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DAN PRATT


CREATIVE DIRECTOR
LANDON HAGEN


LEAD DEVELOPER
dan@visionproductiongroup.com landon@visionproductiongroup.com
THE


VISION


TEAM
Tracey Shappro


President & CEO
Dan Pratt


Creative Director
Terry Vantine


Senior Producer
Ruth Villatoro


Producer/Operations Manager
James Templeton


Motion Graphics Artist/Editor
Eric Stone


Motion Graphics Artist/3D
Michelle Pardo


Marketing Manager
Mike Stephany


Director of Photography/Editor
Landon Hagan


Lead Developer/Programmer
Ruba Abuomar


Production Assistant
Ivy Shappro


Chief Cuteness O
ffi
cer
Tim Spencer


Motion Graphics Artist
Weston Wood
fi
n


Junior Motion Graphics Artist
PRODUCTION


• Video / Broadcast / Web


• Motion Graphics & 3D Animation


• Interactive and Dynamic Presentations


• Augmented Reality / Virtual Reality


• Programming


• 3D Projection Mapping


• Virtual and Live Events


• Stadium / Arena / Digital Installations
CONNECTION




We help build a connection between


a user, a brand and the world.
CREATION


• Strategy and Experience Design


• Audience Engagement Planning


• Creative Development and Direction


• Production Design / Presentation Technology


• Production Management


• Producer and Director Services
SERVICES
SUCCESSFUL COMPANIES HAVE VISION.
Extended Reality
Virtual Reality
Augmented Reality
Mixed Reality
TERMINOLOGY
XR
VR
AR
MR
TERMINOLOGY
XR Extended Reality
Extended Reality refers to all real-and-
virtual environments generated by
computer technology and wearables.
The ‘X’ in XR is a variable that can
stand for any letter.
TERMINOLOGY
VR Virtual Reality
Virtual Reality encompasses all
immersive experiences. These could be
created using purely real-world content
(360 Videos), purely synthetic content
(Computer Generated), or a hybrid of
both.
TERMINOLOGY
AR Augmented Reality
Augmented Reality is an overlay of
computer-generated content on the
real world that can super
fi
cially
interact with the environment in real-
time. With AR, there is no occlusion
between computer-generated (CG)
content and the real-world.
TERMINOLOGY
MR Mixed Reality
Mixed Reality is an overlay of synthetic
content that is anchored to, and
interacts with, objects in the real world
—in real time. Mixed Reality experiences
exhibit occlusion, in that the computer-
generated objects are visibly obscured
by objects in the physical environment.
STRATEGY LEADS TECHNOLOGY


CREATIVE SUPPORTS STRATEGY
BAKER HUGHES


EDUCATION CENTER INTERACTIVE DISPLAY


See this case study on our website.
EMERSON


AUGMENTED REALITY TRADESHOW DISPLAY


See this case study on our website.
MESSINA HOF


AR (MR) INTERACTIVE WINE BOTTLE LABELS


See this case study on our website.
DISCOVERY


WHO • WHAT • WHEN • WHERE • WHY
• Launch of 3 new wines speci
fi
c to Harvest Green


• Develop a creative and innovative idea around the wines


• Tell the story of Messina Ho
ff
& Harvest Green


• Develop long term engagement with customers
Opening Messina Hof’s new tasting room and restaurant at
Harvest Green in Richmond, TX.
CONCEPTS
STORY & SCRIPT WRITING
VITALITY


From water we’re born, planted, rooted, and grown.


With water we care, we cleanse, nurture and tend.


From water we harvest, create,
fi
nd abundance and joy.


From the tides to the depths, it’s a source of creation, renewal.


Awash with possibility.


Over
fl
owing with vitality.


Raise your glass, and celebrate life.


ABOUNDING


Dig deep to the heart of all creation,


dark and rich, grounding and wise. The source of abundance, of sustenance, of all.


Transforming seeds to
fl
owers to fruit. Nourishing potential, nurturing promise.


Arising from the earth, abounding with hope. Rooted in strength.


Raise your glass… in a toast to the harvest.


EMBLAZE


Amidst the stillness, a spark catches hold.


With a breath of inspiration, the
fl
ames grow bolder, creating energy and light.


Dancing to the cadence of transformation, whispering secrets, the basis of life.


Illuminated by potential, emblazed with radiance.


