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What	
  analy)cs	
  in	
  the	
  games	
  
industry	
  has	
  to	
  learn	
  from	
  other	
  
                 sectors	
  
                               Vince	
  Darley	
  
Director	
  of	
  Business	
  Intelligence	
  &	
  Analy6cs,	
  King.com	
  
                               2013-­‐01-­‐29	
  
                                      	
  
                                                     Vince.Darley@king.com
I’ll	
  focus	
  on	
  4	
  areas	
  today…	
  
1.  Show	
  the	
  right	
  product	
  at	
  the	
  right	
  )me	
  
2.  Improve	
  the	
  onboarding	
  process	
  
3.  Target	
  customer	
  segments	
  
4.  Understand	
  your	
  customer’s	
  life)me	
  value	
  




                                                                       2	
  
Most	
  web	
  businesses	
  are	
  quite	
  different…	
  


•  Most	
  web	
  businesses	
  
     –  See	
  customers	
  rarely	
  
     –  Have	
  very	
  low	
  repeat	
  purchase	
  rates	
  
     –  Have	
  limited	
  social	
  interac)ons	
  
•  Games	
  
     –  See	
  customers	
  many	
  )mes	
  a	
  week	
  (provided	
  are	
  not	
  lost	
  
        in	
  the	
  early	
  stages).	
  
     –  Have	
  high	
  repeat	
  play	
  &	
  purchase	
  rates	
  
     –  Have	
  powerful	
  social	
  interac)ons	
  
But	
  a	
  few	
  web	
  businesses	
  are	
  similar:	
  Supermarkets	
  (Ocado,	
  etc),	
  
and	
  to	
  a	
  lesser	
  extent	
  eBay	
  and	
  Amazon…	
  
                                                                                                  3	
  
1.	
  Show	
  the	
  right	
  product	
  at	
  the	
  right	
  )me…	
  


                                                                                   	
  offers	
  
                           ut	
  of
                                    ?	
                                      plete
              u	
  run
                      	
  o                                            Incom
             o
    Have	
  y
                                                                                                              r	
  
                                                                                                    o n	
  you
                                                                                          O ffers	
   es	
  
                                                                                                     it
                                                                                  t	
     fa vour
                                                                         u	
  migh
                                                              ffe rs	
  yo
                                               Spe   cial	
  o
                                                like	
  
                      t?	
                                                                                      	
  
                 orge                                                                                 ome thing
          u	
  f
D id	
  yo                                                                                    Try	
  s
                                                                                               new	
  

                                                                          	
  
                                                                 	
  sales
                                                            Flash
1.	
  Show	
  the	
  right	
  product	
  at	
  the	
  right	
  
                     )me…	
  

What	
  is	
  the	
  online	
  equivalent	
  of	
  all	
  those	
  sweets	
  by	
  the	
  
checkout	
  queue?	
  
•  When	
  you	
  checkout	
  online,	
  what	
  are	
  you	
  offered?	
  How	
  
   relevant	
  is	
  it	
  to	
  your	
  shopping	
  basket?	
  Ocado	
  have	
  sec)ons	
  
   “Did	
  you	
  forget?	
  Offers	
  on	
  your	
  favourites?	
  Try	
  something	
  
   new?	
  Flash	
  sales!”	
  
•  How	
  can	
  you	
  offer	
  the	
  right	
  product	
  at	
  the	
  right	
  )me	
  in	
  your	
  
   games?	
  
       –    Context	
  –	
  offer	
  the	
  booster	
  that	
  is	
  most	
  appropriate	
  
       –    Bundles	
  and	
  targeted	
  discounts	
  (or	
  even	
  non-­‐discounts)	
  
       –    Player	
  segment	
  
       –    Player	
  lifecycle/game	
  stage	
  
	
  
	
  
                                                                                                         5	
  
2.	
  Improve	
  the	
  onboarding	
  process…	
  




                             r	
  
                     Sh oppe
             onal	
   	
  
        Pers mily
               a
         1)  F etary	
                 s	
  
                 i            c    hase 	
  
          2)  D pical	
  pur 	
  Shop
                  y                d
           3)  T rsonalise
                   e
            4)  P
2.	
  Improve	
  the	
  onboarding	
  process…	
  

•  Your	
  goal	
  is	
  to	
  keep	
  people	
  in	
  the	
  game	
  long	
  
   enough	
  that	
  they	
  discover	
  how	
  great	
  it	
  is.	
  
    –  And	
  fix	
  anything	
  that	
  is	
  preven)ng	
  that	
  
•  How	
  do	
  you	
  dis)nguish	
  between	
  problems	
  vs	
  
   inevitable	
  drop	
  off?	
  
    –  Experiment	
  and	
  test,	
  but	
  be	
  prepared	
  for	
  lots	
  of	
  
       changes	
  to	
  have	
  licle	
  impact	
  
    –  Build	
  a	
  customer	
  story	
  
         •  Messaging/No)fica)ons/Email	
  (in	
  and	
  out	
  of	
  game)	
  
         •  Help,	
  )ps,	
  free	
  boosters,	
  etc	
  –	
  targeted	
  to	
  player	
  type/ability	
  
    –  Adjust	
  difficulty,	
  par)cularly	
  of	
  early	
  levels/stages	
  


                                                                                                             7	
  
…but	
  player	
  type	
  is	
  more	
  important…	
  



                            Colours	
  indicates	
  different	
  
                            player	
  behaviour	
  types.	
  




