1. Who is your audience, meaning the target player? kindergarten, preschool and first grade
children; who are having their first art and drawing lessons.
What is your topic and why did you choose it? This game aims to introduce simple geometric
shapes and mixing colos for children because simple geometric shapes are the first steps in
drawing learning (sketches are started from simple geometric shapes), as composite colors are the
first step in painting learning.
What are the content, skills, or ideas you want your students to come away with?
Sometimes kindergarten students mix all the colors they have till find the composite color that
they needs (trial and error approach) and thus wasting lots of dye and paper. Throught this
game children will learn basic art skills in other type of problem-solve approach. They will learn
how to color mix in an analogy approach where they use in real life a solution that solves an
analogous problem in game.
Through this game they also will begin to familiarize themselves with the basic geometric shapes.
How will your game be used to teach/facilitate learning and who will implement it?
A classroom teacher can use this game a lesson or two before real-life's color admixture lesson
with dye and paper. This teacher can give this game as homework too.
Briefly explain your game.
My game will be inspired in Color Zen, color puzzle game for android. Concept is similar but
mechanics is different.
You can find Color Zen on Google Play:
https://play.google.com/store/apps/details?id=com.largeanimal.colorzen&hl=pt_BR
In this game players have basic color's geometric shapes on screen's center and on the bottom
bar, where they receive basic color's geometric shapes every 30 seconds. Players needs clicking
on a shape from bottom bar and then on a shape from screen's center to making the right mix of
colors and shapes in order to achieve the result indicated inside the clicked screen center shape.
If players succeed, that geometric shape disappears. When screen is blank the next step comes.
Puzzle's difficulty increases with the steps.
game mechanics sketch: