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Digital citizenship: A
summary
BY BAINING CHARLIE
lIDA102: digital citizenship
 Learning in a Digital Age is about learning on the Internet and we recommend
that any learner embarking on the tertiary study in today’s world should take this
free course. In this micro-course, you will develop a positive online identity in
support of learning on the Internet commensurate with good practice for privacy,
security, and interpersonal communications.
 Digital citizenship (LiDA102) is one of four micro-courses for the Learning in a
Digital age course. In this micro-course, you will engage in academic learning as a
digital citizen of the internet.
Learning Pathways
 Orientation
 Digital Citizenship
 Online Identity for Learning
 Digital Environments
 Digital Practices in the Workplace
 Societal Issues and the Internet
Orientation
 Students register website accounts needed to set up a personal learning environment.
 Pre-knowledge of LIDA101 materials is required for participation in forums and discussion on
sites, e.g., mastodon.oeru.org, forums.oeru.org, Hypothes.is, and bookmarks.oeru.org
• With OERu’s component-based online delivery platform tools, you create the relevant
website accounts, and Test drive the technologies.
Digital Citizenship
 This learning pathway builds on the concept of citizenship considering a range of
e-literacies developing a definition for digital citizenship in the context of learning
in a digital age
 E-literacy, ICT literacy, digital literacy, media literacy, information literacy, and new
literacies are the main concepts studied.
Online Identity for Learning
 This learning pathway reviews the existing online identity and commences work
on improving digital identity in support of online learning.
 The main objectives are technical and human elements of online identity, digital
identity and its importance for digital citizenship, and reluctant assessment of an
online presence. Especially on social media and taking a proactive approach to
improving an online identity.
Digital Environments
 Referring to the tools and online spaces used in interacting with each other,
Digital environments, with reference to digital citizenship, includes health and
safety, privacy and security, and the skills in reviewing the terms of service of the
online spaces used.
 This pathway is a guide to ensuring a healthy digital relationship is achieved by
students when using computers and mobile phones
 Objectives include, health and safety, online communities and digital rights
management
Digital Practices in the Workplace
 For this learning pathway the change in technology impact on digital practices in
the workplace is considered before it even happens.
 Technology and change
Artificial Intelligence is a man-made program or algorithm that helps humans do less
work. Jobs and Automation is human labor being replaced by autos or robots
Societal Issues and the Internet
 In this learning pathway, a number of societal issues and problematic online behaviors which have
emerged in the digital world are introduced.
• Online impersonation – using fake information online and pretending to be someone you’re not.
• Internet trolling – pretentious behavior online
• Online harassment – cyberbullying, cybercrimes.
• Psychological issues – trauma or uncensored information on the net causes such.
• Digital redlining – certain sites or place on the internet or media that does not encourage digital
literacy
• Equity and inclusion equity is the process of ensuring that processes and programs are
impartial, fair, and provide equal possible outcomes for every individual. Inclusion is the
practice of ensuring that people feel a sense of belonging in the workplace.
End of summary Thank you for watching

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Digital citizenship.pptx

  • 2. lIDA102: digital citizenship  Learning in a Digital Age is about learning on the Internet and we recommend that any learner embarking on the tertiary study in today’s world should take this free course. In this micro-course, you will develop a positive online identity in support of learning on the Internet commensurate with good practice for privacy, security, and interpersonal communications.  Digital citizenship (LiDA102) is one of four micro-courses for the Learning in a Digital age course. In this micro-course, you will engage in academic learning as a digital citizen of the internet.
  • 3. Learning Pathways  Orientation  Digital Citizenship  Online Identity for Learning  Digital Environments  Digital Practices in the Workplace  Societal Issues and the Internet
  • 4. Orientation  Students register website accounts needed to set up a personal learning environment.  Pre-knowledge of LIDA101 materials is required for participation in forums and discussion on sites, e.g., mastodon.oeru.org, forums.oeru.org, Hypothes.is, and bookmarks.oeru.org • With OERu’s component-based online delivery platform tools, you create the relevant website accounts, and Test drive the technologies.
  • 5. Digital Citizenship  This learning pathway builds on the concept of citizenship considering a range of e-literacies developing a definition for digital citizenship in the context of learning in a digital age  E-literacy, ICT literacy, digital literacy, media literacy, information literacy, and new literacies are the main concepts studied.
  • 6. Online Identity for Learning  This learning pathway reviews the existing online identity and commences work on improving digital identity in support of online learning.  The main objectives are technical and human elements of online identity, digital identity and its importance for digital citizenship, and reluctant assessment of an online presence. Especially on social media and taking a proactive approach to improving an online identity.
  • 7. Digital Environments  Referring to the tools and online spaces used in interacting with each other, Digital environments, with reference to digital citizenship, includes health and safety, privacy and security, and the skills in reviewing the terms of service of the online spaces used.  This pathway is a guide to ensuring a healthy digital relationship is achieved by students when using computers and mobile phones  Objectives include, health and safety, online communities and digital rights management
  • 8. Digital Practices in the Workplace  For this learning pathway the change in technology impact on digital practices in the workplace is considered before it even happens.  Technology and change Artificial Intelligence is a man-made program or algorithm that helps humans do less work. Jobs and Automation is human labor being replaced by autos or robots
  • 9. Societal Issues and the Internet  In this learning pathway, a number of societal issues and problematic online behaviors which have emerged in the digital world are introduced. • Online impersonation – using fake information online and pretending to be someone you’re not. • Internet trolling – pretentious behavior online • Online harassment – cyberbullying, cybercrimes. • Psychological issues – trauma or uncensored information on the net causes such. • Digital redlining – certain sites or place on the internet or media that does not encourage digital literacy • Equity and inclusion equity is the process of ensuring that processes and programs are impartial, fair, and provide equal possible outcomes for every individual. Inclusion is the practice of ensuring that people feel a sense of belonging in the workplace.
  • 10. End of summary Thank you for watching