India missed the PC revolution, we were very late for with the internet revolution but with mobile revolution India is bang on. We use the same phones as in people of any other country and so is our young developers which create apps that earn millions apps that change the way the world interacts. At itvedant the focus is not only to teach the basics of app development but to make you understand the process of app development. With expert faculties you learn the best tips and tricks right under their hands. Learning mobile app development is fun filled and challenging. From the refreshment of java to most advance application development training we take you till the zenith of app development.
These Slide gives overview about everything in Android.! A prerequisite for android is Java Programming so your base must be strong to be a successful Android Developer it contains What is Android, Software use to develop Android App, Architecture of Android, Open Handset Alliance, Android libraries, Android Runtime, Application framework, Features of Android, Advantages of Android, Version List of Android Applications, Activity Life cycle, Directory Structure of Android Project.
These ppt will help you to understand the introduction part of Android. Core Android contains Introduction to Android Development, Android Layouts and Widgets, Object Oriented Fundamentals, Android UI Components, Activity & Fragments, Notifications, Intents , Filters and Broadcast Receivers, Preferences , Resources, Assets, Animations
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3. Before we begin
In order to learn Android you must have some Basic knowledge Java.
Java: prerequisites for android development
OOPS – Abstraction, Encapsulation, Polymorphism and Inheritance
Tokens – Primitive data types, variables, constants, keywords such as
static, final, try, catch, etc.
Type Casting and Visibility
Arrays and Operators
Control Statements
4. Before we begin
Class Fundamentals – Inner and Anonymous Classes
Inheritance, Interface, Package
Multithreading and Exception Handling
Java Annotations and IO
Generics and Collections
6. Quiz Time 1/7
Sharing of common information is achieved by the concept of ?
a. polymorphism
b. encapsulation
c. inheritance
d. none of above
7. Quiz Time 2/7
Which constructs an anonymous inner class instance?
a. Runnable r = new Runnable() { };
b. Runnable r = new Runnable(public void run() { });
c. Runnable r = new Runnable { public void run(){}};
d. System.out.println(new Runnable() {public void run() { }});
8. Quiz Time 3/7
You want subclasses in any package to have access to members of a
superclass. Which is the most restrictive access that accomplishes this
objective?
a. public
b. private
c. protected
d. transient
9. Quiz Time 4/7
Which class can not be subclass in java ?
a. parent class
b. final class
c. abstract class
10. Quiz Time 5/7
Why are generics used?
a. Generics make code more fast.
b. Generics make code more optimised and readable.
c. Generics add stability to your code by making more of your bugs
detectable at compile time.
d. Generics add stability to your code by making more of your bugs
detectable at run time.
11. Quiz Time 6/7
Which of the following reference types cannot be generic?
a. Anonymous inner class
b. Interface
c. Inner class
d. All of the above
12. Quiz Time 7/7
public class Foo {
public static void main(String[] args) {
try { return; }
finally {
System.out.println( "Finally" );
}
}
}
What will be the output of the program?
a. An exception is thrown at runtime.
b. Compilation fails.
c. The code runs with no output.
d. Finally
13. History of Android
Creation:
Android, Inc. was founded in Palo Alto, California, United States in October 2003 by
Andy Rubin, Rich Miner, Nick Sears and Chris White
Acquisition by Google:
Google acquired Android Inc. in August 2005
Open Handset Alliance (OHA)
Android is then wholly developed by OHA with key employees Rubin, Rich and
Chris.
In November 5, 2007, the OHA, a consortium of 84 firms has develop an open
standards for mobile devices.
