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SMART EXCHANGE
BY: EMMA ARMSTRONG
TARGET LEARNERS
• Grade: middle-childhood (6th-8th grade)
• Subject area: social studies or science
SMARTBOARD LESSON RESOURCE
• http://exchange.smarttech.com/details.html?id=6d
b95c77-8ffa-4dd7-9502-7e4461fad0fb
OVERVIEW
• It is a board game that can be used on a smartboard and played with the
whole class
• I would put the class into groups and they would be on a team to
navigate through the board game
• You click for a question, then if the group gets it correct, they move one
space.
• This would be beneficial because I could use it for science or social studies
by just putting in the questions that correspond to what we are learning in
class!
• Maybe the winning team would get some bonus points 
HOW RESOURCES SUPPORT UDL
• 1) Provide Multiple Means of Representation
• This game will support this part of UDL because they would have already learned the questions asked in the
game so it is another means of representation through a game. Also, it is a visual game while also providing
auditory means through talking and working with a group.
• 2) Provide Multiple Means of Action and Expression
• This game will provide this because it is physical action while working with a group trying to come up with
responses. The game requires expression of the topic while communicating with group to come to the correct
answer. This provides action and expression for all children in the class.
• 3) Provide Multiple Means of Engagement
• Providing multiple means of engagement refers to recruiting students interests, sustaining effort, and self-
regulation. This activity will recruit students interest because it is a game and seen as fun, also because they
may get bonus points. Providing multiple means of engagement is necessary for a student to maximize their
learning, and this activity provides engagement with peers and through a game.

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Smart exchange presentation

  • 2. TARGET LEARNERS • Grade: middle-childhood (6th-8th grade) • Subject area: social studies or science
  • 3. SMARTBOARD LESSON RESOURCE • http://exchange.smarttech.com/details.html?id=6d b95c77-8ffa-4dd7-9502-7e4461fad0fb
  • 4. OVERVIEW • It is a board game that can be used on a smartboard and played with the whole class • I would put the class into groups and they would be on a team to navigate through the board game • You click for a question, then if the group gets it correct, they move one space. • This would be beneficial because I could use it for science or social studies by just putting in the questions that correspond to what we are learning in class! • Maybe the winning team would get some bonus points 
  • 5. HOW RESOURCES SUPPORT UDL • 1) Provide Multiple Means of Representation • This game will support this part of UDL because they would have already learned the questions asked in the game so it is another means of representation through a game. Also, it is a visual game while also providing auditory means through talking and working with a group. • 2) Provide Multiple Means of Action and Expression • This game will provide this because it is physical action while working with a group trying to come up with responses. The game requires expression of the topic while communicating with group to come to the correct answer. This provides action and expression for all children in the class. • 3) Provide Multiple Means of Engagement • Providing multiple means of engagement refers to recruiting students interests, sustaining effort, and self- regulation. This activity will recruit students interest because it is a game and seen as fun, also because they may get bonus points. Providing multiple means of engagement is necessary for a student to maximize their learning, and this activity provides engagement with peers and through a game.