This document discusses the concept of a "converged lifestyle" where technologies like TVs, phones, and computers converge to provide an integrated experience for daily life and activities. It provides examples of how a family named the Samirs use converged technologies for watching movies, online shopping, virtual conferences, accessing information, and gaming. The examples illustrate how converged devices and networks will allow activities like shopping, working, learning, and playing to be seamlessly integrated into home life.
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Convergence ofTechnologies, particularly ofTV, Phone and
Computer
Combined Device—Fujitsu PCTV have full double function
Multimedia House---Outside conventional; inside—access to
many services
Living Room: Samir, father of family, is watching movie.
Video-on-demand service that Samir subscribes to holds over
25,000 movies, from black-and-white classics to latest
interactive blockbusters
Interactive Movie: As trying to climb a mountain, a question:
which way to go? [north or east?]
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Dinning Area: Samir’s father is reading a personalized
multimedia newspaper sitting in the dinning area
On-line Shopping: Samir’s mother, while cooking, realized
cooking oil is finished. Samir puts the movie on hold and
concentrates on shopping.
A window on the screen shows a range of olive oil bottles,
each labelled with price, origin and dietary information. Samir
selects one with handset and a voice says, “you have selected
on 2 kg of Oliva.The price is Rs.600.The amount has been
debited from your account.”
“Flat Screen” Shopping: Samir could have gone to a virtual
supermarket where he can walk up and down the aisle as in a
real store, but he decided today on “flat screen” shopping.
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Home Office: In her office, Gouri, Samir’s wife, is involved in a
virtual conference with her colleagues in Paris andTokyo.
Gouri’s computer is linked directly into a fiber-optic
broadband network, with enough bandwidth to handle her
virtual conference.
She wears a pair of virtual reality glasses, connected by
infrared link to her computer.Through her headset she sees a
virtual meeting with several people sitting around a table.
Documents exchanged are stored in the computer.
Complete realization ofTeleworking.
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On-line Information: DaughterTanisha is using a computer
linked to an online database to help her with her homework.
Virtual Reality Game: Son Sankalp is playing a virtual reality
game in his room.
Xbox Live—He played yesterday a car-racing game with his
cousin in London.
Today, he is wearing virtual reality gear. He is holding a stick,
which he is prodding towards window. In his virtual world, he
is a medieval knight.Taking part in a “global Knights of the
RoundTable” tournament.
Controller can represent a lance, sword.. depending on game.