What monetisation trends can we see? Based on the data and predictions Which gaming genres are getting better in monetisation, which ones are getting more challenging? Abstract of presentation shown at 7th edition of GameCamp
2. Proprietary + ConfidentialProprietary + Confidential
What is happening in:
● mobile gaming monetisation
● gaming genres
● monetisation in different countries
● types of monetisation
5. Proprietary + ConfidentialProprietary + Confidential
Source: Appannie, Global iOS & Play Gaming iAP Revenue
Mid-sized studios are increasing their share of total iAP spend
Share of revenue coming
from specific segment of
mobile gaming studios
6. Proprietary + ConfidentialProprietary + Confidential
Source: AppAnnie, 2017-1019 (2019 estimated)
Revenue of top games
(Google Play, US, 2017 - 2019)
>100M
>50M
>10M
>5M
>1M
>0,5M
3
3
8
13
85
100
130
164
397
511
629
796
Year 2017
Year 2018
Year 2019
777
505
180
109
17
4
19. Proprietary + ConfidentialProprietary + Confidential
Summary
● There is room for middle-size studios
● Reach matters in mobile gaming
● Look for alternatives for US
● Explore opportunities of hybrid monetisation