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CHINA FOR THE WIN!
What Publishers Need to Know to Succeed in This Emerging Market
Infrastructure for in-app
video adverti...
2
A LITTLE ABOUT ME
Colin Behr
VP, Business Development & International
@colinnathanbehr
colin.behr@vungle.com
3
10,000
196
countries served
2 Billion+
monthly video views
200 Million
monthly unique devices
top apps
4
IF YOU REMEMBER ANYTHING FROM THE SESSION…
The opportunity is
vast
Entering China
is complex, but
not impossible
Control...
5
HOW VAST?
550M
mobile devices
240M
mobile devices
96%have at least
one gaming app installed
28%
spend more than
an hour ...
6
2014 GROWTH IN MOBILE GAMES
Developers
84%
236%
Total Revenue
Source: talkingdata.com/index/#/datareport/-1/en_us
Users
...
7
7 Realities of
Publishing in
China
8
Reality #1:
Android dominates the market
9
ANDROID DOMINATES THE MARKET
68%
market share
32%
market share
Source: talkingdata.com/index/#/datareport/-1/en_us
10
Source: xiaomishop.com
11
GOOGLE’S MARKET SHARE IN CHINA
“Chinese Android users
only used Google Play
for downloading 5.6% of
all mobile apps on ...
12
Reality #2:
100s of app stores =
a fractured market
13
72.6% of apps in China are from alternative app stores
Source: bit.ly/1Lemowm
14
360 MOBILE ASSISTANT
• 360 is virus prevention software
• Huge Android app store
• 275 million monthly users
• 30 billi...
15
TENCENT MYAPP
After captivating players in the US, MinoMonsters sought to reach an
international audience. Partnering w...
16
BAIDU
After captivating players in the US, MinoMonsters sought to reach an
international audience. Partnering with Vung...
17
Reality #3:
Culturalization is critical
18
LOCALIZATION VS. CULTURALIZATION
PocketGems is a leading mobile game developer with
over 150M downloads. Vungle drives ...
19
GOOD CULTURALIZATION
PocketGems is a leading mobile game developer with
over 150M downloads. Vungle drives a record-bre...
20
Reality #4:
Mobile piracy is rampant
21
MOBILE PIRACY IS RAMPANT
PocketGems is a leading mobile game developer with
over 150M downloads. Vungle drives a record...
22
Reality #5:
Social doesn’t mean
Facebook and Twitter
23
Wechat
(Weixen)
Messenger app
Sina Weibo
“Chinese Twitter”
RenRen (means “schoolyard”)
Social network for college stude...
24
Reality #6:
Your APK must be hosted
in country
25
26
Reality #7:
Monetization must go beyond
IAPs
27
SUCCESS WITH A PAID APP IS POSSIBLE, BUT
HARDER
31.2%
11.3%
17.3%
23.4%
4.7% 4.3%
2.3%
3.8%
1.7%
Card Battle SLG MMORPG...
28
CHINESE USERS ARE SPENDING MORE MONEY IN APPS
8.7%
9.6%
5.4%
4.7%
6.7%
8.5%
3.8%
5.0%
9.5%
9.2%
7.4%
6.9%
9.6%
10.9%
6....
29
CHINESE USERS ARE SPENDING MORE MONEY IN APPS
6.5%
3.5%
5.8%
6.7% 6.6%
7.2%
4.6%
2.7%
10.8%
3.8%
9.4%
8.5%
9.4% 9.5%
4....
30
USE THE RIGHT BILLING PARTNERS TO BOOST
IAPS
Transactions by Payment Method Spend by Payment Method
AliPay,
59%
AliPay,...
31
In China, 9 in 10
smartphone owners
clicked on a mobile
advertisement
in the past month.
MOBILE ADVERTISING FORMAT CHIN...
33
In-app video ads extended
user session length by 25%
34
PLAN FOR MONETIZATION FROM THE BEGINNING
Peak
Median half-life of games:
2 months post-peak$
Source: Benchmarking the H...
35
PARTNERS
36
WHERE DOES THIS LEAVE YOU? DEPENDS ON YOUR
SIZE.
CASUAL/
LOW LTV
MIDCORE HARDCORE
SMALL Publisher
Direct/Publishe
r
X
L...
