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Small Arms
LETHALITY
Variables
V1.6e
Detect-Hit-Kill
Pd-Ph-Pk
Is “survivability” part of the equation?
SHOOTER Variables Considerations
Eyesight (far, near, etc.)
• Glasses
• Sight design
Eye dominance Training?
Astigmatism
• Glasses
• Sight design
Right/left-handed Weapon design
Body size Weapon adjustability
Fatigue
Affects memory and information
processing
Countermeasures?
Stress
• Sight/Reticle complexity
• Training fidelity
ARI: Told that the target would
shoot BBs, rate of fire went up
and accuracy went down
Teamwork Muzzle blast/muzzle control
Hearing
• Hearing Protection
• Gun Muzzle Diverter
• Gun Suppressor
Memory
• Training frequency
• Embedded Job Aid(s)
• Target with zeroing
instructions (on/in MRE case)
ARI: shooters had difficulty
adjusting/zeroing sights & tended
to forget. ARI solution was a job
aid on the stock.
Expectations • One shot kill fantasy
Targets that require multiple shots
to kill
TARGETS Variables Considerations
Range
• Bullet drop/ballistics
• Sight/reticle design
Range estimation/
measurement
Size Sight/reticle design
Speed (by angle)
• Lead by distance/ speed/
angle
• Sight/reticle design
ARI BIFV 25mm study
suggested 3 lead rules by
angle.
Firing/shooting Stress, distractions
Defilade (by amount?)
• Target size
• Target exposure time
Targets in trenches
Targets behind walls, trees,
vehicles, etc.
Obscured (vegetation, etc.)
• Target detectability
• Sight/reticle design
Weather (rain, snow, fog,
etc.)
Target visibility
Day/night Target visibility
Weapon signature (dust,
flash, sound)
Aiming points
Combat footage shows
confusion over what to shoot
at.
Elevation (uphill, downhill)
• Bullet drop
• Sight/reticle design
Elevation affects range
Number Multiple targets Target prioritization
ENVIRONMENT Variables Considerations
Temperature Bullet ballistics
Rain Target visibility
Snow
Clothing/equipment
interfaces
Wind
• Bullet drift
• Lead/lag
• How measure?
• How adjust?
Uphill/downhill
• Range
• Bullet ballistics
• How measure?
• How adjust?
WEAPON/CALIBER/BULLET Variables Considerations
Bullet energy on target Lethality (Pk)
Target penetration
• Target armor
• Surrounding materials
(brush, dirt, sandbags, walls,
etc.)
Accuracy
• Rifle
• Ammunition
• Sight/reticle design
Recoil
• Shooter accuracy
• Weapon design
• Shooter injury
Cost Life Cycle
Target tissue effects Bullet design
System weight Fatigue
Contaminants
Rifle design: Combustion
byproducts discharged to face?
• Heavy metal poisoning
• Bone testing
Blast/noise Blast/noise at ear
• Shooter injury
• Situational awareness
• Muzzle diverter
• Suppressor
Accessory Forward grip/Bipod/tripod • Increases stability
Stock-IBA interface
SIGHTS Variables Considerations
Reticle
• Time to engage
• Information vs complexity
• Range information/adjust for range
• FFP or SFP
• Cant info
• Adjust for uphill/downhill
• Battery status
• Reticle complexity
• Dot sights (vs iron) increased hit/kill.
• SDM increased kills.
• Ultra long-range computations input
(Coriolis effects)
Night • Target detectability
Thermal • Target detectability
Range
• Range info by target size (passive)
• Measure range (active)
• Auto adjust reticle to range
• In-sight Laser ranging
• In-sight auto-range bullet drop adjust
Obscurants See thru Sights with LIDAR might see thru foliage.
Lead/lag
• Measure target speed
• Provide lead/lag
Wind
• Measure wind speed
• Provide lead/lag
Sights with LIDAR can measure wind.
Boresighting
• Accuracy
• Rough handling affects zero
• Ammo lots affect zero
• Ease of use
• Boresighting target availability
• Laser accessory
Battery
• Auto on/off
• Battery life in hours
• Battery change difficulty
• Backup/secondary?
Adjustability to shooter
• Focus
• Astigmatism
Eye relief • Eye relief ‘box’ depth
Sight signature (from Target)
• Lens hood
• Anti-Reflective Device
EQUIPMENT Variables Considerations
Body armor
• Affects weapon needed
adjustability range
• Rifle stability (deltoid
pocket
• Affects eye relief
Adding IBA to qualification
reduced qual rate by 40%
initially.
