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WELCOME

          Thanks for signing up
          to Design Ventura.

          This presentation will
          walk you through the
          key aspects of the
          project in 2012

          Please use refer to
          your Teachers’ Notes
          for detailed info
WELCOME

          Design Ventura brings the business
          of design to life with Deutsche Bank.

          Each year the Design Museum
          works with a high profile designer
          (Anya Hindmarch in 2012),
          challenging young people aged
          13-16 to design a new product for
          the Design Museum Shop.
PROJECT OVERIVEW
Who ?      Years 9, 10 and 11 (aged 13-16)

Wha t?     A design and enterprise competition

How?       Virtual Ventura (any school)
           or Design Ventura Workshops
           (40 London State Schools)

W h e n ? Project is ‘live’ between Sept-Dec
          (See key dates for more details)
KEY DATES
5 Sept y D a t e s 2 Ventura 13 student brief video is online
  Ke                  0 12 - 2012
Sept-Nov             Research, design, development and enterprise
                     responses to the brief
Sept-Nov                 Launch workshop at Design Museum, followed
(Design Ventura London   by 2 workshops delivered at your school – 1
State Schools only)
                         design session, 1 enterprise session
19 Nov                   Deadline for competition entries (one per school)
23 Nov                   Shortlisted schools announced
7 Dec                    Deadline for video pitches from top 10 Virtual
                         Ventura schools
10 Dec                   Live pitching event for top 10 London schools
Feb 2013                 Ventura celebration & awards event
13 Feb-3March            Ventura exhibition
PROJECT OVERIVEW
Through Ventura, the Design Museum aims to:

• Increase skills, confidence and ambition of young people

• Support students to respond to a live brief

• Celebrate and exhibit the best student ideas

• Research and measure impact with the University of Warwick

• Develop sustainable relationships with schools
PROJECT OVERIVEW
A im s f o r S t u d e n t s :

• Develop c r e a t i v i t y and e n t e r p r i s e skills

• Offer opportunities to design in the r e a l w o r l d

• Promote t e a m w o r k and collaboration (students work
  in teams of 4-6 students)

• Learn from i n d u s t r y p r o f e s s i o n a l s via online
  content nationally, plus volunteering programme in London

• Consider e t h i c s a n d e n v i r o n m e n t in a design
  and business context
PROJECT OVERIVEW
Anticipated outcomes for students:

• A greater understanding of design process

• Insight into role of design in our economy

• Improved design and enterprise skills

• Increased motivation and confidence amongst
  students (a real world brief with real outcomes)
PRIZES & REWARDS

F o r e v e r y s t u d e n t : a commemorative
certificate

F o r c o m p e t i t i o n w i n n e r s : designer
prizes for each team member, publicity, trophy,
celebration event, public exhibition of student
work

F o r D e s i g n V e n t u r a w i n n e r s : the
chance to have your product made and sold in the
Design Museum Shop

(There is also a special award for the most
CURRICULUM
O p p o r t u n it ie s in c lu d e :
• Personal Learning and Thinking Skills
• PSHE Education
• Cross Curriculum Dimensions
• Design & Technology at Key Stage 3
• Design & Technology at GCSE
Other subj welcome including B T E C A rt and D esign and
          ects
  B usiness Studies

Detailed project curriculum maps available
E m a i l : catherine@designmuseum.org
CURRICULUM
What is enterprise education?
…it’s always worth a reminder


Enterprise capabilities include innovation, creativity, risk-
  taking and risk-management, a can-do attitude and the
  drive to make ideas happen’ (DfE 2007)

- Making ideas happen is what design is all about!
CURRICULUM
What is design?
…it’s always worth a reminder!

  ’Design is a hugely fertile field of inventive new work, as well
  as a key component underpinning the modern economy. It
  provides a means for understanding the contemporary world,
  and, potentially, for making it a better place.’

