This document outlines a 3-step model for motivating users of games and other digital products: 1) Establish aspirations and use social proof to show users what they can achieve, 2) Set milestones along the journey that seem achievable, and 3) Provide frequent small victories to keep users engaged in achieving their goals step-by-step. Examples discussed include classic games like Monkey Island that motivate players to become pirates, and mobile games and apps like Kim Kardashian: Hollywood and Codecademy that use social features, progress tracking, and regular feedback to keep users motivated in their aspirations.