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Online resources report
1. ONLINE
RESOURCES
FA E M A R I E P E R P E T U A
N O N I E A U D I T O R
J O H N A N T H O N Y T I B A S
2. YOUTUBE
Not all schools allow YouTube, but they
are missing out as the site contains a
wealth of great learning materials for
the classroom. There are even a lot of
channels designed just for teachers and
students,
3.
4. TED-ED
TED is not just a great place to find
inspiration, the site also contains
numerous videos that are organized by
subject and can help one to teach
everything from how pain relievers work
to Shakespearean insults
5.
6. GLOGSTER
Glogster is a social site that lets users
mash up music, photos, videos, and
pretty mush anything else. It is a great
way to create learning materials and a
handy tool for creative student projects.
7.
8. CREAZA
Want to bring student projects into the
21st century? Creaza can make that
possible by offering tools to brainstorm,
create cartoons, and edit audio and
video.
9.
10. MENTOR MOB
On Mentor Mob, teachers and students
can create a learning playlist, which is
essentially a collection of high-quality
materials that can be used to study a
specific concept.
11.
12. COMPUTERS AS A MEANS OF
TEACHING LOGICAL THINKING
Emphasis in providing logical thinking to
students is integrated in technology-rich
environment for problem-solving and
cooperative learning methods. Other ways
to facilitate logical thinkin:
13. Drill-and-practice
-It "promotes the acquisition of knowledge or skill through
repetitive practice." It refers to small tasks such as the
memorization of spelling or vocabulary words, or the practicing
of arithmetic facts and may also be found in more sophicated
learning tasks or physical education games and sports.
14. Tutorial
- A tutorial is a method of transferring
knowledge and may be used as a part of a
learning process.
15. Concept processing
- is a technology that uses an artificial intelligence engine
to provide flexible user interfaces. This technology is used
in some Electronic Medical Record (EMR) software
applications, as an alternative to the more rigid template-
based technology.
16. Games
- A game is an activity in which participants follow
prescribed rules that differ from those of real life as they
strive to attain a challenging goal. The distinction
between play and reality is what makes games
entertaining .Most people seem to enjoy setting aside the
logical rules of everyday life.
17. Simulation
- is the imitation of the operation of a real-world
process or system over time. The act of
simulating something first requires that a model
be developed; this model represents the key
characteristics, behaviors and functions of the
selected physical or abstract system or process.
18. Discovery
- is the observation of new phenomena, new actions, or new
events and providing new reasoning to explain the knowledge
gathered through such observations with previously acquired
knowledge from abstract thought and everyday experiences.