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Homo Zappiens

  1. 1. Homo Zappiens Learning and Knowledge The Digital Mindset 1 - 49 Prof. Wim Veen Faculty of Technology, Policy and Management
  2. 2. Homo Zappiens Being in control of information flows 2 - 49
  3. 3. Daily Media Uses 3 - 49
  4. 4. Homo Zappiens <ul><li>The generation </li></ul><ul><li>Playing Games </li></ul><ul><li>Grand Theft Auto, World of Warcraft, PS2, Xbox, LAN Parties </li></ul><ul><li>Communicating 24/7 </li></ul><ul><li>Via SMS, MSN, chatrooms, mobile phones </li></ul><ul><li>Integrating f2f and virtual friends </li></ul><ul><li>Never reading a manual </li></ul><ul><li>Preferring a cell phone rather than a newspaper </li></ul>4 – 49
  5. 5. Homo Zappiens <ul><ul><li>The generation for whom </li></ul></ul><ul><ul><li>learning is playing </li></ul></ul>5 - 49
  6. 6. Homo Zappiens <ul><li>The generation inventing games </li></ul><ul><li>Without winners or losers, without start or end, and changing the rules continuously…. </li></ul>6 - 49
  7. 7. Games sites for communicating with others 7 - 49
  8. 8. Worldwide Multi Player Games on the Internet 8 - 49
  9. 9. 9 - 49 Second Life: Learning in Virtual Worlds with Virtual Identities
  10. 10. Chatting in chatrooms using different virtual identities 10 - 49
  11. 11. 11 - 49 Pandora Music: Mass Customization
  12. 12. Using video clips for communication 12 - 49
  13. 13. Sharing and manipulating files for free 13 - 49
  14. 14. 13 - 49
  15. 15. MSN is on 24/7: 10 simultaneous communications More than 149 contacts 14 - 49
  16. 16. Sharing ambitions 15 - 49
  17. 17. Tagging and Sharing Images: a Participatory Culture 16 - 49
  18. 18. Homo Zappiens’ writing 17 - 49 My Space, My Language
  19. 19. Homo Zappiens is Skateboarding up the stairs 18 - 49 Surfing and snowboarding Searching for extremes
  20. 20. Homo Zappiens is <ul><ul><li>School is for meeting friends </li></ul></ul><ul><ul><li>rather than for learning </li></ul></ul>19 - 49
  21. 21. Homo Zappiens is 20 - 49
  22. 22. Homo Zappiens is 21 - 49
  23. 23. Homo Zappiens at Work Iconic Skills 22 - 49 Multi-Tasking Proces -sing Discontinued Information Non-Linear Approach
  24. 24. Scanning icons, sound, colours, movements and images 23 - 49
  25. 25. Multi-Tasking Listening to favorite music 24 - 49 Doing Math homework Calling a friend Surfing or MSN
  26. 26. Processing Discontinued Information Zapping is the skill to construct meaningful knowledge from discontinued audio-visual and textual information flows 25 - 49
  27. 27. Non Linear Approach Non-linear learning strategies demand a redesign of content: learning assets, objects to be accessed just-in-time 26 - 49 Linear Non-linear A B C D E F A B C D E F
  28. 28. Mind Mapping 27 - 49
  29. 29. <ul><li>Interpreting </li></ul><ul><li>Everything is of same importance </li></ul><ul><li>Object </li></ul><ul><li>Book is static </li></ul><ul><li>Always same end </li></ul><ul><li>One way communication </li></ul><ul><li>Reader is spectator </li></ul><ul><li>Configuring </li></ul><ul><li>Choosing different paths, opportunities </li></ul><ul><li>Object and process </li></ul><ul><li>Game is dynamic </li></ul><ul><li>Multiple ends </li></ul><ul><li>Games are communities </li></ul><ul><li>Player is immersed </li></ul><ul><li>Transportation of person </li></ul>28 - 49
  30. 30. Different media lead to… 29 - 49 … different skills
  31. 31. Parents are good at reading… Aoccdrnig to a rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer is at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe. 30 - 49
  32. 32. … but less good at visual cues Look at the chart and say the COLOUR not the word 31 - 49 YELLOW BLUE ORANGE BLACK RED GREEN PURPLE YELLOW RED ORANGE GREEN BLACK BLUE RED PURPLE GREEN BLUE ORANGE Left - Right Conflict Your right brain tries to say the colour but your left brain insists on reading the word
  33. 33. Homo Zappiens learns differently... Homo Zappiens twitch speed < multi tasking < non linear approaches < iconic skills first < connected < collaborative < active < learning by playing < instant payoff < fantasy < 32 - 49 Homo Sapiens > conventional speed > mono tasking > linear approaches > reading skills first > stand alone > competitive > passive > separating learning and playing > patience > reality Courtesy: Marc Prensky
  34. 34. Homo Zappiens Develops Meta Cognitive Skills <ul><li>Enquiry based approaches </li></ul><ul><li>Networked learning </li></ul><ul><li>Experiential learning </li></ul><ul><li>Collaborative learning </li></ul><ul><li>Active learning </li></ul><ul><li>Self organisation </li></ul><ul><li>Problem solving strategies </li></ul><ul><li>Externalizing knowledge </li></ul>33- 49
  35. 35. Homo Zappiens’ Reference Framework <ul><li>Is digital and multimedia oriented </li></ul>34 - 49 <ul><li>Is menu, keywords, and tags oriented </li></ul><ul><li>Relies on challenge, creativity, and self-esteem </li></ul>
  36. 36. Homo Zappiens is <ul><li>a creative problem solver </li></ul><ul><li>an experienced communicator </li></ul><ul><li>a self-directed learner </li></ul><ul><li>a digital thinker </li></ul>35 - 49
  37. 37. <ul><ul><li>… Training institutions are analogue </li></ul></ul><ul><ul><li>and mostly linear </li></ul></ul>36 - 49
  38. 38. Consequences of ICT for Learning 37 - 49 <ul><li>Learning is searching for meaning </li></ul><ul><li>Knowledge is communication about meaning </li></ul><ul><li>Digital data and information become a tool for knowledge construction </li></ul><ul><li>Learning with ICT goes beyond understanding of others’ thoughts by generating new ideas of </li></ul><ul><li>your own </li></ul>
  39. 39. Learning through aggregation <ul><li>Learning digitally is </li></ul><ul><ul><li>aggregating distributed and discontinued information </li></ul></ul><ul><ul><li>communicating in networks where each hold a part </li></ul></ul><ul><ul><li>sharing knowledge </li></ul></ul><ul><ul><li>prosumption </li></ul></ul>38 - 49
  40. 40. Learning using new tools 39 - 49
  41. 41. 40 - 49
  42. 42. 41 - 49
  43. 43. 42 - 49
  44. 44. 43 - 49
  45. 45. Everyone a publisher 44 - 49
  46. 46. 45 - 49 Sharing your bookmarks on the net
  47. 47. 46 - 49 Access to scientific resources
  48. 48. 47 - 49 New Models for Content Development
  49. 49. 49 - 49 Further Readings www.amazon.co.uk

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