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PLAY-LEARN-
HEAL:
Co-creating connected
and empowering solutions
for the hospitalized child
CHALLENGE
HOW TO CONNECT AND
EMPOWER EVERY CHILD AT THE
CHILDREN’S HOSPITAL?
Play
LearnHeal
PRACTICAL
• How to increase every child’s agency at
the hospital and beyond?
• How to keep hospitalized children
connected to their families, peers and
communities?
• How to ease young patients’ stress and
anxiety?
• How to harness new media and digital
technologies?
METHODOLOGICAL
• Which methods and models of design
are needed for creating solutions that
are able to address the diversity of
goals and needs of hospitalized
children?
• How to facilitate co-creation processes
in multidisciplinary teams that take the
needs and interests of the child at the
center of their attention?
UNPACKINGTHE CHALLENGE
Play
LearnHeal
Taking human
values and
children’s
agency as
starting points
Embracing co-
creation and
experimentation
Interdisciplinary
expertise
Collaborating
with national
and
international
teams
APPROACH
TEAM
The child
THIRD SECTOR AND
BUSINESSES
Uusi Lastensairaala 2017
Designers, architects, artists,
producers, serious games
developers
EDUCATION
City of Helsinki
Hospital schools
ACADEMIA
Teacher Education, UH
SimLab, Aalto University
Playful Learning Center, UH
HEALTH CARE
HUS
TYKS
INTERNATIONAL
COLLABORATION
Project M@ch, Monroe Carell Jr.
Vanderbilt Children’s Hospital
CoLab, Uni. of Missouri, St. Louis
SAVEH, Universidad de La
Laguna
d.school, Stanford University
METHOD
• Co-ordinated ethnographic case
studies in the pilot hospitals to
advance design collaboratives
• Iterative co-design projects:
★
★★ ★
Empathize
Define
Ideate
Prototype
Test
Co-design
OUTCOMES
Social, material and digital
solutions for children’s care journeys
at the hospital that:
➜empower children
➜decrease stress and anxiety
➜connect children with families,
peers and other communities
➜increase accessibility to knowledge
and learning experiences
➜expand social supports for learning
and healing
Playful solutions
Mobile solutions
E-learning
RoboticsE-healing
Digital games
Child-centered
services
IMPACT
• Increasing connectedness, learning and
wellbeing
For children and
families
• Promoting every child’s empowerment during
their care journeys at the hospital and beyondFor hospitals
• Novel models of human centric co-design
• Transdisciplinary scientific results and
publications
For research
• Proven concepts, prototypes, and digital
solutions for local and global useFor companies
• Tackling acute societal challenges surrounding
every child’s equal rights to a quality of life,
care and learning
For society

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Play Learn Heal

  • 1. PLAY-LEARN- HEAL: Co-creating connected and empowering solutions for the hospitalized child
  • 2. CHALLENGE HOW TO CONNECT AND EMPOWER EVERY CHILD AT THE CHILDREN’S HOSPITAL? Play LearnHeal
  • 3. PRACTICAL • How to increase every child’s agency at the hospital and beyond? • How to keep hospitalized children connected to their families, peers and communities? • How to ease young patients’ stress and anxiety? • How to harness new media and digital technologies? METHODOLOGICAL • Which methods and models of design are needed for creating solutions that are able to address the diversity of goals and needs of hospitalized children? • How to facilitate co-creation processes in multidisciplinary teams that take the needs and interests of the child at the center of their attention? UNPACKINGTHE CHALLENGE Play LearnHeal
  • 4. Taking human values and children’s agency as starting points Embracing co- creation and experimentation Interdisciplinary expertise Collaborating with national and international teams APPROACH
  • 5. TEAM The child THIRD SECTOR AND BUSINESSES Uusi Lastensairaala 2017 Designers, architects, artists, producers, serious games developers EDUCATION City of Helsinki Hospital schools ACADEMIA Teacher Education, UH SimLab, Aalto University Playful Learning Center, UH HEALTH CARE HUS TYKS INTERNATIONAL COLLABORATION Project M@ch, Monroe Carell Jr. Vanderbilt Children’s Hospital CoLab, Uni. of Missouri, St. Louis SAVEH, Universidad de La Laguna d.school, Stanford University
  • 6. METHOD • Co-ordinated ethnographic case studies in the pilot hospitals to advance design collaboratives • Iterative co-design projects: ★ ★★ ★ Empathize Define Ideate Prototype Test Co-design
  • 7. OUTCOMES Social, material and digital solutions for children’s care journeys at the hospital that: ➜empower children ➜decrease stress and anxiety ➜connect children with families, peers and other communities ➜increase accessibility to knowledge and learning experiences ➜expand social supports for learning and healing Playful solutions Mobile solutions E-learning RoboticsE-healing Digital games Child-centered services
  • 8. IMPACT • Increasing connectedness, learning and wellbeing For children and families • Promoting every child’s empowerment during their care journeys at the hospital and beyondFor hospitals • Novel models of human centric co-design • Transdisciplinary scientific results and publications For research • Proven concepts, prototypes, and digital solutions for local and global useFor companies • Tackling acute societal challenges surrounding every child’s equal rights to a quality of life, care and learning For society

Editor's Notes

  1. This research and development project addresses a pressing societal challenge surrounding the quality of children’s hospital services. We contend that all children, regardless of their health condition, age, region, ethnicity or socio-economic background have a fundamental right to experiences that promote their learning and wellbeing.
  2. The project will generate ground-breaking knowledge and innovations for children’s hospitals, tackling acute societal challenges surrounding every child’s equal rights to a quality of life, care and learning. The final result of the project is a collection of innovative designs and solutions for the hospitalized child, his/her families and children’s hospitals in general.
  3. Innovating via implementing technological solutions (national, international into novel care & learning journeys), kolmas sektori; play ambassador program; play team, play embassy) hoitosuunnitelmaan yhdistyy playful journey; collaboration Miten paketoidaan olemassa oleva teknologia
  4. agency, creativity and self-expression