37
IF YOU REMEMBER ANYTHING FROM THE SESSION…
The opportunity is
vast
Entering China
is complex, but
not impossible
Contro...
38
MEET THE SPEAKERS!
Join us tonight from 6-8pm @ Oola
(RSVP in back)
Ben Bear
VP, Sales
Colin Behr
VP, Business Developm...
Q&A
Questions?
CHINA FOR THE WIN!
What Publishers Need to Know to Succeed in This Emerging Market
Infrastructure for in-app
video adverti...
China for the Win! What Publishers Need to Know to Succeed in this Emerging Market
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China for the Win! What Publishers Need to Know to Succeed in this Emerging Market

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Tips for mobile game publishers on how to successfully bring their apps to market in the vast and rapidly growing Chinese market.

Published in: Marketing, Mobile
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China for the Win! What Publishers Need to Know to Succeed in this Emerging Market

  1. CHINA FOR THE WIN! What Publishers Need to Know to Succeed in This Emerging Market Infrastructure for in-app video advertising
  2. 2 A LITTLE ABOUT ME Colin Behr VP, Business Development & International @colinnathanbehr colin.behr@vungle.com
  3. 3 10,000 196 countries served 2 Billion+ monthly video views 200 Million monthly unique devices top apps
  4. 4 IF YOU REMEMBER ANYTHING FROM THE SESSION… The opportunity is vast Entering China is complex, but not impossible Control is worth the challenge 1 2 3
  5. 5 HOW VAST? 550M mobile devices 240M mobile devices 96%have at least one gaming app installed 28% spend more than an hour a day playing Chinese mobile gamers install a new game every 3.48 days Sources: Nielsen: bit.ly/17gCjes; TalkingData: bit.ly/1JqaPVf; Venture Beat: http://ow.ly/JHAIZ; Pew Research: http://ow.ly/JHAPl
  6. 6 2014 GROWTH IN MOBILE GAMES Developers 84% 236% Total Revenue Source: talkingdata.com/index/#/datareport/-1/en_us Users 162%
  7. 7 7 Realities of Publishing in China
  8. 8 Reality #1: Android dominates the market
  9. 9 ANDROID DOMINATES THE MARKET 68% market share 32% market share Source: talkingdata.com/index/#/datareport/-1/en_us
  10. 10 Source: xiaomishop.com
  11. 11 GOOGLE’S MARKET SHARE IN CHINA “Chinese Android users only used Google Play for downloading 5.6% of all mobile apps on their devices.” -Umeng Analytics 68% 5.6% Source: Umeng Analytics; TalkingData
  12. 12 Reality #2: 100s of app stores = a fractured market
  13. 13 72.6% of apps in China are from alternative app stores Source: bit.ly/1Lemowm
  14. 14 360 MOBILE ASSISTANT • 360 is virus prevention software • Huge Android app store • 275 million monthly users • 30 billion downloads • Offers localization support to developers
  15. 15 TENCENT MYAPP After captivating players in the US, MinoMonsters sought to reach an international audience. Partnering with Vungle, MinoMonsters attained a 6x increase in installs worldwide.• Developed by Tencent, who started messenger QQ (829 million active users) • Also connects to QQ browser and WeChat • 110 million daily downloads (Dec 2014) • King launched Candy Crush Saga on Tencent
  16. 16 BAIDU After captivating players in the US, MinoMonsters sought to reach an international audience. Partnering with Vungle, MinoMonsters attained a 6x increase in installs worldwide.• Search giant used by more than 700 million • Has its own app store with direct integration to search results • Recently acquired 91 Wireless, increasing its reach into app distribution
  17. 17 Reality #3: Culturalization is critical