         à	
  Game	
  Progression	
  à	
  

                                                                   8	
  
3.	
  Target	
  customer	
  segments	
  

•  You	
  can	
  only	
  get	
  so	
  far	
  by	
  trea)ng	
  all	
  customers	
  the	
  
   same	
  
•  Expect	
  10%-­‐20%	
  improvements	
  from	
  targe)ng:	
  
     –  Mone)sa)on	
  
          •  Product	
  type	
  
          •  Price	
  point	
  
          •  Conversion	
  offers	
  
     –  Reten)on…	
  
     –  Virality…	
  
     –  Cross-­‐game…	
  


                                                                                            9	
  
4.	
  Understand	
  your	
  customer’s	
  life)me	
  value	
  


DAU,	
  DARPU,	
  MAU,	
  DARPPU,	
  etc	
  are	
  all	
  well	
  and	
  good,	
  
but…	
  
•  Your	
  first	
  customers	
  will	
  be	
  much	
  more	
  valuable	
  
   than	
  your	
  later	
  ones	
  
•  Life)me	
  value	
  will	
  vary	
  by	
  plaoorm,	
  device,	
  
   acquisi)on	
  channel,	
  etc.	
  
•  Your	
  acquisi)on	
  costs	
  need	
  to	
  be	
  aligned	
  with	
  that	
  




                                                                                     10	
  

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What analytics in the games industry can learn from other sectors

  • 1. What  analy)cs  in  the  games   industry  has  to  learn  from  other   sectors   Vince  Darley   Director  of  Business  Intelligence  &  Analy6cs,  King.com   2013-­‐01-­‐29     Vince.Darley@king.com
  • 2. I’ll  focus  on  4  areas  today…   1.  Show  the  right  product  at  the  right  )me   2.  Improve  the  onboarding  process   3.  Target  customer  segments   4.  Understand  your  customer’s  life)me  value   2  
  • 3. Most  web  businesses  are  quite  different…   •  Most  web  businesses   –  See  customers  rarely   –  Have  very  low  repeat  purchase  rates   –  Have  limited  social  interac)ons   •  Games   –  See  customers  many  )mes  a  week  (provided  are  not  lost   in  the  early  stages).   –  Have  high  repeat  play  &  purchase  rates   –  Have  powerful  social  interac)ons   But  a  few  web  businesses  are  similar:  Supermarkets  (Ocado,  etc),   and  to  a  lesser  extent  eBay  and  Amazon…   3  
  • 4. 1.  Show  the  right  product  at  the  right  )me…    offers   ut  of ?   plete u  run  o Incom o Have  y r   o n  you O ffers   es   it t   fa vour u  migh ffe rs  yo Spe cial  o like   t?     orge ome thing u  f D id  yo Try  s new      sales Flash
  • 5. 1.  Show  the  right  product  at  the  right   )me…   What  is  the  online  equivalent  of  all  those  sweets  by  the   checkout  queue?   •  When  you  checkout  online,  what  are  you  offered?  How   relevant  is  it  to  your  shopping  basket?  Ocado  have  sec)ons   “Did  you  forget?  Offers  on  your  favourites?  Try  something   new?  Flash  sales!”   •  How  can  you  offer  the  right  product  at  the  right  )me  in  your   games?   –  Context  –  offer  the  booster  that  is  most  appropriate   –  Bundles  and  targeted  discounts  (or  even  non-­‐discounts)   –  Player  segment   –  Player  lifecycle/game  stage       5  
  • 6. 2.  Improve  the  onboarding  process…   r   Sh oppe onal     Pers mily a 1)  F etary   s   i c hase   2)  D pical  pur  Shop y d 3)  T rsonalise e 4)  P
  • 7. 2.  Improve  the  onboarding  process…   •  Your  goal  is  to  keep  people  in  the  game  long   enough  that  they  discover  how  great  it  is.   –  And  fix  anything  that  is  preven)ng  that   •  How  do  you  dis)nguish  between  problems  vs   inevitable  drop  off?   –  Experiment  and  test,  but  be  prepared  for  lots  of   changes  to  have  licle  impact   –  Build  a  customer  story   •  Messaging/No)fica)ons/Email  (in  and  out  of  game)   •  Help,  )ps,  free  boosters,  etc  –  targeted  to  player  type/ability   –  Adjust  difficulty,  par)cularly  of  early  levels/stages   7  
  • 8. …but  player  type  is  more  important…   Colours  indicates  different   player  behaviour  types.   à  Game  Progression  à   8  
  • 9. 3.  Target  customer  segments   •  You  can  only  get  so  far  by  trea)ng  all  customers  the   same   •  Expect  10%-­‐20%  improvements  from  targe)ng:   –  Mone)sa)on   •  Product  type   •  Price  point   •  Conversion  offers   –  Reten)on…   –  Virality…   –  Cross-­‐game…   9  
  • 10. 4.  Understand  your  customer’s  life)me  value   DAU,  DARPU,  MAU,  DARPPU,  etc  are  all  well  and  good,   but…   •  Your  first  customers  will  be  much  more  valuable   than  your  later  ones   •  Life)me  value  will  vary  by  plaoorm,  device,   acquisi)on  channel,  etc.   •  Your  acquisi)on  costs  need  to  be  aligned  with  that   10