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Mobile Social Networking
Mobile social networks use a combination of voice and data devices, including wireless
technologies and private and public IP infrastructure (such as Internet) elements, to
relay (communicate) information over networks. Mobile Social Networking (MSN)
applies to all of the supporting components needed for the contribution to social media
posting and sharing and consumption (viewing / experiencing) through a mobile
network.The user's tacit or explicit choice of network technologies is central to the
concept. If the customer accesses a community service platform by any device using a
cellular network, alone or in combination with a publicly accessible telecommunications
network that has access to the operator-owned cellular network infrastructure, this
operation is discussed here. In addition, the channels, patterns and representatives of
groups on the Internet are and can be affected by mobile community operators and
participants.Mobile social networking can be divided into:
- Social media​: Non-professional digital images, written messages (e.g.
text-based blog posts), sounds (voice and/or musical expression) and video are
social media, embedded and digitally exchanged with a community of people
linked to the network who are identified and/or unknown.
- Profiles​ are interactive social media showcases (pages) that the author can
update and improve with features of social networking, such as interaction;
- Community portals ​are the destinations to which a software application (e.g. a
mobile web browser) is directed by the consumer or subscriber to access
information in the community or group agglomeration;
- Communities:​ In the sense of social networks, communities are identified as
networks of Sociability, help, knowledge, sense of belonging and social identity
are interpersonal relations. In the sense of MSN, communities are groups
composed of people registered to provide personal and/or professional
information about the 'operator' (host) of the mobile community. The user or
subscriber base of a social network operator also involves several, even
numerous, groups. Communities form either virally (organically) as a result of
individuals inviting others, or as a result of campaigns coordinated specifically.
- Social graphs: ​Social graphs are visual graphs when the word is used in the
broadest sense. Depictions of relationships between individuals and classes.
One of the outputs of social network analytics is social graphs.
- Social messaging​ refers to a loosely defined group of instruments in the sense
of MSN. Platforms that permit individuals to exchange messages with groups
(communities) or persons, often in conjunction with text messages, but often
Using a web site and a browser also.
Evolution of mobile social networking
In Japan, social networking on mobile networks was initiated as chat services,
Since 1999, Scandinavia, Italy , France and the US have developed into chat rooms
and community facilities for texting. By 2004, a second wave of platforms, mostly for
dating sites, had been launched for camera phones and 3 G networks (see Fig 1.1).
The third generation of networks providing richer services, primarily focused on WAP
2.0 and MMS, emerged in 2006/2007. A fourth generation of MSN provides users with a
high degree of control over their transmission of information through their profiles or
active handset services in 2008 (place awareness, location awareness,
Technologies such as Web 2.0 widgets, Flash Lite, Open Social, and the OHA
operating system, together with advanced capture and upload frameworks for social
media, have provided MSN with a higher degree of functionality.
1st generation
• ​Started ​in 1999 and early 2000, it continues to be offered
• ​Features ​text-only chat via chat "rooms"; most individuals are anonymous.
• ​Technology​: Pre-installed, application-based on mobile handsets
• ​Business model​: pay as you go or subscription-based (pre-pay)
2nd generation
• ​Started ​in 2004 through 2006, depending on region; it continues to be offered
generally coinciding with the introduction of 3 G and camera phones.
• ​Features​: photo upload, mobile individual search based on simple profile (gender,
type of relationship pursued, hair colour , age, zip code), anonymous contact / flirt with
person, rating / voting Technologies: purchase confirmation SMS, pre-installed
smartphone and user downloaded applications, WAP 1.0 for navigation, WAP 2.0
begins (no Web 2.0 features) .
• ​Regional distribution​: Japan,Western Europe, Australia,Korea, US.
• ​Applications​: dating mostly .
• ​Business model:​ pay as you go or subscription-based (pre-pay).
3rd generation
• ​Widespread acceptance​ in 2008/2009 of experiments / trials in 2006
• ​Features​: Richer user interface, automated site profile and status update posting,
some Web 2.0 features, group / join interest group search, favourite update
notifications, favourite group / join interest group update alerts, Profiles, emerging
location-based services, free / ad-supported content (games, ringtones, etc.), UGC
content scores, content sharing, mobile, audio, online and cell-based asynchronous
conversation (Utterz)
• ​Technologies​: WAP 2.0, on-the-server Java, MMS, speech capture in WAP.
• ​Applications​: general interest, music, unique content for mobile phones
Distribution .
• ​Distribution throughout the region​: Japan, Korea, Western Europe, North
American (US), Global Going
• ​Market models:​ Advertisement and content funded by advertisements
The value of being more and more important Pay as you go (pre-pay) and still popular
subscription based In order to become the content delivery hub, networks achieve size.
4th generation
• ​Beginning ​in 2008, maturing in 2010
• ​Features​: appearance, ability to hide / mask presence, asynchronous video
conversation, one-button multipoint audio chat conversation, in addition to the above.
Mobile Gaming Multiplayer.
• ​Technologies​: Widgets for Web 2.0, Flash Lite, Open Social, Open Social
Alliance Handset .
• ​Business models:​ the above plus virtual currency all- Buying and selling virtual
products .
• ​Environment:​ consolidation of mobile / Online networks, silos Breaking down
between communities.

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Mobile social networking

  • 1. Mobile Social Networking Mobile social networks use a combination of voice and data devices, including wireless technologies and private and public IP infrastructure (such as Internet) elements, to relay (communicate) information over networks. Mobile Social Networking (MSN) applies to all of the supporting components needed for the contribution to social media posting and sharing and consumption (viewing / experiencing) through a mobile network.The user's tacit or explicit choice of network technologies is central to the concept. If the customer accesses a community service platform by any device using a cellular network, alone or in combination with a publicly accessible telecommunications network that has access to the operator-owned cellular network infrastructure, this operation is discussed here. In addition, the channels, patterns and representatives of groups on the Internet are and can be affected by mobile community operators and participants.Mobile social networking can be divided into: - Social media​: Non-professional digital images, written messages (e.g. text-based blog posts), sounds (voice and/or musical expression) and video are social media, embedded and digitally exchanged with a community of people linked to the network who are identified and/or unknown. - Profiles​ are interactive social media showcases (pages) that the author can update and improve with features of social networking, such as interaction; - Community portals ​are the destinations to which a software application (e.g. a mobile web browser) is directed by the consumer or subscriber to access information in the community or group agglomeration; - Communities:​ In the sense of social networks, communities are identified as networks of Sociability, help, knowledge, sense of belonging and social identity are interpersonal relations. In the sense of MSN, communities are groups composed of people registered to provide personal and/or professional information about the 'operator' (host) of the mobile community. The user or subscriber base of a social network operator also involves several, even numerous, groups. Communities form either virally (organically) as a result of individuals inviting others, or as a result of campaigns coordinated specifically. - Social graphs: ​Social graphs are visual graphs when the word is used in the broadest sense. Depictions of relationships between individuals and classes. One of the outputs of social network analytics is social graphs.
  • 2. - Social messaging​ refers to a loosely defined group of instruments in the sense of MSN. Platforms that permit individuals to exchange messages with groups (communities) or persons, often in conjunction with text messages, but often Using a web site and a browser also. Evolution of mobile social networking In Japan, social networking on mobile networks was initiated as chat services, Since 1999, Scandinavia, Italy , France and the US have developed into chat rooms and community facilities for texting. By 2004, a second wave of platforms, mostly for dating sites, had been launched for camera phones and 3 G networks (see Fig 1.1). The third generation of networks providing richer services, primarily focused on WAP 2.0 and MMS, emerged in 2006/2007. A fourth generation of MSN provides users with a high degree of control over their transmission of information through their profiles or active handset services in 2008 (place awareness, location awareness, Technologies such as Web 2.0 widgets, Flash Lite, Open Social, and the OHA operating system, together with advanced capture and upload frameworks for social media, have provided MSN with a higher degree of functionality. 1st generation • ​Started ​in 1999 and early 2000, it continues to be offered • ​Features ​text-only chat via chat "rooms"; most individuals are anonymous. • ​Technology​: Pre-installed, application-based on mobile handsets • ​Business model​: pay as you go or subscription-based (pre-pay) 2nd generation • ​Started ​in 2004 through 2006, depending on region; it continues to be offered generally coinciding with the introduction of 3 G and camera phones. • ​Features​: photo upload, mobile individual search based on simple profile (gender, type of relationship pursued, hair colour , age, zip code), anonymous contact / flirt with person, rating / voting Technologies: purchase confirmation SMS, pre-installed smartphone and user downloaded applications, WAP 1.0 for navigation, WAP 2.0 begins (no Web 2.0 features) . • ​Regional distribution​: Japan,Western Europe, Australia,Korea, US. • ​Applications​: dating mostly . • ​Business model:​ pay as you go or subscription-based (pre-pay). 3rd generation • ​Widespread acceptance​ in 2008/2009 of experiments / trials in 2006
  • 3. • ​Features​: Richer user interface, automated site profile and status update posting, some Web 2.0 features, group / join interest group search, favourite update notifications, favourite group / join interest group update alerts, Profiles, emerging location-based services, free / ad-supported content (games, ringtones, etc.), UGC content scores, content sharing, mobile, audio, online and cell-based asynchronous conversation (Utterz) • ​Technologies​: WAP 2.0, on-the-server Java, MMS, speech capture in WAP. • ​Applications​: general interest, music, unique content for mobile phones Distribution . • ​Distribution throughout the region​: Japan, Korea, Western Europe, North American (US), Global Going • ​Market models:​ Advertisement and content funded by advertisements The value of being more and more important Pay as you go (pre-pay) and still popular subscription based In order to become the content delivery hub, networks achieve size. 4th generation • ​Beginning ​in 2008, maturing in 2010 • ​Features​: appearance, ability to hide / mask presence, asynchronous video conversation, one-button multipoint audio chat conversation, in addition to the above. Mobile Gaming Multiplayer. • ​Technologies​: Widgets for Web 2.0, Flash Lite, Open Social, Open Social Alliance Handset . • ​Business models:​ the above plus virtual currency all- Buying and selling virtual products . • ​Environment:​ consolidation of mobile / Online networks, silos Breaking down between communities.