Newcastle University Culture Lab's presentation from the Digital Catapult's Environmental Data Exchange Hack Weekend.
For more information about the Environmental Data Exchange, click here: http://bit.ly/19p2zUW
2. Environmental issues are largely invisible on a day-to-day basis:
Awareness campaigns – often focused on distant locations e.g. Arctic
Circle.
Local Environmental Data is often available but difficult to find or
access.
It’s also difficult to relate to this data.
The Problem Being Solved
#edxhack
3. The Solution
#edxhack
Develop a game, taking data from surrounding locations (using the
EDX platform).
Use this data to affect the game parameters, bringing environmental
data to life in your city.
Provocation through design
7. Target user or customer
#edxhack
PEOPLE!
• Education – schools, kids, teachers
• Local Authorities
• Researchers – design probes, workshops
8. Monetisation & Value
#edxhack
Value goes beyond simple monetisation…
• Bringing this data to life in a game brings issues to the masses
• More awareness => More activism, action, and solutions
• Monetisation comes later, indirectly, as the future becomes more
sustainable.
9. Potential partners / channels and next steps
#edxhack
We worked with two DEFRA datasets…
• But they were quite disparate, in terms of
format.
• Produce a fully-fledged API to use
DEFRA-collected data.
• Also add in Geocoding
• Output in a common format (no scraping!)