This document discusses Edgar Dale's Cone of Experience, which illustrates how different types of experiences can affect learning retention rates. It presents the Cone of Experience as having 11 bands of experiences ranging from concrete to abstract. The bottom bands, like direct experiences and demonstrations, have the highest retention rates of 90% and 70% respectively since they actively involve learners. The top bands, like verbal symbols and readings, have the lowest rates of 10% since they are more passive. The Cone shows how lessons can incorporate different experience types to develop higher-order thinking skills through balancing concrete and abstract approaches.
2. • Edgar Dale (April 27, 1900 in Benson,
Minnesota, – March 8, 1985 in Columbus, Ohio)
• An American educator
• One of his famous work was the Cone of
Experience also known as the Learning Pyramid.
EdgarDale
3. SOME CONCEPTS OF THE CONE:
1. CONCRETE TO ABSTRACT- Experiences from the bottom are the
most direct to student, and as it goes upward, the more indirect the
learning takes place.
2. LEVEL OF ABSTRACTION- Seemingly, we can say that the manner of
arrangement with accordance to the cone is from easy to difficult as
the appearance suggests.
4. 3.PERCENTAGE OF RETENTION- Research says that the more skills involve
during instruction, the better learning will take place. This also applies to the
Cone which at the bottom (Direct Purposeful Experiences), study shows that
90% of possible information will retain. 70% both involves saying and
writing, 50% on what we have heard and said, 30% on what we see only,
20% on solely hearing, and 10% on what we have read. As you will notice
the percentage distribution, we can label them to the different bands of
experiences.
4.DEVELOPMENT OF HIGHER ORDER THINKING SKILLS- The proper
blending of concrete and abstract experiences will result the learner into
developing his/her HOTS. The different bands can be maximized with one
instruction depending on their usefulness. Don’t hesitate to provide the best
experiences to your learner as possible as you can. There must be a balance
always, not to spoon-fed, but not so carefree.
5. 5. BRUNER’S THREE-TIERED OF LEARNING- The Cone of Experience by
Dale is
connected to the idea of Bruner wherein he classified three (3) types of learners.
•ENACTIVE LEARNERS- These are learners that learn from direct manipulation
and application of concepts they have learned. They prefer experiences that
involves the full utilization of their senses.
•ICONIC LEARNERS- These learners learn best through printed visuals and
auditory. Their level of cognition is quite honed that they can absorb slightly
abstract concepts.
•SYMBOLIC LEARNERS- Abstract Concepts and Ideas can easily be managed
by a symbolic learner. They can quickly respond to any abstract instruction and
form a mental image about something. An Enactive Learner would ambiguously
respond to abstract scenarios while a Symbolic learner can comprehend it fully.
8. 1. DIRECT PURPOSEFUL EXPERIENCES- Most concrete
learning experiences and direct to the learner. Hands-on
activities, doing the real thing, and presenting a realia is an
example of this.
2. CONTRIVED EXPERIENCES- Due to avaibility and cost
effecitivity of some realias and the possibility of bringing them
inside the class is unimaginable, we can use alternatives such as
Models and Mock-ups. Re-enacting the real thing also considered
as Contrived Experiences, just like Classroom Election of
Officers.
3. DRAMATIZED EXPERIENCES- This learning experience is
mostly appealing and fun in terms of implementation.
9. 4.DEMONSTRATION- This is showing to your students how to achieve
a certain task with series of steps, then letting them take in the process.
5.STUDY TRIPS/FIELD TRIPS- In case you want to study concepts in
which materials can’t be contained inside the class but possibly to visit,
then study trip experience will best cater your students.
6.EXHIBITS- Exhibits are tagged also as collection of Mock-ups and
Models contained in an area. These are usually “foryour-eyes” only but
some are manipulative in nature.
7.EDUCATIONAL TELEVISION- This is also called as the “window of
reality” as it lets you view some of the happenings in the past. It
consists of continuously moving pictures paired with an audio.
10. 8.MOTION PICTURES- In contrary to Educational Television, Motion
Pictures are series of continuously moving pictures but without an audio
resemblance.
9.RECORDINGS, RADIO, STILL PICTURES- This type of experiences
let’s you hone your imaginative skill and the senses involved in this
stage were too minimal.
10.VISUAL SYMBOLS- Charts, Illustrations, Photographs, etc, are some
examples of this phase.
11.VERBAL SYMBOLS- The most abstract and indirect learning
experience of them all.