Deyan Sudjic, Director of Design Museum
VENTURA 2012 BRIEF

Create a well-designed product to sell in the
Design Museum Shop, relating to the theme of
‘ jo u r n e ys ’

Full details of specification available from
v e n t u r a . d e s ig n m u s e u m . o r g

A film of designer Anya Hindmarch presenting the Ventura
brief will be online from 5 S e p t 2 0 12
VENTURA 2012 BRIEF
U np a c k the the me o f
 jo u r n e ys :

F o u r s t a g e s t o a jo u r n e y:
4. Getting ready (planning and preparing to set off)
5. En route
6. Arrival
7. Remembering

- Encourage students to think about emotions and activities
   associated with o n e o f t h e s t a g e s listed above, and
   to then list products that could support this.
AUTUMN EXHIBTIONS
Come for a free visit to the Design Museum to inspire your students
and support their research. Three exhibitions will be on show during
the autumn term. Visits must be booked in advance (email:
learning@designmuseum.org). If you can’t come in person, see past
exhibtions online at designmuseum.org




   Digital Crystal          Designed to Win          Designers in
   (Swarovski)                                       Residence
THE DESIGN MUSEUM SHOP




See the Design Museum shop factsheet for details of best-
selling products. Also visit: designmuseumshop.com or
come in person with your students (max. of 10 students at a
time allowed into the shop )
SHOP CUSTOMERS
A wide range of people use the shop, here are
just a few:
Customer                 Products
Professional designers   Design products ranging from
                         cycling gear to furniture
Design students          Specialist books and products to
                         support their study
Tourists                 Mementos of the Design Museum
                         and London plus gifts
Exhibition visitors      Postcards, books, and other
                         exhibition-related products
Gift-buyers              Creative and unusual presents
School groups            Low cost souvenirs including
                         badges, pens and postcards
VENTURA ONLINE

    Ventura.designmuseum.org is a one stop shop for all the key information
    and resources that you need to run the project. Sign up to the teacher’s
    forum to swap tips and get advice from colleagues in other schools.


                                                                 S ig n in /
                                                                 s ig n o u t      for
                                                                 personalised features
                                                                 and to use forums/post
                                                                 content




Res our
c es                                                            R e c e n t b lo g
including the full                                              p o s t s for the latest
brief, workshop                                                 news and resources
outlines and
worksheets
VENTURA COMPETITION
T o e n t e r t h e c o m p e t it io n :
1. S e l e c t o n e t e a m to represent your school – we recommend that you
   hold a pitching event at your school where each team presents their ideas to a
   panel of judges.

2 . E m a i l 3 v i s u a l i s a t i o n s s h e e t s showing initial responses to the
    brief, research and design development, and final ideas, plus a completed
    c o m p e t i t i o n e n t r y f o r m on behalf of your team by 19
    N o ve mb e r

Wha t ha p p e ns ne xt?
All shortlisted schools will be announced on Ventura.designmuseum.org by 23
    November
 - T o p 10 D e s i g n V e n t u r a s c h o o l s will be invited to attend a
    pitching event at the Design Museum on 10 D e c e m b e r 2 0 12
 - T o p 10 V i r t u a l V e n t u r a s c h o o l s will be invited to submit a video
    of their pitch by 7 D e c e m b e r 2 0 12

A n n o u n c in g t h e w in n e r s
Join us at a celebration event in February 2013 to find out who has won!
WINNING IDEAS
Virtual Ventura                  Design Ventura



                  Plyano, by
                  Simon                           Badoiiing,
                  Langton                         by Walworth
                  Grammar                         Academy,
                  School, 2011                    2011




                                                  Dove
                                                  Bunting, by
                                                  Haberdasher
                  Dish Dash,                      Aske’s
                  by Globe                        Hatcham
                  Academy,                        College,
                  2010                            2010
YOUR NEXT STEPS
1. D e c i d e h o w t o r u n t h e p r o j e c t : in lesson time, as a lunch
time or after school club or as an off-timetable day?

2. R e c r u i t students from Years 9,10 or 11 (aged 13-16)

3. Introduce the project to students

4. Watch the f i l m o f t h e b r i e f (online from 5 Sept)

5. Create t e a m s o f 4 - 6 and allocate roles (based on skills and
aptitudes)

6. Support students to generate i n i t i a l r e s p o n s e s t o t h e b r i e f
(get each team to look at one aspect of a journey – getting ready, en route,
arrival or remembering the journey)

7. U n d e r t a k e i n i t i a l r e s e a r c h :
•d e s i g n b r i e f - visit the museum & shop online or in person
•b u s i n e s s a n d e n t e r p r i s e a s p e c t s o f b r i e f : target
market, best selling items in Shop, marketing methods.
ANY QUESTIONS?




                              ?
The Ventura team would be delighted to talk further – call us on:
Tel. 0 2 0 7 9 4 0 8 7 6 9 or 0 2 0 7 9 4 0 8 7 6 8 or email
   v e n t u r a @ e s ig n m u s e u m . o r g
                  d
Ventura teacher prep 2012

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Ventura teacher prep 2012

  • 1.
  • 2. WELCOME Thanks for signing up to Design Ventura. This presentation will walk you through the key aspects of the project in 2012 Please use refer to your Teachers’ Notes for detailed info
  • 3. WELCOME Design Ventura brings the business of design to life with Deutsche Bank. Each year the Design Museum works with a high profile designer (Anya Hindmarch in 2012), challenging young people aged 13-16 to design a new product for the Design Museum Shop.
  • 4. PROJECT OVERIVEW Who ? Years 9, 10 and 11 (aged 13-16) Wha t? A design and enterprise competition How? Virtual Ventura (any school) or Design Ventura Workshops (40 London State Schools) W h e n ? Project is ‘live’ between Sept-Dec (See key dates for more details)
  • 5. KEY DATES 5 Sept y D a t e s 2 Ventura 13 student brief video is online Ke 0 12 - 2012 Sept-Nov Research, design, development and enterprise responses to the brief Sept-Nov Launch workshop at Design Museum, followed (Design Ventura London by 2 workshops delivered at your school – 1 State Schools only) design session, 1 enterprise session 19 Nov Deadline for competition entries (one per school) 23 Nov Shortlisted schools announced 7 Dec Deadline for video pitches from top 10 Virtual Ventura schools 10 Dec Live pitching event for top 10 London schools Feb 2013 Ventura celebration & awards event 13 Feb-3March Ventura exhibition
  • 6. PROJECT OVERIVEW Through Ventura, the Design Museum aims to: • Increase skills, confidence and ambition of young people • Support students to respond to a live brief • Celebrate and exhibit the best student ideas • Research and measure impact with the University of Warwick • Develop sustainable relationships with schools
  • 7. PROJECT OVERIVEW A im s f o r S t u d e n t s : • Develop c r e a t i v i t y and e n t e r p r i s e skills • Offer opportunities to design in the r e a l w o r l d • Promote t e a m w o r k and collaboration (students work in teams of 4-6 students) • Learn from i n d u s t r y p r o f e s s i o n a l s via online content nationally, plus volunteering programme in London • Consider e t h i c s a n d e n v i r o n m e n t in a design and business context
  • 8. PROJECT OVERIVEW Anticipated outcomes for students: • A greater understanding of design process • Insight into role of design in our economy • Improved design and enterprise skills • Increased motivation and confidence amongst students (a real world brief with real outcomes)
  • 9. PRIZES & REWARDS F o r e v e r y s t u d e n t : a commemorative certificate F o r c o m p e t i t i o n w i n n e r s : designer prizes for each team member, publicity, trophy, celebration event, public exhibition of student work F o r D e s i g n V e n t u r a w i n n e r s : the chance to have your product made and sold in the Design Museum Shop (There is also a special award for the most
  • 10. CURRICULUM O p p o r t u n it ie s in c lu d e : • Personal Learning and Thinking Skills • PSHE Education • Cross Curriculum Dimensions • Design & Technology at Key Stage 3 • Design & Technology at GCSE Other subj welcome including B T E C A rt and D esign and ects B usiness Studies Detailed project curriculum maps available E m a i l : catherine@designmuseum.org
  • 11. CURRICULUM What is enterprise education? …it’s always worth a reminder Enterprise capabilities include innovation, creativity, risk- taking and risk-management, a can-do attitude and the drive to make ideas happen’ (DfE 2007) - Making ideas happen is what design is all about!
  • 12. CURRICULUM What is design? …it’s always worth a reminder! ’Design is a hugely fertile field of inventive new work, as well as a key component underpinning the modern economy. It provides a means for understanding the contemporary world, and, potentially, for making it a better place.’ Deyan Sudjic, Director of Design Museum
  • 13. VENTURA 2012 BRIEF Create a well-designed product to sell in the Design Museum Shop, relating to the theme of ‘ jo u r n e ys ’ Full details of specification available from v e n t u r a . d e s ig n m u s e u m . o r g A film of designer Anya Hindmarch presenting the Ventura brief will be online from 5 S e p t 2 0 12
