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Games and assessment week 6

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Games and assessment week 6

  1. 1. Games andAssessment Week 6
  2. 2. Asking the Right Question
  3. 3. Effective systematic inquiryprocesses begin with an appropriatequestion.Asking the right question is oftenthe most difficult part ofassessment.
  4. 4. Learning Outcome related questions• Start with a specific, measurable, time-bound learning outcome.• Example: After unit 3, students will be able to list the 4 fun keys to create important emotions.
  5. 5. Learning Outcome related questions• Example: After unit 3, students will be able to list the 4 fun keys to create important emotions.
  6. 6. Answer:The 4 Fun Keys create games four most important emotions:
  7. 7. 1. Hard Fun: Fiero - in the moment personal triumph over adversity2. Easy Fun: Curiosity3. Serious Fun: Relaxation and excitement4. People Fun: Amusement
  8. 8. Traditional methods for data collection:• Exams, online or in class• Quizzes, online or in class• Use grading rubrics
  9. 9. Discussion Question: How could youcollect this information using games or other non-traditional methods?
  10. 10. Process Evaluation related questions
  11. 11. • Do our processes work well? Could they work better?• Do our policies help or hinder student success?• To what extend is our program being implemented according to plan?• Do we have the resources we need?
  12. 12. • What are the barriers or challenges to implementing our processes?• How well did students understand our process?• Are faculty/instructors sufficiently trained?• Are the directions clear?
  13. 13. Traditional methods for data collection:• Follow-up survey• Point-of-service interview (catch student right after they created an account on the game site…ask for their experiences)• Secret shopper (have a neutral third party go through the process and give you feedback)
  14. 14. Discussion Question: How could youcollect this information using games or other non-traditional methods?
  15. 15. Net Effect related questions
  16. 16. • What is the effect of completing 30-credits online at FRCC?• Can the net effects be attributed to the course games versus maturation?
  17. 17. Traditional methods for data collection:• Longitudinal tracking systems• Set up experiments or quasi-experiments• Ex post facto (after the fact)/post-experience surveys
  18. 18. Discussion Question: How could youcollect this information using games or other non-traditional methods?
  19. 19. Goal Based questions These are based on S.M.A.R.T.(Specific, Measurable, Attainable, Realistic, Time-bound) goals.
  20. 20. Example question(s):• Did we meet or exceed our goal?• If not, what could we have done differently?• Why weren’t people signing up?• Were we being unrealistic?
  21. 21. Traditional methods for data collection:• Institutional Research• Tracking systems you have purchased or developed (count the number of students who signed up)• Further qualitative methods (surveys, interviews, focus groups, etc.) to understand the reasons why or why not.
  22. 22. Discussion Question: How could youcollect this information using games or other non-traditional methods?
  23. 23. Comparison questions
  24. 24. Examples:• Do students who played Game A perform better on the final exam than those who played Game B?• How much would students practice if they practiced on the game FreeRice versus a quiz for points?
  25. 25. Traditional methods for data collection:Quasi-experimental or Ex Post Facto research methods
  26. 26. Discussion Question: How could youcollect this information using games or other non-traditional methods?
  27. 27. Satisfaction related questions
  28. 28. Example: How satisfied are students with ______________?
  29. 29. Traditional methods for data collection:• Satisfaction Surveys• Focus groups• Interviews
  30. 30. Discussion Question: How could youcollect this information using games or other non-traditional methods?
  31. 31. Who Are Our Students questions
  32. 32. Example:What type of student prefers using agame to learn versus other modes?
  33. 33. Traditional methods for data collection:• Focus groups • Interviews • Surveys – Paper-pencil – Electronic – Smart phones (surveys can now be done via smart phone)
  34. 34. Discussion Question: How could youcollect this information using games or other non-traditional methods?
  35. 35. What Are Our Students’Experiences questions
  36. 36. Examples:• What do students view as engaging in an online course?• HOW did the game help students learn?• What is it about the game that enhanced learning?
  37. 37. Traditional methods for data collection:• Think-alouds (sit with a student while he/she is working a problem or playing a game, have the student talk aloud while going through the process)
  38. 38. Discussion Question: How could youcollect this information using games or other non-traditional methods?
  39. 39. Game Component questions
  40. 40. Examples: What features should my gameinclude in order to engage students?
  41. 41. Discussion Question: What areother game related questions?
  42. 42. MAJOR DISCUSSION QUESTION• How would YOU evaluate this MOOC?• What different types of questions would you ask?• How would you collect data to help answer each question?

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