2. Existing Product
FTL: Faster Than Light – Subset
Games Visually, I’d draw inspiration from this game’s layout of the ship. The way
the rooms are separated into boxes that sometimes go over the edge of
the ship. I like that. And the choosing of your ship is good as that’s what I
would like. Although it’d be a situation where you have to buy the
heavily armoured ones or the faster ones. The dark colour scheme isn’t
quite what I’d use, but it makes sense for this game as it’s set in space.
The target audience of this game is very niche. I imagine the appeal is
that it’s a fast paced strategy game that’s essentially an endless runner.
There is combat, resource gathering and trading.
3. Existing Product
Assassin’s Creed 4: Black Flag - Ubisoft
The game is exactly what I want mine to look like tonally. The warm, vibrant colours of the
Caribbean are what you’d expect from a pirate game. Deep blue seas, luscious green jungles and
golden beaches. When the game was released, there was a controversy as the franchise is
usually based on the ground and the thought of pirates isn’t quite what people associate with
ninjas and assassins. However, post-release, people realised it was possibly one of the most fun
games of the franchise. This is because of the ship gameplay. It was fun and satisfying and that’s
what I want my game to be like.
4. Existing Product
Sunless Sea – Failbetter Games
This game is really niche Lovecraftian style seafaring game. It’s very stylistic and unique. The
aspects of this game that I’d like to draw from are the HUD (Heads up Display). The reason
behind this is that it has a speedometer that I really like. I might use something like that in my
product.
5. Existing Product
Bomber Crew – Runner Duck
A lot of my inspiration comes from this game. There is a metric tonne of customisation ranging
from different guns to different plane skins. Different crew uniforms to different plane upgrades.
Not only that, but it also features a crew management system so when the plane is flying, you
can control what each crew member does. Also if your plane gets destroyed, there’s random
chance you can get a brand new one with possibly better upgrades.
6. Research Analysis
• What common features do the researched products have?
– Most, if not all, of the games I have researched have common
themes of management and crew care. In all four researched
games, if crewmembers die, you can replace them, however
there are usually downsides such as a lack of experience. The
only one that doesn’t have a downside is Assassin’s Creed 4:
Black Flag. If any of your crew die, they are expendable and
replaceable.
• What aspects of the research will you include within your
on work?
– The consistent theme of crew management and downsides to
replacing them such as that of Bomber Crew. There will be a
similar HUD to Sunless Sea and the combat will be similar to
FTL. The aesthetic, setting and tone of the game will draw heavy
inspiration from Assassin’s Creed 4: Black Flag.
8. Bibliography
1. Subset Games. (2012) FTL: Faster Than Light
2. Ubisoft Montreal (2012) Assassin’s Creed 4: Black Flag
3. Failbetter Games (2015) Sunless Sea
4. Runner Duck (2017) Bomber Crew
Editor's Notes
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.