Raise a glass, my friend, to warmth and comfort.
CONCEPTS
AR/MR USER EXPERIENCE
Most examples of augmented reality wine labels that
we’ve seen feature interactivity within the label, on
the label or features a video that is triggered by the
label. We wanted to create a di
ff
erent type of wine
label experience by creating multi-planar experiences
around the label—connecting the label, bottle, and
table together.
WATER
EARTH
SUN
CONCEPTS
TARGETING : ARTWORK & LABEL DESIGN
CONCEPTS
MOBILE APP
CREATIVE DEVELOPMENT
MOBILE APP DOWNLOADS
CREATIVE DEVELOPMENT
MOBILE APP
CREATIVE DEVELOPMENT
MOBILE APP
CREATIVE DEVELOPMENT
3D MODELING
CREATIVE DEVELOPMENT
3D MODELING
CREATIVE DEVELOPMENT
3D ANIMATION
CINEMA 4D (Baked Animation) UNITY (Procedural Animation)
PROGRAMMING
CROSS-PLATFORM DEVELOPMENT
IOS ANDROID
PROGRAMMING
TRACKING
While Google and Apple each have their own AR
code base, neither support curved surface
tracking. Therefore, we utilized VUFORIA
targeting and tracking for Messina Hof’s AR wine
labels.
PROGRAMMING
TRACKING
PROGRAMMING
OPTIMIZATION
PROGRAMMING
SIMULATIONS • PROCEDURAL ANIMATION
PROGRAMMING
APP VS. AR SCENE MANAGEMENT
PROGRAMMING
TESTING & DEBUGGING
APP STORE APPROVAL
ANDROID & IOS
DEPLOYMENT
WE GO LIVE!
UPDATE MANAGEMENT
CONTINUOUS IMPROVEMENT
BALANCING


CREATIVE & TECHNOLOGY
THE FUTURE


OF XR TECHNOLOGY
THE FUTURE OF AR/MR


REALTIME AR DATA


OCCLUSION


LIGHT ESTIMATION


WEB AR/MR
BEYOND VAN GOGH


IMMERSIVE EXHIBIT
3D PROJECTION MAPPING


WITH ARTIFICIAL INTELLIGENCE & PROGRAMMING
ARS ELECTRONICA FESTIVAL


INTERACTIVE PROJECTION
MAPPING
3D Projection Mapping utilizing programming and
motion cameras is incredible technology as a
passive experience—generating XR that not only
interacts with the consumer, but also reacts to the
viewer.
"Vincent van Gogh" (CC BY-NC 2.0) by Can Pac Swire
"Immersive Van Gogh Exhibit" (CC BY-NC 2.0) by Can Pac Swire
"Tagtool Projection Mapping / OMAi (AT)" (CC BY-NC-ND 2.0) by Ars Electronica
STUDIO PRODUCTION


LED WALLS • REALTIME 3D ENVIRONMENTS • CAMERA TRACKING
Groundbreaking production technology created for
the hit series ‘The Mandalorian’ utilizes real-time
game engine programming and LED screens to
develop complex 3D environments and visual e
ff
ects
in real-time.
• Real-time feedback VFX that clients can see on set
reduces risk.


• Prevents green screen spill issues.


• Eliminates post-production green screen compositing
—reducing costs and managing timelines better.
VISIONPRODUCTIONGROUP.COM
V I S I O N P R O D U C T I O N G R O U P . C O M

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Marketing Innovation Through Dynamic Presentations & Interactive Technology

