7. BIOME COLLECTIVE
GAMES . ART . CULTURE . SPACE
A community and co-working space for people to create, collaborate
and explore new frontiers in games, digital art and technology.
8. GAMES / ART / CULTURE / SPACE
A co-working space for people who want to create, collaborate and
explore games, digital art and technology.
14. National Theatre Scotland, National Museums Scotland, V&A Dundee, Scottish Dance Theatre
Dundee Contemporary Arts, New Media Scotland, Creative Scotland, British Council,
Royal Scottish Academy, Creative Dundee, MakerSpace etc…
London Design Biennale, Dundee Design Festival, NEoN Digital Arts Festival, V&A Digital Design,
AMAZE Festival, GameCity, IndieCade, etc…
80. NON-PROFIT COMMUNITY INTEREST COMPANY LAUNCHED IN 2015
AIM: TO BOOST THE UK’s EARLY-STAGE GAMES DEVELOPMENT ECOSYSTEM
FUNDED BY UK GOVERNMENT
BUILDING A COLLABORATIVE
COMMUNITY
2016
First round of
UK Games Fund
and Tranzfuser
launch
2019
Turning learning
into long-term
practice for
further funding
2018
Creative
Industries
Sector Deal
2017
Bazalgette
Review
recommends
significant
expansion
81. Community Snapshots
We've got around 1000 employees
and contractors associated with our
funded companies and supported
teams
INDIVIDUALS IN FUNDED
COMPANIES
Community followers on our Twitter
accounts for the UK Games Fund
and Tranzfuser
SOCIAL
Community listeners to our Inside
Indie Games Podcast series with
funded companies sharing real-life
experience
PODCAST AUDIENCE
Our current funded companies have
presently offered to support others
DAYS BANKED FOR PEER
SUPPORT WHEN REQUIRED
1000 4700
200 2000
84. Audience testing
Showing vertical slices at
consumer games shows for vital
feedback
Sharing experiences
Interpreting testing outcomes
based on real-world experience
We did it this way
Tailored advice based on similar
situations encountered across
the community
Our Community Connects at Consumer Game Shows
85. EXPERT FEEDBACK
Publishing and finance stakeholders involved
in practice and actual pitches
ROUND TABLE PITCHING
Practice and real time pitching sessions in
publisher style environment
87. Collaboration Tools
DIGITAL SHARE REGISTRY
Pre-formation teams can
define control and
revenue sharing
IP HOUSEKEEPING TOOL
Managing how teams
work together
DIGITAL BADGES FOR
ACHIEVEMENTS
Recognising individuals
and teams
90. www.bfi.org.uk/certification @AnnaMansiBFI @JuliaBrownBFI
MISCONCEPTIONS
ABOUT VGTR
1. The game must feature a red phone box
2. Only narrative games can pass the cultural
test
3. Limited to certain platforms
4. That it’s only for large budget games
5. The application process requires an
accountant
6. The game must have a publisher
7. The applying company must own the IP for the
game
Tanglewood, Big Evil Corporation
91. www.bfi.org.uk/certification @AnnaMansiBFI @JuliaBrownBFI
WHY APPLY?
• It’s worth £££
• How much?
- 25% of the core expenditure used or consumed in
the UK/EEA
- Capped at 80% of total core expenditure
• Example:
• £100,000 budget is all core expenditure that is used or
consumed in the UK/EEA
• The tax relief would be 25% of £80,000 core expenditure
• Tax relief would be up to £20,000
• Can include VGTR in finance plan with loans against it
Snake Pass, Sumo Digital
92. www.bfi.org.uk/certification @AnnaMansiBFI @JuliaBrownBFI
QUALIFYING CRITERIA
FOR TAX RELIEF
• UK Video Games Development Company (VGDC) within
the UK corporation tax net
• VGDC Incorporated before beginning of full development
• Minimum 25% core expenditure in the UK/EEA
• The video game is intended for supply
• Certified as British through the cultural test
• Is it a game?
Socketeer, Ice BEAM
93. www.bfi.org.uk/certification @AnnaMansiBFI @JuliaBrownBFI
CULTURAL TEST
OVERVIEW
• 31 Point Test with pass mark of 16.
• Section A – Cultural Content (16)
• Section B – Cultural Contribution (4)
• Section C – Cultural Hubs (3)
• Section D – Cultural Practitioners (8)
Velocity 2X, FuturLab
94. www.bfi.org.uk/certification @AnnaMansiBFI @JuliaBrownBFI
A – CULTURAL
CONTENT
• A1 – Setting (4 points)
• A2 – Characters (4 points)
• A3 – Story / Underlying Material (4 points)
• A4 – Language (4 points)
Broken Sword 5 – The Serpent’s Curse, Revolution Software
95. www.bfi.org.uk/certification @AnnaMansiBFI @JuliaBrownBFI
B – BRITISH CREATIVITY; BRITISH
HERITAGE; DIVERSITY
British Creativity
• Unique or innovative - Creative or technical
British heritage
• Explores significant British event, person, movement; British
landmarks; British video game heritage
• Game content must have direct connection to heritage subject
Diversity
• Diversity - ethnicity, LGBT, gender, social exclusion, disability, socio-
economic status, age, religion
• Characters; Themes explored; Must be complex
portrayals/explorations
• Development team – Senior roles; Significant contribution
Up to 2 points available per category – maximum of 4 for whole
section
Stories Untold, No Code
96. www.bfi.org.uk/certification @AnnaMansiBFI @JuliaBrownBFI
C – CULTURAL HUBS
• C1 (2 points)
• Conceptual Development
• Programming
• Design
• Storyboarding
• C2 (1 point)
• Audio Production
• Music Recording
• Voice Recording
• Points awarded if over 50% of expenditure on any one
activity (per section) is within the UK
• Requires accountant’s report at final certification
• Only relevant expenditure should be verified
Tubocity, Whitepot Studios
97. www.bfi.org.uk/certification @AnnaMansiBFI @JuliaBrownBFI
D – CULTURAL
PRACTITIONERS
• D1 – Project Leader (1 point)
• D2 – Scriptwriter (1 point)
• D3 – Composer (1 point)
• D4 – Artist (1 point)
• D5 – Programmer (1 point)
• D6 – Designer (1 point)
• D7 – Key Staff (1 point)
• Any one of seven heads of department
• D8 – Development Team (1 point)
• Multiple points available for same individual
• Requires accountant’s report at final certification
Ruby Rei, Wibbu
98. www.bfi.org.uk/certification @AnnaMansiBFI @JuliaBrownBFI
HOW TO APPLY
Online application form
Certification Unit happy to provide advice and guidance in
advance of application via phone, email or in person
4-6 week turnaround time
Interim Certificate for in-development games
Final Certificate for completed games
Use guidance notes for assistance
Fill out only the relevant sections (16 points required)
Attach all supporting documentation.
• Budget/Final Cost Report
• Schedule
• Copy of Game/Game Design Document/Script/Visuals
• Chain of Title/Underlying Material Declaration
• Accountant’s Report
Statutory Declaration and hardcopy application form sent
via post.
Loot Rascals, Hollow Ponds Games