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What makes a Good Hub? 
Brian McDonald
Development Hubs/Hackspaces/Co- 
Located Workspace 
Examples from Scotland
Semantic Feature Analysis of Hubs in Scotland 
Abertay 
Whitespace 
Dundee 
Makerspace 
Hillington 
Innovation 
Centre 
The Whisky 
Bond Summerhall Techcube 
Edinburgh 
Hackspace 
Work Space ✔ ✔ ✔ ✔ ✔ ✔ ✔ 
Flexible Workspace ✔ ✔ ✔ 
Meeting Space ✔ ✔ ✔ ✔ 
Events Space ✔ ✔ ✔ ✔ ✔ ✔ ✔ 
Hardware/Infrastructure ✔ ✔ ✔ ✔ ✔ 
Access to Experts ✔ ✔ 
Cross Disciplines ✔ ✔ ✔ ✔ ✔ 
Bussiness Development ✔ 
Hosts Events ✔ ✔ ✖ ✔ ✔ ✔ ✔ 
Low Rents/Fees ✔ ✔ ✔ 
Serviced ✔ ✔ ✔
Lessons Learned 
• Three classes of location 
• Traditional Incubator 
• Workspace Location 
• Collective Workspace 
• Would be useful to carry out a study on the 
companies that have used these spaces 
• What are the useful features for growing your 
business? 
• What features drive(or give space) for creativity?
Community 
Fostering Links/Sharing Best Practices
Communities
Lessons Learned 
• Hubs should engage with existing 
communities 
• Host events 
• Encourage Members to talk at events 
• Start or encourage members to create Dev 
Organisation
Activities and Events 
Fostering Collaboration
Activities and Events 
• Game Jams/Hack events 
• Global Game Jam 
• Y Not Jam 
• Abertay Games Lab – Jump Jam 
• Jam Today 
• Culture Hack Scotland 
• Open Glasgow 
• Competitions 
• Dare to be Digital 
• Tech & Training 
• IGDA Scotland – Rift Share 
• Glasgow School of Art - Mircosoft Porting Days
Lessons Learned 
• Game Jams/Hack events 
• Experimentation 
• Working with Others 
• Inhibits fear of failure 
• Training 
• Limits the impact of changes in tech(e.g. move to 
Unity3D for Indies) 
• Sharing of Hardware allows developers to ‘try 
before buy’
Collaboration
Exemplars
Collaborations 
• Traditional Collaborations 
• Outsourcing 
• Partnerships 
• Feedback 
• Release Tools & Workflows 
• Collaborations with others 
• Clash of Creative Cultures(e.g Theatre vs Game 
Dev) 
• Working with Traditional Arts
Conclusion 
• What makes a Good Hub? 
• Practices from existing hubs will inform 
• Engagement with Current & Past clients of Hub 
• Fostering Collaboration 
• Foster a culture of sharing 
• Communities 
• Jams and other events key! 
• Collaborations with other Creatives 
• Collaborations with the wider Community

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What Makes a Good Hub? Key Factors from Scottish Innovation Spaces

  • 1. What makes a Good Hub? Brian McDonald
  • 2. Development Hubs/Hackspaces/Co- Located Workspace Examples from Scotland
  • 3.
  • 4. Semantic Feature Analysis of Hubs in Scotland Abertay Whitespace Dundee Makerspace Hillington Innovation Centre The Whisky Bond Summerhall Techcube Edinburgh Hackspace Work Space ✔ ✔ ✔ ✔ ✔ ✔ ✔ Flexible Workspace ✔ ✔ ✔ Meeting Space ✔ ✔ ✔ ✔ Events Space ✔ ✔ ✔ ✔ ✔ ✔ ✔ Hardware/Infrastructure ✔ ✔ ✔ ✔ ✔ Access to Experts ✔ ✔ Cross Disciplines ✔ ✔ ✔ ✔ ✔ Bussiness Development ✔ Hosts Events ✔ ✔ ✖ ✔ ✔ ✔ ✔ Low Rents/Fees ✔ ✔ ✔ Serviced ✔ ✔ ✔
  • 5. Lessons Learned • Three classes of location • Traditional Incubator • Workspace Location • Collective Workspace • Would be useful to carry out a study on the companies that have used these spaces • What are the useful features for growing your business? • What features drive(or give space) for creativity?
  • 8. Lessons Learned • Hubs should engage with existing communities • Host events • Encourage Members to talk at events • Start or encourage members to create Dev Organisation
  • 9. Activities and Events Fostering Collaboration
  • 10. Activities and Events • Game Jams/Hack events • Global Game Jam • Y Not Jam • Abertay Games Lab – Jump Jam • Jam Today • Culture Hack Scotland • Open Glasgow • Competitions • Dare to be Digital • Tech & Training • IGDA Scotland – Rift Share • Glasgow School of Art - Mircosoft Porting Days
  • 11. Lessons Learned • Game Jams/Hack events • Experimentation • Working with Others • Inhibits fear of failure • Training • Limits the impact of changes in tech(e.g. move to Unity3D for Indies) • Sharing of Hardware allows developers to ‘try before buy’
  • 14. Collaborations • Traditional Collaborations • Outsourcing • Partnerships • Feedback • Release Tools & Workflows • Collaborations with others • Clash of Creative Cultures(e.g Theatre vs Game Dev) • Working with Traditional Arts
  • 15. Conclusion • What makes a Good Hub? • Practices from existing hubs will inform • Engagement with Current & Past clients of Hub • Fostering Collaboration • Foster a culture of sharing • Communities • Jams and other events key! • Collaborations with other Creatives • Collaborations with the wider Community

Editor's Notes

  1. Abertay Whitespace – Former Students companies, can hire students to help on projects. Dundee Makerspace – Monthly fee, get access to storage etc The Whisky Bond – Flexible workspace, desk sharing, co-located and office space Hillington Park Innovation Centre – Traditional incubator Summerhall – Tech Cube – flexible ish, tends to be office space Edinburgh Hack Lab – see Makerspace