  18. 18 LOCALIZATION VS. CULTURALIZATION PocketGems is a leading mobile game developer with over 150M downloads. Vungle drives a record-breaking volume of impressions for PocketGems worldwide. Source: bit.ly/1vHbYfA
  19. 19 GOOD CULTURALIZATION PocketGems is a leading mobile game developer with over 150M downloads. Vungle drives a record-breaking volume of impressions for PocketGems worldwide. ▪ Use culturally relevant scenarios ▪ Tie thematically into holidays ▪ Run relevant advertising
  20. 20 Reality #4: Mobile piracy is rampant
  21. 21 MOBILE PIRACY IS RAMPANT PocketGems is a leading mobile game developer with over 150M downloads. Vungle drives a record-breaking volume of impressions for PocketGems worldwide. Consumer piracy Competitor piracy
  22. 22 Reality #5: Social doesn’t mean Facebook and Twitter
  23. 23 Wechat (Weixen) Messenger app Sina Weibo “Chinese Twitter” RenRen (means “schoolyard”) Social network for college students or connecting with old friends Tencent Weibo Microblogging with focus on communication among friends QQ & Qzone Messenger app & Facebook- style social network 73% of market share +
  24. 24 Reality #6: Your APK must be hosted in country
  25. 25
  26. 26 Reality #7: Monetization must go beyond IAPs
  27. 27 SUCCESS WITH A PAID APP IS POSSIBLE, BUT HARDER 31.2% 11.3% 17.3% 23.4% 4.7% 4.3% 2.3% 3.8% 1.7% Card Battle SLG MMORPG Turn-based RPG Action Card & Board Tower Defense Casual Other Paid App Revenue by Genre Source: TalkingData bit.ly/1JqaPVf
  28. 28 CHINESE USERS ARE SPENDING MORE MONEY IN APPS 8.7% 9.6% 5.4% 4.7% 6.7% 8.5% 3.8% 5.0% 9.5% 9.2% 7.4% 6.9% 9.6% 10.9% 6.6% 6.5% Card Game Chess Game Simulation Strategy Action RPG Puzzle Casual Android In-App Purchase Revenue by Genre Source: talkingdata.com/index/#/datareport/-1/en_us
  29. 29 CHINESE USERS ARE SPENDING MORE MONEY IN APPS 6.5% 3.5% 5.8% 6.7% 6.6% 7.2% 4.6% 2.7% 10.8% 3.8% 9.4% 8.5% 9.4% 9.5% 4.1% 3.0% Card Game Chess Game Simulation Strategy Action RPG Puzzle Casual iOS In-App Purchase Revenue by Genre Source: talkingdata.com/index/#/datareport/-1/en_us
  30. 30 USE THE RIGHT BILLING PARTNERS TO BOOST IAPS Transactions by Payment Method Spend by Payment Method AliPay, 59% AliPay, 49% UniPay, 20% UniPay, 25% TenPay, 10% TenPay, 13% Service Card, 7% Service Card, 7% Pre-paid Card, 4% Pre-paid Card, 6% Source: TalkingData bit.ly/1JqaPVf
  31. 31 In China, 9 in 10 smartphone owners clicked on a mobile advertisement in the past month. MOBILE ADVERTISING FORMAT CHINA % Video 36 Mobile coupon 33 Banner 9 Ad displayer after in-app activity 8 Search 7 Text 4 Audio 2 Other 1 Source: “Mobile Advertising in China,” Price Waterhouse Cooper, May 2014
  32. 33 In-app video ads extended user session length by 25%
  33. 34 PLAN FOR MONETIZATION FROM THE BEGINNING Peak Median half-life of games: 2 months post-peak$ Source: Benchmarking the Half-Life and Decay of Mobile Apps, Flurry.com 2/20/14
  34. 35 PARTNERS
  35. 36 WHERE DOES THIS LEAVE YOU? DEPENDS ON YOUR SIZE. CASUAL/ LOW LTV MIDCORE HARDCORE SMALL Publisher Direct/Publishe r X LARGE Publisher Direct/Publishe r Direct/In- house
  36. 37 IF YOU REMEMBER ANYTHING FROM THE SESSION… The opportunity is vast Entering China is complex, but not impossible Control is worth the challenge 1 2 3
  37. 38 MEET THE SPEAKERS! Join us tonight from 6-8pm @ Oola (RSVP in back) Ben Bear VP, Sales Colin Behr VP, Business Development and International Michal Pilawski VP, Product Jahed Momand Sr. UX Designer
  38. Q&A Questions?
  39. CHINA FOR THE WIN! What Publishers Need to Know to Succeed in This Emerging Market Infrastructure for in-app video advertising

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