  • 1.
  • 2. DAN PRATT CREATIVE DIRECTOR LANDON HAGEN LEAD DEVELOPER dan@visionproductiongroup.com landon@visionproductiongroup.com
  • 3.
  • 4. THE VISION 
 TEAM Tracey Shappro President & CEO Dan Pratt Creative Director Terry Vantine Senior Producer Ruth Villatoro Producer/Operations Manager James Templeton Motion Graphics Artist/Editor Eric Stone Motion Graphics Artist/3D Michelle Pardo Marketing Manager Mike Stephany Director of Photography/Editor Landon Hagan Lead Developer/Programmer Ruba Abuomar Production Assistant Ivy Shappro Chief Cuteness O ffi cer Tim Spencer Motion Graphics Artist Weston Wood fi n Junior Motion Graphics Artist
  • 5. PRODUCTION • Video / Broadcast / Web • Motion Graphics & 3D Animation • Interactive and Dynamic Presentations • Augmented Reality / Virtual Reality • Programming • 3D Projection Mapping • Virtual and Live Events • Stadium / Arena / Digital Installations CONNECTION 
 We help build a connection between a user, a brand and the world. CREATION • Strategy and Experience Design • Audience Engagement Planning • Creative Development and Direction • Production Design / Presentation Technology • Production Management • Producer and Director Services SERVICES
  • 7. Extended Reality Virtual Reality Augmented Reality Mixed Reality TERMINOLOGY XR VR AR MR
  • 8. TERMINOLOGY XR Extended Reality Extended Reality refers to all real-and- virtual environments generated by computer technology and wearables. The ‘X’ in XR is a variable that can stand for any letter.
  • 9. TERMINOLOGY VR Virtual Reality Virtual Reality encompasses all immersive experiences. These could be created using purely real-world content (360 Videos), purely synthetic content (Computer Generated), or a hybrid of both.
  • 10. TERMINOLOGY AR Augmented Reality Augmented Reality is an overlay of computer-generated content on the real world that can super fi cially interact with the environment in real- time. With AR, there is no occlusion between computer-generated (CG) content and the real-world.
  • 11. TERMINOLOGY MR Mixed Reality Mixed Reality is an overlay of synthetic content that is anchored to, and interacts with, objects in the real world —in real time. Mixed Reality experiences exhibit occlusion, in that the computer- generated objects are visibly obscured by objects in the physical environment.
  • 13. BAKER HUGHES EDUCATION CENTER INTERACTIVE DISPLAY See this case study on our website.
  • 14.
  • 15. EMERSON AUGMENTED REALITY TRADESHOW DISPLAY See this case study on our website.
  • 16.
  • 17. MESSINA HOF AR (MR) INTERACTIVE WINE BOTTLE LABELS See this case study on our website.
  • 18. DISCOVERY WHO • WHAT • WHEN • WHERE • WHY • Launch of 3 new wines speci fi c to Harvest Green • Develop a creative and innovative idea around the wines • Tell the story of Messina Ho ff & Harvest Green • Develop long term engagement with customers Opening Messina Hof’s new tasting room and restaurant at Harvest Green in Richmond, TX.
  • 19. CONCEPTS STORY & SCRIPT WRITING VITALITY From water we’re born, planted, rooted, and grown. With water we care, we cleanse, nurture and tend. From water we harvest, create, fi nd abundance and joy. From the tides to the depths, it’s a source of creation, renewal. Awash with possibility. Over fl owing with vitality. Raise your glass, and celebrate life. ABOUNDING Dig deep to the heart of all creation, dark and rich, grounding and wise. The source of abundance, of sustenance, of all. Transforming seeds to fl owers to fruit. Nourishing potential, nurturing promise. Arising from the earth, abounding with hope. Rooted in strength. Raise your glass… in a toast to the harvest. EMBLAZE Amidst the stillness, a spark catches hold. With a breath of inspiration, the fl ames grow bolder, creating energy and light. Dancing to the cadence of transformation, whispering secrets, the basis of life. Illuminated by potential, emblazed with radiance. Raise a glass, my friend, to warmth and comfort.
  • 20. CONCEPTS AR/MR USER EXPERIENCE Most examples of augmented reality wine labels that we’ve seen feature interactivity within the label, on the label or features a video that is triggered by the label. We wanted to create a di ff erent type of wine label experience by creating multi-planar experiences around the label—connecting the label, bottle, and table together.
  • 21. WATER
  • 22. EARTH
  • 23. SUN
  • 31. CREATIVE DEVELOPMENT 3D ANIMATION CINEMA 4D (Baked Animation) UNITY (Procedural Animation)
  • 33. PROGRAMMING TRACKING While Google and Apple each have their own AR code base, neither support curved surface tracking. Therefore, we utilized VUFORIA targeting and tracking for Messina Hof’s AR wine labels.
  • 37. PROGRAMMING APP VS. AR SCENE MANAGEMENT
  • 43. THE FUTURE OF XR TECHNOLOGY
  • 44. THE FUTURE OF AR/MR REALTIME AR DATA OCCLUSION LIGHT ESTIMATION WEB AR/MR
  • 45. BEYOND VAN GOGH IMMERSIVE EXHIBIT 3D PROJECTION MAPPING WITH ARTIFICIAL INTELLIGENCE & PROGRAMMING ARS ELECTRONICA FESTIVAL INTERACTIVE PROJECTION MAPPING 3D Projection Mapping utilizing programming and motion cameras is incredible technology as a passive experience—generating XR that not only interacts with the consumer, but also reacts to the viewer. "Vincent van Gogh" (CC BY-NC 2.0) by Can Pac Swire "Immersive Van Gogh Exhibit" (CC BY-NC 2.0) by Can Pac Swire "Tagtool Projection Mapping / OMAi (AT)" (CC BY-NC-ND 2.0) by Ars Electronica
  • 46. STUDIO PRODUCTION LED WALLS • REALTIME 3D ENVIRONMENTS • CAMERA TRACKING Groundbreaking production technology created for the hit series ‘The Mandalorian’ utilizes real-time game engine programming and LED screens to develop complex 3D environments and visual e ff ects in real-time. • Real-time feedback VFX that clients can see on set reduces risk. • Prevents green screen spill issues. • Eliminates post-production green screen compositing —reducing costs and managing timelines better.
  • 47. VISIONPRODUCTIONGROUP.COM V I S I O N P R O D U C T I O N G R O U P . C O M