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Mapping the Collective: 
Potentials of Indie Game 
Collaboration 
Digital Cultures Research Centre 
Nov 2014 
@CreativTurf 
#creativeterritories
• @CreativTurf 
• #creativeterritories 
• www.creativeterritories.dcrc.org.uk
NESTA’s Map 
Juan Mateos-Garcia, Hashan 
Bakhshi, Mark Lenel, 
http://www.nesta.org.uk/publicati 
ons/map-uk-games-industry 
• Growth of SMEs and startups 
• Clusters and hubs 
• Expansion of platforms and distribution (iOS as leader here)
Jo Twist, UKIE 
‘Next Steps for Supporting Creativity’ 
(Westminster Media Forum, Oct 2014) 
• To lead in ‘innovation’ and ‘creativity’ 
• Training: ‘NextGen Skills’ campaign, coding 
and art together (‘Digital Schoolhouse’) 
• Infrastructure (eg Broadband) and Funding 
(seed money, tax break, BBC, lottery funding, 
better slice of screen media funding) 
• Creativity: diversity and collective dimensions 
(co-location, collaboration, eg. ArchCreatives)
‘Creative Economy’ 
• Major focus of research 
today including for AHRC 
• First funding stream dedicated to video games 
research had this emphasis from the ‘NextGen’ 
report (2011) recommendation to: 
support better research-oriented university/industry 
collaborations with a view to accelerating innovation and 
maintaining competitive advantage in the video games industry
Creativity ? 
• Often assumed, or missing in creative economy models 
• Emphasis on economic, legal and infrastructural conditions 
• Economy as quantitatively imagined: export revenue, job growth, UK’s 
‘immaterial’ economy ‘brand’ 
• Cf Brighton Fuse Report: success = ‘fused’ companies with ICT 
/programming + Arts & Design trained members 
• Cf NESTA Creative Clusters and Innovation (2010) report: … ‘value chain 
linkages and shared infrastructures’ , ‘digitisation’ in internal R&D as major 
innovation driver
Creative Territories: To explore 
creativity in context 
• Creativity as collectively enabled 
• As cultural (as well as) economic value 
• Multiple motivations: questions of value, 
‘investment’, community identity, 
sustainability (not boom/bust)
Territories 
• People live and work in places 
• Global, national, local in the 
‘digital economy’ and the 
creative industries 
• Stiegler: crucial challenge today 
is to articulate these territories 
effectively, so people have 
somewhere good to live/work
Creativity and co-location
Welcome to the network 
• Comments, responses, corrections, 
suggestions please 
• Do tweet, or comment in response to the 
posts on our site about today: 
• http://creativeterritories.dcrc.org.uk/ 
• Or just yell out!

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Mapping Collective Potentials of Indie Game Collaboration

  • 1. Mapping the Collective: Potentials of Indie Game Collaboration Digital Cultures Research Centre Nov 2014 @CreativTurf #creativeterritories
  • 2. • @CreativTurf • #creativeterritories • www.creativeterritories.dcrc.org.uk
  • 3. NESTA’s Map Juan Mateos-Garcia, Hashan Bakhshi, Mark Lenel, http://www.nesta.org.uk/publicati ons/map-uk-games-industry • Growth of SMEs and startups • Clusters and hubs • Expansion of platforms and distribution (iOS as leader here)
  • 4. Jo Twist, UKIE ‘Next Steps for Supporting Creativity’ (Westminster Media Forum, Oct 2014) • To lead in ‘innovation’ and ‘creativity’ • Training: ‘NextGen Skills’ campaign, coding and art together (‘Digital Schoolhouse’) • Infrastructure (eg Broadband) and Funding (seed money, tax break, BBC, lottery funding, better slice of screen media funding) • Creativity: diversity and collective dimensions (co-location, collaboration, eg. ArchCreatives)
  • 5. ‘Creative Economy’ • Major focus of research today including for AHRC • First funding stream dedicated to video games research had this emphasis from the ‘NextGen’ report (2011) recommendation to: support better research-oriented university/industry collaborations with a view to accelerating innovation and maintaining competitive advantage in the video games industry
  • 6. Creativity ? • Often assumed, or missing in creative economy models • Emphasis on economic, legal and infrastructural conditions • Economy as quantitatively imagined: export revenue, job growth, UK’s ‘immaterial’ economy ‘brand’ • Cf Brighton Fuse Report: success = ‘fused’ companies with ICT /programming + Arts & Design trained members • Cf NESTA Creative Clusters and Innovation (2010) report: … ‘value chain linkages and shared infrastructures’ , ‘digitisation’ in internal R&D as major innovation driver
  • 7. Creative Territories: To explore creativity in context • Creativity as collectively enabled • As cultural (as well as) economic value • Multiple motivations: questions of value, ‘investment’, community identity, sustainability (not boom/bust)
  • 8. Territories • People live and work in places • Global, national, local in the ‘digital economy’ and the creative industries • Stiegler: crucial challenge today is to articulate these territories effectively, so people have somewhere good to live/work
  • 10. Welcome to the network • Comments, responses, corrections, suggestions please • Do tweet, or comment in response to the posts on our site about today: • http://creativeterritories.dcrc.org.uk/ • Or just yell out!