Shoulder (deltoid) pocket • Shooter-gun stability IBA design
Weight • Fatigue
Heat
• Fatigue
• Burns (suppressors can
get burning hot)
Gloves • Trigger finger room
Helmet
• Affects shooter-sight
angle to higher targets
See Mobility-Portability
Course at APG
TRAINING Variables Considerations
Range fidelity
• Offensive/defensive ranges
• Unit size
• Weapon mix
• Threat/OPFOR
• Moving targets
• “Shooting” targets
• Hard-to-Kill targets
• Obscured targets
• Defiladed targets
USMC Rogers’ study found KD
‘expert’ shooters could not hit any
moving targets
Defensive positions IAW FM
Range procedures
• Combat commands
• Range cards
• Aiming stakes
Why train throwing a grenade but
not the proper command?
Target fidelity
• Range to targets re weapon
type
• Movement
• Signatures (heat, IR, muzzle
flash, etc.)
• Defiladed/obscured
• Multiple targets by priority
• Uphill/downhill
• “Shooting” targets
Pre-operations checks • Bore sighting/zeroing
Post-operation checks
• Clearing
• Cleaning
• Safety
• Reliability
INDIRECT FIRE
WEAPONS
Variables Considerations
Burst size on target • Lethality (Pk)
Target penetration
• Target armor
• Surrounding materials (brush, dirt,
sandbags, walls, etc.)
Accuracy
• Range
• Ammunition
• Sight design
• Steerable
Recoil/blast
• Shooter accuracy
• Weapon design
• Shooter injury
Cost • Life Cycle
Target effects
• Round design
• Round options (HE, WP, AP, etc.)
System weight
• Fatigue
• Mobility
Blast/noise • Blast/noise at ear
• Shooter injury
• Situational awareness
Control
• Laser guided
• Steerable
• Increases accuracy
• Conserves ammunition
Rate of Fire
• Target range
• Target speed
• xxx
• Generally attackers seek a 3-to-1
numerical superiority.
Volume of fire • Massed targets
• Slammer (multiple 70mm rockets
pods on trailer) vs mortars
• Metal Storm
TOE LETHALITY SUPPORT Variables Considerations
TOE/MTOE
• “Lethality NCO” at Company &
BN level
• Expert direct fire trainer
• Gunsmith
• “Indirect fire” NCO (previous
experience as mortar platoon
NCO). Acts as Forward
Observer.
• Training doesn’t stop after
deployment
• Combat rehearsals are an
important tool
• Workload will define the
TOE/MTOE
https://www.globalsecurity.org/milit
ary/library/report/call/call_2qfy95_c
tcchap4.htm
Equipment
• Vices
• Tools
• Portable targets
• Boresighting tools
• MILES Plus
Portable Ranges
• Configurable to terrain,
mission, OPFOR
Targets
• Range to targets re weapon
type
• Movement
• Signatures (heat, IR, muzzle
flash, etc.)
• Defiladed/obscured
• Multiple targets by priority
• Uphill/downhill
• “Shooting” targets
CLOSE AIR DRONE
SUPPORT (ORGANIC)
Variables Considerations
Scout
• Fly camera drones on right &
left flanks
• Recon forward
• Follow enemy forces to
caches/bases/HQ
• Provide target coordinates for
precise mortar/artillery fires
• Drone signatures
Laser
• Laze targets for smart rounds
• Defiladed/obscured targets
• Obscurant effects on laser
• Multi-spectral sensor arrays
Spray
• Chemical weapons
• Dyes/markers
Explosives
• Drone as smart bomb
• Dropping bombs
Direct fire
• Minimum recoil guns
• Rockets
CLOSE COMBAT
GROUND DRONE
SUPPORT (ORGANIC)
VARIABLE CONSIDERATIONS
Wingman (vehicle or
robot)
• Drone is paired with manned
vehicle or Soldier
• Drone signatures
• Hacking risk
• Vehicle/shooter-to-drone commo
link
• Maintenance costs
• Manpower/MOS impacts
Supply • Supply volume
• Most war costs are in energy & re-
supply
• A Division is basically a small city
needing all the material that a real
city needs (fuel, water, ammo,
food, parts, medical, housing, etc.)
Direct Fire
• Autonomous weapons
• Paired weapons.
• Attackers seek to overwhelm
defenses.
• Defenders need counter-measures
to increase Target servicing
Casualty recovery • Recovers & protects casualties • Casualties can be under direct fire
EOD
• Remote viewing
• Defuse
• Detonate
• Already fielded
AI OPFOR
• Simulates area operations with AI
Red Team/OPFOR
• Refines tactics & strategies
• Queuing/workload
• Model post-operation recovery
• SIMET Plus in TOC
• British study found re-supply,
distribution, etc. consumed
manpower & time. Led to pre-
packaged unit sets.
