reading impartments. A database of audio
recordings is used to read to the user.
35. 1-5. Cite 2 online platforms and
compare and contrast the nuances;
Social media
6-8. Differentiate a website and a web browser.
9-10. from the types of social media discussed, what type
of social media platform do you commonly use and on
what way did it help you in your daily life/ studies?
36. ASSIGNMENT
1-5. Cite 2 online platforms and
compare and contrast the nuances;
6-8. Differentiate a website and a web browser.
9-10. from the types of social media discussed, what type
of social media platform do you commonly use and on
what way did it help you in your daily life/ studies?
37. KEY TERMS
• Web 1.0- static website without interactivity
• Web 2.0- websites that contain dynamic content
• Web 3.0- a concept of the World Wide Web that is designed to cater to the individual user
• Static-refers to the web that are the same regardless of the user
• Folksonomy- allows users to categorize and classify/ arrange information •
• Hashtag- used to categorize posts in website
• Convergence- the synergy of technological advancements to work on a similar goal or task
• Social media- websites, applications, or online channels that enable users to create, co-
create, discuss, modify, and exchange user generated content.