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CUATRO TRIBUS – FOUR 
TRIBES 
Strategic Approach to Mexican 
Society 
International Colloquium Board Game Studies 
Haar, Germany April 2012
What’s Four Tribes 
Military Strategy 
Board Game 
Pedagogical and 
Social Project
General Ideas of the Game 
Designed for four players 
The game finishes when a player has 
defeated the other players, or by common 
agreement of the players. 
Military, Economical and Political Strategy. 
Each Tribe has a different political charisma: 
the Capitalist Entrepreneurs, the 
Revolutionaries, The War Economists and the 
Organized Crime.
The Board
Elements on the Board 
Economic Units = PAC 
Troops 
Bourgeois 
Diplomats 
Troop Artillery
Description Myth of the Tribes
Moves
Pedagogical and Social 
Project 
Ludic delay: the result of cultures 
whose tradition of playing is 
underdeveloped or interrupted. In 
comparison with other cultures a 
smaller percentage of population or 
time is assigned to play.
Kriegspiel: Essence or 
Delirium? 
Weikhmann 1664 
“Committed 
students will 
dress themselves 
with the most 
important military 
and political 
principles” 
Debord 1978: “It might be the only 
thing in all my work - I'm 
afraid to admit - that one 
might dare say has some value. 
The War Game will become a basic 
element in the training 
and education for the new generation 
of militants”
Psychoanalytic Game Theory 
Angst and Projection of 
subconscious conflicts 
What happens when we systematically 
observe behaviors, and reveal the concurring 
associations to the participants of the game?
Vulnerability and Scarcity 
Anxiety is the result of 
an impression that 
resources to 
achieve security are 
limited. 
Anxiety = Consistent 
Mistakes = Known 
universe of possible 
decisions = Record 
= Interpretations.
Homeopathic Principle 
Sicken to reveal 
and 
Reveal to heal 
Stress the social 
bond during the 
game to heal social 
bond out of the 
game. 
Winning 
= 
Escape from the logic of 
scarcity and 
vulnerability. 
= 
Upgrading from 
primitive anxieties. 
= 
Reinforced conduct
Five-Year Research
Results 
Critical understanding of history and 
current events. 
Strategic decision taking in common 
professional or academic activities. 
Focus on objectives. 
Working in groups. 
Bonding with other players.
“The only way to restore ludic 
delay is by opening ludic 
spaces” 
The challenge is that ludic 
delayed countries don’t 
understand this argument, so it 
has to be proved”
Future of Board Games 
Is a digital board 
game a “real” board 
game? 
Bring people 
together? 
Creates a common 
language? 
What kind of logical 
relation is built? 
Video and Board Games 
Game’s structural relation 
with the user: 
Descartes. 
Master- Above the 
structure: Social 
Change. 
Slave- Below the 
structure: Social 
Establishment.
www.cuatrotribus.com 
consejo.general@cuatrotribus.com

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Strategic Approach to Mexican Society Board Game

  • 1. CUATRO TRIBUS – FOUR TRIBES Strategic Approach to Mexican Society International Colloquium Board Game Studies Haar, Germany April 2012
  • 2. What’s Four Tribes Military Strategy Board Game Pedagogical and Social Project
  • 3. General Ideas of the Game Designed for four players The game finishes when a player has defeated the other players, or by common agreement of the players. Military, Economical and Political Strategy. Each Tribe has a different political charisma: the Capitalist Entrepreneurs, the Revolutionaries, The War Economists and the Organized Crime.
  • 5. Elements on the Board Economic Units = PAC Troops Bourgeois Diplomats Troop Artillery
  • 6. Description Myth of the Tribes
  • 8. Pedagogical and Social Project Ludic delay: the result of cultures whose tradition of playing is underdeveloped or interrupted. In comparison with other cultures a smaller percentage of population or time is assigned to play.
  • 9. Kriegspiel: Essence or Delirium? Weikhmann 1664 “Committed students will dress themselves with the most important military and political principles” Debord 1978: “It might be the only thing in all my work - I'm afraid to admit - that one might dare say has some value. The War Game will become a basic element in the training and education for the new generation of militants”
  • 10. Psychoanalytic Game Theory Angst and Projection of subconscious conflicts What happens when we systematically observe behaviors, and reveal the concurring associations to the participants of the game?
  • 11. Vulnerability and Scarcity Anxiety is the result of an impression that resources to achieve security are limited. Anxiety = Consistent Mistakes = Known universe of possible decisions = Record = Interpretations.
  • 12. Homeopathic Principle Sicken to reveal and Reveal to heal Stress the social bond during the game to heal social bond out of the game. Winning = Escape from the logic of scarcity and vulnerability. = Upgrading from primitive anxieties. = Reinforced conduct
  • 14. Results Critical understanding of history and current events. Strategic decision taking in common professional or academic activities. Focus on objectives. Working in groups. Bonding with other players.
  • 15. “The only way to restore ludic delay is by opening ludic spaces” The challenge is that ludic delayed countries don’t understand this argument, so it has to be proved”
  • 16. Future of Board Games Is a digital board game a “real” board game? Bring people together? Creates a common language? What kind of logical relation is built? Video and Board Games Game’s structural relation with the user: Descartes. Master- Above the structure: Social Change. Slave- Below the structure: Social Establishment.