OPINIONS-CONCLUSIONS
• Objective is to stimulate thinking.
• “Lethality” is more than bullet size.
• Smart sights and high-fidelity training may be
strongest variables to increase Pd/Ph/Pk.
• Defiladed/obscured targets need solutions.
• Defenders by definition need accurate fire volume
at greater ranges to defeat numerically superior
attackers (see Gorman Soviet tank attack analysis).
See also Slammer tests and Metal Storm.
Small Arms Lethality variables 1.6e DRAFT

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Small Arms Lethality variables 1.6e DRAFT

  • 2. SHOOTER Variables Considerations Eyesight (far, near, etc.) • Glasses • Sight design Eye dominance Training? Astigmatism • Glasses • Sight design Right/left-handed Weapon design Body size Weapon adjustability Fatigue Affects memory and information processing Countermeasures? Stress • Sight/Reticle complexity • Training fidelity ARI: Told that the target would shoot BBs, rate of fire went up and accuracy went down Teamwork Muzzle blast/muzzle control Hearing • Hearing Protection • Gun Muzzle Diverter • Gun Suppressor Memory • Training frequency • Embedded Job Aid(s) • Target with zeroing instructions (on/in MRE case) ARI: shooters had difficulty adjusting/zeroing sights & tended to forget. ARI solution was a job aid on the stock. Expectations • One shot kill fantasy Targets that require multiple shots to kill
  • 3. TARGETS Variables Considerations Range • Bullet drop/ballistics • Sight/reticle design Range estimation/ measurement Size Sight/reticle design Speed (by angle) • Lead by distance/ speed/ angle • Sight/reticle design ARI BIFV 25mm study suggested 3 lead rules by angle. Firing/shooting Stress, distractions Defilade (by amount?) • Target size • Target exposure time Targets in trenches Targets behind walls, trees, vehicles, etc. Obscured (vegetation, etc.) • Target detectability • Sight/reticle design Weather (rain, snow, fog, etc.) Target visibility Day/night Target visibility Weapon signature (dust, flash, sound) Aiming points Combat footage shows confusion over what to shoot at. Elevation (uphill, downhill) • Bullet drop • Sight/reticle design Elevation affects range Number Multiple targets Target prioritization
  • 4. ENVIRONMENT Variables Considerations Temperature Bullet ballistics Rain Target visibility Snow Clothing/equipment interfaces Wind • Bullet drift • Lead/lag • How measure? • How adjust? Uphill/downhill • Range • Bullet ballistics • How measure? • How adjust?
  • 5. WEAPON/CALIBER/BULLET Variables Considerations Bullet energy on target Lethality (Pk) Target penetration • Target armor • Surrounding materials (brush, dirt, sandbags, walls, etc.) Accuracy • Rifle • Ammunition • Sight/reticle design Recoil • Shooter accuracy • Weapon design • Shooter injury Cost Life Cycle Target tissue effects Bullet design System weight Fatigue Contaminants Rifle design: Combustion byproducts discharged to face? • Heavy metal poisoning • Bone testing Blast/noise Blast/noise at ear • Shooter injury • Situational awareness • Muzzle diverter • Suppressor Accessory Forward grip/Bipod/tripod • Increases stability Stock-IBA interface
  • 6. SIGHTS Variables Considerations Reticle • Time to engage • Information vs complexity • Range information/adjust for range • FFP or SFP • Cant info • Adjust for uphill/downhill • Battery status • Reticle complexity • Dot sights (vs iron) increased hit/kill. • SDM increased kills. • Ultra long-range computations input (Coriolis effects) Night • Target detectability Thermal • Target detectability Range • Range info by target size (passive) • Measure range (active) • Auto adjust reticle to range • In-sight Laser ranging • In-sight auto-range bullet drop adjust Obscurants See thru Sights with LIDAR might see thru foliage. Lead/lag • Measure target speed • Provide lead/lag Wind • Measure wind speed • Provide lead/lag Sights with LIDAR can measure wind. Boresighting • Accuracy • Rough handling affects zero • Ammo lots affect zero • Ease of use • Boresighting target availability • Laser accessory Battery • Auto on/off • Battery life in hours • Battery change difficulty • Backup/secondary? Adjustability to shooter • Focus • Astigmatism Eye relief • Eye relief ‘box’ depth Sight signature (from Target) • Lens hood • Anti-Reflective Device
  • 7. EQUIPMENT Variables Considerations Body armor • Affects weapon needed adjustability range • Rifle stability (deltoid pocket • Affects eye relief Adding IBA to qualification reduced qual rate by 40% initially. Shoulder (deltoid) pocket • Shooter-gun stability IBA design Weight • Fatigue Heat • Fatigue • Burns (suppressors can get burning hot) Gloves • Trigger finger room Helmet • Affects shooter-sight angle to higher targets See Mobility-Portability Course at APG