On the same day OHA also unveiled their first product, Android , a mobile device
platform built on the Linux Kernel version 2.6
15. History of Android Versions
Android 1.0 – The Android Era officially began on October 22nd, 2008, when the T-
Mobile G1 launched in the United States
Pull-down notification window
Home screen widgets
Deep, rich Gmail integration
The Android Market
Android 1.1 – It’s no coincidence that Danger’s Hiptop platform, which gave birth to the
sidekick, had been offering painless, phased over-the-air OS updates for years –
February 2009
Dessert is Served – Android 1.5 “Cupcake” – In retrospect, it’s amazing to think that
Google could’ve shipped Android w/o any sort of soft keyboard. – July 2009
On screen keyboard
Clipboard improvements
Video Capture and playbacks
16. History of Android Versions
Android 1.6 Donut – Android 1.6 Donut was a far bigger deal than it’s “0.1”
increment would let on, perhaps none of the “Under The Hood” changes had a
more profound effect on the platform than resolution independence –
September 15, 2009
Multiple screen resolution support
Quick search box
Android 2.0 / 2.1 Eclair – “BIG” would be an accurate description all around –
November 2009
Multiple accounts support
Google Maps Navigation
Live Wallpapers
Speech-to-text
A new Lock Screen
17. History of Android Versions
Android 2.2 Froyo – What did Google have to showcase in Froyo? Plenty – Mid
2010
Redesigned home screen
Android 2.3 Gingerbread – Google used the launch of Gingerbread as an
opportunity to gain some footing in the Mobile Gaming Market - December 2010
More granular control over copy and paste
Better battery and app management tools
Support for front facing cameras
Android 3.X Honeycomb – Honeycomb was, to say the least, and oddity –
divergence in Google’s Hard-Charging path towards smartphone dominance. –
February 2011
The death of physical buttons
Concept of action bar
18. History of Android Versions
Android 4.0 Ice Cream Sandwich – ICS is, w/o question, the BIGGEST change for
Android in phones yet – October 2011
Home screen improvements
Android Beam (NFC Support)
Face Unlock
Data usage analysis
New Calendar and Mail maps
Android 4.1 Jelly Bean – After Honeycomb’s failure, a revamped tablet strategy –
July 2012
Roboto refresh – Android’s signature font has been reworked
Expandable, actionable notifications
Widget flexibility
Predictive text
19. History of Android Versions
Android 4.2 Jelly Bean – Here comes the point updates – November 2012
Redesigned clock app and clock widgets
Multiple user profiles
Photospheres – panoramic images
Daydream screensavers
Android 4.3 Jelly Bean – Designed with gaming and Nexus 7 in mind – July
2013
Android 4.4 Kitkat – Refining android for Everyone – October 2013
Kitkat is faster, more efficient and less resource intensive
20. History of Android Versions
Android 5.0 Lollypop – Putting Android on every screen – November 12,
2014
Material Design
Improved Notifications – notification on lock screen
Project Volta – Improved battery life
Android everywhere – Android Wear, Android TV, Android Auto
27. Application Components
Activity:
Single screen with user interface
IntentReceivers:
Components that correspond to broadcast “Intents”
Way to respond to external notification or alarms
Intents:
Think of Intents as a verb or object; a description of what you want done
e.g. VIEW, CALL, PLAY, etc.
Activities and IntentReceivers describe what intents they can service
Services:
Faceless components that can run in background
e.g. music player, network download, live wallpaper, sync, etc.
28. Application Components
ContentProviders:
Enable sharing of data across applications:
e.g. address book, photo gallery
Provides uniform APIs for querying, delete, update, insert
Content is represented by URI and MIME type
32. Hello World Program
Configure your Activity
Click Finish.
Your project is created. Now run your project on real device or AVD.
33. Running our First Program on Real Device
Plugin your device to machine using USB cable.
Enable USB debugging on your device.
Open one of your project files from Android Studio and click Run from
toolbar or press Shift+F10
In the Run as Window that appears, select Android Application and click
OK.
Android Studio installs the app on your device and starts it.
34. Running our First Program on the Emulator
In Android Studio, click Android Virtual Device Manager from the
toolbar.
In the AVD panel click Create Virtual Device.
Select the Category and the phone model and click Next.
In Select Image window, select system image and click Next.
In Configure AVD window fill in the details for the AVD. Give it a name,
orientation, etc. then click Finish.
Open one of your project files from Android Studio and click Run from
toolbar or press Shift+F10
In the Run as Window that appears, select Android Application and click
OK.