  • 14. VENTURA 2012 BRIEF U np a c k the the me o f jo u r n e ys : F o u r s t a g e s t o a jo u r n e y: 4. Getting ready (planning and preparing to set off) 5. En route 6. Arrival 7. Remembering - Encourage students to think about emotions and activities associated with o n e o f t h e s t a g e s listed above, and to then list products that could support this.
  • 15. AUTUMN EXHIBTIONS Come for a free visit to the Design Museum to inspire your students and support their research. Three exhibitions will be on show during the autumn term. Visits must be booked in advance (email: learning@designmuseum.org). If you can’t come in person, see past exhibtions online at designmuseum.org Digital Crystal Designed to Win Designers in (Swarovski) Residence
  • 16. THE DESIGN MUSEUM SHOP See the Design Museum shop factsheet for details of best- selling products. Also visit: designmuseumshop.com or come in person with your students (max. of 10 students at a time allowed into the shop )
  • 17. SHOP CUSTOMERS A wide range of people use the shop, here are just a few: Customer Products Professional designers Design products ranging from cycling gear to furniture Design students Specialist books and products to support their study Tourists Mementos of the Design Museum and London plus gifts Exhibition visitors Postcards, books, and other exhibition-related products Gift-buyers Creative and unusual presents School groups Low cost souvenirs including badges, pens and postcards
  • 18. VENTURA ONLINE Ventura.designmuseum.org is a one stop shop for all the key information and resources that you need to run the project. Sign up to the teacher’s forum to swap tips and get advice from colleagues in other schools. S ig n in / s ig n o u t for personalised features and to use forums/post content Res our c es R e c e n t b lo g including the full p o s t s for the latest brief, workshop news and resources outlines and worksheets
  • 19. VENTURA COMPETITION T o e n t e r t h e c o m p e t it io n : 1. S e l e c t o n e t e a m to represent your school – we recommend that you hold a pitching event at your school where each team presents their ideas to a panel of judges. 2 . E m a i l 3 v i s u a l i s a t i o n s s h e e t s showing initial responses to the brief, research and design development, and final ideas, plus a completed c o m p e t i t i o n e n t r y f o r m on behalf of your team by 19 N o ve mb e r Wha t ha p p e ns ne xt? All shortlisted schools will be announced on Ventura.designmuseum.org by 23 November - T o p 10 D e s i g n V e n t u r a s c h o o l s will be invited to attend a pitching event at the Design Museum on 10 D e c e m b e r 2 0 12 - T o p 10 V i r t u a l V e n t u r a s c h o o l s will be invited to submit a video of their pitch by 7 D e c e m b e r 2 0 12 A n n o u n c in g t h e w in n e r s Join us at a celebration event in February 2013 to find out who has won!
  • 20. WINNING IDEAS Virtual Ventura Design Ventura Plyano, by Simon Badoiiing, Langton by Walworth Grammar Academy, School, 2011 2011 Dove Bunting, by Haberdasher Dish Dash, Aske’s by Globe Hatcham Academy, College, 2010 2010
  • 21. YOUR NEXT STEPS 1. D e c i d e h o w t o r u n t h e p r o j e c t : in lesson time, as a lunch time or after school club or as an off-timetable day? 2. R e c r u i t students from Years 9,10 or 11 (aged 13-16) 3. Introduce the project to students 4. Watch the f i l m o f t h e b r i e f (online from 5 Sept) 5. Create t e a m s o f 4 - 6 and allocate roles (based on skills and aptitudes) 6. Support students to generate i n i t i a l r e s p o n s e s t o t h e b r i e f (get each team to look at one aspect of a journey – getting ready, en route, arrival or remembering the journey) 7. U n d e r t a k e i n i t i a l r e s e a r c h : •d e s i g n b r i e f - visit the museum & shop online or in person •b u s i n e s s a n d e n t e r p r i s e a s p e c t s o f b r i e f : target market, best selling items in Shop, marketing methods.
  • 22. ANY QUESTIONS? ? The Ventura team would be delighted to talk further – call us on: Tel. 0 2 0 7 9 4 0 8 7 6 9 or 0 2 0 7 9 4 0 8 7 6 8 or email v e n t u r a @ e s ig n m u s e u m . o r g d