  • 8. TRAINING Variables Considerations Range fidelity • Offensive/defensive ranges • Unit size • Weapon mix • Threat/OPFOR • Moving targets • “Shooting” targets • Hard-to-Kill targets • Obscured targets • Defiladed targets USMC Rogers’ study found KD ‘expert’ shooters could not hit any moving targets Defensive positions IAW FM Range procedures • Combat commands • Range cards • Aiming stakes Why train throwing a grenade but not the proper command? Target fidelity • Range to targets re weapon type • Movement • Signatures (heat, IR, muzzle flash, etc.) • Defiladed/obscured • Multiple targets by priority • Uphill/downhill • “Shooting” targets Pre-operations checks • Bore sighting/zeroing Post-operation checks • Clearing • Cleaning • Safety • Reliability
  • 9. INDIRECT FIRE WEAPONS Variables Considerations Burst size on target • Lethality (Pk) Target penetration • Target armor • Surrounding materials (brush, dirt, sandbags, walls, etc.) Accuracy • Range • Ammunition • Sight design • Steerable Recoil/blast • Shooter accuracy • Weapon design • Shooter injury Cost • Life Cycle Target effects • Round design • Round options (HE, WP, AP, etc.) System weight • Fatigue • Mobility Blast/noise • Blast/noise at ear • Shooter injury • Situational awareness Control • Laser guided • Steerable • Increases accuracy • Conserves ammunition Rate of Fire • Target range • Target speed • xxx • Generally attackers seek a 3-to-1 numerical superiority. Volume of fire • Massed targets • Slammer (multiple 70mm rockets pods on trailer) vs mortars • Metal Storm
  • 10. TOE LETHALITY SUPPORT Variables Considerations TOE/MTOE • “Lethality NCO” at Company & BN level • Expert direct fire trainer • Gunsmith • “Indirect fire” NCO (previous experience as mortar platoon NCO). Acts as Forward Observer. • Training doesn’t stop after deployment • Combat rehearsals are an important tool • Workload will define the TOE/MTOE https://www.globalsecurity.org/milit ary/library/report/call/call_2qfy95_c tcchap4.htm Equipment • Vices • Tools • Portable targets • Boresighting tools • MILES Plus Portable Ranges • Configurable to terrain, mission, OPFOR Targets • Range to targets re weapon type • Movement • Signatures (heat, IR, muzzle flash, etc.) • Defiladed/obscured • Multiple targets by priority • Uphill/downhill • “Shooting” targets
  • 11. CLOSE AIR DRONE SUPPORT (ORGANIC) Variables Considerations Scout • Fly camera drones on right & left flanks • Recon forward • Follow enemy forces to caches/bases/HQ • Provide target coordinates for precise mortar/artillery fires • Drone signatures Laser • Laze targets for smart rounds • Defiladed/obscured targets • Obscurant effects on laser • Multi-spectral sensor arrays Spray • Chemical weapons • Dyes/markers Explosives • Drone as smart bomb • Dropping bombs Direct fire • Minimum recoil guns • Rockets
  • 12. CLOSE COMBAT GROUND DRONE SUPPORT (ORGANIC) VARIABLE CONSIDERATIONS Wingman (vehicle or robot) • Drone is paired with manned vehicle or Soldier • Drone signatures • Hacking risk • Vehicle/shooter-to-drone commo link • Maintenance costs • Manpower/MOS impacts Supply • Supply volume • Most war costs are in energy & re- supply • A Division is basically a small city needing all the material that a real city needs (fuel, water, ammo, food, parts, medical, housing, etc.) Direct Fire • Autonomous weapons • Paired weapons. • Attackers seek to overwhelm defenses. • Defenders need counter-measures to increase Target servicing Casualty recovery • Recovers & protects casualties • Casualties can be under direct fire EOD • Remote viewing • Defuse • Detonate • Already fielded AI OPFOR • Simulates area operations with AI Red Team/OPFOR • Refines tactics & strategies • Queuing/workload • Model post-operation recovery • SIMET Plus in TOC • British study found re-supply, distribution, etc. consumed manpower & time. Led to pre- packaged unit sets.
  • 13. OPINIONS-CONCLUSIONS • Objective is to stimulate thinking. • “Lethality” is more than bullet size. • Smart sights and high-fidelity training may be strongest variables to increase Pd/Ph/Pk. • Defiladed/obscured targets need solutions. • Defenders by definition need accurate fire volume at greater ranges to defeat numerically superior attackers (see Gorman Soviet tank attack analysis). See also Slammer tests and Metal Storm.